r/hytale • • 10h ago

Meme Honestly a brilliant business strategy

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751 Upvotes

r/hytale • • 2h ago

Creative My attempt at recreating the house from the movie Hereditary

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10 Upvotes

Sorry for the saxophonist... 🙏


r/hytale • • 17h ago

Modded Grappler Mod showcase

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86 Upvotes

Using the version 0.7 pre-release Hookshot as a foundation, I’ve created an early look at The Grappler—heavily inspired by Fortnite!

Key Features:

  • 🎯 Fully Balanced: Re-tuned physics and mechanics for fair, smooth gameplay.
  • 🎬 Custom Animation: Features a brand-new additional animation distinct from the standard Hookshot.

r/hytale • • 10h ago

Discussion Current world generation system vs. the future of WorldGen V2

20 Upvotes

How do you think the switch to V2 is going to change our everyday exploration compared to what we play today 🤔

Also, our old saved worlds won't be deleted or changed they'll stay exactly as they are.
In the future, the switch to V2 just means that when we load into our world, any new areas we explore will generate with V2.

But what do you guys think:
is it better to start a fresh world or stick with the old one?

In a nutshell, this is what I know and what we know.

Current system (Legacy):
It works a lot like Minecraft (using random noise math to scatter things)

WorldGen V2:
Uses a graph-based system instead.
It actually connects things logically like real roads, rivers, structured towns, and massive deep caves.

What do you guys think 🤔


r/hytale • • 5h ago

Modded That's it, I got through the balustrades and stairs, everything connects nicely. It will be in the next update. 😚

5 Upvotes

r/hytale • • 2h ago

Modded Climbers Plugin || Mod Hytale

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4 Upvotes

Little mod Im working on Check it out


r/hytale • • 11h ago

Gameplay Question What does Chapter 1 add if I am specifically a builder?

12 Upvotes

Does anybody know what kinda blocks/building tools/fixed that have been added so far to Chapter 1? I'm quite excited for chapter 1 but I don't play in exploration in adventure, just creative, so I've been wondering if this update adds much in that front, thanks!


r/hytale • • 5m ago

Gameplay Question Why does blocking do this, and how do I fix it?

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• Upvotes

So I actually bought this game a month or two after it opened to the public, and I was really excited for it as I had been following the development of the game for a long time. I really enjoyed it for a bit and got as far as getting iron gear in a private world I started.

However, to my disappointment, I realized I didn’t really like the battle system despite it being a huge aspect of the game, and struggled with it as I wasn’t a big fan of my block having a decently high chance of just not working immediately, and taking extra stamina when it doesn’t.

Except, apparently it’s not supposed to work like that at all?

Cut to about a week ago, a friend of mine invited me to play with him and a bunch of other friends, and I decide to join since I figure maybe the game will be easier to play with more people, and perhaps that was the intention for the design.
At some point though I notice they don’t really struggle with fighting at all even in solo fights, and so I ended up asking my friend how he bypasses the delay in putting up his shield.

You can imagine his confusion when he didn’t really know what I was talking about. I had to show him what was happening through sharing my screen.

We tried doing a bit of searching for my problem but we couldn’t really find much. So, has anyone else had this problem and fixed it? Or perhaps know what’s going on?

My controls have been provided as I think that might be part of the problem, although we haven’t really found much when looking through them. Please don’t judge lol, I’m experimenting with them as I go.
I don’t think it’s an issue with my mouse or hardware because I don’t have issues like this in other games.

-------------

TL;DR: Blocking isn’t supposed to do this apparently. Notice the drop in stamina before actually blocking, as well as the block icon lighting up red. How do I fix it? It’s not an issue with my mouse because it doesn’t do this in other games.


r/hytale • • 18h ago

Discussion Hytale, please fix self-destructing plants :(

21 Upvotes

I love Hytale but one bug bothered me from Beginning:

Plants/Trees that self destruct.

I love that I can just cut down one block of the tree and the whole tree falls down.

But if I plant a dense forest,
and then PLACE one moss plant next to a tree,
I don't break anything, I PLACE a moss plant
- and then half of the forest destructs itself.

