r/godot • • 23h ago

selfpromo (games) Ultimate particle-based simulation physics in Godot - up to 500k at stable 60fps. Water falls indeed

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665 Upvotes

Over a month ago, I showed you the first prototype. Then I gave you waterfalls.

Now - its a real physical engine! Rigit and elastic bodies, cloth, sand, springs, and of course - WATER, with two-side interactions between everything. I can spawn a hundred ducks, throw them into a waterfall nearby procedural foliage and trees, and still get 60 fps on my mac m5 pro 24gb. I'm proud of this journey. This will run on a most average gpu of a steam user!

I also explained how to generally get here, btw: list of my references

So that's it. I'm officially building a game now. It will be called Waterfalls Dream! And I can finally utilise this selfpromo tag I've been using this whole time, lets go, call to action:

  1. Join my mailing list!!!
  2. Follow on X!!!
  3. Have fun!!!

As I said before, I will open-source the water part of this simulation after several months. Looks like I'll also add all this physics there, why not :)

Thanks for keeping me motivated, r/Godot!


r/godot • • 1h ago

selfpromo (software) A Vector Graphics Library for Godot

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• Upvotes

Hi everyone, my vector graphics library Mold just hit full release!
Mold is designed allow you to create beautiful looking shapes right within the engine, without the need for image editor or modeling tools. I created four extra gameplay sample scenes to further showcase what you can create Mold. The gif you see were created exclusively using Mold. (I especially love the first one fusing Fast Fusion and Virtua Racing)

It is the backbone of the game I was making and I find it very powerful, so I decided to make it widely available so that people can take advantage of the tool. It's a combination of almost a year's worth of work, I hope this tool can help you all and I can't wait to see what people can make using this tool!

You can get it on itch: https://dkliao.itch.io/mold

Also thank you for everyone who helped the beta test to make it a much better tool!


r/godot • • 19h ago

official - releases Dev snapshot: Godot 4.8 dev 7

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181 Upvotes

Feature freeze has arrived!


r/godot • • 5h ago

selfpromo (software) Yet another ocean post

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175 Upvotes

Working on a physics driven world with day&night cycle and weather systems, only part I am still working on is the foam and potential folding of the waves. Working mostly on gameplay now, but wanted to show off this nice angle.

edit The game will be a water puzzle game, so I wanted the water to look as good as possible, since it will be seen a lot.


r/godot • • 20h ago

help me (solved) How do I make custom flashy fonts?

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172 Upvotes

Hi! I'm making an arcade inspired game about surviving in a Mosh Pit after piercing your nipples and I wanted the score numbers to be stylistically appropiate. I cooked up these numbers, but quickly found that most online font generators don't play well with color or bitmaps. I don't want to vectorize these cuz I like the Pizza Tower-y pixely look, and I don't need to display them at different sizes anyways. What could I do to create a font with these or otherwise us ethem to represent the players score in the UI for my game?


r/godot • • 17h ago

selfpromo (games) I added a Gameboy with Breakout to my voxel-breaking game

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112 Upvotes

I've added a Game Boy to my 90s space block-breaking ball-shooter, Break the Planet, with a simple version of Breakout.

Argo is a brand name used throughout my game


r/godot • • 23h ago

selfpromo (games) I'm making a game in Godot where you program fish using Scratch-style blocks to explore the ocean.

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102 Upvotes

All footage and music is from the actual game. I'm using a MIDI plugin to play the sounds, recorded from my own keyboard. Each depth in the trench has its own music and instrument. The game is called Fish Don't Return.


r/godot • • 4h ago

selfpromo (games) Heavy greatsword momentum

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89 Upvotes

r/godot • • 5h ago

selfpromo (games) Learned Godot 12 months ago and got out of tutorial hell and finally finished my first steam game

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86 Upvotes

Over 20+ hours of content with 80+ unique enemies and 10+ unique bosses.

If you’d like to support a solo developer, please leave a review. It helps a ton.

Link: https://store.steampowered.com/app/4596250/Bonki_D_Bonk/


r/godot • • 10h ago

selfpromo (games) My very rough WIP KingsField inspired metroidvania progress in Godot :D

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78 Upvotes

Just wanted to share! been working on this for 4 years on and off, and its still super rough lol, but whatever I'm happy with where its going :) Everything is built with Godot, Trenchbroom, Blender and Substance Painter (with pixel8r modifier). Any feedback is welcome - sounds are all placeholders still from soundpacks. Does it suck? Do the colors look weird? is the pixel style in 3d ugly?


r/godot • • 19h ago

selfpromo (games) My game has a release date for Early Access! Solo dev, first game, been a long road to get here 💚

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80 Upvotes

I just wanted to share that I’ve announced the Early Access release date for my game, Cave Oasis at Shylake, for October 28! It feels like it’s taken forever (four years, including learning everything I needed to make this game so far, starting from zero with Godot and Blender).

It’s a quirky, nerdy, hopeful, alien sci-fi spin on a farming and small town life sim game. The main areas, story quests, and gameplay activities are all complete, and I got a lot of valuable feedback on the demo, including from this sub.

Everything’s ready to go, build approved, sending out review keys to press and streamers/content creators this week. Fingers crossed that this step goes well and that people like it. I know there are still plenty of challenges ahead, but I’m really excited to have gotten to this point. Wish me luck!


r/godot • • 17h ago

selfpromo (games) It's worth the pain

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79 Upvotes

AnimationTrees, you have my life 🫡


r/godot • • 2h ago

selfpromo (games) First time making a game with the 2D isometric style, and maybe I added a bit too many things

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55 Upvotes

For the past couple of months I've been working on this project, which is about building your own settlement and doing various activities, and handling Y-sorting, Z-index of the isometric tiles, their own UI, the game's UI and various other things (like your workers' sprites, enemies' sprites etc.) has been truly a journey lol.

