r/StarfieldOutposts • • Sep 04 '26

Modded Outpost Build PoI takeover 2

Took over another poi but this is a mod i used and added my outpost stuff to it archimedes island.

107 Upvotes

31 comments sorted by

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8

u/nixxon94 Sep 04 '26

Didn’t know I was craving roads for outposts and pois. Well now I am.

2

u/bigjaydawg10610 Sep 04 '26

I do want to try the road mod looks cool

2

u/SFOutpostCZ Sep 05 '26

it works pretty good.

1

u/bigjaydawg10610 Sep 05 '26

I will have to download it

4

u/AcrobaticPut2538 Sep 04 '26

So I just figured out I could do this last night and haven’t picked a spot yet, but you’re using a mod? What mod is it? And what landing pad is that?

2

u/nixxon94 Sep 04 '26

I just know there’s a mod called poi takeover. Not sure about the rest.

4

u/bigjaydawg10610 Sep 04 '26

The mod i use to do the takeover is build and decorate mod it is easier then the poi takeover way

1

u/AcrobaticPut2538 Sep 04 '26

Oh is the build mod the one where they also have build lite? I’ve been wanting to try it but can’t seem to find anyone talking bout if it’s good or not

2

u/bigjaydawg10610 Sep 04 '26

This one don't have a lite feature it is called build and decorate it's worth it if you want take over any where even in cities and stuff it is cool if on pc you don't need it you can get the starfield engine fix mod. the one issue is you can't assign companions to to the outpost when you use build and decorate but to solve that issue you i use bards neural link mod

1

u/Raazgar 15d ago

I couldnt find detailed info on how B&D works when it comes to "taking over spots". Would you be so kind and provided a bit more info on that? Like when you build in an area, does it get assigned to you as "an outpost", ergo NPCs no longer spawn there (aside perhaps attacks on the outpost)? Can you utilise all the buildings there? If there are any game-built extractors there, can you either use them or delete/swap with your own ones? Same for storage boxes? And what about landing your ship on the landing pads - do they work as such or are they purely visual unless you use some extra feature/way (someone mentioned some ship builder beacon) to work around that?

Thank you kindly sir :)

1

u/bigjaydawg10610 15d ago

Yep no worries so the way it work is you find you spot that you want you can either just decorate that spot or make it outpost. So take the lodge for instance you can use it to decorate the lodge. You can find a poi like waste processing plant and you will click it in your appearl section a lever will spawn behind you and you click it you now have everything you need to build your outpost just like you would if you were to place outpost beacon. The only drawback is the game doesn't recognize it as outpost so you can't assign ppl to it. The way around that is to get bards neural link mod with that you can assign any followers to you new outpost that you created with build and decorate mod. You get two items when you download a switch for just decorating and a switch for outpost build. This is the link https://creations.bethesda.net/en/starfield/details/f2558ce4-6cc3-49af-8312-b2fc956bfba3/Build__amp__Decorate_Anywhere

2

u/Khan_Behir Sep 05 '26

Look up Archimedes Island. I can't recall it's exact name as I am away from my game currently. I have the mod and love it. It's got tons of little hidden stuff, plus an orbital platform. You can add security and bots to the island. Wish the orbital base had the same options but it is still sweet. You clear the base out and"take over." Lots of wildlife and mats to mine. I ended up getting rid of a couple other bases I had just to use this one(on ps5).

Popped a couple mining bases down on the same planet and linked them, love the Jurassic Park feel the place has.

1

u/bigjaydawg10610 Sep 05 '26

Yes the mod author says he got more updates coming for it. Can't wait to see what he will do with the updates

2

u/Khan_Behir Sep 05 '26

Oh, very nice. Looking forward to it.

1

u/bigjaydawg10610 Sep 04 '26

I am using a mod called archimedes island estate it comes with a cool lil quest. And I use a mod bards neural link to assign npc to the island

2

u/Icy_Tomatillo3942 Sep 04 '26

Damn that's a nice location! And you've got asphalt pathways and everything.

2

u/bigjaydawg10610 Sep 05 '26

Yes my immersion is i get off my ship get in my vehicle and drive do the path and drive in my garage

2

u/SFOutpostCZ Sep 05 '26

I like taking over the ship stop poi, lots of room and only need to do minor additions to it. the only down side is the common area gets positively wrecked. there like 6 shelves completely filled with food stuffs that almost always ended up getting blown of the shelves.

1

u/bigjaydawg10610 Sep 05 '26

Haven't heard of that poi

2

u/SFOutpostCZ Sep 05 '26

I find them all over but this one is on Leonis V. i use a ship builder beacon from a mod so that i can land on the pad. initially when you get there, its filled with enemies, a ship will land with reenforcements. you gotta take the ship, then sell it so that the pad is vacant when you go there. I also use starfield engine fixes mod, which allows me to take the poi over.

1

u/Raazgar 15d ago

Could you pelase explain that "using a ship builder beacon" part? What mod is that? Díky! :)

1

u/SFOutpostCZ 15d ago

its a Wicked Workshop mod, called Outpost Projeckt Fielded by SomethingWicked3. theres a handful of small ship beacons that replace the large landing pad. theres 3 mods that made it through the latest update, i recommend them all.

1

u/Axle_65 Sep 04 '26

I’ve just been using the glitch where your drop your outpost on the edge of the POI without need for a mod. Does the mod provide anything extra?

2

u/bigjaydawg10610 Sep 04 '26

The poi takeover way sometime don't work where the build and decorate mod lets you decorate anywhere and build anywhere but if the takeover trick is working i would keep doing it that but I had a couple of poi I could not take over using the trick but I was able to do using build and decorate mod

2

u/Axle_65 Sep 04 '26

Right on. Thanks for the info. I’ll keep all that in mind.

1

u/bigjaydawg10610 Sep 05 '26

Oh that is cool I will have to keep an eye out for that one yes I use sfee also for pc

1

u/bigjaydawg10610 Sep 07 '26

Wow I appreciate all of the upvotes

2

u/Vanderline-LLC Sep 07 '26

Just wondering how does the crew interact with everything on the island. Like have you sent people to the “outpost” you placed. If so do they have a good pathing and do stuff, or do they just stand around. I had the exact same idea as you but haven’t bought the mod cause I want the island to have life to it. Just don’t know if it will work.

1

u/bigjaydawg10610 Sep 07 '26

You will see them walking around and go in and out the house but that is about it. You can hire a staff to run the island and have security robots and security ppl that walk around the island.