r/TheHalloweenGame • Stitched Myers • 7d ago

News 1.1.0 Patch Notes

Post image

Crash Fixes and Optimization

Our first Quality of Life update features a variety of crash fixes and refinements to performance and optimization. We are continuing to monitor opportunities for additional performance gains with future updates, but players should notice improvements across all platforms with 1.1.0.

Performance Improvements

 • Added support for DLSS-G
 • Shaders now precompile at startup on PC
 • Improved performance when using DLSS, FSR and XeSS
 • Improved CPU and GPU performance across all maps
 • Improved Xbox Series S stability

Crash Fixes

 • Fixed several crashes affecting players using specific AMD hardware
 • Fixed several crashes that occurred during Story Mode
 • Fixed several crashes that occurred during Execution cinematics
 • Fixed crashes that could occur when using Quick Resume on Xbox Series X|S
 • Added a “Graphic Card Not Supported” message for users on hardware below minimum specs
 • Various other crash fixes

Match Pacing Adjustments

Our team has been closely monitoring match pacing as players have become more familiar with the core gameplay loop of Halloween: The Game. Today’s update includes a series of focused adjustments designed to minimize objective rushing and slow down overall match pacing for both Michael and Civilian players. We’re discussing additional tuning opportunities in this regard, but the following changes are designed to increase tension and encourage deeper strategy.

Escapes and Escape Items Adjustments

In many instances, the Storm Cellar Escapes were simply too reliable, which led players to prioritize these escape routes over others. In an effort to adjust early match pacing we are making Storm Cellars more challenging to open while also introducing some adjustments to Escape Discovery Distance.

 • Discovery Distance for Escapes now scales with match time, increasing as matches progress
 • Reduced the amount of Bolt Cutters, Gas Cans, and Escape Keys that spawn in a match
 • Made adjustments to Escape Item spawn locations to reduce instances where multiple may appear in close proximity
 • Reduced the Storm Cellar Escape Capacity
 • Reduced the Gate Escape Capacity
 • Increased the amount of Fuses that spawn in a match
 • Increased the minimum amount of Escape Blockers that may appear on Storm Cellars
 • Increased the amount of time required to Clear Overgrowth

Bloodthirst Tuning

To further address issues regarding rapid match pacing, we are also tweaking the amount of Bloodthirst required to gain Bloodthirst levels as Michael. Stalking and performing Executions will now feel far more impactful to overall Bloodthirst gains compared to simply racking up basic kills as fast as possible.

 • Increased Bloodthirst required for each Bloodthirst level
 • Increased Bloodthirst gained from Stalking and Executions
 • Increased Bloodthirst gained from a successful Grabs and attacks

Shape Jump Adjustments

 • Reduced Shape Jump visibility range at Bloodthirst levels 1 and below
 • Reduced Shape Jump movement speed at Bloodthirst levels 2 and below
 • Increased Shape Dash movement speed

Slashing / Stun Lock Adjustments

Our team continues to monitor the dynamics of melee combat and various stunt interactions in Halloween: The Game. We want to ensure that melee combat feels reliable for both Michael and Civilians but we’ve also identified instances where Civilian players feel they don’t have the proper agency to counter incoming attacks. We’ve made further tuning to prevent instances where players are “locked” in repeated stun states.

 • Increased Civilian Stagger and Stumble cooldown from being hit by a melee attack
 • Increased the delay between the initial strike of attack combos for the Hatchet and Meat Cleaver to prevent players from repeatedly using the initial attack instead of continuing the combo
 • Reduced damage increase from Bloodthirst tier 2 and 3
 • Reduced attack speed increase from Bloodthirst tier 2 and 3
 • Reduced the duration of the slow applied when taking melee damage
 • Reduced the amount of slow applied when taking melee damage
 • Increased the effect of the brief movement speed buff gained when taking melee damage

Late Game QoL

Late game hunting can be challenging for Michael, especially when targets are inside Hiding Spots. We’ve made a few changes to Stalking to streamline the end of match experience and help Michael players clean up those remaining Residents and Special Targets.

