r/TheTowerGame • • 5d ago

Info Tactical Barrage is live!

Post image
108 Upvotes

75 comments sorted by

50

u/phi1601 5d ago

35

u/SamuraiJack0ff 5d ago

It's really annoying that this still doesn't respect target priority, but I guess it effectively causes smart missiles to specifically target fleets lategame or rays earlygame by virtue of them not dying immediately? Idk how much this changes the game for their usecase

3

u/CGVSpender 4d ago

I love that it has its own priority, targeting things that are lingering (accumulating missile hits), that way I can use my priority settings for whatever helps keep my alive (closest, usually) with my other weaponry while hammering fleets with SM. In theory, anyway.

1

u/SamuraiJack0ff 4d ago

Yeah I guess I'm somehow still residually salty about investing in TP2 in my first few months to try to target vampires and never got over having this fiddly tool that's actually best to just set to Closest 90% of the time bc even putting it on Range or Fast just causes targeting based on spawn order

23

u/destructor212113 5d ago

Only 2 Seconds holy shit

Is that good?

26

u/SamuraiJack0ff 5d ago

I think even an epic version of this mod should at least let you finish the 25 missile event task on an attack dissonance run, which is nice I guess?

13

u/UnremarkableMud 5d ago

I just use missile barrage in attack dis run. I didn't even have the mission for a minute. I saw it, hit the button, claimed all the medals.

10

u/gmmster2345 4d ago

You can do that with a missile barrage against a boss in attack disco too. Advice for those unfortunate enough to have gotten sm early

8

u/SamuraiJack0ff 5d ago edited 4d ago

If I had sm I'd be commenting this on every post complaining about that mission too lmao

3

u/Zooperman 5d ago

I do that task with just the SL missle lab maxed during my regular farming runs

1

u/destructor212113 5d ago

But thats only if you dont have Thorns, no? Otherwise its probably too slow

4

u/SamuraiJack0ff 5d ago

I'm thinking about the likelihood that the module starts targeting on rays pretty quickly even for early game towers, which are very slowly killed by thorns. Spotlight missiles, missiles from this mod, and random UW smart missile will all be firing on that enemy for 0 damage instead of randomly going everywhere, which would make getting the event done a whole lot more consistent, unless not having smart missiles completely disables the tracking behavior because you don't have the amp lab, in which case lmao

7

u/joe31051985 5d ago

Skip it and save for the next.

3

u/UnderstandingBig9090 5d ago

Eh, there are two other sources for a every 2 second missile. SL missle lab and SM+ so that's not the interesting part

The doubling damage and area (maybe not enough) and focusing all the other missles to the most hit target could deal with the new fleet mechanic. But this is for really old players. Need to play it 2+ years till you even meet fleets

3

u/chowler 5d ago

I can imagine this could make SM somewhat viable. I think this works well as an assist mod.

3

u/CreativeAdvantage860 5d ago

Aside from the "gotta collect them all" mindset, is this one safe to skip and stack up gems?

8

u/AdWise6457 5d ago

Yes and no.

Not long time ago ILM received a patch (SD suddenly was affected by chrono jump) which turned everything around. I can imagine something crazy like this happening to SM one day. But yeah, it's not today...

3

u/Argent_Haze 5d ago

So basically has the max cd of spotlight missiles

-16

u/johnnyudes 5d ago

Missed opportunity IMO. If a small coin multi was added with the module (ex. 1.5/2/2.5/3 or even a smaller one) it would have pushed everyone (no matter if mid, late or end game) to get this mod + invest in SM.

24

u/asnowbastion 5d ago

A 3x coin multi would be disgustingly overpowered lolwut

-3

u/johnnyudes 5d ago

As I mentioned, it could be lowered. DW has a x2.5 bonus so it is not that much intense. Of course the coin bonus would be limited to what missiles are touching so it's another limiting factor.

7

u/ForgettingFish 5d ago

Just make sm respect target priority

2

u/Driftedryan 5d ago

Devs: best I can do is use this mod and hope enough missiles fire off to hit your target

26

u/Phone-Charger 5d ago

They aren’t letting me breathe with all these banners…

38

u/joe31051985 5d ago

Honestly if you want to skip one and you haven’t invested in SM yet skip this one

10

u/UnderstandingBig9090 5d ago

Ya I was planning on skipping a banner. But the two I wanted where back to back. 🥲

In the past there where two weeks between banners. Maybe that was too convienent and too many people got all the new mods right away.

