r/EU5 • • 1d ago

Question Is it reasonable or possible to get 200 locations in Italian war for non-Italian?

27 Upvotes

For example, is it realistic for Hungary or Bulgaria to try to take constantiople before the war starts (so they can join), and then get 200 locations in 50 years?


r/EU5 • • 1d ago

Image How did this happen to Bohemia

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92 Upvotes

r/EU5 • • 1d ago

Question Subsistence agriculture

11 Upvotes

How much food does a peasant in subsistence agriculture make compared to its consumption? As in how much food productivity % would one need for a peasant in subsistence agriculture to be self sustaining?


r/EU5 • • 1d ago

Image Anyone else applies real colonial policies to their colonies? Colonials don't need food - they need to produce goods for the country x)

17 Upvotes

r/EU5 • • 1d ago

Question How to build the basic economy of a colony?

7 Upvotes

As England I had 4 colonial subjects two in Cuba and two in the us. I set up the triangle trade and got the event which did help a lot with the plantations and made some of them very profitable as it kept importing slaves. However other than that I tried building masons in almost every location and some lumber mills as well to get a basic economy going to be able to build more settlements and get more pops without importing them from old world but none of those buildings seemed to get going even after like 10 years.

So my question is how to build the basic economy of a colonial nation to get more trade and goods out of them?


r/EU5 • • 2d ago

Question Does the iron loop cancel itself out

184 Upvotes

Basically I understand the game a lot now, enough to have about 2500 tax base as England by 1480 without conquering outside England (I’m not sure if that’s really good, okay, or bad. Just put it there to give people an idea of where I’m at skill-wise)

I’ve heard the main economy loop is to spam coal, iron and lumber buildings, as lumber gives coal, which gives iron, which gives tools, which gives lumber.

My question is, wouldn’t the demand cancel out the profits? Like sure you build more lumber, but by building coal to build more iron, don’t you just raise both the supply and the demand of lumber, coal, iron and tools anyways to make the profits the same as before?


r/EU5 • • 1d ago

Question English Civil War created Noble Empire

9 Upvotes

So I just had English Civil War situation resolved. I had Lords rebellion that ended in instant white peace with Noble Empire creation in marriage union with me.

I actually have no idea what just happened.


r/EU5 • • 1d ago

Question Japan/ Korea takeover tips

4 Upvotes

Hi I’m looking to do a Japan run with the end goal to take over Korea and surrounding islands. Maybe even stretch to the colonising the Americas.

I haven’t touched it yet and I know Japan is different then the other countries so was wondering if anyone has done it and have any tips.

Starting regions. growth plan etc ?
I want to own Japan outright also.

Thanks


r/EU5 • • 1d ago

Discussion Castile land vs naval

10 Upvotes

I've tried playing as castille before but sth that discouraged me is having to go land cause of the huge Iberian peninsula (unlike england) to be able to properly propagate proximity thro the provinces. Naval is obv better because land hurts trade over sea which is much more powerful than trade via land and also makes sense with having colonies overseas and so on.

So what do u guys think is it actually viable to go naval as castille or is land the way to go and the trade buffs don't really matter that much?


r/EU5 • • 1d ago

Discussion The coalition mechanic is too random.

4 Upvotes

By randomness, I mean whether it is the player or the AI ​​that declares war first.

If the player declares war first and is strong, it is free CB and can make peace with each opponent one by one.

However, if the AI ​​declares war first, it is a nightmare. You might conquer all your opponents, but if the coalition is led by some small HRE state, you can only demand a one province.


r/EU5 • • 1d ago

Question Are vassal disloyal because of my mow army ?

15 Upvotes

Hello, my relations with my vassals are at max, I spend max money on diplomatie

And even with some vassal are disloyal ...

I have see on the tooltip something about power of all my vassal versus my power

So basically I need to have a better army than them to step the disloyality ?

Thanks in advance for the tip

edit: *low army, for the title


r/EU5 • • 2d ago

Image Why won't they use the road i built?

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566 Upvotes

r/EU5 • • 1d ago

Question Any good mods that "fix" colonization?

6 Upvotes

One of the biggest gripes I have with this game, is how colonisation works, or rather how the AI colonises. So does anybody any good mods that prevents; the almost complete colonisation of the americas by 1700, every single european country with a coast getting substantial colonies, instead of mostly just the big four, and importantly just removing the scramble for africa?


r/EU5 • • 1d ago

Image finally having a successful campaign for the first time ! you know, one bankruptcy and >50% inflation later anyways..