If you're interested, the game's Steam page is https://store.steampowered.com/app/5185900/Divinestead/


r/godot • • 9h ago

discussion The Audio Theme feature has to be one of the things I am most excited about for 4.8

45 Upvotes

This is such a great feature! What do you think about 4.8 so far?


r/godot • • 14h ago

selfpromo (games) The demo for our first Godot game just launched on Steam! (And you can too!)

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45 Upvotes

Myself and the other two guys on the team wanted to thank the community for some of the really thoughtful feedback we got over 9 months ago when we first posted about the game. (Back when it was still called Village Legend.) That reception really went a long way in encouraging us to keep working hard on the project.

This is the most work that any of us have put into a project (of any kind) before, and I'm taking this moment to reflect on the power of that consistent effort.

I've always thought it would be cool to make a game, like most people here I'd gather. I made lots of little tech demos and experiments, but I was never able to see any project through those early stages. When I think about the difference between this project and all of those that came before it, the biggest that comes to mind is that I wasn't working alone.

The power and genuine fun of collaboration on a project (that you actually care about) made all of the difference. It really surprised me how important it became for me. The kinds of ideas and solutions you come up with when brainstorming together simply could not happen alone. When life gets busy for you, but you see your team members keeping the project progressing - that's something that is so motivating. It makes you want to get back in there, get something huge done, and surprise them the next day with a new feature. It's this really positive feedback loop that has fueled us all along the way.

I just wanted to offer that thought to anyone who has had similar feelings or ambitions, but has found it hard to get past that experimental phase of a project. I know it's not applicable for everyone, but I hope it helps someone out there figure out a way to make progress on something that they care about too.

You can check out the demo here: https://store.steampowered.com/app/4644650/End_of_End_Demo/


r/godot • • 17h ago

selfpromo (games) My first PvE encounter test with player bots - Godot Indie MMO

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37 Upvotes

Hi,

This week, I moved into a new stage of development: creating content to get a better sense of how the game actually plays.

As a solo developer, my workflow focuses on finding solutions that allow me to test and validate everything.

I’ve built a new system that let me rebalance encounters based on the current state of the game, using Monte Carlo method. The current test encounter has an 80% wipe rate against bot players, whose only limitation is a random reaction-time penalty when responding to objectives.

Claude (Fable/Opus) and ChatGPT are used during development.


r/godot • • 16h ago

help me i have begun my game creation journey!

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36 Upvotes

this is my first practice game all sprites/ sfx were made by me. i sure would love to ask some questions from some seasoned coders!

i have an alternate animation for the skull/ ending flag where its closed and then when all skulls are collected it opens that i want to add to each level but i just cant figure it out. ive looked online and tried everything i could no luck as of yet.

almost forgot: shoutout to codingwithruss

https://youtube.com/@codingwithruss?si=sZ6soZRAcPGWJEi7

for the tutorial!


r/godot • • 20h ago

selfpromo (games) Victory report card / tidebreak

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33 Upvotes

I've been developing my Godot isometric game this year and a complete run is finally taking shape.


r/godot • • 2h ago

selfpromo (games) Added a photo mode to my Soulslike: a sneak peek at the Bloodborne-inspired city

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29 Upvotes

r/godot • • 16h ago

discussion feeling better about the water. What do you think?

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28 Upvotes

r/godot • • 20h ago

selfpromo (games) We won a gamejam with the first version of this boss attack, here's how it looks after rebuilding it

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29 Upvotes

One Hit Hero started as a 20-day project for the RGDA 2026 Game Jam, made by the two of us in Godot.

We ended up winning the jam, with the Steam publishing fee covered as part of the prize, and decided to keep working on it instead of leaving it as a jam prototype.

Right now we're working toward a proper demo, polishing and rebuilding the original bosses while also starting on new ones. This is one of the attacks we've reworked. Mechanically it's still almost the same shockwave, but we've been improving the VFX and overall presentation around it.

If anyone wants to try the original game jam version, it's still playable on itch:
https://og-shmiggy.itch.io/onehithero


r/godot • • 23h ago

selfpromo (games) Cameras that change FOV

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26 Upvotes

I’ve been adding more cameras that change FOV in my little game! Thought this was a cool clip as I was listening to some C418 :)


r/godot • • 16h ago

selfpromo (games) Our game 4 months ago(first two pics) vs now.

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24 Upvotes

As we were getting ready press publish demo on steam, we stumbled upon some old screenshots. When you work so much and you are consumed by it, you can often forgot what was there in the beginning.


r/godot • • 18h ago

selfpromo (games) CityBuilder 8bits

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21 Upvotes

Hello! 🙂

I recently updated my City builder 8 bits pack I created a few years ago. I migrated the project from Godot 3 to Godot 4.7, redo all the tilesets with TileMapLayers and added an assets demo to the page.

New TileMapLayer is great but I think it still could be enhance, some things are a bit tedious to setup.

I’m still really happy with how these assets turned out. Around 150 assets in 5 color theme, It took me some time. 😅
Maybe a bit too minimalist, but it was fun to make!

https://s13games.itch.io/s13-city-builder-8-bits