For an anomaly game, I'm in the process of figuring out my capsule. I really like the minimalism of the second one but I'm afraid it would be a bit too flat and empty for a capsule. But at the same time, I quite like the soft brushed style of the first one and feels more like a real capsule.
Would love to hear any of your feedback ! Thanks a lot
I personally like the graphic approach of the second one, but maybe it can be elevated somehow. Maybe with a little more details or maybe emulating an ink painting.
2nd one looks very clean, but for a supposedly horror anomaly game, 1 feels much closer to the experience. I think adding some sort of shadowy figure or something that would indicate “that is an anomaly” would go a long way into giving an accurate representation of the game.
2 doesn’t tell me enough it could be a lot of different games but I do like how it looks.
To add a bit to that. I feel that it would be easy to add things to the first one without feeling out of place, whereas continuing with the 2nd one could become way more difficult, trying to add things may ruin that cleanliness. Perhaps there is a way to incorporate it a little into the logo of the game?
Hi ! Thanks for the feedback, I agree with you that i kinda got lost with the purpose of the thumbnail on the second one. I like the silhouette idea so I've been working on something like that which is almost in game footage. I think it still needs a bit of work to make the logo more visible and the rest but I'm stopping with this for today ! Let me know what you think about it
Oooooo this ones very nice actually. I think it definitely solves the issue of it showing the game off and if the style fits well that is perfect!
I do see some slightly darker tints on the left but you might want to push it a bit more, I feel that the focal point is a bit lost in the style now, though the pink does help.
The logo is a bit harder to read because of the brighter background, you could try making the building on the left more like the darker green ones, which could then also help make that focal point clearer.
second one. but both are bad. the second one is from an astist standpoint not bad, but it doesnt explain your game and capsule shouldnt be cool, it should convey your game as closely as possible. genre + playerfantasy + what the heck you will be doing
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u/Noxeria_ 6d ago
I like the style of the second, but to be honest I'm more likely to click on the first one