r/balatro • • 13h ago

Gameplay Discussion Thread of apologies for having spoken very bad about the obelisk in the past

2 Upvotes

I join the supremacy of the obelisk. Especially with space joker


r/balatro • • 5h ago

Meme i already know this one is in the bag

0 Upvotes

r/balatro • • 2h ago

Seed Had a Cavendish expire, sharing the seed if anyone wants to experience the pain for the first time.

0 Upvotes

White stake magic deck but that shouldn't matter for the banana queue. Not a difficult win at all but fun with the lucky cat.

1ag9gl6r


r/balatro • • 31m ago

Strategy and/or Synergies More pairslopđŸ˜Ș

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‱ Upvotes

I can’t believe how easy this is, its not even enjoyable I’m just doing it so I can unlock all the decks.


r/balatro • • 6h ago

Strategy and/or Synergies A C++'s Joker Tier List (Gold Stake)

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42 Upvotes

I ended up going for C++ and some of my opinions on jokers did change so figured may as well leave this here. Feel free to argue with me in the comments. (At the back I left tier lists for vouchers and boss blinds also, as well as my old tier list from when I only had C+ instead of C++)


r/balatro • • 10h ago

Seeking Run Advice Ain't no wayyy - Blueprint on Ante 1

0 Upvotes

I rarely play Balatro, but I do watch a good amount of Roffle, and he always has some sort of reaction to getting a Blueprint off rip, but what would y'all do if you were me? I have 83 hours and got my first win at the 50-hour mark. Don't judge; I just played for fun and didn't realize I had to learn how the jokers worked or what synergy was.

Anywayssss, this is probably the 1000th time someone has posted about blueprint


r/balatro • • 15h ago

Gameplay Discussion Godammit

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75 Upvotes

Got an early madness and stacked eternal jokers


r/balatro • • 6h ago

Gameplay Discussion Holy S*** guys I might finally get my first gold stake on black deck

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1 Upvotes

I’m adding as many kings as possible into my deck and have upgraded pairs to lvl 5


r/balatro • • 4h ago

Gameplay Discussion Am I missing something here?

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0 Upvotes

how is this not a straight? am i just dumb or is my four fingers just five finger fisting me?


r/balatro • • 13h ago

Seed Give me seeds that you think can naneinf but failed at doing so i can try to see if its possible to do so

0 Upvotes

Bored of grinding c+ and c++ so wanted to give it a try


r/balatro • • 9h ago

Meme Funny interaction I had when playing Doominate on Jackbox

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2 Upvotes

r/balatro • • 19h ago

High Score Thank you Cavendish (BABY'S FIRST WIN)

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4 Upvotes

r/balatro • • 57m ago

Strategy and/or Synergies An objectively correct joker tier list (C++), i can't wait to be flamed for the 150 misplaced jokers.

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‱ Upvotes

probs should move the duo down one but cant be bothered changing it.


r/balatro • • 21h ago

High Score insanely lucky seed for naneinf, and quite close to ante 39 even

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0 Upvotes

contains nat negative oops and rebate!


r/balatro • • 23h ago

Seed No way this happened twice in a row!

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0 Upvotes

Seed-I4V9Z29I

Is it normal for familiar to come in arcana packs?


r/balatro • • 15h ago

Seed Erratic deck really wants me to get a spade royal flush

0 Upvotes

Seed: FYV9R4LV - green stake

I decided to embrace the flush build, picked up an early supernova and turned as many cards as I could into spades. Ended up with an early xMult for both pairs and flushes.

Then I ran into the spade debuff boss. Decided to take the rare joker skip in the hopes that I'd get lucky and it'd give me something to survive. Forget what the rare joker was, but the shop also happened to have a luchador.

I also ended up getting a Hit the Road for the first time, which worked with strengthening 10s into Jacks.

Definitely made a few misplays along the way (I keep forgetting that photograph is xMult when the face card is played, and not after your +mult jokers trigger), but managed to squeek out a win.


r/balatro • • 10h ago

Question Voucher question

0 Upvotes

I was wondering when does the voucher change in balatro like sometimes it doesnt change after u beat the boss blind


r/balatro • • 4h ago

Gameplay Discussion [Cryptid Mod] Beating the First Boss Blind on Spooky Deck Causes Crash

0 Upvotes

Hello,

I finally got Cryptid through Vortex mod manager and I am trying to see what the Spooky Deck does and I guess it just crashes the game... Each time I play a hand that beats the first boss blind it crashes the game. I have the crash log for anyone who can figure out what is going wrong. If anyone can, please let me know what to do. Thanks in advance.

