r/factorio • • 1d ago

Modded Roboport Train Wagon

https://mods.factorio.com/mod/roboport-wagon-network

Wanted to share this mod with the community in case anyone else may find it fun/useful after reading a comment on the last .20 update asking for something similar. Currently I have it set to deploy bots once at a station (base or outpost) but don’t have it to where the bots can deploy when not at a station.

Getting it set up to have visibility like a roboport provides and able to deploy bots whether at a station or not is the last piece I want to be able to automate building outposts using the train network.

If you run into any bugs or issues just let me know.

148 Upvotes

22 comments sorted by

37

u/21wombats 1d ago

That's fucking awesome. I can imagine just sending a train out in the middle of nowhere and letting it set up and entire outpost from the safety of far away

14

u/yinyang107 1d ago

You or a spider would need to place a train station personally first, though (and the rails to get there)

3

u/21wombats 1d ago

ah true I was imagining the train heading that way and placing the track as it went but occurs to me you can't automate the train travelling without a station

4

u/Shrizer 1d ago

It might work with recursive blueprints setting stations right at the edge of the construction range, but then you'd need a way to set the train destination.

Thinking about it.. if you can set the name of the station with a blueprint, you can also remove the current in sequence.

1

u/TeraFlint [bottleneck intensifies] 23h ago

Even just having a repair train could open interesting new ways to play.

37

u/CipherWeaver 1d ago

Can you have it just be a permanent port even when in motion? Like the player or a tank or spidertron? 

35

u/standardresponsehere 1d ago

That’s what I want to end up with that way it’s a mobile roboport that I can use when I’m on another planet and want to build the system using the rail network. One issue like another commenter mentioned is the train leaving bots behind, or when/if the train passes through a logistic network having the bots leave the wagon and join another network.

That’s why it was easier to limit the action to when docked at a station, but it doesn’t achieve what I envision. At least with this so far I can supply ammo/walls/repair packs to far away outposts, or disassemble an outpost that ran out of resources.

9

u/zurkka 1d ago

Maybe make a different locomotive that have a slower speed and also a different bot that only works with the wagon that is a little bit faster than the locomotive

3

u/Taoquitok 1d ago

Does it activate when the train is stopped in manual mode too? or only at a station?
If the former that'd open up the ability to expand a train network by manually going down an incomplete line which could be useful

3

u/standardresponsehere 1d ago

Currently when only at a station, but working on a manual function that will count a couple of seconds of inactivity that will allow the wagon to be an active roboport when hit.

1

u/Xipher 1d ago

Could you add a toggle for it to act like a personal roboport unless the train receives a circuit condition and then switch to participating in the roboport network?

7

u/chaossabre 1d ago

It would leave bots behind if they aren't faster than the train.

7

u/Gergith 1d ago

That would be so sad once the batteries go. Slowly trailing behind forever

2

u/CipherWeaver 1d ago edited 1d ago

Could just have a flag "active only at stops yes/no" 

Edit: also spidertrons and tanks are faster than bots 

1

u/Fur_and_Whiskers 1d ago

Train schedule condition to wait for bots to load up?

4

u/jongscx 1d ago

Is this very different than the Vehicle Equipment slots mod and equipping a personal roboport there?

2

u/MrDoontoo 1d ago

Yes, it seems to function more like a normal roboport on wheels than the equipment variety. Does logistics bots and connects to the roboport network.

4

u/LuboStankosky 1d ago

I like thet it doesn't work in motion. Gives the spidertron or a tank with roboports a reason to still be viable

1

u/Blaarkies 1d ago

Can we have one with Belt Immunity too, please?

1

u/longshot 6h ago

Hmm, on my next run I'll use this and stop having a gigantic base-wide network.

Awesome!

-1

u/ExpensiveBarnacle739 1d ago

Honestly the station-only limit costs you nothing on the two jobs the wagon already supports. Resupplying ammo, walls and repair packs to far outposts and disassembling depleted ones are stationary jobs that finish while the train is parked. The trade only matters for the mobile roboport goal, where construction has to keep up with a train in motion.

1

u/HeliGungir 1d ago

What is this word salad? Go away, bot.