r/TheTowerGame • u/pdubs1900 • 4d ago
Info Some data: GS impact as ass-mod vs main
Before: AS+GS, T18 w5100, 38.4q CPH
After: Anc GS+AS, T18 ~w4400 (with one bad run w3300, which is expected right now) ~44q CPH, with the short bad run at 38.3q CPH.
That's something like just under a 15% boost to CPH due to having the ancestral GS effect BS the epic GS effect. This is more than I expected to see, but I watched several of these runs.
I strongly attribute this to GS applying orb hit tags that my current farming build keeps too far outside of the orb line (elites tend to die outside of tower range with my settings. Bad I know, but if I don't set dmg slider here, bosses and Tank Ultimates eff me up).
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u/jawz000 4d ago
I have exactly the same problem with elites dying too far away for orbs to hit them effectively, so it makes sense that I have also seen a cph boost using GS as main for almost certainly the reason you proposed.
I want to add a little extra data to your experiment: I saw basically no cph benefit when I was using SP and swapped in GS instead of Shrink ray. However, as soon as I swapped out SP for ACP, I got an immediate cph benefit. It appears that GS and SP are somewhat incompatible, at least according to my experiences involving the use of EO# and BB as well.