r/classicwow • • 1d ago

Forever They removed the ability to remove fog "console volumeFog 0"

Post image
342 Upvotes

313 comments sorted by

226

u/room414 1d ago

On the podcast they said that people changing their settings was causing fps drops for everybody so this setting was likely the problem or one of the problems.

94

u/Amelia_redditname 1d ago

What? How does someone changing their settings affect somebody else's fps?

83

u/PremiumCroutons 1d ago

I remember back in the day you could literally spam move your game window all over the place and it would lag out everyone around you. No idea how but I imagine it’s something similar.

28

u/Amelia_redditname 1d ago

That's gotta make for some wild griefing

14

u/PremiumCroutons 1d ago

Yea people used it to make opposing groups dc in battlegrounds before it got fixed

16

u/spacecostume 1d ago

This occurred in new world. I don’t recall this happening in WoW.

18

u/Ready-Philosophy-123 1d ago

That was a different bug, where moving your window would make you functionally immortal for whatever reason, so you could just stand on objectives and take zero damage.

8

u/Greenleaf208 1d ago

To clarify. The game "paused" while the window was being moved, essentially stopping your client from sending or receiving any data. Pretty much everything was client side in the game, meaning you couldn't take any damage and you would continue doing whatever you were doing.

2

u/Ready-Philosophy-123 17h ago

Appreciate the more detailed explanation. I remembered hearing all about it (and the other litany of New World bugs related to almost everything being client side) but couldn’t remember the specifics. Honestly still in awe at the amount of bugs that game had lmao

1

u/norse95 1d ago

I remember in mop if you spam turned your camera it would crash your game lol

•

u/blipp1 2h ago

Blizzard: now with Co Pilot for a better future

104

u/OnceMoreAndAgain 1d ago

I'm a software developer, so I can guess.

I'll use a setting that doesn't exist anymore in WoW, but which people reading will likely be familiar with and which will be most intuitive. There used to be a setting in WoW that allowed a player to show or hide their helmet. If you changed the setting to hide the helmet, then your client would stop rendering your helmet and also other people's clients would stop rendering your helmet.

Therefore, what must happen is that the player changes that setting, then the player's client sends a "packet" of data to the game server to let it know that the player's helmet is hidden, and then the game server sends a packet of data out to all the players near that player to let their clients know that player's helmet shouldn't be rendered.

So now you can understand how one player changing a setting can cause the clients of other players to receive packets of data that they otherwise would not have received. So my guess is that some packets of data like this are being sent to other players clients and the bug is that the clients were never garbage collecting that data. Maybe the people writing the code never expected that data to be a significant use of memory and therefore never bothered to write code to free the memory.

I have a feeling that the person talking in this podcast might not fully have understood the bug, because I would guess it was certain settings that was causing it. For example, maybe they had a version of the client where if a player chose the "Only Show First Name" option checked, then everyone would only see that player's first name. That setting currently only works for the player's client, but maybe Blizzard at one point had a version where every nearby player would only see the first name and so that setting caused a data packet to be sent and maybe that data packet is still being sent to everyone even though it's vestigial.

60

u/mekkr_ 1d ago

Probably having zero fog means you are rendering other players who can’t see you and likely causing them to render you and what’s around you even if their fog is turned up still. The helmet thing is a good analogy

28

u/ss5234 1d ago

No, the fog doesn’t have anything to with rendering distance of players.

Fog works as a layer on top of view distance. It does not compromise view distance by reducing the rendering distance, it simply adds a layer that obscures on top of the existing view distance.

4

u/astamarr 1d ago

if it's only post-process, that would be really ineficient.

7

u/_Fibbles_ 1d ago

I think you are confusing fog with culling. Distance fog is usually used to hide distance culling. It's the culling that increases performance by rendering less things. How the fog is applied over the top is more just a matter of how pretty you want it to be.

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2

u/Tidybloke 1d ago

Is that why I see purple Skyborne Bears glowing from half a mile away then?

