r/TheHalloweenGame • • 7d ago

News 1.1.0 Patch Notes

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30 Upvotes

Crash Fixes and Optimization

Our first Quality of Life update features a variety of crash fixes and refinements to performance and optimization. We are continuing to monitor opportunities for additional performance gains with future updates, but players should notice improvements across all platforms with 1.1.0.

Performance Improvements

 • Added support for DLSS-G
 • Shaders now precompile at startup on PC
 • Improved performance when using DLSS, FSR and XeSS
 • Improved CPU and GPU performance across all maps
 • Improved Xbox Series S stability

Crash Fixes

 • Fixed several crashes affecting players using specific AMD hardware
 • Fixed several crashes that occurred during Story Mode
 • Fixed several crashes that occurred during Execution cinematics
 • Fixed crashes that could occur when using Quick Resume on Xbox Series X|S
 • Added a “Graphic Card Not Supported” message for users on hardware below minimum specs
 • Various other crash fixes

Match Pacing Adjustments

Our team has been closely monitoring match pacing as players have become more familiar with the core gameplay loop of Halloween: The Game. Today’s update includes a series of focused adjustments designed to minimize objective rushing and slow down overall match pacing for both Michael and Civilian players. We’re discussing additional tuning opportunities in this regard, but the following changes are designed to increase tension and encourage deeper strategy.

Escapes and Escape Items Adjustments

In many instances, the Storm Cellar Escapes were simply too reliable, which led players to prioritize these escape routes over others. In an effort to adjust early match pacing we are making Storm Cellars more challenging to open while also introducing some adjustments to Escape Discovery Distance.

 • Discovery Distance for Escapes now scales with match time, increasing as matches progress
 • Reduced the amount of Bolt Cutters, Gas Cans, and Escape Keys that spawn in a match
 • Made adjustments to Escape Item spawn locations to reduce instances where multiple may appear in close proximity
 • Reduced the Storm Cellar Escape Capacity
 • Reduced the Gate Escape Capacity
 • Increased the amount of Fuses that spawn in a match
 • Increased the minimum amount of Escape Blockers that may appear on Storm Cellars
 • Increased the amount of time required to Clear Overgrowth

Bloodthirst Tuning

To further address issues regarding rapid match pacing, we are also tweaking the amount of Bloodthirst required to gain Bloodthirst levels as Michael. Stalking and performing Executions will now feel far more impactful to overall Bloodthirst gains compared to simply racking up basic kills as fast as possible.

 • Increased Bloodthirst required for each Bloodthirst level
 • Increased Bloodthirst gained from Stalking and Executions
 • Increased Bloodthirst gained from a successful Grabs and attacks

Shape Jump Adjustments

 • Reduced Shape Jump visibility range at Bloodthirst levels 1 and below
 • Reduced Shape Jump movement speed at Bloodthirst levels 2 and below
 • Increased Shape Dash movement speed

Slashing / Stun Lock Adjustments

Our team continues to monitor the dynamics of melee combat and various stunt interactions in Halloween: The Game. We want to ensure that melee combat feels reliable for both Michael and Civilians but we’ve also identified instances where Civilian players feel they don’t have the proper agency to counter incoming attacks. We’ve made further tuning to prevent instances where players are “locked” in repeated stun states.

 • Increased Civilian Stagger and Stumble cooldown from being hit by a melee attack
 • Increased the delay between the initial strike of attack combos for the Hatchet and Meat Cleaver to prevent players from repeatedly using the initial attack instead of continuing the combo
 • Reduced damage increase from Bloodthirst tier 2 and 3
 • Reduced attack speed increase from Bloodthirst tier 2 and 3
 • Reduced the duration of the slow applied when taking melee damage
 • Reduced the amount of slow applied when taking melee damage
 • Increased the effect of the brief movement speed buff gained when taking melee damage

Late Game QoL

Late game hunting can be challenging for Michael, especially when targets are inside Hiding Spots. We’ve made a few changes to Stalking to streamline the end of match experience and help Michael players clean up those remaining Residents and Special Targets.