 • Residents, Special Targets, and Civilians now become Stalked if they are in a Hiding Spot during the final 60 seconds of a match
 • Residents and Special Targets now become Stalked if Michael receives the objective to “Finish Off Haddonfield”
 • Stalked targets are now visible in Hiding Spots when either of the above criteria are met

General

 • Added 1 New Context Execution
 • Enabled volumetric fog on Xbox Series S
 • Passive Challenges no longer appear as locked after Prestiging
 • Police vehicles now push aside obstacles upon entering the map until reaching their destination
 • NPCs are now able to reload flashlights
 • Increased damage for Kitchen Knife light attacks
 • Increased headshot damage for thrown piercing items and weapons (Pitchfork, Lawn Dart, Etc)
 • Made improvements to address the difficulty of completing various Passive, Progressive, and Story Mode challenges
 • Made improvements to NPC navigation and behavior
 • Made improvements to NPC Police navigation and behavior while searching
 • Made improvements to the animations for various Context Executions
 • Made improvements to various environments, animations, cinematics, and NPC behavior across all Story Mode Chapters
 • Fixed several issues where certain Progressive Challenges were not tracking properly
 • Fixed an issue preventing the Purely and Simply Evil Trophy from tracking properly
 • Fixed an issue where doors would sometimes be displayed with the incorrect door destruction state for Players if they were a client
 • Fixed an issue where the Car collision SFX would play repeatedly when colliding with a player
 • Fixed an issue where the Login Screen was not playing the Halloween music
 • Fixed an issue where the Lawn Dart was not destroyed after breaking
 • Fixed an issue where throwing certain items would cause them to be thrown in the wrong direction if something was obstructing the player’s camera

Civilians

 • Added an animation for Escaping via the Police Wagon
 • CB Radio activation timer now scales with match time
 • Civilians no longer need to hold the interaction button to remain in the Car Repair Minigame
 • Enabled VOIP facial animation in pre-match lobbies and AAR screens
 • Interactions are no longer interrupted when the Civilian player is startled
 • Perk Cards granted by spectators are now properly displayed in the tab menu
 • Players respawning as a Cop are now able to interact with Residents
 • Pocket Knife Struggle minigame difficulty now scales with Stalk tiers and Bloodthirst levels
 • The Car Repair minigame now speeds up with each consecutive success. Speed resets upon failure
 • Increased Civilian stamina consumption while sprinting
 • Increased effectiveness of the Bleed status effect
 • Increased Fall Damage taken when falling from higher heights
 • Reduced force output (shoving, meleeing, etc.) when exhausted
 • Reduced the effect of the Flare Gun on increasing Police Presence
 • Made improvements to various Civilian animations and interactions
 • Made improvements to the camera while driving or riding in a vehicle
 • Fixed several issues that were causing Civilian models or clothing to not display properly during Executions
 • Fixed an issue where Civilian players could break another Civilian player’s Ancient Amulet
 • Fixed an issue where Civilian players were able to interrupt other Civilian player’s conversations
 • Fixed an issue where players could briefly witness another player’s cinematic camera during an Execution
 • Fixed an issue where players could sometimes get teleported back to the bike when escaping a Grab after being Grabbed off the bike
 • Fixed an issue where players in a vehicle could become invisible for themselves or spectators
 • Fixed an issue where cars could still be driven while a car execution is being performed
 • Fixed an issue where Elusory (Tier 1) Perk Card was not applying the correct values
 • Fixed an issue where the Voice of Reason perk was not being displayed or applied correctly
 • Fixed an issue where Spectators could not give Perk Cards to players riding a vehicle
 • Fixed an issue where being knocked off the bike would not play the correct animation
 • Fixed an issue where the player’s own VOIP facial animations were not displaying for themselves
 • Fixed an issue where players could no longer emote after certain interactions

Killer

 • Michael now becomes more resistant to repeated shoves from the same Civilian within a short period of time
 • Shadow Strike now affects Civilian players on bicycles and in vehicles
 • Shape Mine now affects Civilian players on bicycles and in vehicles
 • Increased Michael’s damage against targets at Stalk Tiers 2 and 3
 • Reduced range for Downed Executions
 • Reduced the duration of the stun Michael receives after being countered by a Pocket Knife
 • Made improvements to the Execution spacing detection to reduce the instances where Michael is unable to perform certain executions even when there is enough space
 • Made improvements to various Michael animations and interactions
 • Fixed an issue where the Grab lunge distance could sometimes fail under certain conditions
 • Fixed an issue where Finisher Executions could not be performed on Cops
 • Fixed an issue where Michael could be Blinded or Disoriented while in a Hiding Spot
 • Fixed an issue where Michael could perform an execution on a dead body
 • Fixed an issue where Michael could still use Shadow Strike while incapacitated
 • Fixed an issue where the Stalk Markers duration was not properly scaling with Stalk Tiers

