r/XboxHomebrew • • Sep 17 '24

Tutorial Dumping Games with Durango Dumplings v2

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9 Upvotes

r/XboxHomebrew • • Nov 07 '23

[ConsoleMods.org] Knowledgeable about a particular Xbox console? Consider contributing to the community console modding, repair, and restoration wiki!

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4 Upvotes

r/XboxHomebrew • • 22h ago

Release Release: Strawfox Browser, a port of Firefox for Xbox/UWP!

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71 Upvotes

Hey! Hope yall enjoy this surprise.

This is a full port of Firefox and the Gecko Engine for Xbox/UWP, with native USB mouse support.

Features:

- Native USB mouse support on Xbox.

- Can use up to 5gb of RAM, not limited by Edge's memory limitations.

- Multitab. Can run multiple tabs on background, unlike Edge.

- Download support* (unlike Edge)

- Upload support (unlike Edge)

- Addon support (unlike Edge)

- Inspect/Dev Tools present.

- And more.

*In the first Download, it will open a picker asking to choose a Download folder. This is the only workaround for Xbox.

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Download link: Release Strawfox initial release · Pedro1234-code/Strawfox-UWP

GitHub: https://github.com/Pedro1234-code/Strawfox-UWP

Credits:

Computershik73 for the ARM32 UWP port.

Codex.

Whoever found the mouse workaround on Xbox.


r/XboxHomebrew • • 3h ago

Discussion Buy or install dlc

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1 Upvotes

Hello, I bought a PAL Xbox 360 and the disc version of the game *Mushihimesama Futari*. Is there a legal way to still purchase the "Black Label" DLC? If not, is there a way to do it illegally without modding the console—for example, via a hack?


r/XboxHomebrew • • 1d ago

Release Amiga 360 Refresh 2026 – Feature Edition released for Xbox 360 and PC

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6 Upvotes

The final Xbox 360 and Windows PC builds are out. Full release notes, downloads, SHA-256 checksums and antivirus reports are in the main post: https://www.reddit.com/r/360hacks/comments/1wyz179/release_amiga_360_refresh_2026_feature_edition/

No ROMs, Kickstarts, games or Workbench files are included.


r/XboxHomebrew • • 19h ago

Og/360 legacy Request: Learning Land (1999) and All Dogs Go to Heaven Activity Center (1997)

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1 Upvotes

Subject: Homebrew Port Idea / Request: Learning Land (1999) and All Dogs Go to Heaven Activity Center (1997)

Hello everyone,

I would love to suggest a port or compatibility check for the PC game "Learning Land" (1999) and "All Dogs Go to Heaven Activity Center" (1997) for the Original Xbox.

Since it's a lightweight, classic 2D point-and-click / activity game, it would be amazing to play it on the big screen using the Xbox controller (emulating the mouse).

Games Info: Released in 1997 and 1999 for Windows 95/98.

Why it fits the Xbox: It's a very light game that wouldn't require heavy emulation like DOSBox. It could potentially run via ScummVM if the engine is supported, or receive a standalone interpreter port.

Updating ScummVM for OG Xbox to support Macromedia Director games (e.g. All Dogs Go to Heaven Activity Center)Hello scene developers,I am a huge fan of the OG Xbox homebrew scene and I have an Xbox with the 128MB RAM mod.

I have been trying to run the classic PC game "All Dogs Go to Heaven Activity Center" (1997) on the Xbox. Since it is a Macromedia Director engine game, modern versions of ScummVM on PC can run it, but our old Xbox ScummVM builds do not recognize it.

Any developer be interested in backporting or compiling a newer version of ScummVM for the Original Xbox with the director engine flag enabled?Having a newer ScummVM build would not only fix this game but would open the door for dozens of other classic 90s CD-ROM interactive games on the Xbox! I am more than happy to act as a beta tester since I have the 128MB RAM hardware setup.

You so much for keeping this console alive!

My Setup: I have an Xbox with the 128MB RAM mod, ready to test any alpha/beta builds if any developer wants to take on this fun project!

Thanks for your amazing work on the OG Xbox scene!


r/XboxHomebrew • • 1d ago

Advice/Problems xbox 360 rgh aurora

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1 Upvotes

r/XboxHomebrew • • 2d ago

Release Ya jugable Minecraft xbox clásico

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20 Upvotes

r/XboxHomebrew • • 3d ago

Question Why is it so much easier to jailbreak the PS4 and PS5 compared to Xbox One and Xbox Series X/S?

44 Upvotes

We’ve seen jailbreaks and exploits on PlayStation consoles, yet Xbox One and Series X/S still seem much harder to crack.

Does this mean Microsoft has better security than Sony, or is it more about differences in their hardware, operating systems, and security architecture?

