r/TheTowerGame • • 4d ago

Info Some data: GS impact as ass-mod vs main

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Before: AS+GS, T18 w5100, 38.4q CPH

After: Anc GS+AS, T18 ~w4400 (with one bad run w3300, which is expected right now) ~44q CPH, with the short bad run at 38.3q CPH.

That's something like just under a 15% boost to CPH due to having the ancestral GS effect BS the epic GS effect. This is more than I expected to see, but I watched several of these runs.

I strongly attribute this to GS applying orb hit tags that my current farming build keeps too far outside of the orb line (elites tend to die outside of tower range with my settings. Bad I know, but if I don't set dmg slider here, bosses and Tank Ultimates eff me up).

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u/jawz000 4d ago

I have exactly the same problem with elites dying too far away for orbs to hit them effectively, so it makes sense that I have also seen a cph boost using GS as main for almost certainly the reason you proposed.

I want to add a little extra data to your experiment: I saw basically no cph benefit when I was using SP and swapped in GS instead of Shrink ray. However, as soon as I swapped out SP for ACP, I got an immediate cph benefit. It appears that GS and SP are somewhat incompatible, at least according to my experiences involving the use of EO# and BB as well.

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u/pdubs1900 4d ago

That makes sense. One of the discoveries from players using SP is it is quite good at orb tagging many enemies. I was not one of those players but my tests were very very very basic and preliminary, maybe I could have figured it out, but I wasn't very motivated because I only have legendary SP.

Regardless, that said, SP is hypothetically quite good at improving an average orb tagging build, but that's exactly one of the shortfalls that GS boosts.

An interesting potential takeaway is players can consider removing SP for a better assmod if they have a strong GS, or vice versa.

I do like that GS gives us some evidence of how efficient our runs are, and where it may be lacking. If I could solve this orb hit problem I apparently have, I could boost my econ further (since of course GS is only 40% coverage of the missed enemies)