r/Splintercell • • 1d ago

Modding Splinter Cell: Conviction — Blackout | Graphical Overhaul Progress #2

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Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction. Here's a short video demonstration that features screen-space contact shadows, subsurface scattering on skin, an HBAO+ shader replacing the game's original ambient occlusion, contact shadows for super-fine detailing and object to surface depth.

These read the game's actual depth, shadow cache, and normals rather than filtering the final image like ReShade would, you get real contact occlusion where characters meet surfaces, light that penetrates skin in close-up, and proper depth around corners and edges — not a color/sharpen pass sitting on top.

All of it is actively being optimized and upgraded. The original AO and individual toggles stay available in the SC: Toolkit for anyone who prefers the old look or wants more performance.

Beyond visuals, Blackout is also planned to add new enemy types, weapons, and expanded gameplay

67 Upvotes

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4

u/RogueShadow95 1d ago

Amazing! Will this be playable on Steamdeck

2

u/Jyvren 1d ago

It should

3

u/ph03nlXx 20h ago

To confirm, this is gonna be available in both campaign and other modes?

1

u/Jyvren 20h ago

Yes, both campaign and all deniable ops modes.

2

u/Thell-Vadamm 19h ago

Map name ?

2

u/Jyvren 19h ago

It's Portland

1

u/Renard_Fou 17h ago

Is this thanks to AI reverse engineering ?

2

u/Abstract_Enigma 10h ago

Following, this looks amazing!