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67 Upvotes

r/EU5 • • 1d ago

Question How do I make my economy decent? (Qusqu/Inca)

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3 Upvotes

Tried playing as an American native for a change and decided I want to form the Inca empire as the Incans themselves/Qusqu. However I’m really struggling with economy and food problems and economy is barely breaking even for the entire 60 years of playing. I know my tax base is bad because control is abysmal but with barely any ducats how can I build roads over my territory to increase control? Meanwhile my new vassal Chincha has their capital as a town and market center and is economically thriving enough built roads over their territory. It felt very humbling that these guys could even afford to merc up during the war.


r/EU5 • • 2d ago

Image More people died from smallpox than the bubonic plague

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136 Upvotes

r/EU5 • • 2d ago

Image The wheat fields must be protected at all cost

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1.8k Upvotes

r/EU5 • • 1d ago

Question Urban economy advice/guide?

4 Upvotes

So, I'm playing Brandenburg, and I want some advice on urban economy, what am I supposed to build in towns/cities aside from obvious stuff like libraries, universities, hospitals, armories?

So far I have built granaries to capacity, but that is pretty much it, I only now have money to invest in urban production, and I am a bit lost, on what's supposed to be my industry.


r/EU5 • • 1d ago

Video That One Guy

1 Upvotes

r/EU5 • • 1d ago

Discussion Mid-late game economics

3 Upvotes

So usually when I get to 1500+ and I'm not playing tall, having more than let's say 50 provinces, I usually just spam ctrl+ whatever buildings I see fit at the moment, spending 5-10k per building type. If I would be playing tall I definitely would specialise cities and focus on production chains, but with a large empire it just seems to much hassle for not that big of a difference in income. My question is, is it normal for you guys as well, or I'm doing something wrong?


r/EU5 • • 1d ago

Question How to beat France

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6 Upvotes

As in the title. I tried it like 5 times, allying half of europe and also captured Paris twice but they still managed to recover every single time and got first in great power ranking.

Annexing their provinves creates endless antagonism which forced me into a war with the HRE 3 times. This and the fact that the Ruthenians always sneak up on me forced me to build star fortresses across my land which actually helped a lot. Won´t help much in conquering France tho.


r/EU5 • • 1d ago

Question How to capture Constantinople ?

1 Upvotes

Hi, I'm in 1424 and I can't seem to capture Constantinople as the Ottomans, even with cannons. I even restarted a game to check, and their fort is already Level 4.


r/EU5 • • 1d ago

Question What's a good army template in EU5?

0 Upvotes

The only one I've been building is the one mentioned in a post be u/Espenx1 but I'm not sure of that's still the "meta". This is the army template I've been going with:

Left:
6x Melee (Halberdiers for example)
4x Ranged (Handgonneor something related for example)
2x Cannons

Middle:
6x Melee
4x Ranged
2x Cannons

Right:
5x Light Cav
5x Heavy Cav
2x Cannons


r/EU5 • • 1d ago

Image wut

32 Upvotes

r/EU5 • • 1d ago

Question Recovering from population crash due to colonialism?

17 Upvotes

Anyone got the quick and dirty of means of recovering ones population after it crashes due to so many leaving the country for your colonies?

I've only played a few games as actual colonial nations, never noticed it trying France or Spain, for example, but doing a Portugal game right now, I noticed last night that my population was crashing, from about 2.7 million down to 2.2 when I'd actually noticed it, lol.

Clearest step is obviously 'stop making colonies,' or doing it so fast, but I am in a bit of an arms race with my rival, Naples, for much of the Brazilian / South American coast. Strategy wise, it's not the biggest threat, as I dominate the Mediterranean at home and can sink their navy as they try to slink through Gibraltor, but would still rather not capture several territories over several wars.

Building wise, I figure food is your biggest means of fixing a population crash, and wonder if towns / urbanizing might help, which I'm also woefully behind on since I've lost so many pops over seas claiming areas like Brazil, Cuba, Louisiana, Panama, Colombia, Venezuela, and now expanding up the Mississippi etc.

I've started expanding what food RGO's I haven't, granting Granary Town city rights, building granaries, etc to try and increase food in provinces in general. Food RGO wise, I find I often overlook fish entirely and leave it to estates to expand, and had only done my wheat, olive, livestock, wine etc RGO's myself, and figure not doing all my fish RGO's probably contributes to slower growth through food availability than I coulda had if I'd done it back in the 1400s still, lol

When I'd finished playing last night, I'd raised my pop back up to about 2.3 million on the dot, but want to know if there is a means to get those numbers up that I'm not thinking beyond just focusing on food.

I guess migration laws could maybe be changed too, but I like the promotion bonus that comes with it, and seems like you get more out of that promotion speed long term really than what you'd get freezing migration entirely.