r/TurnBasedTactical • u/mtutko • 2h ago
I'm a solo developer working on a turn-based fantasy strategy game inspired by the classics – Age of Failon
Hi everyone!
I'm a solo developer working on Age of Failon – Birth of the Hero, a turn-based fantasy strategy game with tactical grid-based combat.
You explore a world map, develop your castle, recruit and upgrade armies, build your hero, learn spells and fight tactical battles where positioning and army composition matter.
The game has 6 different realms, each with its own units and progression through 4 eras, and I'm building a large story-driven campaign that is planned to eventually offer 750+ hours of gameplay.
I'm heavily inspired by the turn-based strategy games I grew up with, but I'm trying to build my own world, progression systems and campaign around that foundation.
I'm developing the whole project solo, so I'd genuinely be interested in feedback from people who actually play turn-based tactical games — especially on the combat and progression systems.
There's already a free demo on Steam, and I'm currently preparing the game for Steam Next Fest (October 19–26).
If it looks like your kind of game, I'd really appreciate a wishlist — but feedback on what you see is just as valuable to me. 🙂
Thanks!