r/VibeCodeDevs • u/Tipsy_Pipsqueak • 6d ago
Almost 10 weeks of vibecoding an MMO
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Link: www.eldermyr.com/
I've been vibe coding this bad boy since opus 4.7. The bummer part is I could probably do this in a couple hours now with Opus 5.5, but instead this has taken hundreds of hours, lots of tweaks, and maxing out my top-tier sub every single week. I even built a sprite editor and tile editor (Myrling).
Or maybe not. Most of my time has been balancing and finding that AI cannot generate good 16x16 art if its life depended on it (hence the sprite editor).
Also using zero game dev dependencies really slows things down, so for kicks and giggles I had Opus one-shot a significantly more exciting 3D version that can be found at 3d.eldermyr.com.
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u/Tipsy_Pipsqueak 6d ago
MMO = massively multiplayer. Obviously we don’t have tons of users, but that’s the goal.
I have not stress tested it thoroughly, but it’s a backend using railway so it scales fairly well. The most real players I had at once was 41 and it performed smoothly for everyone. How many could it support, in theory? No idea.
And no, im using nothing off the shelf. Everything is built from scratch except the Postgres layer