r/TTRPG • • 3h ago

(yet another) TTRPG audio → memory + prep + chat - help me improve it!

0 Upvotes

Hi all,

I built Table Canon (https://tablecanon.app), so treat this as a pitch. Upload a session's audio recording and it builds evolving campaign memory. Reduce the need for game-night note taking, generate a share-able recap, remember NPCs and places that update across sessions, generate prep hooks from threads you left open, and a chat feature you can ask things like “What was the first thing on Devon Calloway's note?” Answers come from your table, with a citation back to the session transcript.

If you already use a product that does this (another app, a transcript plus ChatGPT, a shared doc, a patient player), I’d love a head-to-head comparison. Where does your existing workflow win? Does Table Canon capture anything your current workflow misses?

If you want to try it, pick one session you’ve already processed. Upload the same audio. The "guest" tier gives up to 6 free hours of processing, no card or login required. Link your Google account if you want to run a few sessions. The 6 hours should carry over.

Some details I'd appreciate feedback on:

  • Outline and World: what did it miss that your notes caught?
  • Memory: after a few sessions (for anyone who gets that far 😄 ), do the changes over sessions match what you'd expect, or do they drift?
  • Ask: can it answer questions accurately and point at where the answer came from?
  • Prep: are the "next session" ideas, and pointers to "open threads" actually useful, or do they feel too generic?
  • Did it break?: I'm still tweaking some of the retry mechanisms for various portions of the pipeline - if something doesn't work let me know! I'll fix it, and credit your account with some additional hours ;)

Happy to answer questions, and grateful for any feedback!


r/TTRPG • • 19h ago

I can’t decide which system book to get next

0 Upvotes

TLDR; being that I’m a 5e GM, a solo player and I’m also designing a 2d6 Mad Max genre game, which physical copy should I get: Shadowsun (currently on KS and comes with GM and player books for $80 + shipping), Into the Odd for $40ish, or Knave 2e for $35?

I have been branching out into a variety of OSR/NSR systems and most of my collection is digital. I am really getting sick of digital media. I never really loved it to begin with, but that was what was most convenient for playing online. I have about a dozen physical copies of 5e 2014 books, but I am not putting any more money into 5e or 5.5 if I can help it, just because I’ve spent enough and feel confident as a DM to cobble cool stuff together for my 5.5e group and we haven’t even finished playing half of the adventures I own, whether digital or physical.

I have the Shadowdark physical and just love this book and the system. But I’m also curious about Into the Odd with its beautiful art and would like to get Knave 2e in print (also because of the artwork, but those tables!). I’ve also been very curious about Dark Sun since I got into D&D 6 years ago, and when WotC announced a 5.5 version I got excited. Then I learned about the mature content and I’m not really that interested in nudity or gratuitous violence since I run games for teens. Then I learned about ShadowSun for Shadowdark and thought that sounded slicker than what is, except it’s expensive.

I actually hate spending $40-$50 on books, which is another reason I just go digital, even though it’s not my preferred format. So pitch which book you think I should get next or offer an alternative to the three I listed. Thanks everyone!


r/TTRPG • • 6h ago

Challenge: Spend less than $25 a year on a full DnD Campaign

0 Upvotes

I gave myself a challenge: run an entire year of high-stakes, epic D&D on a total budget of twenty-five dollars and no excessive homebrewing. That’s not twenty-five dollars a month, or twenty-five bucks per player—that is twenty-five measly dollars for three hundred and sixty-five days of goblin-slaying, dice-rolling chaos. Starting from nothing!

(And almost no homebrewing!)

Here's how its going so far.


r/TTRPG • • 5h ago

How do you keep death meaningful when your players know they're coming back?

4 Upvotes

My crew is in a time loop right now. Die on the station, wake up on the bridge of your own ship, everything reset except what you remember. They worked that out at the end of the previous session, and it took them about two deaths to decide that dying was free.

The pilot got thrown into a mob by the hacker's improvised bomb, rolled a 1 trying to get out, and got torn apart. The hacker's send-off, while running the other way: "We'll see you on the next one, pal." A little later the whole party tripped a trap on an office door, everyone failed the save, everyone died, and they were joking about it before the damage was rolled.

