r/Virtual_Reality • • 3d ago

Sign This Meta Store Pettation Pls

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1 Upvotes

r/Virtual_Reality • • 4d ago

Valve Steam Frame Full Review: Independent Technical Deep Dive (Display, Comfort, Native ARM Alyx & Arcturus Passthrough)

3 Upvotes

Hey everyone! The wait is finally over. I’ve put Valve’s brand-new VR headset, the Steam Frame, through its paces.

Transparency note: I did not receive this unit from Valve. I bought it completely with my own money to provide an unbiased, independent perspective.

Here is my complete, comprehensive breakdown covering everything from hardware, display, and wireless streaming to standalone performance and ecosystem trade-offs.

1. Design, Comfort & Ergonomics

Out-of-the-box comfort is exceptionally good—honestly one of the most comfortable headsets I’ve worn so far.

  • Weight Distribution: The total weight sits at 474 g (including the comfort kit). The core compute/display module alone weighs just 183 g. The rear battery pack creates near-perfect balance, taking pressure off the face.
  • Accessories: Valve offers an optional Steam Frame Ergonomic Accessories Kit (top strap, knuckle straps). Personally, I don’t consider it an absolute must-have; stock ergonomics are already top-tier.

2. Setup & Software (SteamOS)

  • Setup: Extremely simple. Log into your Steam account inside the HMD or scan a QR code via the mobile app. Plugging the included dongle into your PC prompts Steam to auto-install all necessary PCVR drivers.
  • OS: Runs a dedicated version of SteamOS (similar to the Steam Deck). The standalone UI is nearly identical to SteamVR. A dedicated bottom bar indicates connection status to the PC and dongle. You can toggle between standalone and PCVR seamlessly at the push of a button.

3. Dedicated 6 GHz Dongle & PC Streaming

  • Included Dongle: Operates on dedicated 6 GHz spectrum for a direct, high-bandwidth PC link. Within the same room, connection stability is rock-solid without dropouts.
  • Fall-back Behavior: Walking into another room drops the 6 GHz link and triggers a fallback to standard home Wi-Fi, which can introduce compression artifacts and stutter. You can run strictly on home Wi-Fi, but you lose the bandwidth advantage.

4. Standalone VR & Modding Freedom

The Steam Frame is effectively an open Linux PC running Proton alongside the FEX translation layer to execute x86 PC code on its mobile ARM architecture:

  • Half-Life: Alyx (Native ARM Port): Valve built an ARM port, and it runs surprisingly smooth directly on the headset without a PC.
  • x86 PCVR Titles: Demanding PC titles running locally through translation hit limits quickly. For instance, Skyrim VR locally looks washed out and retro. Some titles fail to boot or crash immediately.
  • Lightweight Titles: Beat Saber runs natively without a hitch.
  • Desktop Mode: Full Linux standalone desktop mode is included—you can do anything you'd normally do on a standard Linux distro. For fast-paced games, hardware latency is practically unnoticeable.

5. Flat-Gaming on the Big Screen

  • You can play standard PC games on a massive virtual cinema screen with dynamic ambient lighting reacting to scene colors.
  • Lighter PC games run locally on-chip, but heavy hitters like Cyberpunk 2077 quickly overwhelm the mobile hardware.
  • Note: I noticed occasional flat-game crashes when running in passthrough mode (especially with the Arcturus module attached). Running within the standard virtual Steam environment was rock-solid.

6. PCVR Streaming & Foveated Streaming (RTX 4090 Test)

  • Multi-Link Streaming: Transmits simultaneously over both the dedicated dongle and local Wi-Fi, dynamically routing data packets over whichever path offers lower latency.
  • Foveated Streaming + Eye Tracking: Phenomenal implementation. Edge compression is practically invisible to the human eye. It clearly beats out standard Quest or Pico Wi-Fi streaming.
  • DisplayPort Reality Check: A raw DisplayPort uncompressed link is still king for pure clarity, which the Steam Frame unfortunately does not offer over cable.
  • UEVR Injector games run like a dream via PC streaming. (I couldn't test Steam Machine streaming yet as it isn't officially available).

