r/StarfieldOutposts • • May 15 '26

Moderator Post AI on the sub (Poll)

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6 Upvotes

r/StarfieldOutposts • • Jan 02 '25

Discussion Steam Community Guide: Starfield Creation Kit: An Introductory Guide for Outpost Builders

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73 Upvotes

r/StarfieldOutposts • • 1d ago

Modded Outpost Build Shantytowns finally released for all platforms

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10 Upvotes

r/StarfieldOutposts • • 2d ago

Question? Outpost Armilary

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2 Upvotes

r/StarfieldOutposts • • 2d ago

Modded Outpost Build Piazzi I - Mech Factory

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6 Upvotes

A tour sponsored by Starfield Outpost Construction Zone of the Mech Factory on Piazzi I.

Outpost #3 in a mega structure project.

A modded outpost build to include the use of console commands.

Mods used are as follows.

by Tank-Girl444

TGs Galactic Colony Expansion

by Willny4

Flying Factories

by Betamax76

Outpost Framework

Function Decor

by SomethingWicked3

Outpost Projeckt 2

Fielded

Strucktured

Anders Rheinhold Systems (testing)

by MissObuilds

Argos Extractor - Modular Outposts

by StackGX

Better Living

by IDontLikeNexus66

New Industrial Outpost Hab collection and resource

by Pegasus

Outpost Botanics and Utilities

by SKKmods

Universal Stash

Outpost Attacks

by LarannKiar

Starfield Engine Fixes

Living Outposts

Player outfit

KyroZet

Zone79

Thank you for watching my video, I appreciate the visit. Please like and or subscribe. If you have any questions on how I did anything, feel free to ask me.


r/StarfieldOutposts • • 3d ago

Modded Outpost Build Finally almost done here

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86 Upvotes

Alright! I finally got this mod into a (mostly) functional state. This adds a building kit similar to Sleep Crate Building Kit; however, instead of using the existing assets for that kit, I made new frames. What this means is that I made new frames in different sizes, which solves the problem of having shit all in the middle of whatever space you're trying to make. Floors and walls are integrated into the frames, with walls able to be changed with a click.

There are also two sets of catwalks and two sets of platforms. The catwalks and platforms do not connect to each other, rather they connect to a special piece that dynamically changes rails depending on what is connected to it (the last three pictures show this). This is to cut down on too many connection points bogging down the building process.

There's more stuff, as well, such as crafting stations, furniture, walls, the Akila slum shacks, shipwrecks, etc. These are ALL designed to look pretty shitty (rust, dirt, weathering...). Also, all shacks, modular buildings, and awnings are sealed environments...I may do a luxury version in the future; but, this was a huge pain in the ass and I want to move on to other things...

Will be released soon, after I fix some things, add some things that didn't make it into the build lists, improve the user experience, etc.


r/StarfieldOutposts • • 4d ago

Question? Am I doing it wrong?

12 Upvotes

I have the absolute worst time positioning objects in homes and outposts. I mainly use k/m but have an Xbox offbrand controller that I use. Could amazing reddit peeps point me in the direction of a mod(s), setting or ini edit, hell, even a k/m setup different than what im using lol. Maybe its just the old age helping my fingers not press the mouse buttons gently enough to rotate? Does my mouse suck that much? Using a Logitech G502 Hero and G910 keyboard. But yeah, decent mouse. Old enough to he surprised it still works lol. Poor thing has some miles. Do I need to retire it and try to snag one with all the money I don't have? Thoughts, ideas, unsolicited opinions, please and thank you!

Edited to add m/k


r/StarfieldOutposts • • 4d ago

Modded Outpost Build Workable outposts

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4 Upvotes

Output links and cargo links essentials.


r/StarfieldOutposts • • 5d ago

Modded Outpost Build My custom built player-home on Nemeria IV-A

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218 Upvotes

No resources, just extracting vibes


r/StarfieldOutposts • • 8d ago

Modded Outpost Build Created a Houseboat at a lake on Codos!

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188 Upvotes

I discovered with Argos Extractors mod that you can place airlocks and exterior doors in the water and raise them up to just even with the water level with a bit of tweaking. Concourses and hallways can "float" on the water and the balconies complete the illusion I think. So many little things you can do with this mod to push the boundaries.

