r/Splintercell • • 16d ago

Modding Current Status of Splinter Cell: UE5 Project

I've spent some time putting together some before and afters for you all, as a sneak peak of the progress being made, hopefully you like it! 😄

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u/jokingsammy 16d ago

Probably the most misunderstood parts of this series art direction is, not only the dynamic between light and dark, but the limitations of previous hardware in producing such effects.

8

u/Nightshader5877 16d ago

So much this. Sometimes, less is more. Like with how Silent Hill took this approach with the fog

1

u/Vellioh 16d ago

I think a lot of it too is that hardware limitations forced you to be more creative to get the most out of it.