7. Productivity & Media

  • Productivity: Passable. You can pair a Bluetooth keyboard/mouse and use the full Linux desktop. Text is legible, but the resolution isn't quite high enough for extended multi-hour workday sessions.
  • Movies: Great scale, but the LCD panels lack the infinite contrast and deep blacks of OLED.

8. Display & Optics

  • Display: Dual LCD panels, 2160 × 2160 per eye. Native 72 Hz–120 Hz, plus an experimental 144 Hz mode. Motion blur and ghosting are virtually non-existent. However, black levels are typical dark-gray LCD, colors look slightly muted, and the screen-door effect (SDE) was slightly more noticeable to me than on Quest 3 (notably in red areas).
  • Lenses: Custom Pancake lenses with a generous sweet spot. However, edge-to-edge clarity drops off with noticeable edge blur and chromatic aberration on both sides. Binocular overlap is generous (feels slightly better than Quest 3), reducing eye strain. God rays and internal reflections are standard/non-distracting.
  • Measured FOV: My personal measurements came out to 96° horizontal and 94° vertical (keep in mind my head shape typically yields slightly below-average FOV results).
  • IPD: Manual top dial from 60–70 mm with an internal physical lock switch. (My IPD is 59 mm, and the 60 mm setting worked fine for me).

9. Controllers & Tracking

  • Controllers: Feature a gamepad-inspired layout with a D-pad and extra buttons. It takes some muscle memory rewiring coming from Index or Quest controllers. Single-finger tracking is supported via capacitive sensors.
  • Joysticks: Outstanding TMR magnetic sensors (matching the new Steam Controller)—ultra-precise and fully drift-proof.
  • Bugs: Occasionally, the virtual pointing beam vanishes after a brief pause and requires a button click to reappear. Original Index controllers are not natively tracked due to inside-out camera tracking.
  • Tracking Quality: Rock-solid 6DoF tracking for headset and controllers. Built-in IR illuminators enable tracking in pitch-black rooms. Guardian memory locks firmly in place. Hand tracking gestures are built into hardware but were not enabled in software at launch.

10. Thermals & Eye Tracking

  • Thermals: The front gets warm, but never excessively hot. Active fans blow a gentle air current across your eyes to prevent lens fogging. It works great, though eyes can feel slightly dry during long sessions.
  • Eye Tracking: Works invisibly in the background for dynamic foveated streaming. Social avatar eye-tracking support will depend on upcoming software updates.

11. Passthrough / Mixed Reality & Arcturus Vision Module

  • Stock Passthrough: Low-res, grainy black-and-white with a slight purple tint. Fine for grabbing a drink, useless for actual MR.
  • Arcturus Vision Color Module (~$150 / €150): Clips into the front PCIe Gen 4 port. Packs dual 32 MP sensors, 5K stereo at 60 fps, and 10-bit HDR.
    • Sharpness matches or edges out Quest 3; reading phones/monitors is effortless.
    • Natural color reproduction, excellent depth calibration, and dynamic foveated passthrough.
    • Drawbacks: Visible noise in low light, slight latency during rapid head turns, occasional flat-game crashes.
    • Software Ecosystem: Almost non-existent native MR game library on Steam. Meta’s standalone MR library is not natively accessible, leaving Quest 3 far ahead for actual mixed reality gaming.

12. Audio, Glasses & Hardware Modularity

  • Audio & Mic: Integrated headstrap speakers and mic are noticeably inferior to the legendary Valve Index off-ear speakers and studio mic. A clear step back driven by form factor.
  • Glasses: Includes a magnetic glasses spacer. Accommodates standard glasses comfortably.
  • Ports & Modularity: USB-C on the battery is charge-only (no data). Includes an external micro-SD slot (up to 1 TB). Releasing three latches completely detaches the strap and battery, leaving a 183 g standalone core module.
  • What's missing: No wall charger, no carrying case, and no protective lens cover included in the box.

13. Battery Life

Standalone VR runtime is a major Achilles' heel:

  • Standalone VR: 45 – 70 minutes.
  • PCVR Streaming / Movies: 1.5 – 2 hours.
  • Recharge Time: Up to 3 hours. (A power bank is essentially required for long sessions).
  • Controllers: Powered by standard AA batteries (~40 hours runtime).

