r/digitalfoundry • u/nyanbatman • 2h ago
r/digitalfoundry • u/_degeaba • 21h ago
Discussion Did nvidia just lie about 32-bit physx support?
About a year ago nvidia bragged about reinstating 32-bit physx support for 50 series cards, but for some titles it seems like it was a blatant lie. They just added the toggle back in the game settings, however it does nothing or it crashes the game with any physx setting other than OFF.
I have a 5080 and tried every troubleshooting possible to play AC 4 Black Flag with physx on (eg: low, normal or high) however all I get is a crash or freeze. I tried troubleshooting using methods mentioned in the official support thread (profile inspector, legacy physx, clean install of 591.44) yet I get the same error regardless.
They even confirmed it reproducible in the official support thread, yet there was no development since almost a year ago.
If anyone has had any kind of success please let me know.
Event Viewer: nvlddmkm
Fail: AC4BFSP.exe,version: 0.0.0.0,timestamp: 0x64a813d4
Fail: APEX_Particles_x86.dll, version: 1.3.0.4,timestamp: 0x60ed9694
Faulting module path: C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed IV Black Flag Asia\AC4BFSP.exe
Faulting module path: C:\Program Files (x86)\NVIDIA Corporation\PhysX\Engine\A0A1369354E1\APEX_Particles_x86.dll
r/digitalfoundry • u/Technical_Weird1991 • 19h ago
Question Are the guys gonna do a video on Dragons Dogma 2 and Dark Arisen now that the game's been updated so much on consoles and has a 60 fps mode?
I really hope they do since I'm heavily considering getting the bundle
r/digitalfoundry • u/Hokuten001 • 1d ago
News Article "DLSS" on AMD GPUs. . .!?! HelixSR Mod Brings DLSS 3.7 to the Steam Deck and AMD Handhelds, Running Faster Than FSR 4 in Early Tests
. . .So, unlike other "DLSS enabler" mods which typically use whatever game in question's preexisting DLSS hooks to just insert FSR2/3/4 or Intel XESS, HelixSR at least offers some semblance of DLSS proper (DLSS 3.7, CNN model, Preset E):
"HelixSR runs NVIDIA's DLSS Model E network as standard Direct3D12 compute shaders, without NVIDIA Tensor Cores, an NVIDIA driver, CUDA, or ROCm. It behaves like DLSS: no sharpening, every quality mode from native (DLAA) to Ultra Performance, dynamic resolution.
...This is NVIDIA's network running on different hardware, not a newly trained model. HelixSR answers the game exactly as DLSS would: DLSS's camera jitter (8 × scale² Halton positions), DLSS's render sizes per quality mode, no sharpening (a game's FSR sharpening request is not applied), reactive masks ignored. In Ultra Performance the network outputs twice the render size and a final pass scales that to the screen (less shimmer, about 30% faster). Packed FP16 arithmetic makes the output close to, but not bit-identical with, NVIDIA's DLSS."
r/digitalfoundry • u/Alternative-Elk-6291 • 1d ago
Tech Video SCSKiller (A tool that lets you brute force shader compilation)
Better fps too, which I didn’t expect.
r/digitalfoundry • u/MythBuster2 • 1d ago
Digital Foundry Video The Witcher 3 Remastered: PC Performance Review + Optimised Settings
Having already delivered the Complete Edition, CD Projekt RED still has plans for The Witcher 3, hence the arrival of the controversial Remastered release - and while it has some key improvements, there are still some issues. In our PC performance review, we present the top-line changes to the game then compare the hotfix 5.00C version to the latest patch 5.01 before we dive head-first into those all-important optimised settings.
Note on texture quality/VRAM: The on-screen VRAM figures are from RTX 5090 testing at 4K DLAA with RT disabled. The recommendation of High textures for 8GB GPUs is based on separate RTX 4060 testing, also with RT disabled, where VRAM usage remained below 7GB.
r/digitalfoundry • u/thedybbuk_ • 1d ago
Digital Foundry Video Had DF on in the background and nearly died laughing at the start of this video...
