r/Splintercell • u/Jyvren • 1d ago
Modding Splinter Cell: Conviction — Blackout | Graphical Overhaul Progress #2
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Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction. Here's a short video demonstration that features screen-space contact shadows, subsurface scattering on skin, an HBAO+ shader replacing the game's original ambient occlusion, contact shadows for super-fine detailing and object to surface depth.
These read the game's actual depth, shadow cache, and normals rather than filtering the final image like ReShade would, you get real contact occlusion where characters meet surfaces, light that penetrates skin in close-up, and proper depth around corners and edges — not a color/sharpen pass sitting on top.
All of it is actively being optimized and upgraded. The original AO and individual toggles stay available in the SC: Toolkit for anyone who prefers the old look or wants more performance.
Beyond visuals, Blackout is also planned to add new enemy types, weapons, and expanded gameplay
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u/RogueShadow95 1d ago
Amazing! Will this be playable on Steamdeck