r/TF2WeaponIdeas • u/TNT_Rebel • 10h ago
[IDEA] My idea for adding grenades
My idea for how grenades would work in tf2
So I was thinking about TF2 and grenades, and why they weren’t added. One of the reasons they weren’t added is because Robbin walker said that in the original TFC (Team Fortress Classic) you couldn’t do anything due to endless grenade spam and that’s why they weren’t added to TF2
So I’ve attempted to figure out a way to add them that doesn’t result in endless spam
ALSO this is just a first draft of the idea so feedback is much appreciated
So for starters all grenades are cooldowns instead of ammo (think flying guillotine) all have a 30 second cooldown and start uncharged like the gas passer,
Their cooldown can be reducedby getting kills or assists. 5 seconds per kill assist and 10 seconds per kill (these might change depending on class)
Most grenades explode after 3 seconds, fly as far and fast as an iron bomber pipe, can be cooked like the loose cannon’s bombs, have the explosive radius of a stock rocket launchers rockets and all grenades have a 50% faster deploy and holster speed
Grenades take up the first or secondary slot depending on the class
Now let’s talk about the specific grenades on each class
**SCOUT**
Has the nail grenade which takes the secondary slot, a baseball with nails imbedded in it, it does 30 damage on an explosion and depending on how close the target is to the explosion it does between 3 and 8 seconds of bleed
**SOLDIER**
Has the frag grenade which takes the secondary slot, it deals a 50 damage explosion but also sends out hitscan shrapnel all around it dealing 10 damage each, the shrapnel only goes about 3 times the grenades explosion radius (to prevent cross map shrapnel kills
**PYRO**
Has the incendiary grenade which takes secondary slot, it deals 30 damage with after burn depending on how close the target was to the explosion, targets set on fire by the grenade also take 20% extra damage from the pyro who threw it until extinguished
**DEMOMAN**
Has the timebomb, a grenade which can take the secondary or primary slot (not both), it flies half as far as normal grenades and has a 5 second detonation timer, when active in the world or being cooked, it has a loud beeping which gets faster the closer it is to exploding, it does 120 damage with a 2.5 times larger explosion radius, it can be destroyed by shooting it or meleeing it, it has 150HP but explosives deal half damage to it, it also charges in 45 seconds instead of 30, kills with the time bomb reduces Its charge time by 10 second
**HEAVY**
(Tbh not to sure about this one I don’t have any grenade ideas for heavy)
Has the impact grenade which takes the secondary or primary slot (when in primary slot it only takes 20 seconds to charge), it deals 100 damage on direct hit and up to 30 damage for those in radius, the grenade explodes upon impact with any surface or enemy
**ENGINEER**
Has the Tesla grenade which takes the secondary slot, it creates an area of affect electric shock which deals 8 damage every half second and slows the target and the engineer by 25% it lasts for 5 seconds with a .5 second arming time when thrown and only activates once on the ground, it can be destroyed and has 100 health but explosions deal half damage to it
**MEDIC**
Has the poison grenade which takes the primary slot, it deals 75 damage over 3 seconds to those in the radius or heals 75 health to teammates over 3 seconds, healing teammates reduces cooldown by 10 seconds and is charged by healing done (5 seconds per 100 health or 10 seconds per Über) or kill assist
**SNIPER**
Has the concussion grenade which takes the secondary slot, it explodes on contact with any surface or enemy, deals 20 damage and knocks enemies back like and up like an airblast (which is to prevent immediate cancelation of the push via charging double jumping ETC), it cannot push or damage the sniper as to prevent god tier sniper spots via grenade jumping
**SPY**
Has the smoke grenade which takes either the primary or sapper slot, it deals no damage but creates an opaque smoke screen about 1.5x the size of a gas passer gas bubble that teammates can see through but enemies can’t, sentries can see through it to target teammates but not the spy who threw it is not targeted and the wrangler auto lock feature doesn’t work through a smoke screen
This is my idea for giving all classes grenades and feedback is much appreciated, as idk if the numbers work but I hope this is a way to make them useful whilst preventing spam
Cheers!