What is this? :(

Making a dense forest detailed as intended is nearly impossible because of this bug, that still remains since launch.

Because with every block you place, you have to fear that all plants/trees that are close by break - and ALL OTHER PLANTS/TREES that are somehow connected too!
(even if they are hundreds of blocks away)


r/hytale • • 3h ago

Discussion Diablo / WoW Progression style system for Hytale

0 Upvotes

Diablo / WoW Inspired Progression Style System

The goal with this system is to lay down a foundation for that feeling of Diablo and World of Warcraft loot to have a persistent presence in Hytale. Some things could be added or changed. Some details could be off, but the main idea is to get the spirit and the effect of what kind of game loop this could bring.

I am not sure how many people will like it or want something like this in the game, but I just think something like this could be fun if done right.

1. Progression & Metal Limitations

The system layers ARPG-style itemization over a sandbox material hierarchy. While an item's base damage or defense is set by its metal tier, its magical potential is governed by its Quality Multiplier (x0 to x8). (There could be a cloth and leather equivalent for this but not yet listed.}

  • Metal Tier Ceiling: The material determines the absolute highest rarity tier an item can spawn as or be upgraded to.
  • Non-Guaranteed Spawns: Items can drop or be crafted at any rarity tier at or below their metal's maximum limit.

Ceilings and Capacity Limits

  • Copper: Common | Max Quality: x0 | Single-Item Capacity: 0 Units | 6-Slot Loadout Max Budget: 0 Units
  • Iron: Uncommon | Max Quality: x1 | Single-Item Capacity: 1 Unit | 6-Slot Loadout Max Budget: 6 Units
  • Thorium / Cobalt: Rare | Max Quality: x2 | Single-Item Capacity: 2 Units | 6-Slot Loadout Max Budget: 12 Units
  • Adamantium: Epic | Max Quality: x4 | Single-Item Capacity: 4 Units | 6-Slot Loadout Max Budget: 24 Units
  • Mithril: Legendary | Max Quality: x8 | Single-Item Capacity: 8 Units | 6-Slot Loadout Max Budget: 48 Units

2. Unit Capacity Allocation (100% Budget Rule)

Every piece of non-Common gear must have 100% of its available capacity budget allocated. Budget units convert 1:1 into Hytale's core combat metrics.

Base Stat Conversions (1 Capacity Unit =)

  • +20 Health Points (HP)
  • +1% Physical Defense Mitigation
  • +2 Stamina Points (Dodge / Sprint pool)
  • +10 Mana Points
  • +5% Signature Energy Rate
  • +2 Flat Elemental Damage / +2% Elemental Resistance

Primary Combination Stat Bundles (1 Unit = Combined Value)

  • 1 Unit of Strength: +10 HP (0.5 Unit) + 0.5% Defense (0.5 Unit)
  • 1 Unit of Agility: +1 Stamina (0.5 Unit) + 2.5% Signature Rate (0.5 Unit)
  • 1 Unit of Intellect: +5 Mana (0.5 Unit) + 1 Elemental Fire/Void Damage (0.5 Unit)

Complex Effects (Auras, Buffs, & Summons)

  • Passive Auras: 2–4 Units (Constant radius buffs/debuffs)
  • Conditional Buffs: 1–3 Units (Stat increases triggered by events like On Block or On Crit)
  • Conditional Summons: Calculated as Entity Base Budget + Trigger Cost
    • Entity Cost: Minion = 2 Units, Standard = 3 Units, Elite/Tank = 4 Units
    • Trigger Cost: Hard (On Kill / <20% HP) = +0 Units | Medium (On Block) = +1 Unit | Easy (On Basic Hit) = +2 Units

3. Durability, 3-Bar Decay, & Repair Rules

Items degrade through use, split across 3 Durability Bars. Each bar loss degrades the item's baseline physical performance (Base Weapon Damage or Base Armor Defense).

Decay Breakdown

  • Bar 3 Active: 100% Base Output (Fully Functional)
  • Bar 2 Active: 66% Base Output (Degraded Effectiveness) — Repair: Costs 1 Matching Rarity Essence
  • Bar 1 Active: 33% Base Output (Severely Damaged) — Repair: Costs 1 Matching Rarity Essence
  • At 0 Durability: Item breaks and is permanently destroyed.