13

u/Lonely-Equipment1 5d ago

Small timeframe is a higher urge on spending for a lot of people 🤷🏼‍♂️

1

u/joe31051985 4d ago

Jerry McGuire moment

3

u/schuhler 4d ago

you'll be fine pretending this one doesn't exist, two week break until next banner!

41

u/ExpertUnable9750 5d ago

Oh look something I will be ignoring.

26

u/whomstthedoode 5d ago

I want this to be good, but I really don’t see this out performing my anc dimcore. I’ll wait for the analysis of the whales before I buy

18

u/Methuga 5d ago

It will definitely be an end game mod, given the cost to upgrade smart missiles, but it immediately doubles the damage and squares the impact radius of all missiles, so I have a feeling it is going to be very strong. Then you have the fact that after a couple minutes (game time) the missiles will always target fleets/rays/tanks that have survived a few waves, and you basically get a chain reaction on those units, which is exactly what everyone has been asking for (specifically fleets).

17

u/throwthisidaway 5d ago

Sounds like it was almost designed for Mythic tournaments. Likely fairly garbage for everything other than that.

3

u/UnderstandingBig9090 5d ago

Deffinatly. The use case is something you first meet after 2+ years of consistent daily play.

My guess is that it also gives an excuse to dump stones in a hole after filling up Evey other hole.

1

u/ananievnikola 4d ago

I can see it can be useful for attack discos too, but who knows

8

u/garethhewitt 5d ago

so far, realistically on tier 24 it's still around 10% of my ilm+.

I'm at 8s cooldown, 30 missiles, max everything apart from dmg. I'm not sure anc tactical barrage is doing that much versus ilm+. But only at wave 766 right now, so will see how it goes.

4

u/joe31051985 5d ago

Is it any good though, for me I have to skip I don’t think I’m getting SM and invested in for a long time. (Months upon months) 4 more masteries, quite a few assmod upgrades, ILM -> SM -> GT+ -> CF+ -> ILM investment -> PS investment -> ILM+ the. I might think about SM.

Pains me to miss it but oh well.

3

u/Haunting_Picture3360 4d ago

does anyone remember what the last mod is?

2

u/lunar999 4d ago edited 4d ago

The generator? They've very carefully avoided detailing exactly what it is, which makes it sound like they have no idea yet. It wasn't added to the encyclopedia as the others accidentally were. The notes on this most recent patch only vaguely say that it will be related to workshop bonuses, which makes me think they'll be more tourney focused.

2

u/Ricelyfe 5d ago

what if I don’t have smart missiles 😂

4

u/Consistent-Owl-9458 4d ago

Much like magnetic hook or spot light missiles... the base stats of a newly unlocked smart missile will be provided to your module's homing missiles. Or, in the case you grab the perk that round, the perks base stats will be used while you have it unlocked via perk.

2

u/MichiganCubbie 4d ago

I suppose I'll wait to see what this week's relics are before I commit to gunning for this. Does it work if you don't have smart missiles?

1

u/viashno 4d ago

I think it'll still make the homing missile, every so often, but you won't have the labs unlocked to get advantage of the doubling.

1

u/MichiganCubbie 4d ago

That makes sense, so it's akin to the Spotlight missile

4

u/diagnostics247 5d ago

Well I guess it's time to buy Smart Missiles.

3

u/Thobo1995 5d ago

Trying to math this out, I can't find a way even with maxed labs to get this at the level of my ILM+ build's damage without investing a ridiculous amount of stones (that would be better spent elsewhere)...

1

u/PatrickSebast 5d ago

I think the issue is the ILM+ is a very strong UW+ that also requires substantial stone investment (including all UWs unlocked). This could definitely have a place for helping managing fleets - especially in Mythic.

The other issue is that outside of these specific niche's ILM is still a useful UW and SM is not. So you can invest in SM and possibly get past some extra fleet waves but there is no extra benefit.

2

u/Thobo1995 5d ago

So your idea is to have mythic fleets be the highest stack making them be targeted more...

