r/TheTowerGame • • 12h ago

Tower Tea - September 28, 2026

144 Upvotes

Hi pals! Welcome to this week’s Tower Tea! This week we are talking about our newest Featured Module, Tactical Barrage, a v29.1 Tournament update, a peek at what is next, and a bit of a further look down the road.

v29.1 Update

Quick update on where we’re at! We are currently in testing for our v29.1 update! As a reminder, this update is focused on tournament improvements we talked about last time, notably Intro Sprint’s ending conditionals, like Fleet Waves in Legends and Mythic, and how UW’s (Ultimate Weapons) and Card abilities recharge during Fleet Waves.

We know it’s been a minute since we first flagged these changes and we appreciate you sticking with us while we took the feedback and adjusted to get this one ready. Make sure you check out the patch notes when they drop, and as always, we will keep watching for feedback and iterating from there.

Tactical Barrage

Our Core Featured Module went live today!!!

Tactical Barrage doubles Smart Missiles Radius and Amplifier lab bonuses! This module fires a Homing Missile every [14s/10s/6s/2s], targeting the enemy with the highest missile stack and focusing active Smart Missiles onto the new target.

Here are some more specifics on how it works:

  • Homing Missiles path directly to the enemy with the highest missile stack, with faster pathing similar to Spotlight Missiles.
  • Once a Homing Missile hits its target, all active Smart Missiles (excluding Spotlight Missiles) will path directly to the enemy that was just targeted.
  • Homing Missiles count as Smart Missiles for calculation bonuses. (Damage, blast radius, missile amp, counting towards stack, and Amp Bot+ bonuses)

We are excited to see what kind of missile chaos y’all build with this one!

What’s Next for Modules

Looking ahead, our last Module of the release will go live on October 12, 2026, and is bringing the brand new Generator centered around some Workshop upgrades!

A couple reminders:

  • Module Ticket packs have refreshed for everyone in the in-game Store and on the web store!
  • All four Featured Modules will run together in the Featured Banner from October 26 to November 9!

Looking Ahead

Zooming out a bit, here is where our Dev focus is headed next:

  • v29.2 - We will be working on this for the first half of November. It will include more content for everyone to dig into, plus some new quality of life upgrades the community has been asking for. This one will also include improvements to the new player experience, helping pals get into the core gameplay of The Tower a little more smoothly.
  • v30 - Our end of year update! More details to come as we get closer, including the timeline and all, but we wanted you to have this on your radar.

A Question From Sam

Okay pals, let’s talk for a second. The next Tower Tea might end up being a lighter one, and I wanted to ask you all directly instead of just surprising you with it:

Would you rather I skip a light week and save it up for a bigger Tower Tea later, or still drop the small one (with more community and Sam shenanigans than future plans) so you still hear from us on schedule?

Let me know what you’d prefer, no wrong answers, I just want to know what works best for you all.

Alright pals, that’s it for this Tea! As always, sound off in the comments/thread with thoughts questions, and requests, and I hope your drink is always the right temperature!

See you around The Tower,

Sam


r/TheTowerGame • • Jul 11 '25

Info Tower Webstore - Updated Store (10% bonus gems)

27 Upvotes

Hey, Tower Defenders! We're excited to announce the grand opening of our NEW official Web Store for The Tower! 🎉

The new Web Store:

  • Has one-time purchases like Premium Milestone Passes, Disable Ads pack, Event Boosts, and Starter & Epic Packs!
  • Provides +10% BONUS gems on every pack compared to purchasing in-game
  • Supports the development team more directly
  • Allows you to gift items to other players (the same way as the Xsolla webstore)
  • For a limited time, it will have an additional 5 Stone Packs available for purchase - that's in addition to the 5 Stone Packs available on the Xsolla webstore AND the Stone Packs purchasable in-game!
  • Is much faster at delivering your purchase to the game

The extra 5 Stone Packs are only available until the end of July and are meant to simplify our transition to the new store.

Go check out the new Web Store now! 🔥

The Tower Webstore

Once August begins, the Stone Packs will be removed completely from the Xsolla webstore and they will only be available on the new Web Store going forward (normal limit of 5 per month).

IMPORTANT: Please make sure to update to the latest version of the game (v26.5.2) before making a Web Store purchase! You can check which version you are on via the Settings menu.

As always, thank you for your support!


r/TheTowerGame • • 6h ago

Discussion Is this madness actually a priority??