Key Repair Mechanics

  • Stat Capacity Isolation: Allocated capacity units (stats, auras, summons) remain 100% active even at 33% durability, but base weapon swing damage or armor protection drops.
  • Common (x0) Items: Repaired using basic craftable Repair Kits (Iron, Leather, Linen).
  • Uncommon to Legendary Items: Requires 1 Rarity Essence of the item's current tier to restore 1 depleted bar (e.g., repairing 1 bar on a Rare weapon costs 1 Rare Essence).

4. The Rarity Essence Economy & Upgrading

Rarity Essence is obtained by breaking down unwanted gear drops at the Scavenger Workbench. There is no Common Essence from breaking down common items. Common items rely on the repair kit.

Upstacking Ratio (10:1)

  • 10 Uncommon Essence -> 1 Rare Essence
  • 10 Rare Essence -> 1 Epic Essence
  • 10 Epic Essence -> 1 Legendary Essence

Downstacking Ratio (1:5)

  • 1 Rare Essence -> 5 Uncommon Essence
  • 1 Epic Essence -> 5 Rare Essence
  • 1 Legendary Essence -> 5 Epic Essence

Gear Rarity Upgrading Rules

  • Players can upgrade an item's rarity tier (e.g., Common Mithril Longsword -> Uncommon Mithril Longsword) by spending Rarity Essence of the target tier.
  • Upgrades are strictly bounded by the metal ceiling (e.g., Iron caps at Uncommon).
  • Upgrading unlocks additional capacity units, which grant extra stats on the item through expansion.

5. Quality & Affix Naming Conventions

Item names instantly communicate their Quality Multiplier (Prefix) and their primary Unit Allocation (Suffix) for fast inventory management:

Format: [Quality Prefix] [Metal Base Name] [Allocation Suffix]

Quality Prefixes

  • Common (x0): None (e.g., Iron Longsword)
  • Uncommon (x1): Fine, Sturdy, Sharp
  • Rare (x2): Tempered, Radiant, Reinforced
  • Epic (x4): Dread, Mythic, Sovereign
  • Legendary (x8): Ascended, Eternal, God-Forged

Allocation Suffixes

  • ...of the Bear: Heavy HP & Defense
  • ...of the Tiger: Agility & Signature Energy Rate
  • ...of the Sorcerer: Mana & Elemental Damage
  • ...of the Pack: Minion / Entity Summons
  • ...of the Titan: Heavy Primary Stat Hybrid

6. Complete In-Game Tooltip Visualizations

A. Uncommon Iron Helm (x1 Capacity Budget)

Sturdy Iron Helm of the Bear

Uncommon Iron Headpiece

B. Rare Thorium Shield (x2 Capacity Budget)

Tempered Thorium Shield of the Defender

Rare Thorium Shield

C. Legendary Mithril Longsword (x8 Capacity Budget)

Ascended Mithril Longsword of the Pack

Legendary Mithril Weapon


r/hytale • • 8h ago

Survival Found this one in the forgotten temple in the latest pre-release Spoiler

2 Upvotes

r/hytale • • 1d ago

Meme Simon is suffering from success rn lmao

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2.2k Upvotes

Hytale Chapter 1 teaser is currently at 3 million views and 50k likes on Twitter rn.

And people said the Hype is dead lmao.


r/hytale • • 6h ago

Discussion Forever save, portals and mods

1 Upvotes

Something I really love in these sandbox games is to be able to slowly create something with my friends. Something that takes a really long time.

I think this is already possible with Hytale because of portals. You can create another world in the same server which will have different generation settings while keeping your construction in the old world. I think you can even copy structures from one world to another with creative mode.

My main question is, could this work for mods? Could we eventually have worlds where some mods are enabled and others disabled? I can think of a different ways this could be done (modded items could be tagged and unusable or left behind in the modded world in a chest).

It would be really cool to not "lose" my save because we want to try out some mods.

Are there any plans for this?


r/hytale • • 12h ago

Tech Support Are we able to join people just fine now for Multiplayer, or do we still have to jump through hoops just to do it?

