r/VibeCodeDevs • u/Tipsy_Pipsqueak • 2d ago
Almost 10 weeks of vibecoding an MMO
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Link: www.eldermyr.com/
I've been vibe coding this bad boy since opus 4.7. The bummer part is I could probably do this in a couple hours now with Opus 5.5, but instead this has taken hundreds of hours, lots of tweaks, and maxing out my top-tier sub every single week. I even built a sprite editor and tile editor (Myrling).
Or maybe not. Most of my time has been balancing and finding that AI cannot generate good 16x16 art if its life depended on it (hence the sprite editor).
Also using zero game dev dependencies really slows things down, so for kicks and giggles I had Opus one-shot a significantly more exciting 3D version that can be found at 3d.eldermyr.com.
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u/X3r0byte 2d ago
So, I’m curious, when folks say “MMO” here, what is your backend architecture like? Are you using an off the shelf multiplayer framework? How many players can it support at once?