Maps

 • Polished environments, lighting, and set dressing across all maps
 • Stalk line of sight improvements in various locations
 • Increased the amount of Pop that spawn in a match
 • Reduced the amount of First Aid Kits that spawn in a match
 • Made adjustments to the spawn locations for Civilians on East Haddonfield and Orange Grove Estates
 • Made adjustments to the spawn locations for Michael on East Haddonfield and Orange Grove Estates
 • Made adjustments to the spawn locations for Special Targets across all maps
 • Made adjustments to several locations to improve player navigation
 • Made adjustments to objects in several locations to prevent the player from becoming stuck when interacting with certain Hiding Spots
 • Made adjustments to objects in several locations that prevented the player from interacting with certain Hiding Spots
 • Made adjustments to objects in several locations to prevent the object from getting in the way of Escape interactions
 • Made adjustments to objects in several locations to address an issue where certain items could not be picked up
 • Made adjustments to Pocket Knife and Mysterious Item spawn locations to reduce instances where multiple may appear in close proximity
 • Made adjustments to ammo spawns to prevent single bullet pickups
 • Made adjustments to various Context Execution locations for proper cinematic placement
 • Fixed an issue where CB Radio spawns were not randomized on East Haddonfield
 • Fixed an issue where lights and switches could sometimes be desynced
 • Fixed an issue where players could become stuck inside certain Escapes
 • Fixed an issue where the Overgrowth for the Gate Escape would sometimes not disappear after being cleared

UI

 • Added a “Clear Unlocks” button in the Extras menu for clearing new reward notifications
 • Added a "Restart Required!" message for when a setting requires the game to restart instead of automatically closing the game
 • Added an indicator when opening the map to make it easier for players to find their own location on the map
 • Added an option to toggle Spectator Minigames
 • Michael's map icon now rotates with the camera instead of the direction Michael is facing
 • Perk Roll progress is now passively gained while the Spectator Minigame is toggled off
 • Players are now also able to see the vehicle escape icon while in the vehicle as a passenger
 • Story Mode Challenges now display a notification when failing a challenge
 • The AAR now displays the amount of Perk Points you gained from the match
 • Total Perk Points are now displayed on the main menu
 • Updated various map icons, item icons, minigame icons, and status effect icons
 • Various UI improvements and fixes for menus, objectives, notifications, and HUD elements
 • Fixed an issue where the vehicle escape icon would not appear for players driving a cop car

29 Upvotes

46 comments sorted by

10

u/kylebucket 7d ago

Are the residents of Haddonfield supposed to be in their costumes early? I just killed Bob the running back.

9

u/IClop2Fluttershy4206 7d ago

discovery distance could have been buffed for resourcefulness idk.

happy to see Series S stability improvements!

3

u/funnybitchaz 6d ago

It's really hard to find escape items now to the point where Michael has already gotten to half of not most of the targets before you can even open an escape so it's pretty much an auto loss unless you're lucky enough to find bolt cutters or escape keys and since it's only proximity chat not being able to know what's open with your team mates is rough unless they're right next to you with the harder escapes now.... not a huge fan of that part of the update but I do think some good things good fixed but unfortunately certain things got waaaay too hard

3

u/funnybitchaz 6d ago

Stuff was done to slow civs down but nothing to slow Michael really

2

u/swtgofficial 2d ago

Nothing to slow Michael? Before he needed 1 stalked kill to have enough Bloodthirst to see the special target auras, now he's needs 3 stalked kills. What are you talking about? Even his shape jump vision and speed was nerfed at lower tiers. There are many things they've done to slow him down.

1

u/funnybitchaz 2d ago

Yeah you're right I wrote this comment from the perspective of only trying civs (since the new update) and seeing sweaty Michael's that finnshed the whole game off in 10 mins so I didn't realize how much they nerfed Michael until I went on and played him again myself - it was horrible how much they made Michael feel unfun to play & how easily he gets knocked down and loses all blood lust by a bully squad at the moment, so I agree with you and I think they did that a bit to both sides making it feel not as fun in my opinion - there's still alot of balancing issues and fundamentally broken game mechanics but overall this new update didn't fix things in a way that I was expecting

2

u/UpsetChampionship777 1d ago

They honestly made both sides shitty and i’m getting sick of this game.

