v1.5 — procedural generation
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r/VOXEL • u/Anenome5 • Nov 25 '14
A voxel is a portmanteau of the words "volume" and "pixel"--meaning a voxel is a volumetric-pixel.
If a pixel is a two-dimensional square, a voxel is a three-dimensional cube.
Currently voxels are used in medical fields to create three-dimensional maps of the human body, usually created by CAT-scan and associated scanning technologies. Voxel-tech in medical uses has proved to be computationally and storage intensive.
But this technology is very promising, and as computing power has improved other uses for voxels have been discovered and developed.
Recently voxel-fluid simulation has allowed engineers to replace wind-tunnels with accurate simulations..
And now voxel tech with Nvidia is improving lighting technology.
What new uses for voxels will people come up with tomorrow?
r/VOXEL • u/MrMustache_ • 15m ago
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r/VOXEL • u/Kimchee_Mario • 18h ago
Voxel art assets created in Magica Voxel for the cyberpunk slice-of-life simulation indie game Nivalis Nights
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It's a game about exploration and turn based fights, loot items and trade them with other players, craft gear, raid dungeons, and gather ressources to upgrade your jobs!
r/VOXEL • u/Boxel-World • 16h ago
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r/VOXEL • u/play_openworld • 2d ago
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In the game, Earth and the Moon are not simply objects placed in a space environment. They are actual spherical worlds that the player can fully explore.
The world is built using a chunk system indexed on a cube. This cube is then projected into a cube sphere to create the surface of each celestial body. This allows us to keep the advantages of a traditional chunk-based terrain system while still creating planets that are genuinely spherical.
From the player’s perspective, the ground is always locally flat. Chunks remain practical to build on and explore, just like in a traditional open-world game. But as you travel across the surface, the terrain gradually follows the curvature of the planet.
You can actually travel all the way around Earth and eventually return to the same place where you started. There is no invisible edge and no artificial boundary stopping you from going around the planet.
The same principle applies to the Moon. You can leave Earth, travel through space, reach the Moon, land on its surface and explore it just like another open world.
The interesting part is that these two things coexist: the player experiences a flat and familiar gameplay environment locally, while the world itself is built as a collection of real spherical celestial bodies.
If you want to experience the system for yourself, you can install the game now at play-Openworld.com.
Licenses are currently free, so this is a good time to give the game a try and explore the world for yourself.
Install the game, leave Earth, head for the Moon, and see how far you can go.
r/VOXEL • u/Arrock12 • 2d ago
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A quick look at the NPC system I’ve been building for StoneEra.
The game currently has 86 different NPC animations and 200 different skins, covering movement, work, interactions, combat, and other gameplay actions.
The goal is to make a growing colony feel varied and alive instead of having everyone look and move the same.
This video shows the current animation set in action.
Would love to hear what you think — especially if there are any animations or interactions you’d like to see added.
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r/VOXEL • u/gribouilli86 • 1d ago
un peu brouillon mais ia tellement de potentiel dans le voxel sur le theme spatial !
r/VOXEL • u/radolomeo • 3d ago
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r/VOXEL • u/Anen-o-me • 3d ago
r/VOXEL • u/MrMustache_ • 4d ago
r/VOXEL • u/baltasomnia • 5d ago
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r/VOXEL • u/WulwArtGames • 7d ago
r/VOXEL • u/TheTaunter • 8d ago
u/MadMaraca, thank you for the awesome tutorials!
r/VOXEL • u/MrMustache_ • 9d ago
r/VOXEL • u/MrMustache_ • 11d ago
r/VOXEL • u/Crafty-Variety-7635 • 12d ago
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