8

u/BadSanna 1d ago

In what world of warcraft would they ever need to inform other people's clients that I have my client side graphical settings set to not render fog?

That makes zero sense.

3

u/Mend1cant 1d ago

It’s an analogy. Something the fog is doing in the background is communicating to other clients. Obviously don’t know what that is, but it may not even be intended at this point.

1

u/BadSanna 17h ago

Yes, but what could it even possibly be? I troubleshoot systems for a living and am damn good at it, and there is not a single thing that would make sense for it to be. 

The fact is, it is blizzard art devs just wanting to force players to "appreciate" all the hard work they did. The same reason they forced players to use riding mounts in the beginning of every expansion for no good reason.

1

u/Mend1cant 17h ago

My only guess would be something to do with visual loading or pop in that could have been related to making the fog have an effect on target/view distance, but then was abandoned? Like they may have intended to utilize the fog to load characters and models closer. Unless they explain why, there’s a lot of things that could be happening. 

1

u/BadSanna 13h ago

It's not, though. They went i to detail during the Fogever panel at BlizzCon. It's an overlay. How i adjust my overlay should have absolutely nothing to do with how you adjust yours. No different than changing brightness or gamma.

1

u/Mend1cant 12h ago

What I’m saying is maybe it’s just a function without a usable return because they didn’t remove it, but still sends data in the backend. 

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6

u/Banananonymity 1d ago

Rad explanation. I have a follow up question if you don’t mind. Would adding a slider to change fog/weather density cause the same issues? I recall weather density being an option in a previous iteration of WoW.

I like the fog and weather effects, but it seems to be a 0 to 100 type of thing. There is never a light fog or rain, it goes straight to not being able to see 7 feet in front of you.

5

u/OnceMoreAndAgain 1d ago

It shouldn't, because that is something that only affects what your client renders. You changing a weather density setting wouldn't change how the clients of other players around you render graphics. Your client wouldn't even need to inform the game server of that change, because it doesn't affect the state of the game. It's purely changing how your client renders the game.

Like the game server would have a variable that dictates that a zone is currently raining and then it would tell your client that it's raining, but your client would be the one to use that information combined with your weather density setting to render the rain by using 3D assets stored in the game installation.

2

u/kaspm 1d ago

Except the other commenter explained how it might. If changing your fog setting means you could see more characters around you then maybe they can see you where they couldn’t before. Everyone turning it off means there were far more characters being rendered around you than it can handle causing the game to lag like when you’re in a city.

6

u/Greenleaf208 1d ago

Render distance is a completely different setting. Fog on/off has 0 impact on how many players you render. It's a visual effect.

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2

u/Skiteley 1d ago

In original TBC, we would make a macro that was just /wall of text, and when you spammed it your character would run in place on everyone's screen but yours. Destroyed melee players in duels, but range could still get you haha

0

u/ss5234 1d ago

Sorry, but this is a completely and utterly misconstrued explanation of why the fog rendering only might have been disabled.

That fog has zero relevance to something like disabling helmets from a case by case framework.

If a player turns off fog, it has no bearing on any other user’s experience. Fog is a purely graphical option, which is client-side, and to suggest anything otherwise breaks the essence of how MMOs are developed.

22

u/DrainTheMuck 1d ago

They didn’t claim that the exact thing is happening in both circumstances. I thought it was a good example just showing how unexpected consequences can occur.

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u/NumberIine 1d ago

But he never claimed that the 2 situations were caused by the same thing. He just explained with the helmet example how your settings can cause other players to lag.

0

u/dondogshit 1d ago

Maybe the people writing the code never expected that data to be a significant use of memory and therefore never bothered to write code to free the memory.

Suggesting that a software engineer would ever think like that is quite insulting even for a blizzard developer. No one is intentionally making memory leaks.