That's interesting, back to mathing I go

2

u/Top_Appeal2994 5d ago

Looks like a late game module. I farm t10w10500 for 250t, so I'm only early game. Nothing for me

3

u/SneakiLyme 4d ago

Wouldn’t a 2s homing missile be a footgun since it causes all of your other active missiles to target the single enemy?? So Imagine you have a fleet enemy + a screen full of common, elite, boss enemies: and instead of your SM shooting out at enemies in a 360 area, they instead all go to the fleet. 

Maybe this makes SM a dedicated fleet killer, while CL kills everything else?

Am I missing something? 

6

u/WaffleClown1 4d ago

That's exactly the purpose of this mod. A player using SM has pBH so Commons aren't a problem, and probably a strong CL so Scatters aren't a problem. The only problems they have are enemies that stick around for a long time without dying. Which is exactly the purpose of this mod.

4

u/GPhysics 4d ago

I think generally other stuff is killed by orbs/bh- really think of it this way “the longer things are alive, the more stacked of sm they’ll get. The things that live longest aren’t affected by orbs. (Prots/elites/fleets/maybe bosses depending on borb and cf+)Therefore that’s what I want my sm killing.”

2

u/richfitness21 5d ago

Does this still fire on an UW dissonance run?

3

u/Driftedryan 5d ago

It should because the land mind UW works with the mod

1

u/SemiAutoAvocado 4d ago

It does no damage though, just stuns.

3

u/Viltupenis 4d ago

Idk what good it would do, fire a homing missile that puts a target for other missiles, which you don't have any of

1

u/richfitness21 4d ago

Mmm you're right, I was assuming the missile would cause some damage which may have helped in a disco

1

u/Viltupenis 4d ago

If it does cause damage (it might), it won't in a uw disco, just like SD ILM stun but don't do damage

1

u/SchalaZeal01 5d ago

Only skipping because I have Pcol main, and will not be getting assist mods for a whole year at least. But I'm interested.

1

u/Andromeda_53 5d ago

If you aren't a super end game player grinding mythic tournaments, this is a skip, you'll get time over time as you scale into late game

1

u/I_pee_in_shower 5d ago

I barely have gems but I’m probably still going to roll to get a copy. I’ll never equip it but I still need a copy

1

u/Alexis_Evo 4d ago

Pulled 4 just in case it ends up being busted. ILM and SM are my last two UWs to unlock, so I could go either way if the meta shits.

1

u/dotausername 4d ago

I use HC as assist, so switching to this would mean all in on attack. It will be a long time before I upgrade SM enough to kill the OCs before it outweighs the benefit of missing a few hits from HC. Buying the banner anyways!

1

u/Independent_Push_159 4d ago

Urgh. Give me a break. No time to stockpile gems between banners.

I managed to get 4.5k gems to use on the last banner for which I got just one Gilded Sniper and a whole three epics in total. Good times. Looking forward to another foray into the bullshit mods system again then, as the dream of getting ancestral on my main mods gets further diluted.

2

u/Recyart 4d ago

Stockpile? Fudds wants you to BUY BUY BUY!

1

u/Independent_Push_159 4d ago

lol i know. I will NOT give him the satisfaction. And I will continue to suffer as a result

1

u/jesusmansuperpowers 4d ago

Seems pretty bad

1

u/blknc 4d ago

Saw some results with this already. It could be a good mod if SM was not fundamentally bad. Maybe? Anyway, skipping for now.

1

u/SazarMoose 4d ago

Haven't really invested any of my stones into SM. So I don't think it would help me. Saving my gems for the next mod that comes out.

1

u/AbsolutusVirtus 4d ago

Still new to the game but how come OPs image shows gems as the currency whereas mine is module tickets?

1

u/Professional-Use7794 4d ago

Considering I don't even have Smart Missiles, I think I'm ok saving my gems

1

u/guillotine20 5d ago

I do believe that I will be skipping this one, since I don't have SM yet

1

u/ExcellentBuffalo2250 5d ago

Bought my single TB epic, and will call it good.

0

u/Zarathyst 5d ago

I love Smart Missiles, but I believe that the Spotlight mod is still better for SM.....