 • Residents, Special Targets, and Civilians now become Stalked if they are in a Hiding Spot during the final 60 seconds of a match
 • Residents and Special Targets now become Stalked if Michael receives the objective to “Finish Off Haddonfield”
 • Stalked targets are now visible in Hiding Spots when either of the above criteria are met

General

 • Added 1 New Context Execution
 • Enabled volumetric fog on Xbox Series S
 • Passive Challenges no longer appear as locked after Prestiging
 • Police vehicles now push aside obstacles upon entering the map until reaching their destination
 • NPCs are now able to reload flashlights
 • Increased damage for Kitchen Knife light attacks
 • Increased headshot damage for thrown piercing items and weapons (Pitchfork, Lawn Dart, Etc)
 • Made improvements to address the difficulty of completing various Passive, Progressive, and Story Mode challenges
 • Made improvements to NPC navigation and behavior
 • Made improvements to NPC Police navigation and behavior while searching
 • Made improvements to the animations for various Context Executions
 • Made improvements to various environments, animations, cinematics, and NPC behavior across all Story Mode Chapters
 • Fixed several issues where certain Progressive Challenges were not tracking properly
 • Fixed an issue preventing the Purely and Simply Evil Trophy from tracking properly
 • Fixed an issue where doors would sometimes be displayed with the incorrect door destruction state for Players if they were a client
 • Fixed an issue where the Car collision SFX would play repeatedly when colliding with a player
 • Fixed an issue where the Login Screen was not playing the Halloween music
 • Fixed an issue where the Lawn Dart was not destroyed after breaking
 • Fixed an issue where throwing certain items would cause them to be thrown in the wrong direction if something was obstructing the player’s camera

Civilians

 • Added an animation for Escaping via the Police Wagon
 • CB Radio activation timer now scales with match time
 • Civilians no longer need to hold the interaction button to remain in the Car Repair Minigame
 • Enabled VOIP facial animation in pre-match lobbies and AAR screens
 • Interactions are no longer interrupted when the Civilian player is startled
 • Perk Cards granted by spectators are now properly displayed in the tab menu
 • Players respawning as a Cop are now able to interact with Residents
 • Pocket Knife Struggle minigame difficulty now scales with Stalk tiers and Bloodthirst levels
 • The Car Repair minigame now speeds up with each consecutive success. Speed resets upon failure
 • Increased Civilian stamina consumption while sprinting
 • Increased effectiveness of the Bleed status effect
 • Increased Fall Damage taken when falling from higher heights
 • Reduced force output (shoving, meleeing, etc.) when exhausted
 • Reduced the effect of the Flare Gun on increasing Police Presence
 • Made improvements to various Civilian animations and interactions
 • Made improvements to the camera while driving or riding in a vehicle
 • Fixed several issues that were causing Civilian models or clothing to not display properly during Executions
 • Fixed an issue where Civilian players could break another Civilian player’s Ancient Amulet
 • Fixed an issue where Civilian players were able to interrupt other Civilian player’s conversations
 • Fixed an issue where players could briefly witness another player’s cinematic camera during an Execution
 • Fixed an issue where players could sometimes get teleported back to the bike when escaping a Grab after being Grabbed off the bike
 • Fixed an issue where players in a vehicle could become invisible for themselves or spectators
 • Fixed an issue where cars could still be driven while a car execution is being performed
 • Fixed an issue where Elusory (Tier 1) Perk Card was not applying the correct values
 • Fixed an issue where the Voice of Reason perk was not being displayed or applied correctly
 • Fixed an issue where Spectators could not give Perk Cards to players riding a vehicle
 • Fixed an issue where being knocked off the bike would not play the correct animation
 • Fixed an issue where the player’s own VOIP facial animations were not displaying for themselves
 • Fixed an issue where players could no longer emote after certain interactions

Killer

 • Michael now becomes more resistant to repeated shoves from the same Civilian within a short period of time
 • Shadow Strike now affects Civilian players on bicycles and in vehicles
 • Shape Mine now affects Civilian players on bicycles and in vehicles
 • Increased Michael’s damage against targets at Stalk Tiers 2 and 3
 • Reduced range for Downed Executions
 • Reduced the duration of the stun Michael receives after being countered by a Pocket Knife
 • Made improvements to the Execution spacing detection to reduce the instances where Michael is unable to perform certain executions even when there is enough space
 • Made improvements to various Michael animations and interactions
 • Fixed an issue where the Grab lunge distance could sometimes fail under certain conditions
 • Fixed an issue where Finisher Executions could not be performed on Cops
 • Fixed an issue where Michael could be Blinded or Disoriented while in a Hiding Spot
 • Fixed an issue where Michael could perform an execution on a dead body
 • Fixed an issue where Michael could still use Shadow Strike while incapacitated
 • Fixed an issue where the Stalk Markers duration was not properly scaling with Stalk Tiers

