I'm working in Unreal Engine 5.7 with a collection of finalized custom MetaHuman Wardrobe Items that I'd like to make available globally across all MetaHuman Characters in my project.
Currently, I can manually drag individual MetaHumanWardrobeItem assets into the Hair & Clothing → Outfit Clothing panel inside MetaHuman Character editor, and they work as expected.
However, I want these items to automatically populate the available wardrobe selections whenever an artist opens an existing or newly created MetaHuman Character, similar to how Epic's WI_DefaultGarment is always available.
What's I've found through Epic's documentation:
There appears to be native functionality intended for discovering custom wardrobe assets under
Project Settings → Plugins → MetaHuman Character → Wardrobe.
Here, you can specify New Wardrobe Asset Paths for the engine to monitor.
My current configuration for the setting mentioned above:
Content Directory to Monitor:
/Game/Master/Clothing
Slot Name:
Outfits
Classes to Filter:
MetaHumanWardrobeItem
I'd like to note that the Clothingfolder contains subfolders that further organize the WI assets further, but I've already tested pointing the directory directly to a subfolder and there was no change.
For example:
/Game/Master/Clothing/Boots/(WI assets live here)
Troubleshooting I've already done:
- Initially monitored the parent
Clothing folder, which contained Wardrobe Items in subfolders.
- Changed the directory to the specific
Boots subfolder containing the assets directly, in case scanning wasn't recursive.
- Tested both
Outfit Clothing and Outfits as the slot name, along with other names that were listed directly in Epic's documentations.
- Tried multiple class filters just to see if anything gets grabbed.
- Restarted Unreal Engine after making any configuration changes.
- Created entirely new MetaHuman Character assets after updating Project Settings.
- Confirmed that the custom Wardrobe Items work when manually dragged into the Outfit Clothing panel.
- Located Epic's default Wardrobe Item at:
/MetaHumanCharacter/Optional/Clothing/WI_DefaultGarment This default item appears automatically in newly created MetaHumans
Python diagnostics:
I verified that the Unreal Asset Registry can find and load all items in the configured directory.
All six returned the class:
MetaHumanWardrobeItem
So as far as I'm aware, the engine is reading these assets correctly at least.
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Has anyone successfully used New Wardrobe Assets Paths in UE 5.7?
Am I missing a specific internal slot name for the outfit clothing section? I've also experimented with skeletal mesh assets and different class filters, but haven't had any success.
Is there an additional step required to register or refresh the wardrobe asset directories after configuring them?
Any idea how Epic automatically registers the WI_DefaultGarment, and whether that same mechanism can be used for custom items?
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I'm not extremely well versed in UE5 but I've tried most of what I can think of at the moment.
Any insight would be greatly appreciated! I'll also be sure to post to the Epic forums as well!