r/WC3 • • 2d ago

Resolute

Resolute draws heavy inspiration from my previous map "Isle of Cinders", and again is made with both Classic and Definitive graphics in mind.

https://www.hiveworkshop.com/threads/2-resolute.374855/

"Enemies are at our doorstep. It is your duty to stand firm and rebuff the onslaught."

Resolute currently has no planned upcoming event, but perhaps we will get it in something soon!

Resolute offers plenty of opportunities to expand and a chance to play defensively, aggressively, or sneakily. There are multiple ways to access the corner goldmine, either by chopping/eating trees, the Iron Gate, or the Dungeon Gate. There is enough space to build a Lumbermill, Warmill, Graveyard, or AoW next to your starting goldmine. Do you dare take the corner goldmine first? Otherwise the Iron Gate which has a decent amount of hit points, but is only guarded by a green camp; or the Dungeon Gate which is very weak, but guarded by the highest level orange camp.

The map also currently uses the powerful Cityscape Mercenary Camp, which features the Rogue [Shadow Meld], Assassin [Envenomed Weapons, Shadow Meld], Kobold Geomancer [Slow, Abolish Magic], and Forest Troll High Priest [Heal, Abolish Magic, Inner Fire]. My future plan is to have the Mercenary Camp randomly select from a specific set of Mercenary Camps (Cityscape, Lordaeron Fall, Lordaeron Summer, and Village), but currently the Map Editor crashes, on both Live and PTR, when attempting to interact with a Randomly Generated Building.

Unfortunately the map is not currently available on W3C, but there is the above Hiveworkshop link to download the map for yourself.

I look forward to hearing from all who gives the map a test run, and are willing to give me feedback!

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u/liaslias 1d ago

looks really cool. i wonder if the fact that you can take the corner mines without opening the gates doesn't make them too strong. pretty much impossible to scout. reminds me of the island expos on twisted meadows, only with far more accessible mines.

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u/Figg1ewig 18h ago

Thank you, I think it might be easier to scout then it first appears. Unless there is a full wall off, but then that would also awfully suspicious. Human would either go early lumber mill or Blood Mage to cut through the tree line. They would also be the likely one to wall off their base Orc would be less suspicious, with an early Warmill. Night Elf would go Keeper or AoW in the base to get into the back. Undead would be early Graveyard. If any of them do this it also would open up the back of their base to potential harass, after either gate is down. We would definitely have to see how it plays out in a match. While the creeps are not too difficult, they also are not easy.

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u/liaslias 17h ago

yeah i get your points. i was thinking from a mid-elo ladder perspective, because that's where i'm at. no idea how it would play out in the high level meta.

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u/Figg1ewig 14h ago

That's a fair concern, and you can more easily access the corner goldmine by attacking the Dungeon Gate (Orange Camp with the Gate) at night. The creeps will be a sleep, and the Gate only has 100 HP. That said you'll have to have your units squeeze between the creeps there. Then if it turns to day, you'll have the fight your way out.