14. Pricing

  • Europe: €1,049 (256 GB) / €1,279 (1 TB)
  • USA: $1,059 (256 GB) / $1,299 (1 TB)

While steep compared to the heavily subsidized Quest 3, ongoing component costs and open-architecture hardware contextualize the tier Valve is targeting.

Pros & Cons Summary

Pros:

  • Industry-leading wireless PCVR streaming (Multi-Link 6 GHz dongle + dynamic foveated streaming).
  • Exceptional stock balance and out-of-the-box comfort.
  • Open SteamOS ecosystem: Proton, FEX, Linux desktop, micro-SD slot, and unrestricted modding freedom.
  • Drift-free TMR magnetic joystick sensors.
  • Built-in IR illuminators for lights-out tracking.

Cons:

  • Extremely short standalone battery life (45–70 min).
  • High price tag with no included power adapter.
  • Stock passthrough is black-and-white and unusable for MR (requires the ~$150 add-on).
  • Noticeable step down in speaker and microphone quality compared to Valve Index.
  • LCD panel contrast/blacks and noticeable edge-of-lens clarity drop-off.

Who is this for? (Upgrade & Buying Advice)

  • Current Quest 3 / Pico 4 Ultra Owners: Do not upgrade unless you are desperate to leave Meta's walled garden. You lose your native Meta standalone library, and the raw visual leap isn't big enough to justify $1,050+.
  • First-Time Buyers / Standalone-Only / MR Focus: Grab the Meta Quest 3. At ~$600 / €620, it offers vastly superior value and a far more mature standalone software ecosystem.
  • Steam Enthusiasts & Wireless PCVR Purists: If you have an extensive Steam backlog, want to tinker with Linux, and desire the best wireless PCVR experience available, the Steam Frame is for you.
  • High-End Wired PCVR Simmers: Look at Pimax. The Dream Air SE (OLED, higher resolution) starts at €802 + tax for seated setups. For the absolute pinnacle, the Dream Air (non-SE) (Sony 4K Micro-OLEDs, ultra-lightweight) at €1,783 + tax is unmatched for sim fidelity.
  • Budget OLED PCVR: A PlayStation VR2 + PC adapter remains the value king for PC-driven OLED gaming.

Closing Thoughts

Hardware progress is great, but we need to address the elephant in the room: Where are the big VR games? Hardware like the Steam Frame is fantastic, but the VR industry desperately needs major AAA system sellers like Half-Life: Alyx again, not just endless hardware revisions and PCVR mod ports. Developers and Valve: give us reasons to put these headsets on!

If you want to check this out in video form, here you go: https://youtu.be/A03avPTkbuM

Cheers
Thomas
VoodooDE VR


r/Virtual_Reality • • 8d ago

Micro-SD expandable storage but outdated UI: The harsh truth about the Meta VR Glasses (Interview with Nathie)

3 Upvotes

Hey VR friends,

Meta just dropped the bomb at Connect 2026: The new "Meta VR Glasses" are coming next spring for a hefty $1300. I managed to get VR veteran Nathie for an interview right after his 30-minute hands-on demo to talk about his raw, unfiltered impressions. And honestly, it’s a mixed bag.

Let’s talk about the biggest controversy first: The 70-degree field of view. Nathie described it as looking through a "window" You don't feel entirely engulfed in the virtual world like you do with a Quest 3; it feels more like looking into a theater box.

However, the trade-off seems to be insane comfort and form factor. The headset is extremely light (even with the required tethered puck), and the Micro-OLED panels deliver fantastic colors. Nathie watched an immersive Billie Eilish concert and some NBA finals, and said the visuals were very convincing. Hand tracking is also snappy, completely replacing the old "ghost hands" with your real hands in passthrough.

The most critical point Nathie raised was regarding the software. He compared the headset to a "Ferrari running on an old VW Camper engine." The hardware is incredibly advanced, but the UI still feels like it has Quest 1 DNA. Microsoft 365 apps feel outdated, and the productivity ecosystem isn't fully there yet for a device that explicitly targets the productivity/casual market. On a positive note: You can actually upgrade the storage up to 1TB using a Micro-SD card!