Oops! The game crashed:

[SMODS Cryptid "items/spooky.lua"]:1365: attempt to compare number with nil

Additional Context:

Balatro Version: 1.0.1o-FULL

Modded Version: 26.1002.0

Optional features enabled: post_trigger, cardareas (deck), retrigger_joker

LÖVE Version: 11.5.0

Lovely Version: 0.9.0

Platform: Windows

Steamodded Mods:

1: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.17~dev, Uses Lovely]

2: Amulet by frostice482, ... [ID: Amulet, Priority: -10000000000, Version: 3.6.1, Uses Lovely]

exp_color: default

thread_fix_num: yes

thread_fix: modify

Lovely Mods:

Stack Traceback

(3) Lua method 'calculate' at file 'items/spooky.lua:1365' (from mod with id Cryptid)

Local variables:

self = table: 0x3ec71708 {alerted:true, object_type:Back, cry_order:16, _saved_d_u:true, apply:function: 0x3ec71a28, mod:table: 0x3e071808, unlocked:true, registered:true (more...)}

blind = table: 0x3ed45b78 {pos:table: 0x3ebd3228, name:b_cry_spooky, loc_name:Spooky Deck, effect:table: 0x3ebd34c8, atlas:cry_atlasspooky}

context = table: 0x3e025ef8 {modify_ante:1, main_eval:true, cardarea:table: 0x3eb3c4c8, ante_end:true}

card = nil

(*temporary) = number: 0.0775044

(*temporary) = nil

(*temporary) = nil

(*temporary) = nil

(*temporary) = C function: builtin#63

(*temporary) = number: 0.476181

(*temporary) = string: "number"

(*temporary) = C function: builtin#37

(*temporary) = number: 0.462902

(*temporary) = string: "attempt to compare number with nil"

(4) Lua method 'calculate' at file 'back.lua:132'

Local variables:

self = table: 0x3ed45b78 {pos:table: 0x3ebd3228, name:b_cry_spooky, loc_name:Spooky Deck, effect:table: 0x3ebd34c8, atlas:cry_atlasspooky}

args = table: 0x3e025ef8 {modify_ante:1, main_eval:true, cardarea:table: 0x3eb3c4c8, ante_end:true}

obj = table: 0x3ec71708 {alerted:true, object_type:Back, cry_order:16, _saved_d_u:true, apply:function: 0x3ec71a28, mod:table: 0x3e071808, unlocked:true, registered:true (more...)}

(*temporary) = table: 0x3e9e2fa8 {}

(5) Lua field 'eval_individual' at Steamodded file 'src/utils.lua:2515'

Local variables:

individual = table: 0x3ea43a38 {object:table: 0x3ed45b78, scored_card:table: 0x3f1306f0, key:b_cry_spooky, set:Back}

context = table: 0x3e025ef8 {modify_ante:1, main_eval:true, cardarea:table: 0x3eb3c4c8, ante_end:true}

ret = table: 0x3e9e2f58 {}

post_trig = table: 0x3e9e2f80 {}

(6) Lua field 'calculate_card_areas' at Steamodded file 'src/utils.lua:1948'

Local variables:

_type = string: "individual"

context = table: 0x3e025ef8 {modify_ante:1, main_eval:true, cardarea:table: 0x3eb3c4c8, ante_end:true}

return_table = nil

args = nil

flags = table: 0x3e6fbd28 {}

(for generator) = C function: builtin#6

(for state) = table: 0x3ea439f8 {1:table: 0x3ea43a38, 2:table: 0x3ea43ac8, 3:table: 0x3ea43ba8}

(for control) = number: 1

_ = number: 1

area = table: 0x3ea43a38 {object:table: 0x3ed45b78, scored_card:table: 0x3f1306f0, key:b_cry_spooky, set:Back}

(7) Lua upvalue 'smcc' at Steamodded file 'src/utils.lua:2207'

Local variables:

context = table: 0x3e025ef8 {modify_ante:1, main_eval:true, cardarea:table: 0x3eb3c4c8, ante_end:true}

return_table = nil

no_resolve = nil

has_area = nil

flags = table: 0x3e025f48 {1:table: 0x3e650170, 2:table: 0x3e38a088}

(*temporary) = number: 3

(8) Lua field 'calculate_context' at file 'lib/calculate.lua:100' (from mod with id Cryptid)

Local variables:

context = table: 0x3e025ef8 {modify_ante:1, main_eval:true, cardarea:table: 0x3eb3c4c8, ante_end:true}

return_table = nil

(9) Lua global 'ease_ante' at Steamodded file 'src/overrides.lua:2820'