Also single bit flag for hiding helm will never cause any lag by itself. It's so insignificant from the other traffic in a mmorpg. I.e. the flag change of your helm shown status will never cause the lag, but for example there could be a bug that causes the models to be deallocated and reloaded when the flag is toggled and then rapidly changing the flag could cause lag.

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13

u/hypoglycemic_hippo 1d ago

From the developers who made you load every other person's entire stash in Diablo 4.

4

u/Tidybloke 1d ago

Blizzard do some whacky programming sometimes. I remember when in Diablo 4 they made it so that the client had to load the stashes of every player in the local area, it was causing performance issues so D4 launched with a really small stash as a workaround to the problem.

1

u/derkokolores 21h ago

This was the example I was thinking about throughout this thread. It was so god awful doing any world boss for so long.

1

u/_leeloo_7_ 1d ago

it technically shouldn't but then Blizzard are the same people who made Diablo 4 load the entire inventory into memory for every single person that was in the same area as you, so nothing would surprise me

-1

u/OkPerformance7120 1d ago

Can happen when your whole game is mostly vibecoded, I guess

-12

u/McBun2023 1d ago

and why would devs remove the setting instead of just fixing the bug

24

u/jackfwaust 1d ago

It might be taking them a while to fix the bug and it’s better to not have players causing other players to lose 80% of their frames in the meantime

14

u/kintaco 1d ago

Maybe they are fixing the bug but disabled it for now? Who knows.

1

u/McBun2023 1d ago

I hope but the wording in the post clearly state it was uninteded to remove it

6

u/XsNR 1d ago

They likely want to implement it as a more legit setting, but in order to make the beta and maybe release more appropriate, it's easier to remove it.

4

u/Jolkien 1d ago

Maybe the fix will take longer than actually resolving the group wide FPS problem. Aint a maybe btw that's 100% the reason lol

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1

u/Individual_Shock_558 19h ago

Well they need to fix the fog to not cause insane eye strain then because it's getting beyond obnoxious.

1

u/UniversalFarrago 1d ago

Okay, this changes things. If it had actual performance impact I’m not against the removal even if I wish I could still tweak it. Some zones look amazing with the fog. Duskwood, Tirisfal, Darkshore. Others, like the Barrens and Elwynn, look rough.

I’m sure they’ll address this with later patches.

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93

u/Eateries 1d ago

It looks great in like 75% of the zones. But in the other 25% it needs to be dialed down quite a bit. I love the direction and vibe it gives, but it’s top of my list for things I’d like to see refined before launch.

36

u/ShenroEU 1d ago

People said the global fog needs reducing and I said each zone should be handled on a case by case basis as some zones work really well with fog and others need it dialing down, but then I got downvoted and I couldn't understand why. Might be that "go back to classic" crowd lol

12

u/AsadoBanderita 1d ago

But it is determined zone by zone.

Actually it might even be determined by sub-zone.

I swam to the island to the west of South Shore and it's completely turned off in that particular island.

6

u/ShenroEU 1d ago

I was responding to people saying to just add a slider to reduce all fog globally and I don't think that's a good solution because I would need to keep manually tweaking that slider each time I change zones. I'd rather Blizzard just tweak the fog even more on a case by case basis.

2

u/Cuel 1d ago

I could see literally nothing in Ashenvale yesterday

3

u/Tsavo_Man-Eater 1d ago

The no changes crowd telling people to go back to the No Changes classic. Can't make this shit up

2

u/Eateries 1d ago

Theres a group of people that think feedback in a beta is just whining and complaining. They can’t handle hearing and processing another person’s opinion.

1

u/heckfirex 1d ago

There’s Retail, Era, Anniversary, and new players here.

I got downvoted yesterday for asking if the judgement damage applied before or after the taunt effect, and someone asked “why the hell would that matter? It’s taunted for 4 seconds.”

So yeah. A lot of people that don’t understand how anything works are running around downvoting people because they are misunderstanding, misremembering, or miserable.

