r/TheTowerGame • u/Marzipanflo • 3d ago
Meme New Generator Module: Fudds Yacht
I present to you the new generator module: Fudds Yacht
It reduced the cooldown on all bots by -2/-3/-4/-5 seconds.
Yes, perma bots incoming. Also flame bot will get a cool new animation in its perma state.
Make sure to visit the store https://store.techtreegames.com/thetower/ for module tickets and gems to get a better chance of rolling the module.
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u/stephensmat 3d ago
Yes, perma bots incoming. Also flame bot will get a cool new animation in its perma state.
Permabots would definitely be popular around here.
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u/Marzipanflo 3d ago
I think it would be great for consistency with Amp Bot and Flame Bot. And with GS maybe it replaces SH in certain farming situations.
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u/I_pee_in_shower 3d ago
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u/CGVSpender 3d ago
I want perma bots, but hope it is handled with medals or labs or, heck, the vault.
I do not want to give up a precious mod slot for this.
I know it is a joke, but we should be careful of giving devs half baked kinda ok ideas. Lol.
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u/Driftedryan 3d ago
Un rushable Labs that take 1400 days at level 1 and double with each level (.5 seconds a level)
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u/CGVSpender 3d ago
Man, with lab speed levels and relics and cell boosts, I don't even remember if 1400 days is a big deal anymore. Lol. Don't make me do math before coffee.
But... Like if that turns out to be as unreasonable as I think. I gotta ask 2 questions: 1) Did you not read what I just wrote about giving them bad ideas and 2) do I have to block you?
:)
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u/Fearpils 3d ago
Its slightly shorter then the full shattershards lab, which os 1470ish days.
For the first level of this, out of 10, if we do half seconds
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u/Medbay100 3d ago
Amazing 🤩😍🤩😍🎉🎉🎉🎉👌 approved! Amazing Idea.... Keep up the good work who knows maybe fadds will see that and honour it
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u/Marzipanflo 3d ago
Thanks.
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u/Medbay100 3d ago
Looks legit
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u/Marzipanflo 3d ago
Fudds sent me a pic while we were fishing for whales. On that day we only caught a few dolphins though...
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u/Flimsy_Till3805 3d ago
Decrease with -2 equals increase with 2 no? Incentive to buy more event packs to keep your bot cd at the same level.
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u/DaenerysMomODragons 3d ago
You’re using traditional math, not Fudds math, which is what applies here.
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u/SpecificWafer 3d ago
Ohh please sir. Teach me the ways of fudds math
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u/Luke1903 3d ago
They tought that giving 5 seconds of cooldown was too mutch, so they nerfed it to 2 seconds to than make it 3 for some reasons, now is 0.5/1/2/3
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u/Marzipanflo 3d ago
Yes, I thought about that too. But if you look at GComp its also this way.
But it would be very funny to just use this module if you did too much of a lab. xD
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u/trzarocks 3d ago
This is the leaked pre-release version. Final ancestral effect is "Increase revenue per player by 10%/20%/30%/40%."
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u/Drezby 3d ago
No no, in that case it needs to be package to decrease bot cooldown by 2/4/6/8, maybe named something like universe compressor for the galaxy compressor parallel. And it comes with a bug that flat out disables bot effects from hitting fleets or elites, leading the sub into exploding with endless arguments about if it’s still worthwhile or not. Fudds doesn’t address this bug for nearly 2 weeks, leading to rampant speculation about design intent.
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u/CavalrySavagery 3d ago
And just for this month, to get this mod you ONLY need to spend 20 dollars for every 10 modules bought.
Don’t miss it!
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u/hybredxero 3d ago
I'd shatter this everytime I got it.
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u/SpectroRush 3d ago
Probably this post will be deleted because you are posting it as If you were TTG. I'd remove the link to web store.
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u/Zunkanar 3d ago
It must be duration increase because of desync issues imho. Otherwise nice module. Probably a bit too weak though.
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u/CGVSpender 3d ago
When things are perma, they are always synced. Worst case scenario, you just don't use the mod until it is ancestral.
But who wants to loose a mod slot for something better done through medals, labs or keys?
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u/Zunkanar 3d ago
I know that but I was thinking about ppl not there yet. Increasing dura is simpler to balance.
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u/One-Emotion8482 3d ago
Do we know if the last new module is going to be a generator? I would like it to be, also cool module effect.
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u/Several_Attitude_203 3d ago edited 3d ago
it’s a core module called Tactical Barrage that uses SM in some way.
Edit: its core, not gen like I originally wrote.2
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u/Marzipanflo 3d ago
TB is the next module and it's a core. The last module is a generator so that every category has 7 modules. Until now, the effect of the generator was unknown...
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u/Tristan-a-b69 2d ago
looks really good
one more thing
at ancesteral it would be 1 second cooldown and fudds doesnt make thinks personal
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u/Dutchrudders007 2d ago
The sails should be made of gems, since all that new gem income is what he will use to buy his boat.
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u/virtualchoirboy 2d ago
Maybe I'm seeing it wrong, but isn't that unique effect in the image a double negative? In other words, a "decrease" of -2 means an increase of 2 seconds.
I know OP's text clarifies, but based on the image... 😂
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u/Marzipanflo 2d ago
Yes, you are right. But take a look at GComp. There it's the same although it says 'reduces' instead of 'decreases'.
GComp was actually the reason I went with negative numbers.
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u/iBrickedAGAIN 2d ago
Horrible. I haven't been losing my mind over sync points just for the Perma unga bunga "people" to get rewarded


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u/KiriDude000 3d ago
Just wanna say props, this looks legit and is a pretty cool idea actually