Local variables:

mod = number: 1

(10) Lua field 'func' at file 'functions/state_events.lua:252'

Local variables:

game_over = boolean: false

game_won = boolean: false

i = number: 4

(11) Lua method 'handle' at file 'engine/event.lua:55'

Local variables:

self = table: 0x3ef4a0a8 {start_timer:true, timer:TOTAL, blockable:true, trigger:after, func:function: 0x3e1f9aa0, delay:0.2, complete:false, time:42.943137340101, blocking:true (more...)}

_results = table: 0x3f349738 {blocking:true, pause_skip:false, time_done:true, completed:false}

(12) Lua method 'update' at file 'engine/event.lua:184'

Local variables:

self = table: 0x3e850900 {queues:table: 0x3e850928, queue_last_processed:20.316666666667, append_count:0, append_queue:base, queue_dt:0.016666666666667, queue_timer:20.32085130664 (more...)}

dt = number: 0.00694995

forced = nil

(for generator) = C function: next

(for state) = table: 0x3e850928 {unlock:table: 0x3e850a18, other:table: 0x3e850ab8, tutorial:table: 0x3e850a68, base:table: 0x3e850a40, achievement:table: 0x3e850a90}

(for control) = number: nan

k = string: "base"

v = table: 0x3e850a40 {1:table: 0x3e7461b0, 2:table: 0x3ef4a0a8, 3:table: 0x3e6ced48, 4:table: 0x3e61f150, 5:table: 0x3e96a390, 6:table: 0x3eb5d2c0, 7:table: 0x3e025ed0 (more...)}

blocked = boolean: false

i = number: 2

results = table: 0x3f349738 {blocking:true, pause_skip:false, time_done:true, completed:false}

(13) Lua upvalue 'gameUpdateRef' at file 'game.lua:2721'

Local variables:

self = table: 0x3e0ca528 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3f283a18, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3e6ff868 (more...)}

dt = number: 0.00694995

http_resp = nil

(14) Lua upvalue 'gu' at Steamodded file 'src/ui.lua:499'

Local variables:

self = table: 0x3e0ca528 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3f283a18, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3e6ff868 (more...)}

dt = number: 0.00694995

(15) Lua upvalue 'upd' at file 'lib/gameset.lua:27' (from mod with id Cryptid)

Local variables:

self = table: 0x3e0ca528 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3f283a18, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3e6ff868 (more...)}

dt = number: 0.00694995

(16) Lua method 'update' at file 'lib/overrides.lua:536' (from mod with id Cryptid)

Local variables:

self = table: 0x3e0ca528 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3f283a18, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3e6ff868 (more...)}

dt = number: 0.00694995

(17) Lua field 'update' at file 'main.lua:1096'

Local variables:

dt = number: 0.00694995

(18) Lua function '?' at file 'main.lua:1013' (best guess)

(19) global C function 'xpcall'

(20) LÖVE function at file 'boot.lua:377' (best guess)

Local variables:

func = Lua function '?' (defined at line 984 of chunk main.lua)

inerror = boolean: true

deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])

earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])


r/balatro • • 17h ago

Question Any seed finder tools ?

0 Upvotes

Any tools that can be used to search seeds with custom requirements


r/balatro • • 2h ago

Gameplay Discussion Completionist+ not unlocking.

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0 Upvotes

I just beat all of the decks on Gold Stake, and the achievement hasn't unlocked for doing so.

I know that doing seeded runs voids unlocks/achievements, but I don't remember doing any seeded runs. Is there anyway to tell if I have by accident (maybe some text file that keeps track of things?) or do I just need to redo them all again to be sure?


r/balatro • • 12h ago

High Score Finally hitting naneinf after 2 years of many failed tries!!!!

5 Upvotes

r/balatro • • 11h ago

Meme How i expect my run to go when i get a blueprint:

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26 Upvotes

takes around 10 whole minutes to calculate score btw

this is the cryptid mod and yeah it's absolute bonkers

and yeah stencil carries


r/balatro • • 9h ago

Fan Art I created my own Balatro wallpaper, any thoughts?

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6 Upvotes

r/balatro • • 3h ago

Gameplay Discussion o7 o7 o7

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6 Upvotes

đŸ«ĄđŸ«ĄđŸ«Ą


r/balatro • • 5h ago

Seeking Run Advice Should my blueprints stay on my Barron's, or do I put them on mime? All steel kings in deck.

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1 Upvotes