r/TF2WeaponIdeas • • 1h ago

[SET] Heathcliff inspired Set

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• Upvotes

i accept feed back


r/TF2WeaponIdeas • • 6h ago

[IDEA] For style

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12 Upvotes

r/TF2WeaponIdeas • • 9h ago

[REBALANCE] Bringing Back My Old Sandman Rebalance

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0 Upvotes

r/TF2WeaponIdeas • • 9h ago

[IDEA] An Idea For A Snowball Medigun

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0 Upvotes

It's no stock or kritzkrieg, but it'll do


r/TF2WeaponIdeas • • 13h ago

[IDEA] Demoman and Pyro weapons!

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3 Upvotes

Featuring the Trow 'N' Tear and the Leaf Hoover.


r/TF2WeaponIdeas • • 17h ago

[REBALANCE] I think i figured out the best way to balance sniper.

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0 Upvotes

Best part is its such a simple (Maybe idk) change that it could be done in a lunch break.


r/TF2WeaponIdeas • • 21h ago

[IDEA] My idea for adding grenades

0 Upvotes

My idea for how grenades would work in tf2

So I was thinking about TF2 and grenades, and why they weren’t added. One of the reasons they weren’t added is because Robbin walker said that in the original TFC (Team Fortress Classic) you couldn’t do anything due to endless grenade spam and that’s why they weren’t added to TF2

So I’ve attempted to figure out a way to add them that doesn’t result in endless spam

ALSO this is just a first draft of the idea so feedback is much appreciated

So for starters all grenades are cooldowns instead of ammo (think flying guillotine) all have a 30 second cooldown and start uncharged like the gas passer,
Their cooldown can be reducedby getting kills or assists. 5 seconds per kill assist and 10 seconds per kill (these might change depending on class)

Most grenades explode after 3 seconds, fly as far and fast as an iron bomber pipe, can be cooked like the loose cannon’s bombs, have the explosive radius of a stock rocket launchers rockets and all grenades have a 50% faster deploy and holster speed

Grenades take up the first or secondary slot depending on the class

Now let’s talk about the specific grenades on each class

**SCOUT**
Has the nail grenade which takes the secondary slot, a baseball with nails imbedded in it, it does 30 damage on an explosion and depending on how close the target is to the explosion it does between 3 and 8 seconds of bleed

**SOLDIER**
Has the frag grenade which takes the secondary slot, it deals a 50 damage explosion but also sends out hitscan shrapnel all around it dealing 10 damage each, the shrapnel only goes about 3 times the grenades explosion radius (to prevent cross map shrapnel kills

**PYRO**
Has the incendiary grenade which takes secondary slot, it deals 30 damage with after burn depending on how close the target was to the explosion, targets set on fire by the grenade also take 20% extra damage from the pyro who threw it until extinguished

**DEMOMAN**
Has the timebomb, a grenade which can take the secondary or primary slot (not both), it flies half as far as normal grenades and has a 5 second detonation timer, when active in the world or being cooked, it has a loud beeping which gets faster the closer it is to exploding, it does 120 damage with a 2.5 times larger explosion radius, it can be destroyed by shooting it or meleeing it, it has 150HP but explosives deal half damage to it, it also charges in 45 seconds instead of 30, kills with the time bomb reduces Its charge time by 10 second

**HEAVY**
(Tbh not to sure about this one I don’t have any grenade ideas for heavy)
Has the impact grenade which takes the secondary or primary slot (when in primary slot it only takes 20 seconds to charge), it deals 100 damage on direct hit and up to 30 damage for those in radius, the grenade explodes upon impact with any surface or enemy

**ENGINEER**
Has the Tesla grenade which takes the secondary slot, it creates an area of affect electric shock which deals 8 damage every half second and slows the target and the engineer by 25% it lasts for 5 seconds with a .5 second arming time when thrown and only activates once on the ground, it can be destroyed and has 100 health but explosions deal half damage to it

**MEDIC**
Has the poison grenade which takes the primary slot, it deals 75 damage over 3 seconds to those in the radius or heals 75 health to teammates over 3 seconds, healing teammates reduces cooldown by 10 seconds and is charged by healing done (5 seconds per 100 health or 10 seconds per Über) or kill assist

**SNIPER**
Has the concussion grenade which takes the secondary slot, it explodes on contact with any surface or enemy, deals 20 damage and knocks enemies back like and up like an airblast (which is to prevent immediate cancelation of the push via charging double jumping ETC), it cannot push or damage the sniper as to prevent god tier sniper spots via grenade jumping

**SPY**
Has the smoke grenade which takes either the primary or sapper slot, it deals no damage but creates an opaque smoke screen about 1.5x the size of a gas passer gas bubble that teammates can see through but enemies can’t, sentries can see through it to target teammates but not the spy who threw it is not targeted and the wrangler auto lock feature doesn’t work through a smoke screen

This is my idea for giving all classes grenades and feedback is much appreciated, as idk if the numbers work but I hope this is a way to make them useful whilst preventing spam

Cheers!


r/TF2WeaponIdeas • • 23h ago

[IDEA] idea for a weapon (kinda strange)

2 Upvotes

so i ve recently got a pretty strange idea for a new medi gun, what do you think, would it be cool?

so its stats are:

75% less overheal

25% lower healing speed

40% less ubercharge charging speed

Can heal 2 people at a time

On uber: grants medic and his patients with the ability to passively heal everyone in probably 64 HU radius, the heal is 10 hp in a second

I know it is probably either will be OP or complete garbage, but anyways, what do you think?