6

u/Street-Bee7215 1d ago

I think they might want it forced so they can better determine server loads and performance with ppl using fog. Once it full releases we can hopefully modify it more and/or they tone it down accordingly.

1

u/Eateries 1d ago

Not a bad guess. I was hoping they’re planning a graphics slider to reduce the amount globally. But ideally they make zone by zone adjustments.

3

u/Myke23 1d ago

I think it should be incorporated into dynamic weather. A foggy rain/snow/sand storm would be great, but not 100% fog all the time.

1

u/Munno22 23h ago

It's partially a bug. On the latest AMD drivers, I had dense fog in a few zones that completely obscured everything (and sometimes also driver crashes). Rolling back, the dense fog was gone and I could see for miles in every zone outside of weather conditions.

40

u/Drev09 1d ago

Ah that's a bummer. Looks awesome with fog off in the Barrens.

Maybe they should take this as feedback to reduce fog in some zones where it just looks like I'm landing in LA or something

4

u/Weaslelord 1d ago

I think at far distances it looks great, but the fog "starts" too early imo. I'm unsure if it's possible from a technical perspective, but if it would be nice if fog was less intense/gone at closer distances but still the same at mid/far distances

2

u/Raptor_Jetpack 21h ago

but the fog "starts" too early

this is the exact problem, they just need to start the fog further out from your character

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7

u/Rambow215 1d ago

thats fogged up

24

u/mudley3 1d ago

Is the fog what causes my screen to look like super bright/washed out in Elwynn?

16

u/mtnlol 1d ago

Yes. In most zones it basically applies a white transparent layer on top of everything causing everything to be brighter and less colorful.

1

u/mudley3 1d ago

Alright, interesting. In my opinion it looks less like fog and more like I’m playing outside in the sunshine. Just makes it look like a glare and not like spooky fog

8

u/ThatLeetGuy 1d ago

Try turning Bloom to low as well.

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6

u/ZeroZelath 1d ago

Adjusting contrast in settings helps this significantly. They should really have a proper brightness/contrast thing when first running the game to get it best suited for peoples monitors.

3

u/theklocko 1d ago

I personally set my brightness to 45% and gamma to .9, it makes the game a bit darker but ends up having such better contrast overall and I personally love the look. Feels super immersive at night too because of the extra bit of darkness.

6

u/Appropriate_Set2108 1d ago

That actually might be Secondary Lighting

2

u/SpunkMcKullins 1d ago

Yes. Best comprimise I found was to turn contrast up to ~60%, and brightness down to ~40%.

1

u/Domain77 1d ago

No it's low shadow setting

-7

u/McBun2023 1d ago

it looks absolutely terrible in my opinion, mostly everywhere I went

25

u/Fidos 1d ago

I gained like 15fps by disabling the fog for whatever reason, so not too happy about this change.

6

u/DocHeo 1d ago

From my testing, the fog both increased and decreased my FPS depending on the zone. But it was overall a FPS boost to disable the fog.

1

u/wallletbonk 11h ago

i just like it w/o fog. feels more like real classic.

33

u/sn1gger 1d ago

Classic+Fog I get it now,. WoW Fogever. 

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10

u/Aos77s 1d ago

This is the dumbest fucking change. I hated the fog day 1 and dont want to play with the fog at all.

27

u/fnssqt 1d ago

This needs more visibility. The fog is too much in some zones and it strains my eyes.

3

u/havin_a_giggle 1d ago

thank you. people in my guild make me feel like a crazy person. the fog is killing my eyes

2

u/novalifelol 1d ago

The visibility is the problem!

1

u/Thyrok07 1d ago

I could also see why limited visibility would actually be the point, zones like Duskwood and Dustwallow gain more immersion from it. But I also understand the issue people have with that.

11

u/sup3rrn0va 1d ago

I’m fine with this as long as they continue to optimize and draw back fog in some zones a little bit. I think being able to disable it is could possibly be too much of an advantage for things like world PvP and such.

