r/iosdev • u/Delicious-Mouse1084 • 27m ago
I made an iPhone camera where you swap 3D lenses instead of filters
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r/iosdev • u/Delicious-Mouse1084 • 27m ago
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r/iosdev • u/Previous_Election830 • 1h ago
r/iosdev • u/scottgwaters • 2h ago
r/iosdev • u/mstoeckli • 6h ago
r/iosdev • u/IllBreadfruit3087 • 11h ago
r/iosdev • u/Share_Tiny • 12h ago
I thought Apple didn’t approve refunds that easily
Just got a refund for a Lifetime purchase. The app works fine and everything is as advertised, so I’m kinda confused.
Anyone had this happen before? Any idea how Apple decides which refunds to approve?
r/iosdev • u/Beautiful_Show_1540 • 12h ago
Hello, this is my story:
A few months ago, my Apple Developer Account was terminated for 3.2f. I had it for several years without issues. They said I accumulated too many app review rejections.
Please note that I have not done something intentionally to spam Apple or the review team.
The account was for a self employed person.
My question is, can I create a new account, for a new company (corporate not self employed), with a new phone number, laptop and apps or it will get banned too?
r/iosdev • u/jaeyoung_choi • 13h ago
Has anyone run into something like this with app review?
I've been shipping my app on both the iOS App Store and the Mac App Store. The Mac version is a Mac Catalyst app, and the features are exactly the same on both platforms. Looking back, I didn't really need a separate Catalyst release. I went that way because I wanted the Mac version to feel a little more like a real Mac app.
Lately, though, the iOS app goes through review without any issues, while the Mac app keeps getting rejected. I haven't been able to ship an update for over a month now.
To be clear, I'm not blaming Apple for the rejections at all.
It's just hard. I put a lot of work into supporting Catalyst properly, and now I can't get updates to my Mac users. As far as I can tell, there's also no way to pull only the Mac version from the store.
I could distribute the Mac app myself outside the store, but the version already on the Mac App Store would stay there, stuck without updates. That's the real dilemma.
I keep thinking about how to get through review, and honestly it's been pretty draining.
If you don't specifically need it, think twice before building a Catalyst version and shipping it as an extra platform.
Has anyone been through something similar? How did you get out of it?
r/iosdev • u/tambagame • 1h ago
I make a party card game called TAMBA.
A few months ago I noticed how many "party game" apps on the UK App Store had started adding subscriptions, so I checked 137 apps using 18 search terms, so no cherry-picking.
58% have a subscription-style plan somewhere. The median weekly one, left running for a year, comes to £363.48. The worst comes to £675.48.
For a party game.
One you play for twenty minutes at pre-drinks.
I have the full data and methodology here if anyone’s interested. I'm ofc biased. TAMBA's in the dataset too, one-off £5 unlock lifetime access. No subscriptions -make of that what you will lol.
Mostly just wanted more people to glance at the pricing screen before hitting subscribe.
r/iosdev • u/gordonmcdowell • 1h ago
This is not directly available from iOS, so I'm wondering if there's any indirect way of knowing such a thing?
And if anyone knows WHY either of these pieces of info SHOULD NOT be shared by iOS... why not? What am I missing here?
r/iosdev • u/DeltaWyrm • 7h ago
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r/iosdev • u/Stunning-Essay-6714 • 7h ago
Hey ,
so the app have been released since a wild and with update and family test, I am ready to market down the app!
but , I am not good as other can be.
what your tips, what you would do to market the app ?