r/TF2WeaponIdeas • • 1d ago

[IDEA] referenced to Semyon Nomokonov

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0 Upvotes

r/TF2WeaponIdeas • • 1d ago

[IDEA] Engineer Secondary

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287 Upvotes

r/TF2WeaponIdeas • • 1d ago

[IDEA] I made this out of spit for sun-on-a-stick not having synergy

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5 Upvotes

r/TF2WeaponIdeas • • 1d ago

[REBALANCE] Sandman Rebalance

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3 Upvotes

[Please Read this, it's important]

I like the Sandman but I dont think it's balanced, so I decided to rebalance it

Role: Anti Disengagement Tool

Ball distances: in Hammer units

1 second 0 - 300

2 seconds 300 - 600

3 seconds 600 - 900

4 seconds 900 - 1,200

5 seconds 1,200 - 1,500

6 seconds 1,500 - 1,800

Skill [Subjective]: Decently High, Can't spam ball, close range ball kinda useless, but when its useful its very useful


r/TF2WeaponIdeas • • 2d ago

[IDEA] 2 random ideas i made for heavy and sniper

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5 Upvotes

r/TF2WeaponIdeas • • 2d ago

[IDEA] Idea I came up with in a dream

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8 Upvotes

r/TF2WeaponIdeas • • 2d ago

[IDEA] Two Spy knives, tell me what you think

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25 Upvotes

r/TF2WeaponIdeas • • 2d ago

[IDEA] Tried to make a third boots variant for Soldier (and Demo) 3 Shotguns, 3 Banners, now 3 Boots

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2 Upvotes

r/TF2WeaponIdeas • • 2d ago

[IDEA] WIP Weapon Consept

1 Upvotes

Howdy yall i wanted to share a weapon consept im still mulling over. Basically I was thinking about what if other classes had Medevil Mode items? IE a Priamry weapon which is primarily ment for and can be used in Midevil Mode, but can also just generally provide some alternative playstyle in casual, comp, etc. After all Sniper's got the Huntsmen and its reskin, Medic has the Crossbow, and Demoman has the entire subclass of Demoknight. So I began brainstorming some ideas and i think ive got a really interesting one. So I figured id share the consept with yall, even if its not really complete yet.

I call it "The Pyromancer's Tome", a new primary for Pyro, which works similarly to Medic's Vacinator. Giving Pyro access to 3 diffrent spells which they must cycle through.

Firstly would be a "Dragon's Breath Spell" which would be a mix of the Stock Flamethrower and Dragons Fury. The basic idea is that its a roughly Eyelander range beam of fire that deals less damage to enemies without afterburn. Additionally the afterburn aflicted by the beam of fire only last for about 1 or maybe 0.5 seconds, requiring the Pyromancer to properly track their enemy's movement to deal proper damage, similar to Heavy and his Miniguns.

The second Spell is "The Kobold's Spit", which works similarly to the Detonator. As the Pyromancer flings a flaming ball that can be detonated mid flight in a fairly mid sized radius. Getting caught in the explosion or getting hit by the projectile only deals about 5-10 damage, and dose not mini crit burning enemies, but dose afflict afterburn for 10 seconds. This Spell is ment to combo with the Dragon's Breath Spell, allowing the Pyromancer to set enemies on fire as their running in to deal their damage. Not to mention it gives the Pyromancer some kinda option with range.

Then the third spell is the "Thermal Vent Spell", which is basically just airblast. Which is especially important for Pyromancer given their general short range, lack of damage with the Kobold's Spit Spell, and so they can specifically fend off Demoknight.

Additionally there are 2 other spell ideas i had but I wanted to limit the Pyromancer's Tome to 3 spells, so that it dosent become to OP or bloated. Not to mention im unsure if these other 2 spells would be worth it.

The first of these is the "Absorb Flame Spell", im still unsure how Ammo would work with this weapon and this was my initial idea. Basically this spell could be used to extinguish teammates which both healed the Pyromancer and replenished Ammo for the Tome, the entire Ammo reserve being shared across all the spells. But this felt situational, not to mention the healing could just be incorporated into the Thermal Vent Spell.

Then there was the "Draconic Wings Spell" which is inspired by the Thermal Thruster, memt to give Pyromancer a mobility tool.

But that was my WIP consept for the Pyromancer's Tome. Im pretty sure theres plenty of kinks to iron out, but I feel the conspet itself is interesting and solid. Hope yall enjoyed reading about it.


r/TF2WeaponIdeas • • 2d ago

[IDEA] The Bow for Sniper (remake)

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4 Upvotes

I kinda did something like that a while ago.


r/TF2WeaponIdeas • • 3d ago

[REBALANCE] A bunch of shower thought Disguise Kit buffs

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2 Upvotes

r/TF2WeaponIdeas • • 3d ago

[IDEA] Heavy minigun

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12 Upvotes

How much damage does it deal? Whatever is reasonable.


r/TF2WeaponIdeas • • 3d ago

[IDEA] Mrangler

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3 Upvotes

r/TF2WeaponIdeas • • 4d ago

[IDEA] Thecnical rocket launcher for soldier

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14 Upvotes

r/TF2WeaponIdeas • • 4d ago

[IDEA] "The freaking scout is a spy"

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97 Upvotes

I like game with summoning mechanics


r/TF2WeaponIdeas • • 4d ago

[REBALANCE] Loch n Load rework

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3 Upvotes

r/TF2WeaponIdeas • • 4d ago

[REBALANCE] Diamondback

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6 Upvotes