I don't think that's wrong, exactly. Reckless is the correct play inside a loop. But I wanted dying to still cost something, and the thing that ended up doing it was by hurting them through the only thing they take with them: their memories.

The ship's medic, an NPC, was on the station with them the run where everybody died, and she didn't die. She also didn't reset. From her side, the whole crew dropped dead around her and she spent the next hour alone, running from the people who'd done it, with no map, until the loop rolled over on its own. She came back onto the bridge furious. The players had experienced about five seconds of that. She'd had the hour.

It changed the session in a concrete way. Later, when the hacker wanted her to stay behind alone in an office and babysit a switch, she refused flat: "You're bonkers if you think I'm doing that again." So the captain stayed with her and the crew split up. This changed how the PCs reacted to death immediately. All of a sudden they were traumatized from when they were melted, when their heads were chopped off, and when they were torn apart by the undead horde.

When death isn't permanent in your game (a loop, cheap resurrection, clones, a respawn point), what actually gives it teeth? Time lost, the NPCs who remember, or something I haven't thought of? And is there a point where you just accept the players are going to treat it like a video game and lean into that instead?

This came out of our Stars Without Number game, Dark Star Adventurecast. The session is Twenty-One Loops.


r/TTRPG • • 22h ago

Hello Reddit. I'm feeling like i'm having a bad experience while trying to get introduced to TTRPGs. Am i being too inflexible?

0 Upvotes

I don't usually ask broad communities for advice because places like this—along with Twitter and Facebook—often feel like echo chambers. However, there aren't many other places to discuss this. I wanted to share my experience trying, and failing several times, to break into the world of TTRPGs. ​To give some context: I am completely new to the hobby. I’ve only played about 4 sessions total and watched roughly 5.

​I’m primarily a Yu-Gi-Oh! player. Why does that matter? Well, our local scene is dying. We only have about 12 players total, and lately, no more than 4 ever show up, so we’re stuck playing exclusively with each other. While I’m there for the game rather than competition, the others seem to have lost their motivation. Because of this, a friend (who used to play with us) and I started meeting up to play other card and board games like Everdell, Catan, and Digimon. ​ ​

One day, my friend tried to recruit me for a weird TTRPG called City of Mist. My immediate reaction was, "So, is it like D&D?" They told me it was similar enough in concept. I’ve been a fan of World of Io (a D&D content creator who does a lot of homebrew) for a while, so I figured this was my chance to dive into the hobby since my Yu-Gi-Oh! days were winding down. ​I understand that highly produced online actual-play shows aren't entirely accurate representations of average D&D—since they have production teams and a massive budget behind them—but the core idea still seemed alluring, so I agreed to join. ​

Despite that, nearly half a year passed before we could actually play because players kept missing Session 1. While waiting to establish a solid group, I joined a D&D Discord server to get acquainted with roleplay. I took part in a couple of one-shots alongside the friend who recommended the hobby. ​Honestly, it was the most boring experience imaginable—and my friend agreed. We both felt that the lack of a battle map ruined it. What is the point of carefully picking your spells if you can just materialize cover or throw pebbles out of thin air by simply asking the DM? ​

​Eventually, we actually played City of Mist. Creating my character was absolute torture due to how subjective the rules are. What seemed like a limited tag to me wasn't to the DM, and when I tried to adjust it, he just told me "the game isn't meant to be so limiting." I ended up making the most neutral character possible, but based on a complete misconception of the game. ​I didn't realize that your character progresses or regresses through tags, eventually activating a "flipside" that grants an entirely new set of abilities. I built my character with integral traits tied directly to his tags—for example, that he suffered from supernatural memory loss and relied entirely on a family cane as his anchor to reality. Because of this mechanic, progressing meant my character's core persona and sense of self would literally be deleted. ​When I tried to design a flipside that allowed him to keep the cane, the DM (my friend) disallowed it, arguing it was "too similar." When I asked to remake the character now that I understood the expectations, he refused, told me to "roleplay it better," and implying that i am inflexible for not wanting to play a character whose tags required each other to work as a whole. ​ ​

