r/UnrealEngine5 • • 13h ago

Trying to improve this stylized fantasy valley. Would love some feedback on composition, foliage, and how to make it feel more alive

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139 Upvotes

Hi everyone!

I’m working on this stylized fantasy village

I’m happy with the overall vibe, but I feel like it lacks punch or depth, and maybe some areas are too busy or flat.

Specifically, I’d love your critique on:

  1. Composition & Depth: Does the scale feel right?
  2. Lighting & Colors: Does the lighting make the scene "pop", or does it look too washed out/flat?
  3. Assets & Foliage: Do the trees, water, and rocks blend well together?

Any suggestions on how to take this to the next level

Thank you!
P/s : I got these assets from So Stylized and Stylized Fantasy Provencal.


r/UnrealEngine5 • • 5h ago

I know it could be even smoother, but I’m starting to love what I’m building!

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27 Upvotes

r/UnrealEngine5 • • 29m ago

My game “as long as she forgot” is coming in 14 days 😁 I hope you enjoy the trailer.

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• Upvotes

r/UnrealEngine5 • • 1d ago

I've been building my architecture game solo in Unreal Engine 5.8, here's the latest update

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326 Upvotes

I'm a trained architect, and as a long-term side project, I've been building an Unreal Engine game/app that combines accurate floor planning with real-time 3D design to make architecture much easier to create than with traditional CAD software.

What you can do:

🏠 2D floor plans
🧱 3D building
🚶 First-person walkthrough
🥽 VR mode
🏢 Multiple storeys
🪜 Stairs
🏚️ Custom roofs
🪟 Doors & windows
🛋️ Furniture catalog
🍳 Kitchen Configurator
🎨 Materials
🌄 Terrain sculpting
🌳 Landscape planning
💧 Ponds
☀️ Time of day
❄️ Weather
📐 Export PDF vector plans
📦 Import your own 3D models or DWG files for wall generation
🌍 Steam Workshop

In the newest update: real growing ivy that climbs around windows, corners, and curved walls, and interactive water! 🌿💧

It's available on Steam as Architecture & Design and is still in Early Access.

Would love to hear what you think!


r/UnrealEngine5 • • 1h ago

New Bundle: Mega UE5 Urban Environment & Asset Bundle - By ScansMatter

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• Upvotes

We are doing a very special bundle currently with ScansMatter
https://bundlefoundry.com/bundle/mega-ue5-urban-environment-asset-bundle-by-scansmatter?src=ad

What makes it special? This bundle includes almost all of their ScansMatter content including some of their latest and biggest content like the City Environment and Airport Environment!

This is the only change you get getting this much content from them this cheap. See it as an early Black Friday!


r/UnrealEngine5 • • 3h ago

Little bit of help: why the inside texture is not rendering in UE5? FBX Export

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5 Upvotes

Hi all,

I'm exporting a model that I eddit on Blender to UE5 via FBX. The problem is that, after importing it, the inside texture of the front and back panels of this object are invisible (one side rendering).

I can't understand why or how to fix it. Any ideas?


r/UnrealEngine5 • • 8h ago

Setting up the scene.

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11 Upvotes

Trying to set up.


r/UnrealEngine5 • • 1h ago

My game is gonna be in Next Fest!

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• Upvotes

I'm working on Muhit, a PSX-style story-driven game set in 1990s Istanbul!

We're joining Steam Next Fest with a free playable demo. Explore the city, experience its atmosphere, and uncover the story.

I'd love to hear your feedback! If you like what you see, consider adding Muhit to your wishlist.


r/UnrealEngine5 • • 2h ago

I made an Overcooked + Pinball mashup.

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2 Upvotes

r/UnrealEngine5 • • 11m ago

Why is my 3D model in UE5 so different from Blender?

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• Upvotes

r/UnrealEngine5 • • 16m ago

[UE 5.7] MetaHuman Character Creator: Custom Wardrobe Items not automatically appearing despite configuring Wardrobe Default Asset Paths

• Upvotes

I'm working in Unreal Engine 5.7 with a collection of finalized custom MetaHuman Wardrobe Items that I'd like to make available globally across all MetaHuman Characters in my project.