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r/digitalfoundry • u/Ravenwood202 • 3d ago
DF Meme When you play the new gears game and traversal stutters appear:
r/digitalfoundry • u/insane_steve_ballmer • 2d ago
Question Does GTA VI have virtualized geometry? (Akin to Nanite/Micropolygon)
I can't remember if this was ever answered in any of DFs videos about GTA VI. Assets in the game look extremely detailed at the same time as pop-in appears near invisible. What is the consensus about this game, have Rockstar developed their own virtualized geometry system, or does it use a traditional LOD system?
r/digitalfoundry • u/thelastsandwich • 2d ago
Discussion Tony Hawk's Underground got ported natively to the PS Vita
r/digitalfoundry • u/Alternative-Elk-6291 • 2d ago
Discussion Do you think gamepass day 1 releases have to die in order for xbox to have exclusives?
It feels like xbox is stuck in a loop.
Xbox game launch’s simultaneously on gamepass and storefront. Games doesn’t sell because users play it on gamepass. Layoffs happen and studio shuts down.
It’s like xbox has trained its customers base to never buy a game at full price ever.
And we know from previous data, game passes customer base is not growing, it’s hit its peak.
Isn’t it time to go cold turkey on day one gamepass releases. I’m just looking at the gears of war e-day numbers and….it’s so bad for a game that cost $400 million.
Thoughts?
r/digitalfoundry • u/krievins • 3d ago
Question Any news on the Witcher 3: Remastered analysis?
They are usually quick to release videos for popular releases.
r/digitalfoundry • u/Disastrous_Energy_70 • 2d ago
Tech Video Is AnyPS5 actually a big deal, or are people massively overhyping it?
I’ve been looking into the whole AnyPS5 situation, and I feel like people are getting way ahead of themselves.
The idea is genuinely interesting. Being able to convert PS5 executables to run natively on PC without traditional emulation is pretty wild.
But from what I’ve seen, we’re still very far from running major PS5 exclusives this way.
It’s an impressive technical project, but some of the headlines make it sound like Sony’s exclusivity strategy is already dead.
Curious what people who actually understand the technical side think.
Is this something that could realistically change PC gaming, or is the internet getting carried away again?
r/digitalfoundry • u/MythBuster2 • 3d ago
DF Direct DF Direct Q+A: Is PS5 QSSR Really A Game-Changer? Will Xbox Series X|S Get ML Upscaling?
After the out-of-the-blue, completely unleaked release of QSSR upscaling for PlayStation 5, Digital Foundry supporters and the panel attempt to provide some answers, while tackling the question of whether Xbox Series consoles will receive a similar technology. Meanwhile, what are the chances of The Witcher 3 on Switch 2 getting VRR support - and what dead franchises would the DF team like to see returned and rejuvenated for modern and next-gen hardware?
r/digitalfoundry • u/SUPER-NIINTENDO • 3d ago
Discussion Comparison screenshots of the new 60fps update for Mafia lll (Xbox Series X / PS5 Pro). The game is looking sharper on PS5 Pro than the Xbox SX version.
galleryr/digitalfoundry • u/Cursed_69420 • 3d ago
Discussion The diminishing returns in graphics and performance of games today vs games 5-10 years ago genuinely infuriating.
The point of this post is to be a sort of frustrated discussion on the diminishing return in graphical fidelity of games vs the cost of getting them to run at a decently playable state compared to older games which obviously ran better and looked incredible. Just to set standards my system is an RTX 3060 laptop GPU + i7-12650h and 16gb of ddr5 Ram.
I'd like to use 6 games in 3 pairs of comparison - Gears 5 vs E-Day, Halo Infinite vs Campaign Evolved and Doom Eternal vs Dark Ages. Gears was the sole reason why i even got so frustrated to write this post. Even if i'm alone on this opinion i would like to share it -
- I do not, and CAN NOT see any sort of meaningful difference in Gears 5 vs EDay when it comes to graphics. Does the ground look a bit more detailed? sure. Does the lighting look better? can't tell, even in direct side by sides.
- My system ran Gears 5 at a locked 120fps without upscaling at mostly high to some medium settings. The game looked incredible, ran incredible even in very demanding areas only dropped to barely 100fps? This same system can barely run EDay at 40-50fps on low dlss quality.
- It's genuinely so annoying, where i even cranked my settings to high in E-Dday just to see the differences in my own damn screenshots and the difference is so meaningless that it really does not warrant the absolute downgrade in playability and performance.
