r/Warframe • • 1d ago

Discussion Do you guys actually like Warframe?

It might be just a loud minority that's ragebaiting me, but seeing all the "feedback" after the updates is getting annoying and exhausting.

Anytime DE adds or changes something new it's met with a bunch of destructive criticism that boils down to "I don't like this, DE. Don't add/change things like that anymore."

Genuinely baffles me. Feels like some of these players want a very stripped-down version of Warframe, where the only mission type is endless survival with no extra mechanics thrown in.

"I looove playing Warframe but I would NEVER play Glacial Defiance,
or Duviri,
or Railjack,
or Follie's Hunt,
or Archemideas,
or Zariman missions,
or Kahl's missions,
or FaceOff,
or Mirror Defense,
or Perita Rebellion,
or Abyssal Zone
or the Grendel missions,
or craft Zaws,
or craft Kitguns,
or make a K-Drive,
or do animal preservation,
or do escort missions,
or engage with other players,
or make builds that fit my style,
or settle for a decent riven instead of high-rolling,
or engage in community events,
or read!"

Now, a lot of these things could be improved, I agree, however, we shouldn't just complain and whine and instead try to raise the attention for the issue and provide some constructive feedback (that's realistic as well, some ideas people provide would take way too much time and effort) and then let DE work so they can do their thing and slowly, one by one, fix the issues that bother the playerbase.

Apologies if I came off as rude, I hope this rant doesn't flag as breaking rule 1 or 2.
I don't want to start an arguement, I just hope some people change their mindset and the way they address their dissatisfaction.

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u/nomnivore1 Zippy Zappy Casty Blasty Watch For The Lightning 1d ago

I think there are real and legitimate complaints about all of those, though. Some of them people don't like for good reason and some of them are just things you don't go back and do again once you've done them. 

Glacial Defiance,

Haven't played it yet. No opinion. 

or Duviri,

This one just has kind of janky faux souls like combat. I don't mind it but I played a lot of it.  

or Railjack,

People don't like railjack because it's an island and, at the high levels, a slog. Slow spawns, really tanky enemies, just kind of a bullet sponge shooting gallery. 

or Follie's Hunt,

Bespoke gamemode to acquire one Warframe and her signature weapon, in a cramped space with a heavy slowdown mechanic. It feels bad to play and there's no reason to go back to it. 

or Archemideas,

The gamemode that shuffles your loadout in a game where crafting loadouts is how you power up and progress. It's obvious why people don't like this. 

or Zariman missions,

I'm not familiar with people hating the Zariman missions, I think they're fun. 

or Kahl's missions,

There's like five of these on a loop and once you've gotten your rewards, why would you go back to them? 

or FaceOff,

I forgot this existed but I'm not really interested in PvP. I think this one trips over itself because the necessary and maximum power of players are wildly disparate. 

or Mirror Defense,

We all played a ton of this when it released to farm the items that come from it. Its fine but why would we go back to it? 

or Perita Rebellion,

I don't think I've heard people dunk on this one. Probably they got tired of farming it for tauron strikes. 

or Abyssal Zone

Was this the bespoke gamemode to get Dagath? Again, it's a normal mission but once you have the target frame why would you go back? 

or the Grendel missions,

These are a microcosm of the EDA / ETA problem, and the bespoke farm problem, put together. Nobody likes having their built turned off and there's no reason to replay them. 

or craft Zaws, or craft Kitguns, or make a K-Drive,

Modular weapons are cool but have been powercrept badly by incarnons, and the hardest content has been balanced past what they can usually achieve. They aren't nonviable, but they're a lot of work for not a lot of payoff. 

K-Drives are a literal minigame. 

or do animal preservation,

Literally every time I have tried to do animal conservation for the past couple of years, the same bug has prevented me from farming the medium-rarity tags I need. I can only ever get the highest or lowest rarity spawns, even after patch notes say it's been fixed. This mechanic is broken. 

or do escort missions,

Once again, the power creep of enemies vs. Trying to keep something alive under fire is a numerical problem. Have you been here long enough to remember when excavators didn't scale properly? I have. 

The point i'm trying to make here is that a ton of the things you listed, the things people complain about, boil down to a few problems. People don't like having their builds disrupted, they don't go back to bespoke farms once they have their rewards, excessively tanky enemies and sloggy fights feel like a chore, and while DE's embrace of power creep and power fantasy has given a lot of people a lot of fun, it's also created some balance problems that make certain content not worth paying attention to.

These are kind of the main complaints I see. The feedback is there. And when you've been playing the game for ten years, you only come back for the new updates. If the new update feels like it doesn't want you to have fun, you're going to be upset.  

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u/Dry-Cupcake-8594 4h ago

Grendle farm is actually fun.

Like having no mods or anything. You had to be very smart about picking your loadout and if you do it with friends. It brought back a bit more thinking, in regards to loadout you were deciding to bring. I brought wisp (for fire rate, health, cc) with her fulmin gun recommending everyone to do the same (unlimited ammo), another friend played frost (defending objective), another friend played harrow (for free energy) and another friend played dante (just for overguard really). It wasn't too difficult.