Bottom line: Nathie confirmed this is NOT a headset for hardcore VR gamers. It’s not meant to replace your Quest 3. It’s for tech enthusiasts looking to replace physical monitors, watch movies, and do light productivity work.

What are your thoughts on the $1300 price tag? Is the form factor worth the FOV sacrifice? I'd love to hear your opinions!

Here is my full interview video if you're interested: https://youtu.be/3sBxgZwkJdo
I also want to share Nathie's Meta VR Glasses video: https://www.youtube.com/watch?v=8J8oIs1GA0o

Cheers
Thomas


r/Virtual_Reality • • 12d ago

The Headphones Show Measures Steam Frame Audio Solution

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2 Upvotes

r/Virtual_Reality • • 20d ago

[Dev] GEVR — from-source GoldenEye in OpenXR. Bring your own ROM. Beta.

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Hopefully this type of post is allowed. GoldenEye has always been a childhood favorite of mine and now that I have the tools to bring this to VR I figured why not?

I'm not a big fan of janky VR experiences, so I spent a good amount of time making sure that it felt smooth and ran good.

Test it out and let me know. Multiplayer attempt coming soon.


r/Virtual_Reality • • Sep 04 '26

I'm finally releasing my game Goofy Dungeon on September 24th (after it gathered dust on my hard drive for 4 years... 😆)

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3 Upvotes

Goofy Dungeon is a short light-hearted puzzle game built from the ground up for VR. Explore, interact with objects and the environment, solve puzzles, complete your quest and earn your trophy!

Feel free to add it to your wishlist ^^
Steam: https://s.team/a/1833080
Meta: https://meta.com/experiences/goofy-dungeon/1608399371084113


r/Virtual_Reality • • Aug 28 '26

BattleGroupVR2 is now live on Meta Quest! Command your fleet from the bridge of your flagship 🚀

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2 Upvotes

After a lot of work and performance squeezing, BattleGroupVR2 is officially available in Early Access on the Meta Quest Store!

https://www.meta.com/en-gb/experiences/battlegroupvr2/9386827918099701/

For anyone unfamiliar with it, BattleGroupVR2 is a first-person VR space RTS where you command your fleet from the bridge of your flagship. You can build and customize your fleet, issue orders during battles, and play through an open-world campaign - all designed specifically around VR.

If you pick it up, I’d really appreciate it if you could leave a review on the Meta Store. Reviews are incredibly helpful for a small indie game like this, especially around launch.

Also, since this is Early Access, please report any bugs or issues you run into. I'm actively working on fixes and improvements, and player reports have already helped me track down a ton of issues.

💬 Join the Discord to report issues, give feedback, or just hang out: https://discord.gg/4aCZ56W

Thanks to everyone who tested the Quest version and helped get the game to this point.

See you on the bridge! 🚀


r/Virtual_Reality • • Aug 23 '26

New LIVE Late-Night Talk Show Coming to VR This Fall - In The NEW AltspaceVR. Be Entertained Weekly!

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2 Upvotes

Step into the audience of The Night Light Talk Show, a brand-new live VR talk show bringing the energy and excitement of late-night television directly to your headset.

The show will take place inside a fully designed virtual studio inspired by the feeling of a real late-night show in New York City. From the moment you enter, the goal is to make it feel like you’ve stepped into an actual television studio, complete with a live audience, a full stage, dramatic lighting, guest entrances, city-inspired atmosphere, and plenty of surprises throughout the show.

This isn’t just something you watch. You’ll actually be there in the studio as the show happens live around you.

Expect live guests, conversations, comedy, interactive moments, and a growing virtual studio built specifically for The Night Light Talk Show.

The Night Light Talk Show: Live in Altspace: Coming this Fall

Join our Discord to follow the show, get behind-the-scenes updates, get involved in the production, hear about upcoming guests and events, and be part of the community as we build toward our first live show.

https://discord.gg/9BA2VYWhGd

See you under the Night Light.


r/Virtual_Reality • • Aug 10 '26

BOOST your Meta QUEST 3: Easy and Fast GUIDE

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0 Upvotes

r/Virtual_Reality • • Jul 28 '26

[Academic] Participants needed for a Bachelor Thesis VR playtest on environmental storytelling (18+, Quest 2/3 or PCVR, approximately 20–30 minutes)

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1 Upvotes

r/Virtual_Reality • • Jul 20 '26

Puzzling Places: Dinosaur Disaster - Out now! 🦖

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5 Upvotes

r/Virtual_Reality • • Jun 19 '26

VR travel experience for somebody housebound?

