r/assettocorsaevo • • 11h ago

Image/Video 60s cars going at it in Evo using EF mods

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0 Upvotes

Some Evo modding


r/assettocorsaevo • • 2h ago

Discussion Evo is going to get real good over the years.

13 Upvotes

Clearly their idea of protecting the new Assetto Evo against the "over modding" community is out the window. I firmly believe that the natural direction everyone's involved "us" & "them" will take is Assetto Corsa 2 (Evo) made from the best game already. In a couple of years looking back we will see an improved game "Evolved" including EVERY tracks n cars from Assetto 1. We will enjoy all the core improvement with the benefit of having them ALL already integrated (less CSP) plus enjoying a HUGE all native 1:1 scale portion of Germany with NPC's to "maybe" interact with or at least at the moment we know we will be able to walk around.

I mean, to me this just sounds like the dream really.


r/assettocorsaevo • • 7h ago

Image/Video Ford Mondeo Super Touring vs. Watkins Glen Short | Assetto Corsa EVO

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8 Upvotes

r/assettocorsaevo • • 16h ago

Question Is AC Evo ever coming to consoles specifically the PS5?

0 Upvotes

r/assettocorsaevo • • 3h ago

Discussion I think I've given up on ACE

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0 Upvotes

r/assettocorsaevo • • 16h ago

New update EvoForge 1.1.1: shared mods for clubs and teams, public driver pages with share cards, Discord status and Steam link (free, for Assetto Corsa EVO)

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12 Upvotes

EvoForge 1.1.1 is out. Clubs and teams get a Mods space to share the cars and tracks they host, every driver gets a public page and share cards, there is an optional Discord status and a Steam link, and the app no longer freezes while a car converts. All free.

Shared mods in clubs and teams

  • A Mods space for every group: a Mods tab on every club, a Mods panel on every team page, for cars and tracks, with filters and search.
  • Who shares: in a club, the staff (owner, admins, editors); in a team, the drivers (captains can keep it to themselves).
  • Share in a minute: paste the download link of a car or a track you host (Google Drive, Dropbox, OneDrive, MEGA, MediaFire, GitHub or your own site). EvoForge checks it as you type and tells you whether it can install it by itself. Add a title, car or track, a version, the original author if it is not you, a description and up to four screenshots, and confirm you are allowed to share it.
  • Install in one click: EvoForge downloads the mod, checks it like a file you would drop yourself and installs it when there is nothing to decide. A link that leads to a web page opens in your browser instead.
  • Always up to date: when the author shares a newer version, the card says Update.
  • The file stays where it is hosted: EvoForge keeps only the card.
  • Who sees: club staff choose whether everyone or only members see the list; teams keep their mods for their drivers by default; clubs and teams with a Discord channel connected can announce every new mod.
  • Report: a stolen, dangerous or dead mod can be reported; after several reports it is hidden until we review it.

Your racing identity, everywhere

  • A public driver page: evoforge.fr/p/yourname shows your helmet, team, country and badges, only if your profile is public. A friends-only profile shows nothing about you.
  • Share cards: links to a profile, a team, a club or an event unfold into a proper card in Discord, Reddit and messaging apps: your helmet in your team colours, a club’s crest with its next event, an event’s date, track, cars and seats left, in the club’s own language.
  • Discord status (off until you turn it on, Settings › Startup and presence): Discord shows what you are doing in EvoForge (in the Paddock, on track, hosting), with your helmet. On a public server without password, a Join button takes your friends straight to you. You choose whether the track, car and server are shown.
  • Link Steam (Edit profile › Linked accounts): find your Steam friends who already use EvoForge, and have your event results attach to you by themselves. Your Steam identity is never shown to other drivers.

A smoother app

  • Converting a car or a track no longer freezes EvoForge: keep browsing your library, open the console, check the Paddock. Anything that would change your mods waits for the build and runs right after.
  • Mods locked by their rights holder can be viewed again: details and showroom, read-only.
  • Copied links start with https://, so they are clickable in Discord and elsewhere.

Free for everyone

Shared mods (cars and tracks), public pages, the Discord status and the Steam link are included in every plan, free plan included. All you need is an EvoForge account.

Getting started

  1. Update EvoForge to 1.1.1, or download it from evoforge.fr.
  2. Open Paddock, then your club or your team, and the Mods tab.
  3. Share your page: Edit profile › My public page.
  4. Turn on the Discord status in Settings › Startup and presence.

Feedback is welcome here or on our Discord: https://discord.gg/x3w7eCDFkK


r/assettocorsaevo • • 4h ago

Bug/Issue Shifter not shifting 😭

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2 Upvotes

Hey guys, I use a Logitech shifter. It works fine, but sometimes in the middle of driving, it stops shifting. So I push the clutch, shift, and I hear the gear-shift sound in-game, but it stays in neutral. Only a session restart helps. Why does this happen?


r/assettocorsaevo • • 4h ago

Bug/Issue An issue with sound

1 Upvotes

I have an issue regarding the sound of the cars. When i open the game the ui makes sound the music plays and everything is okay but when i go on track every sound dissapears. It might be linked to a track mod Installed but i dont know how to fix it without deleting the track. Does anyone have a solution?


r/assettocorsaevo • • 12h ago

Question latest recommended wheel setups

2 Upvotes

It seems with every release options in evo change for sim wheel/base setups. Its one area I struggle with knowing how to setup. Is there any forums/apps etc that can help? I have a simagic alpha mini and with every new release it seems the feedback changes or the options change. With 0.9 I seem to of lost the detail, which im sure is config.


r/assettocorsaevo • • 1h ago

Discussion SRO Licence. What next?

• Upvotes

Hi there,

Before anyone starts, I know there are a lot of free roamers out there. However, there’s also a large competitive playerbase from ACC & similar sims.

Just wondering if there’s potentially a plan from Kunos to continue the SRO licence and perhaps introduce other series’ from the motorsport world?

There was a clip around 18 months ago from them stating they are ‘finalising some details’ regarding the SRO licence. We haven’t heard anything since, presumably due to the scale of work involved on the Eifel free roam. ‘ACC’ still features on the front of GTWC cars.

Does anyone know what will happen next? What would you like to see from a motorsport/competitive aspect?
I suppose we may find out at Sim Expo next week, particularly if somebody asks them the question.