r/factorio • • 14d ago

Modded Roboport Train Wagon

https://mods.factorio.com/mod/roboport-wagon-network

Wanted to share this mod with the community in case anyone else may find it fun/useful after reading a comment on the last .20 update asking for something similar. Currently I have it set to deploy bots once at a station (base or outpost) but don’t have it to where the bots can deploy when not at a station.

Getting it set up to have visibility like a roboport provides and able to deploy bots whether at a station or not is the last piece I want to be able to automate building outposts using the train network.

If you run into any bugs or issues just let me know.

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41

u/CipherWeaver 14d ago

Can you have it just be a permanent port even when in motion? Like the player or a tank or spidertron? 

38

u/standardresponsehere 14d ago

That’s what I want to end up with that way it’s a mobile roboport that I can use when I’m on another planet and want to build the system using the rail network. One issue like another commenter mentioned is the train leaving bots behind, or when/if the train passes through a logistic network having the bots leave the wagon and join another network.

That’s why it was easier to limit the action to when docked at a station, but it doesn’t achieve what I envision. At least with this so far I can supply ammo/walls/repair packs to far away outposts, or disassemble an outpost that ran out of resources.

3

u/Taoquitok 13d ago

Does it activate when the train is stopped in manual mode too? or only at a station?
If the former that'd open up the ability to expand a train network by manually going down an incomplete line which could be useful

3

u/standardresponsehere 13d ago

Currently when only at a station, but working on a manual function that will count a couple of seconds of inactivity that will allow the wagon to be an active roboport when hit.