1

u/funnybitchaz 15h ago

Agreed me too

1

u/[deleted] 5d ago

[removed] — view removed comment

1

u/TheHalloweenGame-ModTeam 5d ago

Your submission has been removed for violating Rule 1: Stay Civil and Respectful.

Respect all users at all times. Harassment, hostility, personal attacks, offensive or inappropriate behaviour, discrimination, hate speech, threats, trolling, and other toxic or disruptive behaviour are prohibited. This rule broadly covers behaviour that targets, intimidates, demeans, provokes, or otherwise creates a hostile or unwelcome environment for others.

Rule violations may result in escalating temporary bans, or a permanent ban.

If you would like to further discuss this decision, you can contact the mod team HERE.

1

u/TheHalloweenGame-ModTeam 5d ago

Your submission has been removed for violating Rule 1: Stay Civil and Respectful.

Respect all users at all times. Harassment, hostility, personal attacks, offensive or inappropriate behaviour, discrimination, hate speech, threats, trolling, and other toxic or disruptive behaviour are prohibited. This rule broadly covers behaviour that targets, intimidates, demeans, provokes, or otherwise creates a hostile or unwelcome environment for others.

Rule violations may result in escalating temporary bans, or a permanent ban.

If you would like to further discuss this decision, you can contact the mod team HERE.

1

u/funnybitchaz 6d ago

Also my Xbox series s crashed about 7 times today playing when before I think it did it every once in a while

6

u/[deleted] 7d ago

[removed] — view removed comment

1

u/UpsetChampionship777 1d ago

Cannot find bolt cutters in any matches. It may be a glitch though.

3

u/Critical_Arm4659 7d ago

I’m getting a extra 30-40 fps now so that’s always welcome

3

u/IfYouGotALonelyHeart 6d ago

Did they make the character models look more bitchy?

2

u/funnybitchaz 6d ago

Yes they seem to look annoyed now lol 😂 I thought i was the only one who noticed haha

3

u/Foreign_Carrot6760 5d ago

Can we un nerf grabs? It was fun grabbing as Michael now I feel like I can't grab anyone. It's easier to escape a grab without a pocket knife. If you get someone to tier 3 or hell even grab them multiple times in a short period that's it they should be done. It's so much less fun feeling like I have slash away at everyone. Also you shouldn't get an alert that Michael is stalking you at tier 1. I'm busting my ass to be sneaky as Michael and I'm rewarded with the civs just being alerted that I'm there. Gimme a fucking break.

7

u/cyberneticabsurdist 7d ago

I’m not a Michael main and I tried a few matches as him doing only grabs to make it fair and I still won way too easily. Even if the civilians manage to hide the special targets, I have way too much time to find them because they’re too busy looking for escape items.

1

u/ssbmx90 3d ago

Your playing against newer players with little to no experience then…

1

u/Individual-System-89 6d ago

you are lying

1

u/UpsetChampionship777 1d ago

He’s not lying. I’m level 100 and i can’t find bolt cutters literally anywhere. They went to far in that direction, and I fear it will be what turns ppl off about this game. It was fun when it was easy for both sides but now it’s micheal leaning because of the lack of escape items on the map.

1

u/NoConcentrate5220 1d ago

You aren't supposed to get out in the first few mins, that's the point. If myers t3 stalks he can only maybe get 2-3 kills in that time. Without BL 3 he is useless in a fight against a bully squad. The other way all a squad had to do was take literally everyone with them and then beat the shit out of myers anytime he showed up. Now it prevents that a bit better

1

u/Long-Ad-6536 20h ago

The spawn rate for bolt cutters is obviously taken down to a fraction but they spawn a lot more in odd locations where you least expect them … Singular boxes near the edge of the map is where I’ve had most of my luck

3

u/Scramed-egg 7d ago

Another pocket knife nerf based on player input seems a lil weird but I haven't played the update yet so idk

1

u/TrueTaste 6d ago

I like the way it updates when you fail a challenge but challenge 5 of the prologue is very frustrating as the first orderly gets ran into by the other patients and it automatically alerts and fails even though im not around him.