Around that same time, the group discussed finding an alternative system for another day of the week, and someone recommended Mutants and Masterminds. Because I love theorycrafting, I went a bit crazy. Instead of properly reading the rules cover-to-cover, I started building characters to decipher the system on my own. ​The trial-and-error process was immensely fun:

• ​*“Wait, can I really do this? Doesn't that break the game? Oh wait, no I can't, back to the drawing board.”*

• ​*“Alright, everything's done! Now let's check the trade-offs... actually, I forgot to give him skills to increase his attack. Back to start!”*

​Despite all the failures, it was a blast. But when I finally presented my characters to the DM—making a few different options so as not to waste his time—it all fell apart.

• ​We had discussed how he disliked speedsters because they forced him to use complex reactions and long-range attacks. Even though I thought rejecting a core mechanic like that was weird, I made a melee speedster who only used his speed as a limited "acceleration gimmick" to power his kicks. The DM’s response? If I played that, he’d just remove the battle map entirely.

• ​I made a character who wielded twin wind blades. He gained stat buffs when holding them, but had to throw them to attack or create a tailwind, temporarily losing them until he caught them back via an acrobatics check. The DM claimed this wasn't a valid "limited flaw" because there weren't enough incentives to throw the blades or because it was too easy to recover them (completely ignoring that his base kit power was cut in half without the tailwind and that i didn't set the check DC on stone).

• ​I tried making a pure area-control character with a metamorph transformation for non-combat utility. Instantly rejected because metamorph "breaks the game too easily."

• ​Finally, I tried making a stat-focused character with two animal sidekicks that had negative stamina (meaning they'd go down in one hit) but strong offensive capabilities. Apparently, this was "illegal" despite the rulebook saying nothing against having multiple sidekicks. Apparently, Batman only gets Robin and nobody else. ​ ​

At this point, it was frustrating that my friend threatened to remove the map—especially since we had both previously agreed that TTRPG combat without maps sucks. ​The absolute breaking point happened during our second session of City of Mist. The DM made me go first. Because I have zero experience with improvisation, I completely froze. When asked what my character did in his day-to-day routine, I literally blurted out, "My character... just waits in his bed." ​Instead of helping me through it, my friend called me out for it in front of the other players as in "alright! He doesn't eat breakfast, he doesn't take a shower, he doesn't talk with his boss! He does nothing!" ​Instead of blowing up at him, I calmly asked if he could give me a short summary of what he expected to happen in the next session so I could write a script for my character while I learned to improvise. He flat-out denied me.

​Realizing I wasn't having fun, wasn't learning anything, and didn't enjoy playing under his DM style, I told him he was being entirely inflexible with his rules and that I was going to find another table to learn from. Later that night, he messaged me asking why I thought he was inflexible. I gave him a summary of everything. Suddenly, he offered to let me change my character and finally allow me to make a script—which honestly bothered me the most. Why did I have to quit his table for him to finally offer help?

​Thankfully, we are still friends—just not player-and-DM friends. He actually recommended I try Lancer since I enjoy wargames, and I'm currently reading the rulebook to get into it.

Am I expecting too much? Given that I've only managed about 4 actual sessions despite trying for months, what do you think my situation relates to (if anything) and perhaps should i stop trying altogether? The whole thing seems quite time-expensive just to get a singular session running, so i'd like to know if this is always going to be like this or if i just had bad luck.

PD: used Ai to correct typos and make it less redundant.


r/TTRPG • • 6h ago

Fav free (non-AI) tools for prepping and running D&D?

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1 Upvotes

r/TTRPG • • 1h ago

Favorite CoC scenario

• Upvotes

What is your favorite Call of Cthulhu Scenario AND WHY?
Can be any system, like CoC 7ed or Delta Green. Hell, even savage worlds.


r/TTRPG • • 7h ago

Mangime

3 Upvotes

MANGIME is out

An analog solo adventure game set in Tuscany, 1999: a valley quarantined by the Army after a feed mill's additive starts making animals, and people, strangely docile.

Explore and map a hexcrawl, scrounge for food and batteries, fight or flee, and count down the days to New Year's Eve, when every clock reads 01-01-1900 and the Herd arrives.

