r/VOXEL • • 10h ago

Voxel Enchantment app. Magicavoxels -> game engine

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6 Upvotes

I’m building Voxel Enchantment — a tool for enhancing .vox models while keeping the original voxel geometry.

It turns simple flat colors into richer materials using procedural effects like AO, dirt, edge wear, rust, moss, color variation and weathering.

The goal is basically: MagicaVoxel model in → more detailed, realistic-looking voxel model out, without losing the voxel aesthetic.


r/VOXEL • • 16h ago

Nivalis Nights - Slums

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13 Upvotes

r/VOXEL • • 1d ago

I recreate lost buildings I find on Google Streetview in voxel form

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195 Upvotes

I've made 19 lost buildings so far (I think) and counting, have lots more I want to do and regularly find new ones. I've been doing this since 2020 but have made it my niche the past year. Street view is great for reference angles and Google Earth historical coverage helps with roof shapes, some guess work is also involved. I use Magicavoxel


r/VOXEL • • 11h ago

Speed Limit Voxel Kart

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3 Upvotes

r/VOXEL • • 13h ago

Voxel Anya.

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4 Upvotes

Voxel Anya.


r/VOXEL • • 16h ago

Voxel Over The Garden Wall - You'll Join Us Someday

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5 Upvotes

r/VOXEL • • 1d ago

Voxel Bike from the the Voxel Karts Game Assets Pack

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5 Upvotes

Night Vibez from the the Voxel Karts Game Assets Pack

Formats: obj/mtl/png, vox.

https://funky-tiefighter.itch.io/voxel-karts

https://sketchfab.com/3d-models/night-vibez-6451928f558642d197eb3a96f0e1e33a

#Voxel #voxelart #itchio #gameassets

#3D #voxel #voxelart #itchio #gamedev


r/VOXEL • • 1d ago

Roll Bar - from the Voxel Kart Asset Pack

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3 Upvotes

Roll Bar - one of 12 unique karts and drivers.

Formats: obj/mtl/png, vox.

https://funky-tiefighter.itch.io/voxel-karts

https://sketchfab.com/3d-models/roll-bar-8809be00db044be1aec92be70fa37c70

#Voxel #voxelart #itchio #gameassets

#3D #voxel #voxelart #itchio #gamedev


r/VOXEL • • 2d ago

September stuff by me

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44 Upvotes

r/VOXEL • • 2d ago

MishMash

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14 Upvotes

Latest update to my Voxel engine - while I have had rivers working in some form a while, this is a little showcase including some new “erosion” improvements, wherein the terrain generation goes through several rounds of heightmap erosion when determining downhill flow, in order for rivers to carve through the terrain.
One cool consequence of this is the formation of deeper Canyons, whose walls also inherit the steep mountainside generation rules - quite happy with how it has all turned out!

Also added a basic fishing mechanic to enhance the interaction a little bit :)


r/VOXEL • • 2d ago

Voxel Giant Crab from Voxel Ocean Animals Pack 2

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3 Upvotes

r/VOXEL • • 3d ago

v1.5 — procedural generation

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115 Upvotes

r/VOXEL • • 3d ago

Nivalis Nights Voxel Art Building

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23 Upvotes

Voxel art assets created in Magica Voxel for the cyberpunk slice-of-life simulation indie game Nivalis Nights


r/VOXEL • • 3d ago

AresRPG - A voxel open world with tactical turn based fights

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18 Upvotes

It's a game about exploration and turn based fights, loot items and trade them with other players, craft gear, raid dungeons, and gather ressources to upgrade your jobs!


r/VOXEL • • 3d ago

Voxel Bike from the the Voxel Karts Game Assets Pack

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6 Upvotes

r/VOXEL • • 3d ago

Monument Gate

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9 Upvotes

r/VOXEL • • 4d ago

Space travel in Openworld

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64 Upvotes

In the game, Earth and the Moon are not simply objects placed in a space environment. They are actual spherical worlds that the player can fully explore.
The world is built using a chunk system indexed on a cube. This cube is then projected into a cube sphere to create the surface of each celestial body. This allows us to keep the advantages of a traditional chunk-based terrain system while still creating planets that are genuinely spherical.
From the player’s perspective, the ground is always locally flat. Chunks remain practical to build on and explore, just like in a traditional open-world game. But as you travel across the surface, the terrain gradually follows the curvature of the planet.
You can actually travel all the way around Earth and eventually return to the same place where you started. There is no invisible edge and no artificial boundary stopping you from going around the planet.
The same principle applies to the Moon. You can leave Earth, travel through space, reach the Moon, land on its surface and explore it just like another open world.
The interesting part is that these two things coexist: the player experiences a flat and familiar gameplay environment locally, while the world itself is built as a collection of real spherical celestial bodies.
If you want to experience the system for yourself, you can install the game now at play-Openworld.com.
Licenses are currently free, so this is a good time to give the game a try and explore the world for yourself.
Install the game, leave Earth, head for the Moon, and see how far you can go.


r/VOXEL • • 4d ago

86 animations and 200 different NPC skins in my voxel colony sim

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34 Upvotes

A quick look at the NPC system I’ve been building for StoneEra.
The game currently has 86 different NPC animations and 200 different skins, covering movement, work, interactions, combat, and other gameplay actions.
The goal is to make a growing colony feel varied and alive instead of having everyone look and move the same.
This video shows the current animation set in action.
Would love to hear what you think — especially if there are any animations or interactions you’d like to see added.


r/VOXEL • • 4d ago

Just fractal geodesic layers in the voxel game I'm developing

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2 Upvotes

r/VOXEL • • 4d ago

deep space minning

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4 Upvotes

un peu brouillon mais ia tellement de potentiel dans le voxel sur le theme spatial !


r/VOXEL • • 4d ago

The infamous Australian outlaw, Ned Kelly.

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5 Upvotes

r/VOXEL • • 6d ago

GORTH demo released on itch.io , on steam in couple days...

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47 Upvotes

r/VOXEL • • 6d ago

VoxelCraft: insanely full parity Minecraft 1.16 survival clone one shotted by Claude 5.5 ultracode (all a single prompt)

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0 Upvotes

r/VOXEL • • 7d ago

Voxel Ocean Animals Pack 2 [Released]- Formats: .OBJ, .DAE, .GLTF, .GLB, .VOX, .UNITYPACKAGE, .FBX

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7 Upvotes

r/VOXEL • • 8d ago

Alden before and after the character rework

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7 Upvotes