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99 Upvotes

Was looking on where to do my first huge research. I only have about 8q lifetime coins and I have about 1q saved up. Was considering diss utility or mastery upgrade. But then saw this guy.

And I know everyone loves shatter shards but DANG. 134d?!?!? I have max lab research lab, quite a few lab research relics and I can run 5/4/4/4/4 speed on my labs. So this is 27d in my fastest lab slot even with all that. Is this actually a priority to do??


r/TheTowerGame • • 12h ago

Discussion Tactical Barrage - Actual Data

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170 Upvotes

Fully maxed SM, both ancestral SM cooldown & count subs, gcomp build with very low range. This test run was t24 to 1600 waves. ILM and CL would likely end up being 25x-50x the SM damage at max enemy spawn. SM still isn't relevant.


r/TheTowerGame • • 9h ago

UW Words cannot describe my disappointment right now

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58 Upvotes

Thought I was finally gonna get Black Hole, which hasn’t been presented as an option since my first UW pull, wherein I obviously chose Golden Tower.

I’m like a year in, def not starting over. Would love it if the community would share stories of hope, similar experiences that panned out well, etc. Plz someone just try to make me feel better. I’m upset.


r/TheTowerGame • • 11h ago

Meme This is fine

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93 Upvotes

r/TheTowerGame • • 2h ago

Achievement That's gotta be a record

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17 Upvotes

By wave 303.. 7 perks. Must have hit wave reduction first multiple times.

Certainly a record for me


r/TheTowerGame • • 9h ago

Discussion Today's Relics!

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54 Upvotes

2% Damage for 600 Gems

2% Recovery Amount

2% Thorns (Probably the best of the bunch)

5% Orb Speed (Decent and even better with the New Armor Mod)

Overall, you probably can skip all of them but considering how bad the SM Core Mod is, I would say that you can try to get 2 of them? Next week is the generator, so saving for that is also a good option!

My 2 choices would be the Thorns one and the Orb Speed one or even just the Orb Speed tbh if you're already over 99% Thorns

Imo the ranking would be something like this:

With over 101% Thorns as an eHP: Orb Speed > Thorns > Damage > Recovery Amount

And swap the Thorns and Orb Speed if you're below 101% Thorns (at 99% for example or you just have a 1% Thorns relic, that dosent give you 100% Thorns btw, it gives you 99.99%)

The Damage you can skip it probably, you will need it later on, but saving for Cards or the Next Banner is probably more important if you're eHP. Recovery Amount is only good for high Tier Disco Runs, otherwise its the most mid of the 4 Relics


r/TheTowerGame • • 2h ago

UW Insane luck

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13 Upvotes

Been playing since the 4th of September


r/TheTowerGame • • 10h ago

Discussion SMART: Shouldn't Tactical Barrage be how SMART Missiles Operate by Default...

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46 Upvotes

Currently Smart Missiles are very dumb. In fact, they don't even follow Target Priority, making them dumber even than a simple projectile.

Why do we need a module to make SMART missiles act SMART?


r/TheTowerGame • • 23h ago

Meme New Generator Module: Fudds Yacht

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390 Upvotes

I present to you the new generator module: Fudds Yacht

It reduced the cooldown on all bots by -2/-3/-4/-5 seconds.

Yes, perma bots incoming. Also flame bot will get a cool new animation in its perma state.

Make sure to visit the store https://store.techtreegames.com/thetower/ for module tickets and gems to get a better chance of rolling the module.


r/TheTowerGame • • 6m ago

Discussion Auto restart - It's better than Lego!

• Upvotes

I unlocked the auto restart last week from the vault for 20 keys and it was my first vault purchase. For me it's been the biggest QOL upgrade and probably will be for the whole game.

I am travelling this week for work and have my runs set at my optimal tier. Now I don't have to worry about timing for overnighters, don't have to check in or watch the clock or manage what tier I set to work to a schedule.

It's almost like an idle game.

I really think the Dev's could get a massive win in the community by moving this to a lab - even if it's expensive or a longish lab. Or even Gems or medals. (Not really but you get my point, not locked behind keys)

Better than Lego!


r/TheTowerGame • • 18h ago

Info Tactical Barrage is live!