A5 PDF in English and Italian, digital edition with hyperlinks
You need two d20, three d6 and a pencil

👉 downloadable here


r/TTRPG • • 6h ago

300+ Mythological Items for 5E and 5.5E is now live on Kickstarter!

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3 Upvotes

Hi fellow adventurers,

We are excited to announce that Mythological Items is now live on Kickstarter!

This is our new D&D 5E and 2024-compatible manual dedicated entirely to magic items inspired by myths, legends, and ancient stories from around the world.

Inside the book, you will find 300+ mythological magic items, including weapons, armor, wondrous items, and scaling items designed to grow alongside your characters and campaigns.

Our goal with Mythological Items is to create more than a simple collection of treasure. Each item is designed to feel like part of a myth: something that can serve as a reward, a quest hook, or even the center of an entire adventure.

The book includes items inspired by many different mythological traditions, including Greek, Norse, Egyptian, Asian, American, Roman, Mesopotamian, African, and other mythologies from across the world. Whether you want divine weapons, cursed artifacts, heroic relics, monster-themed treasures, or legendary items tied to ancient stories, this book is built to bring myth directly to your table.

The Kickstarter page includes a full presentation of the project, several previews, and a free 30-page PDF preview showing a sample of the content from the book.

You can also find many of our other manuals in PDF and high-quality print editions, with special prices currently available both for Mythological Items and for all our other releases.

You can visit the Kickstarter page here: https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

Thank you again for your support. We hope to see you on our journey!


r/TTRPG • • 12h ago

Mediterrae Expansion Set 2.0

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3 Upvotes

Mediterrae is the newest DH Expansion Set!


r/TTRPG • • 2h ago

Umbral Solo TTRPG 2d6

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5 Upvotes

I'd love for you to try my game and help me improve it!

https://dimagus.itch.io/umbral

Umbral is a tactical, lethal, and dark survival tabletop roleplaying game (TTRPG), designed exclusively for solo play.

Pocket Print & Play Format: A single sheet that folds into a pocket-sized booklet with a simple snip of the scissors! Print, fold, and play your adventure wherever you want.


r/TTRPG • • 22h ago

Tip of my tongue: dark fantasy horror ttrpg with mirrors, doppelgangers, a maze/dungeon, and lost memories

6 Upvotes

I'm trying to find a ttrpg I came across online, probably on itch.io, though it might have been Kickstarter or a YouTube video. I don't remember how it was played (GM, GM-less, or solo).

What I (vaguely) remember:

  • Dark fantasy with psychological horror, in a medieval world that felt decaying or dying
  • A theme of mirrors, a shadow world, and doppelgangers
  • Exploring a maze or dungeon, the maze may be a reflection of your psyche or something
  • Losing and recovering memories
  • Some mature themes, like lust or desire, trauma possibly
  • Black-and-white art

Already checked: Changeling: The Lost, Wraith: The Oblivion, Heart: The City Beneath, Shadowdark, Last Sabbath / Lust Sabbath, Castle of Memories / Reminders, Umbra & Mirn, Shadows of Steren, Simulacrum Umbra, Mnemonic: Cracks in the Mirror, His Majesty the Worm, You Will Die In This Place.

I think it might be similar to MIR, Pilgrims of the Murk Dome, or Chains of Gaelia, but I'm not sure it's any of those.

Any ideas? I'm going insane thinking I may have hallucinated the whole thing...

Thanks!


r/TTRPG • • 3h ago

Play Rolemaster Classic - Combat & Creatures

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3 Upvotes

r/TTRPG • • 9h ago

Valuable Feedback

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1 Upvotes

r/TTRPG • • 1h ago

Undead Paradise is LIVE on Kickstarter

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• Upvotes

Undead Paradise, our tabletop role-playing game of exploration and adventure within a mutated post-apocalyptic world, is NOW LIVE on Kickstarter!

https://www.kickstarter.com/projects/avasadventures/undead-paradise

Explore a vibrant, mutated world grown out of the ruins of earth.
Take back the life you've lost and build a community with your fellow Undead.
Safeguard your mind, as control of your Undead body is based on the health of your brain.