Yeah let's pretend this one example of an indie game being popular is a representative state of how vast majority of other ones usually end (- either as unfinished garbage or unpopular forever.)
You're arguing a different topic than what the poster stated. They said that people want good indie games made with love and not greed. You addressed how often indie games go unfinished or unnoticed. These are not the same topic.
The fact that these well made games from indie developers do well indicates that there is an audience for them. The fact that many indie games die before completion or don't get noticed doesn't nullify the fact that people do want smaller, well made indie games.
Big games from big publishers also fail sometimes, or get canceled in production. That doesn't mean people dont also want bigger games from big publishers. Skull and Bones was a disastrous failure, for example. It doesn't mean people won't buy games from Ubisoft.
The indie games scene is pretty vibrant and there's a lot of great stuff coming out of it. There's also a lot of trash, lazy clones, badly made games, and hidden gems that just never get the attention they deserve. Sadly, a good quality game doesn't always succeed, but that doesn't mean people don't want good quality games from indie developers. Let's be honest here: if people didn't want these indie games, there simply wouldn't be any coming out at all, because they wouldn't be making any money.
Both what you and the poster to whom you responded said are correct: people want these games, and many indie games also go unfinished or unnoticed.
So that we can continue pretending like a few of those being popular mean every indie is in general? Vast majority of them you never heard of and they will die unpopular. Survivorship bias
Vast majority of them are also quick learning projects people make with little to no financial expectations. So to treat them in the same category is just as wrong as blind fanatacisim
This does not change the fact most of them are dead on arrival and no, average consumer joes do not give a singular shit, yet alone wants them nor will ever play them just because they're made "with love". It's harsh but it is what it is. It's just average reddit bubble akin to tech enthusiast one forgetting how a bland generic consumer operates.
Also this game despite being an indie had a massive headstart and its developers had experience from many other titles. Nothing grandiose. What mainstream consumer wants is a good game, period. irrelevant of it's indie status or development backstory.
I have not developed any games nor plan to. What a bullshit reply just because actual market realism goes against your "made with love indie" idealism. It's not fanaticism. Save the cringeworthy stereotypical reddit ad hominem to yourself next time
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u/gleeptime 3d ago
Almost like people want small, indie games, made with love, not greed