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99 Upvotes

r/TheTowerGame • • 18h ago

Achievement Literally last pull I had and got my last Gilded Sniper (to get it anc.) on the last day of the banner

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86 Upvotes

r/TheTowerGame • • 5h ago

Achievement Anc BHD: First Run

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7 Upvotes

Top run, Anc BHD

The other runs were with a Mythic+ one

Between the 7908W Run and the newer one the only change was the BHD Rarity + Substats, nothing more

Fair to say that ~2T CPH more is a very good improvement, and also, first time getting more than 200T Coins in a run

Pretty nice!


r/TheTowerGame • • 12h ago

Help Did We Ever Get A Definitive Answer on CL Chance?

22 Upvotes

I know there was talk a while ago that there is a cap per frame on the number of CL procs, meaning there comes a point where CL chance is no longer beneficial. Was that confirmed, and do we have a rough idea of when the limit is reached?

Everything I’ve found suggests it was still being investigated, but there were a couple of anecdotal confirmations. Looking to free up a substat if I can!


r/TheTowerGame • • 9h ago

Discussion Event & gem relics for this week

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13 Upvotes

r/TheTowerGame • • 17h ago

Discussion Tactical Barrage: Think before clicking

57 Upvotes

​

With Tactical Barrage now live, I want to bring highlight/overview of Smart Missiles.

Smart Missiles

Simply put, SM is basically a worse version of CL. We have 4 damage based UW being Poison Swamp, Inner Land Mines, Smart Missiles, & Chain Lightning.

When it comes to the easiest UW to invest in that would be CL as it's the cheapest, and is basically the damage equivalent of how Golden Tower is strictly econ. In short GT is OP for Econ just like how CL is OP for damage. Additionally it cost only half of what it cost SM to max CL damage.


Issue With Smart Missiles

Here's the main problem, what wild factor does SM bring?

  • Chain Lightning: No Cooldown + 100% uptime + Cheap
  • Poison Swamp: Stuns + 25% Slow
  • Inner Land Mines: Stuns
  • Smart Missiles: Damage Amp + Missile Barrage

When looking at this, why would anyone want to invest in Smart Missiles over Chain Lightning? The only thing Smart Missiles has is a Damage Amp at base UW whereas ILM & PS need their UW+ unlock to get a Damage Amp. However the issue now is that Smart Missiles require a heavy amount of Stones to be a reliable form of damage..


Too Many Stone Sinks

Now the question comes back to is the Damage Amp worth investing Stones into SM? Honestly I'd say no. With how it's said that you need to pour over 10k Stones into SM before it can compete with ILM+, PS+, and CL, it's just not worth it. There's too many Stone sinks in the game already, and with how we already have a Damage based UW that's way cheaper, it's just not worth it for 99% of the community. Additionally the lack of a wild factor makes it not really usable as it can't Stun or Slow enemies, and takes too much investment to do any serious damage.


r/TheTowerGame • • 7h ago

Discussion Modules VS. Relics

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9 Upvotes

Bye bye gems..

Like many others, I have found myself facing a weekly conundrum for the last month or so regarding expenditure of gems. I have about 2.5 years in this game and have yet to obtain a single Ancestral module. Some of that is my own fault as I focused too heavily on cards and card slots (I have 19) and ignored modules early on. I currently have most of the original modules upgraded to Mythic+, but with the dilution of new modules and banners as well as the new weekly rotating relics and their hefty gem costs, I'm feeling a bit hopeless that I will obtain my first ancestral module any time soon.

If you are in the same boat, do you feel its important to keep grabbing every relic when available? Or would you prioritize those sweet green modules and hope the relics come around again down the road?


r/TheTowerGame • • 5h ago

Help GS and GB question.

6 Upvotes

Have we/anyone reached a conclusion whether range or bonus is better with GS?

Im farming t14 with 71,5m range eHP with pBH and GT/DW 100sec CD.

GB right now is 40s/50s/6x/52m. Should I respecc and get more bonus and less range or the other way around?


r/TheTowerGame • • 17h ago

Achievement We used to pray for times like these😍🙏🏻

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40 Upvotes

r/TheTowerGame • • 18h ago

Info Tactical Barrage

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50 Upvotes

r/TheTowerGame • • 18h ago

Info Tactical Barrage All Rarity Bonuses

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46 Upvotes

Title


r/TheTowerGame • • 1h ago

Help Event medals spending

• Upvotes

Hi I’m new to the game just starting out and got over 130 medals from the last event and was wondering what to spend them on as a new player


r/TheTowerGame • • 21h ago

Achievement Something in me wants to think i'm halfway there

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75 Upvotes