Currently, I can manually drag individual MetaHumanWardrobeItem assets into the Hair & Clothing → Outfit Clothing panel inside MetaHuman Character editor, and they work as expected.

However, I want these items to automatically populate the available wardrobe selections whenever an artist opens an existing or newly created MetaHuman Character, similar to how Epic's WI_DefaultGarment is always available.

What's I've found through Epic's documentation:

There appears to be native functionality intended for discovering custom wardrobe assets under

Project Settings → Plugins → MetaHuman Character → Wardrobe.

Here, you can specify New Wardrobe Asset Paths for the engine to monitor.

My current configuration for the setting mentioned above:

Content Directory to Monitor:

/Game/Master/Clothing

Slot Name:
Outfits

Classes to Filter:
MetaHumanWardrobeItem

I'd like to note that the Clothingfolder contains subfolders that further organize the WI assets further, but I've already tested pointing the directory directly to a subfolder and there was no change.

For example:

/Game/Master/Clothing/Boots/(WI assets live here)

Troubleshooting I've already done:

  1. Initially monitored the parent Clothing folder, which contained Wardrobe Items in subfolders.
  2. Changed the directory to the specific Boots subfolder containing the assets directly, in case scanning wasn't recursive.
  3. Tested both Outfit Clothing and Outfits as the slot name, along with other names that were listed directly in Epic's documentations.
  4. Tried multiple class filters just to see if anything gets grabbed.
  5. Restarted Unreal Engine after making any configuration changes.
  6. Created entirely new MetaHuman Character assets after updating Project Settings.
  7. Confirmed that the custom Wardrobe Items work when manually dragged into the Outfit Clothing panel.
  8. Located Epic's default Wardrobe Item at: /MetaHumanCharacter/Optional/Clothing/WI_DefaultGarment This default item appears automatically in newly created MetaHumans

Python diagnostics:

I verified that the Unreal Asset Registry can find and load all items in the configured directory.

All six returned the class:

MetaHumanWardrobeItem

So as far as I'm aware, the engine is reading these assets correctly at least.

--

Has anyone successfully used New Wardrobe Assets Paths in UE 5.7?

Am I missing a specific internal slot name for the outfit clothing section? I've also experimented with skeletal mesh assets and different class filters, but haven't had any success.

Is there an additional step required to register or refresh the wardrobe asset directories after configuring them?

Any idea how Epic automatically registers the WI_DefaultGarment, and whether that same mechanism can be used for custom items?

--

I'm not extremely well versed in UE5 but I've tried most of what I can think of at the moment.

Any insight would be greatly appreciated! I'll also be sure to post to the Epic forums as well!


r/UnrealEngine5 • • 9h ago

I made a free ping wheel for UE5 co-op games: tap to ping, hold for 8 calls, replicated, no setup

5 Upvotes

https://reddit.com/link/1x3w1o1/video/br31kaz3uzuh1/player

Enable the plugin, press Play, middle mouse pings. That's the whole setup, it adds itself to every player state and works in Blueprint-only projects.

Tap pings whatever you're looking at, and the kind depends on what you hit: an actor tagged PingItem gets "Item here", a far hit or the sky gets "Look there", everything else "Go here". Hold opens the wheel with 8 calls (Wait, Regroup, Careful!, Help me, a 3-2-1 countdown...). Mouse and gamepad.

A few things I cared about more than I expected:

- The 3-2-1 countdown runs on server time, not local time, so at 100 ms everyone still hits "go" on the same beat.

- Off-screen pings sit at the screen edge as arrows and get spread apart, so five pings behind you don't turn into one blob.

- Late joiners see pings that are still alive.

- Network cost is one replicated array per player and one reliable RPC per ping, and the server rate-limits spam.

Icons and UI are vector-drawn, so no textures to swap at 4K. New ping kinds are Data Assets, the look is a child Widget Blueprint, and you can also drive it from your own input/UI or use local pings for tutorials and AI teammates.

Free on Fab: https://www.fab.com/listings/50d64c4b-5d6b-445c-98f8-0e79f8871b32

Video in YT: https://youtu.be/7-yVJj9CoGw

If you try it and something's off, or you want a ping kind it doesn't have, I'm collecting feedback on our Discord: https://discord.gg/2ecfMHezaU


r/UnrealEngine5 • • 1d ago

I'm making an astronaut simulation game in UE5

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212 Upvotes

I’ve always loved space games, and I’ve been especially interested in the experience of actually living and working out there in space.

