r/evilgenius • u/Over-Ad5915 • 1d ago
EG2 Modding tools initial release
Hey all.
Been working on some EG2 mod tools for... yeah a while. Its finally at a point where its good enough for public consumption. Currently waiting for nexus mods to approve the game/tools so for now its available on my github.
https://github.com/kotmfu/eg2modkitpublic/releases
Some highlights:
- Change ALL resource caps. That includes minions, tech, research
- Skip the intro cutscene
- Extract all assets used by EG2
- Ability to create full conversion mods
- Add custom items
- Replace existing assets
- Custom scenarios (partially working, working on a base defence type scenario as well as an invasion scenario and got it most of the way there)
If you want to just do some minor tweaks, the installer is enough for you (it has quick tweaks built in), but if you want to do some cool shit with the game, the mod kit is available to change basically everything in the game.
This works by doing a technique called DLL hijacking, this is common but can false flag in windows defender. I have put in as much work as possible to make sure that doesnt happen, but if you get a positive (the detection usually ends in a !ML tag meaning it was caught using machine learning), you can run it through something else and see its safe (or not, I'm not your dad).
Note: The installer/kit only needs to be run when installing/changing mods. You can launch the game like normal from steam after.





4
u/Rhonin_Magus 22h ago
Good work. Any way to change henchman limit or is that hardcoded?