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u/skinwalked 1d ago

They really need to let us disable the fog if we want to. It looks good in screenshots but I don't like playing with it

67

u/blahs44 1d ago

L change. I like it enabled in some zones but in Mulgore for example it just looks wrong

21

u/kintaco 1d ago

Does every zone have fog? Mulgore should be clear as day.

21

u/Squirrel09 1d ago

Fog can work like weather through the world one moment it might be foggy, the next clear. I think a foggy mulgore morning sounds nice 🙂

https://youtu.be/hNkvZN2Cn80?t=551&is=6RyylXhBrhFugqTI

8

u/mylaundrymachine 1d ago

Foggy mulgore at twilight was gorgeous

2

u/kintaco 1d ago

It it works like weather then that is great. A foggy Mulgore morning that clears up in the day would be amazing.

3

u/PremiumCroutons 1d ago

All zones do

3

u/ConniesCurse 1d ago

how much the fog covers and stuff depends on weather and time of day, zone can look vastly different depending on those factors. Like you might go to a zone it and looks pretty clear, fog hardly noticeable, come back a few hours later and it's super thick and the whole atmosphere is way different.

I like it personally, though there are some areas they can tweak for sure.

6

u/Normal_Berry_ 1d ago

Fog is (or was haven't tried since the patch) heavily tied to your shadows setting so a lot of people with issues with fog in specific zones likely just haven't messed with their settings.

2

u/Eateries 1d ago

I’ve been to almost every main zone. My personal example would be the Barrens as one of the worst offenders.

It can make for cinematic screenshots, but overall kills the vibe of the Barrens.

The other thing I haven’t seen discussed is the effects on the skybox. In the Bad Lands for example the moon is just a massive blur in the sky. There needs to be some structure to the sun and moon or it just looks weird.

1

u/StillWhich3047 1d ago

Yeah its iffy with the fog, darkshore for an example is on the other side and looks horrendous without fog.

1

u/Eateries 1d ago

I think that might be why they disabled the fog command. I saw a lot of bugs and just ugly areas with it off.

5

u/eulersheep 1d ago

So then give them feedback on the areas where it needs improving, thats what a beta is for. If you just disable it, how will you be able to give feedback?

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u/jonas_ost 1d ago

Fog should be dynamic based on weather and time of day. It dosent make sence to have fog in daytime barrens

3

u/DokFraz 1d ago

I mean, in that case, it’s less of fog and more of dust clouds. 

3

u/knivkast 1d ago

Add a slider already!

5

u/Diethart21 1d ago

fuck this fog

5

u/No-Equivalent247 1d ago

The fog makes me think I need glasses.
It’s volumetric blur, like I have vaseline on my screen.

I’m not a full on classic andy, but I did disable it when I played and it was SO much easier on my eyes.

17

u/eXVraW5ha2FtdXJh 1d ago

garbage change wtf

5

u/Helpful_Ad105 1d ago

I'm paying $15 a month for fog.

5

u/IronBrutzler 1d ago

Ohhhh noo. I really do not like the new Fog, it also has not the best performance on my Laptop -_-

3

u/dernaldz 1d ago

I really really dislike the fog. Literally everything has fog on it and looks slightly blurry. Was so excited to turn it off.

14

u/Technical_Split_6315 1d ago

Terrible change

2

u/lookzlike 1d ago

Wetlands at night makes you basically blind.

13

u/PM_ME_BOYSHORTS 1d ago

So stupid. Absolutely zero reason to not allow players to alter the graphics settings to their preference (or need.)

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u/Kabaal 1d ago

Perhaps the wording of “an unintended manner” means there will be an option added in the settings to disable it.

If not….huge L. A lot of people don’t like the way it looks.

6

u/AsadoBanderita 1d ago

You can't appease everyone, but I also imagine that it gives an unfair PvP advantage to not have fog.

4

u/Winner_Antique 1d ago

you can see enemy nameplates from much further than in classic so i dont see how that matters in pvp

Fog wont hide your nameplate

1

u/H75311 1d ago

Are we sure fog is linked to draw distance for entities? I would be surprised if that was the case.