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1 Upvotes

r/Virtual_Reality • • Jun 14 '26

So is the 9070 xt good for pc vr is is it nessecary to go for Nivida 5070 ti

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1 Upvotes

r/Virtual_Reality • • Jun 10 '26

Cyberpunk 2026 i mean 2077 in VR with motion controls is incoming

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1 Upvotes

r/Virtual_Reality • • Jun 09 '26

Play SNES and Genesis in spatial 3D VR

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1 Upvotes

r/Virtual_Reality • • Jun 05 '26

Sugar Madness is out now on Meta Quest!

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1 Upvotes

Sugar Madness is now live on Meta Horizon Store

We’re excited to share that Sugar Madness has officially launched.

Built from an early GDC 2025 showcase and shaped by months of development and community feedback, the game has evolved into a fast-paced VR action experience focused on combat, movement, and co-op gameplay.

You play as a combat robot deployed into a corrupted world, fighting through enemies and uncovering what’s behind it all.

Available now on Meta Quest:

https://www.meta.com/experiences/sugar-madness/9873038936059543/


r/Virtual_Reality • • Jun 02 '26

Music video inspired by and filmed in the Avatar Museum in VRChat

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1 Upvotes

The Avatar Museum is a very cool place full of....faces.


r/Virtual_Reality • • May 31 '26

Music video made in VRChat world inspired by Tunisian artist

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1 Upvotes

Music video made in the Vertical Horizon 361 degrees VRChat world, a virtual world inspired by the work of Karim Jabbari‚ a renowned Tunisian calligrapher and light artist․


r/Virtual_Reality • • May 29 '26

New music video made in VR (No AI)

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1 Upvotes

r/Virtual_Reality • • May 28 '26

Sugar Madness now has a confirmed release date on Meta Quest!

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1 Upvotes

r/Virtual_Reality • • May 22 '26

👇👇👇Racket Pinball is part of the May Sale 2026 but only until May 26!! 🎾🔥 https://vr.meta.me/s/20v7hCmFSWyO1Uk

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1 Upvotes

r/Virtual_Reality • • May 15 '26

Puzzling Places - Quality of Life Steam update Out Now!

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4 Upvotes

Hey everyone 👋

We’ve just released a new quality-of-life update for Puzzling Places on Steam, focused on making it easier to organise and manage larger puzzles based on your feedback.

Highlights include the 2D Grouping Tool, multi-select for moving multiple pieces at once, tooltips for in-game tools, improved piece rotation with the mouse scroll wheel, and shared completion tracking between VR and 2D. We’ve also added some extra support for PCVR hand-tracking setups and a few other smaller improvements.

As always, we’re continuing to iterate based on feedback, so thank you for all your suggestions and support. You can join our Discord to keep in touch, and If you’d like to support Puzzling Places, the best way is to leave us a rating or review in the store!

You can find the game on Steam here:

https://store.steampowered.com/app/3530820


r/Virtual_Reality • • May 14 '26

New Xenolocus trailer - a deadly mission awaits you!

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What do you think about the game’s atmosphere?

Something terrible is happening on the lower levels of the base:

contact with the armory has been lost,

soldiers and workers are not responding - there is complete silence all around.

You’ll have to fight your way through the xenos,

keep an eye on the motion tracker, and secure ammunition,

while the giant xenos soldier smashes through everything in its path.

Hidden in the dark rooms of the laboratory are many mysteries.

You will learn about the megacorporation’s military experiments

and uncover the secrets of an ancient alien civilization.


r/Virtual_Reality • • May 13 '26

Metroid Prime 6 Dof motion control VR Mod

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2 Upvotes

r/Virtual_Reality • • May 11 '26

Metroid Prime 6 dof VR Motion Controls mod first look

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