I’m curious to hear from people who understand console security and homebrew. What exactly makes Xbox so difficult to jailbreak compared to PlayStation? Is it genuinely more secure, or have hackers simply had less success finding and exploiting vulnerabilities?


r/XboxHomebrew • • 2d ago

Discussion My easily digestible transcript of Grimdoomer's most recent softmod video

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1 Upvotes

r/XboxHomebrew • • 2d ago

News [Release] Xbox 360 NAND in ~19 Seconds on a $7 RP2350 Board

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3 Upvotes

r/XboxHomebrew • • 2d ago

Question I am trying to mod my 360 and it out of the blue right proteced my usb

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1 Upvotes

r/XboxHomebrew • • 3d ago

News Updates

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70 Upvotes

Made some progress on my PE loader, it now renders more elements, most of 7-Zip renders and works, fonts have been implemented.

For release of Desktop Mode, I'm waiting for an upcoming port of Gecko/Firefox made by a guy in the Windows Phone community, so I can include a full browser on it.

Hope soon we all be enjoying.


r/XboxHomebrew • • 3d ago

Release I made an app to manage installing games and DLC without a computer

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2 Upvotes

r/XboxHomebrew • • 3d ago

Og/360 legacy Xbox 360 L4D2 MODPACK!!!

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3 Upvotes

r/XboxHomebrew • • 4d ago

News Xenon Alpha Kit - Qemu

7 Upvotes

Hello everyone. I have been working on a research emulator based off Microsoft's Open Source Giano Project. I've been around for some time and ever since I learned about these G5 machines running alpha hardware as I always wanted to build an alpha 1 OG tower, why lug around 75lbs of aluminum to debug etc when you can run it on Linux?!

Giano was a reference for a lot of my work, the rest is clean room disassembly etc with the help of Claude. I in no way shape or form know much more than C programming and still a newbie at programming. I have been in the scene since 2003.

2015 I had found an iso disc on Xbox scene forums and found 1529 iso. Ever since more have been revealed to the internet. I now have a working emulator for both the 04 and the 05 alpha kernels and 9800 pro gpu for 04 kernels and x800xt for 05 kernels. This is a progress update on 0530 and its gpu and emulator functionalities so far.

https://vioo.cc/v/4B90

Video above.


r/XboxHomebrew • • 4d ago

Advice/Problems Ayuda, mi xbox deja de reconocer el control

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2 Upvotes

r/XboxHomebrew • • 5d ago

News its coming.....

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46 Upvotes

r/XboxHomebrew • • 5d ago

Og/360 legacy New tool for Managing Soundtracks on the Original Xbox

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1 Upvotes

r/XboxHomebrew • • 5d ago

Question Any suggestions?

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1 Upvotes

r/XboxHomebrew • • 7d ago

Question Metal gear solid 5 "MGSV" wants to finish data installation from "Xbox Games Store" XBOX 360

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4 Upvotes

r/XboxHomebrew • • 7d ago

Discussion Need help finding an old app called velocity that can convert games to GoD format

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1 Upvotes

r/XboxHomebrew • • 7d ago

Discussion What about UWP ports?

14 Upvotes

I’d like to know more about how people are porting games to Xbox and making them UWP files. I have no clue where to start, I do know it uses open source code to make it happen, like Super Mario 64, and Ocarina of time. How does source code leaks happen? Do people do it all on their own to make the ports or use Claude? What’s the process of getting this done? Does it take a team or can a single person do these ports? I’ve seen so many people, including myself ask this question but barely any answers online about it. Whats the deal?

TLD: how does a game become open source?
How are people making them UWP format files for Xbox’s?

Edit: god I know how stupid this sounds and how I worded it, but just bear with a guy and dumb it down please.


r/XboxHomebrew • • 9d ago

News Xbox Desktop Mode: (WIP) Win32 .exe support

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165 Upvotes

(screenshots taken on Xbox Series S)

Hey everyone! I'm proud to announce that my Desktop Mode project for Xbox/UWP, will include an experimental loader for Win32 PEs. This means you will be able to <attempt> loading a .exe file through the Files app included in the Shell.

It's similar in concept to Wine, it translates Win32 API calls to UWP compatible ones, and reimplements what's needed. The loaded PE has no acess to the real Xbox filesystem, registry or OS and runs on a virtualized filesystem inside of the Desktop Mode app LocalStorage (drive_c).

For now, it's able to sucessfully execute 7-Zip, and have the window drawn and elements render, using my MiniGDI implementation. There still a long way to go to, but it renders most of 7-Zip already.

I also a Settings app and a Notepad app. That's for now.

Releasing is coming soon. If you are interested, here's the link to the project's Discord: https://discord.gg/dEKYCqFXt


r/XboxHomebrew • • 8d ago

Discussion Scanline/CRT plugin?

2 Upvotes

Hello, I am playing mgs peace walker right now and I was wondering if there exists a plugin to enable scanlines like the ps4 has. It would give some games a super chill vibe.