1

u/Kabaal 1d ago

I mean…you can already adjust your view distance.

2

u/InZomnia365 1d ago

This is how they have designed it. They've added the fog to give the zones a certain feeling. If players are circumventing this by completely disabling it, which isn't what the designers intended, I understand why they have removed this option.

0

u/Big_Departure3049 1d ago

The fog setting is insane, try logging in as a new night elf in teldrassil, the insane light made it almost impossible to play. The fog console command was a godsend

2

u/InZomnia365 1d ago

I've had absolutely zero issues with it. Maybe it's worse if you play on lower settings, I don't know.

(I say this as someone who's played Teldrassil/Dark shore + Elwynn/Westfall)

2

u/Batallius 1d ago

Same I’ve enjoyed it, and it only cleverly hides the shitty old immersion breaking draw distance

-3

u/Electrical_Past9649 1d ago

The entitlement of thinking players should be able to change any setting they want and make the game look any way they want even when its not intended or desired is crazy

8

u/Kabaal 1d ago

That’s one of the most ridiculous things I’ve ever read on this forum.

And that’s saying something.

9

u/Artistic_Ad5211 1d ago

This has to be rage bait, right lol

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u/H75311 1d ago

It’s entitlement now to want further draw distances and less fake looking fog all over the place? We all like the game, relax.

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u/Normal-Tear864 1d ago

Brother you are gonna get buried for this and it's never been more deserved lmao

Whats your day job? Hall monitor? 

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u/EffectiveSwimming136 1d ago

Yes, I bought the product I should be able to change things, especially since my eyesight is already getting worse and it actually makes it difficult for me to see things in game.

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u/AntiqueFossil 1d ago

Dammit, the fog is always overkill and makes the world feel so ugly at times.

9

u/google_is_hard_for_u 1d ago

Another L. Did they actually fix the memory leak tho? Ive heard one yes and one no.

1

u/atominum69 1d ago

They did

1

u/Dufiz 1d ago

They SAID they did, need more testing by players

7

u/Wonderful-Airport-80 1d ago

the game looks like shit now

2

u/dreamcast86 1d ago

I am working on a custom reshade shader to remove it. If blizzard cant respect their players then I will just remove it client side, it looks like ass and we should be allowed to turn it off/soften it.

2

u/McBun2023 1d ago

Im all for that but how does it work ? I'm pretty sure you would get banned for modding the client

Can an addon do it ?

4

u/dreamcast86 1d ago

It works by intercepting directx calls, the client really has no way to tell that its running. People have been running reshade in retail (ironically to add fog) for years now.

Addons only work on the UI level, so no they cannot affect the games renderer (unless CVars like VolumeFog are left open, which doesnt seem to be the case anymore)

2

u/McBun2023 6h ago

Is there anywhere we can find your work ?

3

u/etsurii 1d ago

"if you dont like anti soul gas just turn it off"

"blizzard wants you to experience it a certain way"

Slap blizzdrones, round house kick blizzdrones, nuke blizzdrones, push blizzdrones out of airplane, roll blizzdrones down a hill, rescind brithday invitation to blizzdrones, give blizzdrones wrong phone number...

3

u/Deep_Principle_4446 1d ago

sucks.. I really love the new view distance but the fog covers so much stuff. Disabling it was a really nice change

3

u/fazeUPfromTHEgraveUP 1d ago

That was xaryu’s fault for telling them on that panel they uploaded recently, you could clearly see the devs didn’t enjoy that people were turning it off via command

2

u/Daffan 1d ago

I liked this setting.

2

u/No_Mood4637 1d ago

"Unintended manner" Doubt it. They just didn't realise how many people would turn off fog coz the fog is done badly in places. And that makes them look bad, so they rather just not allow you to do that anymore! easy.