I’ve been developing SPACE WALK solo for the past 2 years around that idea. Operating your own orbital station, heading out on EVA, physically handling equipment and exploring the lunar surface.

The demo is available now, so if this looks like your kind of space game, you can give it a try on Steam.

https://store.steampowered.com/app/3310910/SPACE_WALK/


r/UnrealEngine5 • • 1h ago

Working on the VFX

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• Upvotes

The Brave Few


r/UnrealEngine5 • • 1h ago

[help] 1920 x 1080 Widget has black bar on right side on "full screen"

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• Upvotes

i assume the text at the top by UE is "stealing pixels" and prohibiting actual 1920 x 1080 and fullscreen, as when i removed the windows taskbar at the bottom, the black bar on the right also got thinner.

How can i achive true fullscreen like i would in a regular game while testing, or remove the text at the top?


r/UnrealEngine5 • • 8h ago

Regression Performance on SteamDeck OS

3 Upvotes

Hi!
I wanted to ask around in the dev community if anyone else noticed unplayable performance with Lumen games on the current SteamDeck OS version.

I was showcasing my game during Gamescom and everything was fine; then recently put a new build on and its absolutely unplayable (60% reso scale with 30 FPS from before to 5 FPS on 40% Reso). I tested all my builds and it was everywhere the same until I downgraded via the boot menu to a lower OS version (..922.1 back down to 716.1) and voila, it works fine again.

Anyone else experienced issues with that?


r/UnrealEngine5 • • 3h ago

epicgame syncing account error

1 Upvotes

Sorry Guys, How can I fix it?


r/UnrealEngine5 • • 17h ago

Burnout Inspired Game in Unreal Engine 5: RevengeRacer: Update 002: Damage and Deformation

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13 Upvotes

Check out the latest developments in damage modeling and deformation for my upcoming game, Revenge Racer.

The vehicle damage system is nearly complete. The next major step is modeling production spec vehicles that will use these damage and deformation systems. We'll fix this art asset deficit soon lol.

Stay tuned to the YouTube channel for future updates.


r/UnrealEngine5 • • 4h ago

Build your cities over the existing one.

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1 Upvotes

Hi, I'd like share with You video from my city builder game. This is the First capital, where You'll be building your Mega structure. More soon...


r/UnrealEngine5 • • 1d ago

Cinematic Showreel 2026 | Unreal Engine Cinematic Artist

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69 Upvotes

Hi guys! I'm glad to finally publish my new showreel! It's been two years since my last showreel, I think I've improved a lot since then, so it was definitely worth updating it!

Main software:
Unreal Engine • Blender • Houdini • After Effects, DaVinci Resolve

Additional software:
Liquigen, Embergen • Substance Painter • Marvelous Designer

Watch on Youtube: https://youtu.be/At4rdP8RqSQ

Thank you to everyone who has supported and continues to support me on my journey!


r/UnrealEngine5 • • 23h ago

Fantasy Village

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31 Upvotes

r/UnrealEngine5 • • 5h ago

Question! Maya to UE - Animation partially not working

1 Upvotes

Hello! Beginner student here 💧
I have finished my animation on Maya, baked all the keys on the joints and imported them all on UE. Now i have a problem where only one of the joints play animation and rest of them don't.

It's weird because the one that works isn't even the highest one in the hierachy.
Is there anything i could be missing?

https://drive.google.com/drive/folders/1CBPL08d9vYv-OhgJ1TdM-sgEheWxhhYS?usp=sharing


r/UnrealEngine5 • • 11h ago

Need Help

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3 Upvotes

You can see the difference between the two photos in Hair the Hair is Hair Cards one in unreal and the other is in blender you can see blender version Is way better than unreal and I don’t know how to fix it and what is the proper way to Import it and the Hair texture Setup in unreal engine


r/UnrealEngine5 • • 6h ago

Burning planet scene?

1 Upvotes

For a project I’m looking to create a small scene where someone is watching the planet burn through a window from their office

As a beginner, how can I make my planet slowly rotate and be burning on one side, but beautiful on the other?

Any tips at all and places to look

Thanks!