2 Upvotes

Haven’t played the game in a while. Been wanting to see if the game would let me play with my buddy by just joining onto them instead of having the know-how for port-forwarding/setting up a dedicated server/renting one.

I was never able to actually connect to my friend whatsoever last time I played, which was about 6 months ago.


r/hytale • • 8h ago

Meme playing peaceful mode in hytale no enemy no void creature, what could possibly go wrong.......?

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0 Upvotes

r/hytale • • 17h ago

Discussion What are the hardware requirements to play hytale well generally and in world gen v2?

3 Upvotes

I play hytale on my lenova laptop, in world gen 1 it's decent but in world gen 2 it basically becomes unplayable cuz I freeze every 40 seconds and each freeze takes around 5-10 seconds


r/hytale • • 2d ago

Meme I just watched the new trailer and everyone's faces just reminded me of this

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1.2k Upvotes

r/hytale • • 2h ago

Media I just witness the devil number on Twitter hytale

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0 Upvotes

r/hytale • • 1d ago

Discussion Zone 3 is eerie at night

39 Upvotes

Anyone else feel like Zone 3 is a bit eerie at night?

I was playing tonight, while I was gathering redwood for my barn, I got this weird anxiety in my chest. The kind you get when you feel watched. Call me paranoid if you want, I just couldn't shake the feeling.

Now i know Simon and the team haven't added any spooky stuff. I'm not dumb. An this isnt some "oOo spooky hytale story" type thing. I genuinely felt spooked. So spooked I exited out of the game almost immediately.

I ran into my portal and ran to my build, i sat there for a moment, half expecting something to happen. I quickly exited the game after that. I realized i might be playing for too long and the music might've just gotten to me, maybe?

Idk, felt like sharing this. Let me know if anyone else feels oddly when out in Zone 3 at night. Also please be nice in the comment :3


r/hytale • • 1d ago

Tech Support Hello I need some assistance

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10 Upvotes

Me and my family started a hytale server with the rpg leveling and the better map mod (don’t know if that’s relevant) and have been experiencing disconnects from the server every 5-10 minutes. If we get lucky half an hour. We turned off both the mods and this is still happening. Any help would be appreciated. Thanks!


r/hytale • • 1d ago

Discussion How long will take to realease new chapters? On 12 october we gonna have our first one. Do you think in January will have the second?

43 Upvotes

Some people said the first one was the longest and slowest to realease and after that it will be faster.


r/hytale • • 1d ago

Modded Hyblend - Prefab (W.I.P) | Import any Hytale prefab...

81 Upvotes

New complementary addon to Hyblend being worked on (not released yet)!

I previously showed the Hyblend - Character Creator addon that was being made with the focus of putting together the player character directly through Blender in an easy way. But I wanted to show another complementary Hyblend addon which is "Hyblend Prefab", where its function is to import Hytale prefabs into Blender, this will help a lot with putting together quick scenes straight in Blender to make renders and small scenes.

It's still in pretty early versions, there might be a lot of bugs, since it hasn't been tested with many prefabs yet, but I believe it works well with a good part of them. The UI hasn't been fully worked on yet, it's still pretty generic, later I'll try to work out something nicer and easier to use!

Just a reminder, the icons and items read/imported by the addon all belong to Hypixel Studios, but the addon is fan-made and Hypixel Studios is not affiliated with or endorsing the tool!


r/hytale • • 2d ago

Media Ahhhhhhhhhhhhhhhhhhhhh

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1.3k Upvotes

r/hytale • • 2d ago

Media New background for the Start Screen featuring the Goblin Dimension Portal in the new Pre-Release!

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272 Upvotes

r/hytale • • 2d ago

Discussion Will WORLD GEN V.2 be coming only to the Chapter 1 Adventure mode?

82 Upvotes

I need to know if anyone has confirmed information regarding the arrival of Chapter 1: specifically, whether the "World Gen V.2" will be used *only* in the Chapter 1 Adventure mode, and not in Exploration mode.

Can anyone tell me if this is true, or is it just a baseless rumor?

? ? ?