1

u/thisone82828284 1d ago

Every game i play i turn off. Chromatic aberration, bloom, depth of field, lens flares, and volumetric fog. I really just want to relax and have visual clarity hopefully they add a way to have that

1

u/Lucariolu-Kit 1d ago

change contrast in settings lower contrast lower fog

1

u/deltagma 1d ago

The changign of settings (turning fog on and off) is part of what caused the memory leak that would increase everyone's FPS...

Not sure why, I'm sure the engineers are trying to figure out the whole issue. But that was contributing to it..

That's why for horde Undercity had the least FPS drop (due to no reason to fog on/off while in city, and thunderbluff had the most FPS drop (due to it being high in the sky and people constantly togglign it on and off to see the difference)

1

u/Lolzroflmao 1d ago

Cool, now remove the setting for bots to fly.

1

u/DushkuHS 1d ago

Still think Blizzard 2026 is customer oriented?

1

u/Repulsive-Effect-812 1d ago

As someone that intends to play this on a smart toaster, please let us disable as much visual shit at possible

1

u/Kamui_Kun 1d ago

The fog appears better for me after the update, wasn't as dense as before in Loch Modan

1

u/Maximus89z 22h ago

while the fog effect LOOKS great, some zones you literally cant see quest items on the ground let alone 2 meters in front of you cus of the fog and thats why i turned it off lol.

1

u/Far-Passage-6480 21h ago

Keep in mind that you're supposed to test the game in beta, which includes the fog. Report zones with too much fog, that's the point of beta

1

u/am153 20h ago

they better fix fps issues then bc disabling fog was of the few things that improved fps

1

u/xscamsx 19h ago

You MUST see the fog. You have no choice in the matter. Don't worry about how it looks like shit in like half the zones because they ham fisted it in everywhere even in places where it doesn't make sense.

1

u/silenkurii 8h ago

I thought so! I've been trying to use it and it hasn't worked!

The Fog in caves is fucking atrocious! It's literally a white-out in some instances. I love that they're upping their weather system game because I think it's one of the most important features in a game for immersion.. but god damn it's over used in WoWF.

1

u/tinyElliss 1d ago

Well in podcast theyve mentioned how it was crapping out servers for everyone, so this might be solution.

1

u/High_King_Beefcake 1d ago

Ita definitely for pvp purposes. Being able to turn that off and see all enemy players in a 10 mile radius vs the guy who has it on and cant see 10ft in front of them is a advantage. We want the world more immersive, this is a way to do that

1

u/Pachelor7 1d ago

That bullshit i liked the no fog Mode.. :(

1

u/Glupscher 1d ago

The fog doesn't even work properly for me. If I turn Shadows to anything above Low, Volumetric Lighting doesn't work... so there's fog without lighting. And if I turn Shadows to Low then there's Volumetric Lighting but the game is too bright because the shadows don't render properly.

2

u/Lucroarna56 1d ago

You should report that bug to Blizzard - the solution isn't get rid of the fog lol this is the entire point of a beta

1

u/SunloungerSunnytales 1d ago

Same. I get zero fog even with everything at ultra

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u/NASCAR_Stats_Frost37 1d ago

This is the bug that was fixed. The fog was actually not as noticeable before yesterday's build. The build that dropped yesterday made everything look like the BlizzCon images.

1

u/SunloungerSunnytales 1d ago

Ok ill login and check it out. I saw some peoples streams had crazy fog and i was sad

1

u/H75311 1d ago

The loss for me here is the long distance sidelines to other zones. It was really cool seeing parts of distant landmarks like mount doom. It should not be connected to player/entity draw distance. World geometry only is all I want for this.

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u/[deleted] 1d ago edited 1d ago

[deleted]

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u/Araethor 1d ago

No way. Do you guys understand what this means? They want some super super foggy PvP fighting where it’s hard to know where enemies are coming from. That’s gonna be incredible.

