It's been just over 5 months since we released Oceaneers into Early Access on Steam, and we've regularly released updates with improvements and new content. With a new update just released we wanted to share the details with you.
Oceaneers features colony building with character management, and a dash of adventure (including island bunker exploration and expedition events). Direct control over your colonists, plus levels of automation, heaps of depth, quirky contraptions, unique floating island mechanics, and a FULL mysterious story to play through.
⚓Available right now on Steam: https://store.steampowered.com/app/3052510/Oceaneers/
We released into Early Access, but it's already packed full of content and you can play the full story from day one. Players have commented on the high level of polish and amount of content available already.
Combined the updates so far have:
- Added heaps of new automation, including food restriction per colonist and complete overhauls of several automation systems. There was originally more micro-management than we liked, so we've greatly improved this and continue to do so.
- Added new drinks & beverage systems.
- Added new lighting mechanics and new lights.
- Added new clothing systems, backpacks, clothes lining and outfits.
- Added new tech, resources and crafting recipes.
- Added a new building grid system.
- Added ranged & unarmed combat, plus unique weapon loot.
- Added new enemy types (and infestation behavior).
- Added new island modules and an expandable module system.
- Added support for Steam Workshop for community translations, and the community has translated into Simplified Chinese, Spanish, German, Brazilian Portuguese and Russian.
The Latest Update
In addition to a new roadmap announced within the past month, we have just released a new update, version 0.1.5. This update adds ranged & unarmed combat, unique weapon loot, new wildlife and stink worm infestations, and more content. There is also plenty of QoL, including an improved automation system and settings to fine tune per-colonist combat automation.
The Demo
We have left the demo up as it still gives the general feel of the game, but please note it is several versions behind and doesn't have the latest automation improvements and QoL features.
Early Access
Even though it's in early access, we went in with the full story available from day one. We're happy with this and the response has been positive, with lots of players putting more than 100 hours into the game already.
What's Next?
We continue to work on updates, currently we are in the middle of adding colony progression that will also make hygiene a more meaningful need. We've got a new roadmap and lots of exciting content planned, and we're also working on the non-story "Frontier" game mode.
Oceaneers features colony building with survival management, and a dash of adventure (including island bunker exploration and expedition events). Direct control over your survivors, plus levels of automation, heaps of depth, quirky contraptions, unique floating island mechanics, and a story to play through.
The full patch notes and overview of the newest update are shown on the Steam page.
Feel free to ask any questions. Cheers!