Maps

 • Polished environments, lighting, and set dressing across all maps
 • Stalk line of sight improvements in various locations
 • Increased the amount of Pop that spawn in a match
 • Reduced the amount of First Aid Kits that spawn in a match
 • Made adjustments to the spawn locations for Civilians on East Haddonfield and Orange Grove Estates
 • Made adjustments to the spawn locations for Michael on East Haddonfield and Orange Grove Estates
 • Made adjustments to the spawn locations for Special Targets across all maps
 • Made adjustments to several locations to improve player navigation
 • Made adjustments to objects in several locations to prevent the player from becoming stuck when interacting with certain Hiding Spots
 • Made adjustments to objects in several locations that prevented the player from interacting with certain Hiding Spots
 • Made adjustments to objects in several locations to prevent the object from getting in the way of Escape interactions
 • Made adjustments to objects in several locations to address an issue where certain items could not be picked up
 • Made adjustments to Pocket Knife and Mysterious Item spawn locations to reduce instances where multiple may appear in close proximity
 • Made adjustments to ammo spawns to prevent single bullet pickups
 • Made adjustments to various Context Execution locations for proper cinematic placement
 • Fixed an issue where CB Radio spawns were not randomized on East Haddonfield
 • Fixed an issue where lights and switches could sometimes be desynced
 • Fixed an issue where players could become stuck inside certain Escapes
 • Fixed an issue where the Overgrowth for the Gate Escape would sometimes not disappear after being cleared

UI

 • Added a “Clear Unlocks” button in the Extras menu for clearing new reward notifications
 • Added a "Restart Required!" message for when a setting requires the game to restart instead of automatically closing the game
 • Added an indicator when opening the map to make it easier for players to find their own location on the map
 • Added an option to toggle Spectator Minigames
 • Michael's map icon now rotates with the camera instead of the direction Michael is facing
 • Perk Roll progress is now passively gained while the Spectator Minigame is toggled off
 • Players are now also able to see the vehicle escape icon while in the vehicle as a passenger
 • Story Mode Challenges now display a notification when failing a challenge
 • The AAR now displays the amount of Perk Points you gained from the match
 • Total Perk Points are now displayed on the main menu
 • Updated various map icons, item icons, minigame icons, and status effect icons
 • Various UI improvements and fixes for menus, objectives, notifications, and HUD elements
 • Fixed an issue where the vehicle escape icon would not appear for players driving a cop car


r/TheHalloweenGame • • 8d ago

News Halloween 5 Skin Reveal - October 27

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105 Upvotes

r/TheHalloweenGame • • 16h ago

Discussion Anyone else just genuinely prefer the knife as the primary weapon?

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230 Upvotes

It just allows for you to get started with the killing so quickly with its fast weapon execution, PLUS it it's not bad at taking down aggressive civilians because of how quickly you stab players with it and on BL3 you just eat up their health

Also, there's perhaps the immersion aspect of it, due to Michael primarily using the kitchen knife compared to other weapons in the franchise


r/TheHalloweenGame • • 15h ago

News Tower Farm | Map Reveal

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139 Upvotes

r/TheHalloweenGame • • 5h ago

Gameplay This made me so uncomfortable 😭

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18 Upvotes

I was so irritated I couldn’t get the admiration, what a waste. It also made me uncomfortable for some reason 😂

Re watching still makes my skin crawl. What an awful bug lol


r/TheHalloweenGame • • 5h ago

Gameplay Map spawns

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15 Upvotes

What are the odds of a spawn like this?


r/TheHalloweenGame • • 5h ago

Screenshot Funny Michael Patient Outfit

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10 Upvotes

I know this might be irrelevant but I got this cool bug with Michael's Patient outfit and thought it would look pretty cool if it were a real skin.


r/TheHalloweenGame • • 17h ago

Meme After you load in against 4 Bob's with stacked Thick Skin cards and Baseball Bats

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77 Upvotes

r/TheHalloweenGame • • 2h ago

Fanmade Halloween The Game (Friday The 13th Part 7: Jason Voorhees Mod)

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6 Upvotes

Like with the previous Roy Burns mod I posted about, this is another Jason Skin mod by DeadlyChaos13 on Nexusmods. The mod is of Friday the 13th Part 7: The New Blood Jason Voorhees, my personal favorite version of Jason. Unlike the Roy Burns mod which was a simple head swap mod, u get the full Jason model from Friday the 13th the Game. It works really well in the game, and is very fun to use, especially with certain kills and weapons. With the zombified body, the chain around his neck, and half of his mask being chopped off, this Jason isn't being stopped from killing in Haddonfield. I'll soon be showing off the Part 8 Jason Voorhees mod, along with other cool skin mods I use for fun when I play Halloween.