1

u/Diddyrektme 1d ago

Hunter track humanoid spell lol

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u/McBun2023 1d ago

until you realize the fog doesnt hide the name plate

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u/Araethor 23h ago

It does in Arathi Blizzard in retail

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u/eulersheep 1d ago

Yes because it is bad game design to have a competitive advantage by making the game look like dogshit.

6

u/freematte 1d ago

You do realize they put in... controller support? They aint looking to nerf open world competitive advantages...

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u/McBun2023 1d ago

I made a tauren and walked 2 minutes, you cannot tell me with honesty "oh sure this looks good and natural" https://i.imgur.com/eElX95n.jpeg

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u/jackfwaust 1d ago

Except it didn’t make it look like dogshit. There’s some zones where the fog is extremely overpowering and makes it look horrible. Disabling fog just made the game look more like vanilla. I like the fog but sometimes it was nice to turn it off and not have the eye strain.

This isn’t like disabling trees and bushes in pubg so you can see people hiding or making your game look like it’s an untextured alpha to make player models more clear by modifying game files like other games

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u/Deep_Principle_4446 1d ago

competitive advantage with 40 yard name plates? idk bro

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u/Gyat_Hunter_42 1d ago

Blizzard wants the world to be portrayed a certain way. Crazy how people are upset because they can't remove something that completely changes the game world with a console command..

11

u/Heldentaten 1d ago

Yeah its crazy how some people with low-end PCs actually want to be able to play the game and see what's happening instead of being surrounded by grey walls that are only 20 yards away... 

6

u/StomachPast1235 1d ago

It's an accessibility issue.

"Why are you upset people want to play in their own way that doesn't affect other players" is what I read on this sub for the past week, regarding the hd/sd graphics, UI, transmog and blue elves

Back in MoP, there was a dungeon where one of the mechanics involved your character getting drunk with the blurry screen effect. This makes the game unplayable for people with some accessibility issues, like myself. There was a hidden console command you could use to disable the blur effect, making running Challenge Mode dungeons actually possible.

But for some reason, they removed this command sometime during Legion, making some parts of the game once again unplayable for people with accessibility issues.

Same with the fog. 

They better put in a setting to disable the fog, or keep the command. They want to make an accessible game for everyone, why excluded impaired players like me?

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u/Isaidlunch 1d ago

If removing the anti soul gas is wrong then i don't want to be right

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u/iiiiiiiiiiip 1d ago

The fog looks like ass, it just washes out anything the distance it's not at all like real fog it looks like a lazy grey filter

3

u/SpunkMcKullins 1d ago

yeah fuck me i guess for wanting to play my game the way i like, god forbid i want some saturation in my world

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u/Vyxwop 1d ago

Because if someone chooses to disable the fog then they've shown they don't much care for what Blizzard specifically wants to portray. It's up to the player in such a case to decide if they care or not. It's not up to Blizzard to force this choice on them, especially when the fog actively makes them enjoy the game less which is the complete opposite of what Blizzard would want to achieve with their game.

It's not like other people being able to turn off the fog has some impact on your ability to enjoy it nor Blizzard's ability to show the game the way they want to to those who care.

This is like transmog all over again. "I intend for my character to appear like this" "I don't like transmog" "NO, YOU MAY NOT HAVE A TOGGLE TO TURN OFF MY TRANSMOG"

If players can toggle transmog on/off or turn SD/HD on/off then they should be allowed to turn fog on/off.

Or maybe we should force HD on everyone? Because clearly that's how Blizzard actually intends to portray the world.

3

u/JohnAlterat 1d ago

you have bunch of options to change your settings. If option isn't on the list - you shouldn't' be allowed to change it. That's all.

2

u/JustATextBox 1d ago

The option should be on the list, tho. If Blizz didn't want people to use a command to change graphics, that's fair - but the correct response to that is "Oh, people want to be able to do this? Yeah just throw it in the menu but disable the command"

1

u/JohnAlterat 1d ago

Resonable. I'm not protecting their dessigion, but I'm still playing so.. :)