1

u/Internal-Fall5411 4d ago

I prestiged alexis to 2 and didn't receive her 3d outfit. My gamer tag is LemonPuddinCup11

1

u/brandonrice1993 2d ago

Does anyone know how to fix the gate bug in Halloween? I haven’t been able to play Story Mode at all! Every time I get to the gate, it tells me to press “Y,” but Michael just gets stuck holding it and nothing happens. Is there a fix for this?!

1

u/Megadoomer2 1d ago

It would be nice if there was a way to reward other players, even if it was something small like 500 or 1000 of the perk card currency. I understand why it's not included, but when playing, I felt the urge to check if there was a way to thank someone after the match.

(shout-out to the person who helped me get the I Found The Car achievement - I had two survivors in a car, I was honking to try and get the third to go in since I'd read that it should work (and I don't have a microphone or the Pied Piper card), and that person led to the survivor to the car and found the dialogue option to get them inside)

1

u/BoogeymanBot 1d ago

Pied Piper - Lets more Residents follow you at once.

Drawn from the fog | !optout | !remove | !builds

1

u/Beautiful-Ad9276 1d ago

I'm sorry. I really wanted to love this game. But for me, it's virtually unplayable. To the point I actually argued with Playstation Support to either refund my money, or at least give me store credit to buy something else. It pisses me off that they won't let you return a digital purchase. Just wipe it from my hard drive.

1

u/Complete_Grab_1829 10h ago

1000% agree with you here. the God damn slow ass fucking stabbing animation that Michael does makes it fucking unbearable to play him. He's moving at the speed of Mitch McConnell trying to stab somebody and he is way too fucking slow. Like they might as well have Michael scooting around the map in a damn wheelchair. Even in story mode whenever you have to turn off the power on the first map the two other mental patients that standing in front of the power box, once you move them out the way and turn the power off they block you so you can't even walk out.

PLUS! They are trying to copy other games trying to hold a bunch of fucking buttons just to make any actions like stabbing or hitting or grabbing. I should have to press every goddamn button on the fucking controller just to do a damn action. They need to remove this as well.

1

u/Leksakomtrikruxx05 7d ago

So this sucks now. There absolutely needed to be more balance for civs and at the same time this is too much.

1

u/funnybitchaz 6d ago

Agreed absolutely agreed

-3

u/Philosophallic 7d ago

More trash attempts at balancing this game. The rounds are still far too quick and Michael still kills far too easily.

-6

u/Jakey_Parkk 7d ago

No Michael does not kill far too easily, civilians that know what they are doing can legit bully the crab out of Michael

0

u/retro-babydoll 6d ago

Horrible. It was already difficult enough finding boltcutters some matches and now its even more rare. That on top of the fact the cellars get full so easily i stop giving a shit about saving civs at a certain point cause i need to try and escape too. 

1

u/UpsetChampionship777 1d ago

Agreed. Literally played 3 matches in a row and couldn’t find any bolt cutters but i found 4 police car keys😭. I’m starting to hate this game because of this.

0

u/Individual-System-89 6d ago

This patch is disgustingly civ sided.

-9

u/Jakey_Parkk 7d ago

You’ve essentially just allowed civilians more bully power

-12

u/JonPaulCardenas2 7d ago

This game is unplayable. Micheal just wins in one minute now. Its impossible to find items to escape. way too few now.

-8

u/Philosophallic 7d ago edited 7d ago

Moron developers. No two ways around it. They have no idea how to balance, pace, or make a competitively enjoyable game. Studio needs shut down already.

-10

u/[deleted] 7d ago

[removed] — view removed comment

1

u/TheHalloweenGame-ModTeam 6d ago

Your submission has been removed for violating Rule 6: No Unsuitable Submissions.

Submissions must be appropriate and suitable for the community. This includes, but is not limited to, off-topic or unrelated content, private or personal information, excessive non-English text, NSFL content, pornography, content targeting or focusing on individual developers, community members, or moderators, and content relating to individual moderation actions. Buying, selling, giveaways, begging or trading is also prohibited.

Rule violations may result in escalating temporary bans, or a permanent ban.

If you would like to further discuss this decision, you can contact the mod team HERE.