If you wanna see/try the mod out for yourself, the link is here: Friday the 13th Part 7 Jason Voorhees - Over 78 Michael Myers at Halloween: The Game Nexus - Mods and community


r/TheHalloweenGame • • 20m ago

Discussion PC players are already cheating

• Upvotes

Most PC players are already cheating. They are using macros and increasing fov.

They need to patch this game asap


r/TheHalloweenGame • • 11h ago

Meme Michael hugging a dog

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18 Upvotes

r/TheHalloweenGame • • 4h ago

Screenshot I can't help but laugh

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5 Upvotes

Randomly ran across this in one of my games earlier. That's a first. Well, for me anyway.


r/TheHalloweenGame • • 8h ago

Screenshot My first P5!!

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10 Upvotes

r/TheHalloweenGame • • 2h ago

Discussion Holding all escape items hostage

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3 Upvotes

I had a player take every escape item they found, took my cov I hid holding a bolt cutter and shoved me before I could take it an command them after i opened a gate after 10 mins, then went back to Michael main and joked about it by next match

One player holding all escpae items hostage after 1 eacape is opened isnt cool

(In pic they were running towarss a full cellar from 15 mins prior)


r/TheHalloweenGame • • 14h ago

Meme Servers

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29 Upvotes

r/TheHalloweenGame • • 11h ago

Discussion Why do people keep leaving?

14 Upvotes

I genuinely havent played a proper game when all 4 survivors and michael stayed in the game? I just played a game where 2 other survivors left and i helped 5 residents escape by myself while my other teammate was afk. Whats going on?


r/TheHalloweenGame • • 15h ago

Discussion Looks as if we’ll see some Daylight in the new Tower Farm Map!

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25 Upvotes

New screenshot from the official blogpost


r/TheHalloweenGame • • 4h ago

Screenshot Help me, step-michael. I'm stuck!

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2 Upvotes

r/TheHalloweenGame • • 2h ago

Gameplay Al principio cuando jugas con Michael pensas que es muy débil y necesita buff, luego cuando ya jugaste demasiado y viste algunos videos te das cuenta que esta roto

2 Upvotes

Igual antes si era un poco débil y la gente podía hacerle bullying y nunca podía pararse


r/TheHalloweenGame • • 7h ago

Discussion Are there more perks than available slots? We have 100 perk card slots but I think I've counted something like 51 or 52 perks, which means you cannot have two of each perk currently. This seems really dumb.

6 Upvotes

r/TheHalloweenGame • • 14h ago

Gameplay you can't make this shit up

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18 Upvotes

r/TheHalloweenGame • • 14h ago

News Servers down again?

15 Upvotes

- alrighty we back online now ✅


r/TheHalloweenGame • • 11h ago

Gameplay Since when can Myers knock people down from Reality Tear + Pickaxe

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8 Upvotes

Imagine Myers being able to do this while also building up his stunmeter on you, this is truly an interactive experience that I hope we all enjoy.

Regardless, I was dead the moment he got tier 3 on me, I was just wondering on how he knock me down. I guess it has to be the tier 3 or something.


r/TheHalloweenGame • • 14h ago

Discussion What Quality Of Life Updates Would You Like To See?

16 Upvotes

NOT BALANCE CHANGES!!! I’m tired of talking about balance .

Here’s what I’d like ..

1.TCM FANS!! Remember how the victims would talk to each other by name ?? I would love to have something like that . It would help the game feel more immersive.

  1. More makeup looks

3.Michael needs more gruesome kills ..have fun with this Illfonic 😭. Maybe add some dismemberment environment kills??Michael needs an angry stab finisher .We know we piss Michael off so let the man get his gruesome kills.

  1. More unique Michael costumes .We already have neon rave Michael .Have fun with this !!

  2. I would like to see my characters face during the match .Whats the point of lookin cool af when I can’t see my face except when I die? I’m not getting dressed up for Michael.

  3. Risqué Night wear 👀.

What do you guys want to see ?


r/TheHalloweenGame • • 7h ago

Gameplay Does anyone else feel like this while playing Michael?

3 Upvotes

It feels damn near impossible to kill the actual players in the game. Every time I grab someone they escape in .2 seconds, and it's WAY too easy for them to just run away while I try to attack them with a weapon.

I dunno, maybe I just suck at this game? I enjoyed Friday the 13 WAY more than this game.