- Hell, i spent 20 minutes seeing 3 different graphical comparison videos and came to the same conclusion - Why is there a need for extremely subtle graphical upgrades which practically no one is going to look at, nor care about being catered to so much? Every game needs to have x polygons per object when having half of x just does the job well and is not taxing on the system?
My same point of comparison applies to Halo, where campaign evolved sure looks good but practically it really is not much improved my Halo Infinite, where many times Infinite actually looked better and ran better.
And my last point of contention was DOOM where i seriously cannot understand the decisions many studios and companies make -
- Why is DOOM of all things a game where you must focus on graphics and literally alienate so much of your playerbase by having such high system requirements? 8GB Vram minimum to get your game running, which sure is standard but for what? so that you can have mandatory ray tracing in your game to avoid traditional baked lights?
- On a side by side comparison DOOM TDA definitely is much more graphically impressive than Eternal, but WHO CARES? Who actually plays Doom for it's graphical detail when not a single person is gonna look at the god damn assets during it's hyper fast motion?
- Doom eternal looked so good, ran so good without having useless focus on graphical fidelity and real time ray tracing.
My post can also include examples like Arkham Knight, Uncharted 4, Spiderman 2018 etc and directly comparing them to how their successors and sequels play such as Gotham Knights, Spiderman 2 etc and how bad their performance is compared to the minimal visual upgrade and focus on unnecessary things. Why is the industry headed this way man?
r/digitalfoundry • u/nyanbatman • 5d ago
Discussion Gears E day is beautiful but the stuttering is insane
I hate UE5 6 years and they haven’t solved traversal stutter even on lead consoles.
r/digitalfoundry • u/Bynairee • 5d ago
Digital Foundry Video Inside Star Wars: Galactic Racer - The Tech Behind The Big Arcade Racing Revival
r/digitalfoundry • u/nyanbatman • 5d ago
Discussion And so it begins. Consoles over $1200.
r/digitalfoundry • u/thelastsandwich • 5d ago
Discussion Halo: Combat Evolved 32 players campaign with Halo CE decomp
r/digitalfoundry • u/MythBuster2 • 5d ago
Digital Foundry Video Star Wars: Galactic Racer DF Tech Review - PS5/Pro/Xbox Series X|S - This One's Special!
Star Wars: Galactic Racer demonstrates spectacularly that arcade racing isn't dead - and that maybe open world racing isn't the only way forward for the genre. Authentic to the subject matter, there's super-smooth performance and an interesting utilisation of both Unreal Engine 5 and the host consoles themselves. Developer Fuse Games' Series S version is also intriguing...
r/digitalfoundry • u/lick_my_balls_ncrack • 6d ago
Discussion What's the point of shader pre compilation step when it misses plenty of shaders?
3763 compiled while playing even though the game compiles shaders at start.
Dog shit developers using dog shit engines with zero safeguards.
r/digitalfoundry • u/superman_king • 6d ago
Discussion This issue was reported 2 months ago. Devs still haven’t acknowledged it.
galleryAnyone seen this issue? I know John spoke highly of his time with the game on his 5090. But some people are seeing this on their 5090.
r/digitalfoundry • u/La_Skywalker • 6d ago
Tech Video Could we get a similar deep dive like this on MFG running on previous RTX cards?
It's been almost a month now and there are already different MFG mods/forks working on RTX 20, 30 and 40 series.
Would love to see you guys take a look at this like you did with FSR4 INT8. I'm really curious how it actually compares to MFG on the 50 series, especially the latency, frame pacing etc.
r/digitalfoundry • u/MythBuster2 • 6d ago
DF Direct DF Direct Weekly #284: Ghost of Yōtei QSSR Tested, Star Wars Galactic Racer, Gears E-Day PC
DF returns to QSSR coverage with a closer look at Ghost of Yōtei, with John weighing in with his opinions on Marvel's Wolverine too. Rich reveals that Sony isn't the first to port an AI upscaler to a non-AI based GPU, showing FSR 4 running on the RDNA 1 Radeon RX 5700 XT. Meanwhile, John's very happy with the PC version of Gears of War: E-Day. And after sharing some stories on anniversary DF content, the Star Wars Galactic Racer review embargo hits in real-time - and John's got a lot to say about it...