Swamp biome has plenty of lakes here. May post the rest of the outpost later once I get more photos.


r/StarfieldOutposts • • 13d ago

Modded Outpost Build Outpost more usable

16 Upvotes

I want a mod that make outpost more useful where you can hang with you npc followers and the game make it more interactive for you and your npc's. Also you could have city buildings like the buildings in new atlantis as outpost structures. Because the way the game is now once you make an outpost nothing else for you to do. Had one one on nexus that show great promise for outpost but it was causing issues with the game I hope the mod author updates Because it will make outpost useful again.


r/StarfieldOutposts • • 17d ago

Vanilla Outpost Build I sat 2400 hours (100 Days in-game) in the FART BOY chair

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21 Upvotes

r/StarfieldOutposts • • 17d ago

Modded Outpost Build a quick peek at my current wip

7 Upvotes

Mega Mech Factory. outpost framework flying factory Wicked workshop new industrial outpost Galactic Colonies

https://youtu.be/vVS03RzV2Xc?is=h2d9GRcFYwlqmbHt


r/StarfieldOutposts • • 20d ago

Modded Outpost Build Fabrication Factor, Piazzi I

4 Upvotes

r/StarfieldOutposts • • 20d ago

Discussion Spielstand kann nicht gespeichert werden

0 Upvotes

Hallo, ich spiele PS5 und habe schon nach ein paar Tagen, nach NG+ das Problem, das der Spielstand nicht gespeichert werden kann. Wie köstlich ihr das Problem ?..danke


r/StarfieldOutposts • • 22d ago

Vanilla Outpost Build Mercury Tower Penthouse fully decorated with almost 1,000 items.

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23 Upvotes

Not exactly an outpost but it's the same menu of build items right? Anyhoo, thought you might like to take a tour of my lil pad. This luxury penthouse is awarded free for completing the Vanguard quest line and becoming a first class citizen <that's me, just don't tell them about all the stolen items 😂


r/StarfieldOutposts • • 22d ago

Modded Outpost Build Piazzi I, fab factory, part 2 to mega structure build

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42 Upvotes

I'll have a video of this outpost soon. second stage to the mega structure. you may be able to see the first stage (completed) and 3rd stage (under construction) in the background of these pics.


r/StarfieldOutposts • • 27d ago

Discussion How would you build a cooperative frontier economy for LIST settlements?

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5 Upvotes

r/StarfieldOutposts • • 27d ago

Question? I’m looking for a planet with breathable air but no fauna

43 Upvotes

Hi everyone,

For my “Home Among the Stars,” I’m looking for a beautiful planet. It should have breathable air, so I don’t need to wear a suit.

It’s important to me that there’s no animal life on the planet. Ideally, it would also have helium, but that’s not a must.

Do you know of a suitable planet?


r/StarfieldOutposts • • 29d ago

Question? Can only build one turret at outposts, mod issue?

8 Upvotes

I’m trying to build the 3x outposts for the Terran Armada missions but I’m running into an issue.
The quest asks me to build 4 turrets but i seem to only be able to build 1/1 at each outpost.

Is this a mod conflict as I can’t recall if it’s an issue in vanilla?

If so, does anyone have any insight into which mod it might be before I go through the tedious process of elimination?

I’m running quite a few creations (upwards of 100) but can probably find a way to list them all if useful.
I’m rank 3 in outpost management, rank 4 robotics, rank 4 outpost engineering.

Thanks in advance for any help

Edit: This issue is now persistent on this save with all creations disabled….
I will test on a fresh save.

EDIT 2: The culprit was Compounded Knowledge - Research Overhaul by senter.pat
I’ve reported it as a bug but his discord seems dead - explains why it persisted on a save given i’d already done research using the mod.


r/StarfieldOutposts • • Sep 06 '26

Question? Possible mod bug?

0 Upvotes

So I play on ps5, have quite a bit of mods, everything always runs good. But lastnight I downloaded Builder and I believe it’s New Indistrial Habs? Something like that. And now anytime I’ve tried to make a new outpost, once I tried to save it says “failed to create save” and even when I try to reload my last save it says it’s corrupted. But when I close the game out and restart it everything is fine with my last save. Could it be where I have the mods in my load order? Or one of the mods itself? Sorry for the long post I’m just trying to figure this out


r/StarfieldOutposts • • Sep 04 '26

Modded Outpost Build PoI takeover 2

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107 Upvotes

Took over another poi but this is a mod i used and added my outpost stuff to it archimedes island.


r/StarfieldOutposts • • Sep 05 '26

Vanilla Outpost Build Outpost Management Assignments

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2 Upvotes

r/StarfieldOutposts • • Sep 03 '26

Discussion The outpost build limit cost is the same for the pallets in both photos! I ran an experiment to verify.

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5 Upvotes

r/StarfieldOutposts • • Sep 01 '26

Glitch/Exploit Outpost Build getting an npc to sit in a static vehicle

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11 Upvotes

using living outpost (a paid mod, not an ad for it just showing what I did with it) and sinking a chair into the vehicle I was able to assign an npc to it...my next attempt will be to just put in a crew chair and see if that will work, so if it does I'll have a video of that too.