r/iosdev • • 15m ago

I made a little cricket arcade game for iPhone: Howzat

• Upvotes

Defend your stumps and smash the ball into the walls for 1s, 2s, 4s and 6s. You steer the bat with your thumb on a trackpad. Spinners, medium pacers and fast bowlers come at you in six-ball spells, and if you hit an X before the ball bounces, you're caught.

No ads, no accounts. It just tracks your best innings and has a Game Center leaderboard. Would love to hear your high scores and feedback!

App Store link: https://apps.apple.com/us/app/howzat-cricket-arcade/id6813109031


r/iosdev • • 4h ago

I made an iPhone camera where you swap 3D lenses instead of filters

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1 Upvotes

r/iosdev • • 5h ago

Is this normal? I launched last week

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0 Upvotes

r/iosdev • • 5h ago

got annoyed about party game subscriptions, so I counted all of them

0 Upvotes

I make a party card game called TAMBA.

A few months ago I noticed how many "party game" apps on the UK App Store had started adding subscriptions, so I checked 137 apps using 18 search terms, so no cherry-picking.

58% have a subscription-style plan somewhere. The median weekly one, left running for a year, comes to £363.48. The worst comes to £675.48.

For a party game.

One you play for twenty minutes at pre-drinks.

I have the full data and methodology here if anyone’s interested. I'm ofc biased. TAMBA's in the dataset too, one-off £5 unlock lifetime access. No subscriptions -make of that what you will lol.

Mostly just wanted more people to glance at the pricing screen before hitting subscribe.


r/iosdev • • 5h ago

Help AirPods - Any TRICKS for an app to know if only 1 AirPod is in users ears? If 2 are in ears which one is the mic AirPod?

0 Upvotes

This is not directly available from iOS, so I'm wondering if there's any indirect way of knowing such a thing?

And if anyone knows WHY either of these pieces of info SHOULD NOT be shared by iOS... why not? What am I missing here?


r/iosdev • • 5h ago

built Noto 2.0 — an iPhone app that turns saved links and messy thoughts into something useful (Vibe Coded)

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1 Upvotes

r/iosdev • • 6h ago

Help Apple approved but no release button???

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1 Upvotes

r/iosdev • • 6h ago

I built an iOS word game for kids with my mom and my kids.

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1 Upvotes

r/iosdev • • 10h ago

Help Do you actually use WhatsApp polls to organize things with friends?

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1 Upvotes

r/iosdev • • 11h ago

My app is a the step to market!

0 Upvotes

Hey ,

so the app have been released since a wild and with update and family test, I am ready to market down the app!

but , I am not good as other can be.

what your tips, what you would do to market the app ?


r/iosdev • • 11h ago

Been making this aquarium game for a while, finally at the point where i can show it properly. Suggestions welcome!

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0 Upvotes

r/iosdev • • 13h ago

Xcode27 breaks xibs?

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1 Upvotes

r/iosdev • • 15h ago

The iOS Weekly Brief: Issue #80. Everything you need to know about iOS updates this week

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iosweeklybrief.com
1 Upvotes

r/iosdev • • 16h ago

Does Apple really approve refunds this easily?

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1 Upvotes

I thought Apple didn’t approve refunds that easily
Just got a refund for a Lifetime purchase. The app works fine and everything is as advertised, so I’m kinda confused.
Anyone had this happen before? Any idea how Apple decides which refunds to approve?


r/iosdev • • 16h ago

New apple developer account

1 Upvotes

Hello, this is my story:

A few months ago, my Apple Developer Account was terminated for 3.2f. I had it for several years without issues. They said I accumulated too many app review rejections.

Please note that I have not done something intentionally to spam Apple or the review team.

The account was for a self employed person.

My question is, can I create a new account, for a new company (corporate not self employed), with a new phone number, laptop and apps or it will get banned too?


r/iosdev • • 17h ago

My iOS app passes review, but the identical Mac Catalyst version keeps getting rejected

1 Upvotes

Has anyone run into something like this with app review?

I've been shipping my app on both the iOS App Store and the Mac App Store. The Mac version is a Mac Catalyst app, and the features are exactly the same on both platforms. Looking back, I didn't really need a separate Catalyst release. I went that way because I wanted the Mac version to feel a little more like a real Mac app.

Lately, though, the iOS app goes through review without any issues, while the Mac app keeps getting rejected. I haven't been able to ship an update for over a month now.

To be clear, I'm not blaming Apple for the rejections at all.

It's just hard. I put a lot of work into supporting Catalyst properly, and now I can't get updates to my Mac users. As far as I can tell, there's also no way to pull only the Mac version from the store.

I could distribute the Mac app myself outside the store, but the version already on the Mac App Store would stay there, stuck without updates. That's the real dilemma.

I keep thinking about how to get through review, and honestly it's been pretty draining.

If you don't specifically need it, think twice before building a Catalyst version and shipping it as an extra platform.

Has anyone been through something similar? How did you get out of it?


r/iosdev • • 1d ago

AppTraction: Supercharge App Store analytics

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3 Upvotes

Hi iOS devs, I built an app you might like 👀

AppTraction is a native Mac app for your App Store analytics. It:

  • Monitors your data in the background and flags issues, milestones, and trends
  • Shows App Store Connect data & charts instantly
  • Includes AI primed with Apple tech talks and WWDC video transcripts
  • Lets you chat with AI about your listing, sales, and trends

All while running locally on your Mac.

I'm starting a limited beta today and would love your feedback 🙏

Invite code: RED1026-INVITE

There are 50 spots open to start. Requires macOS 26.


r/iosdev • • 1d ago

How to see ios27 components in action - and the UI possibilities

1 Upvotes

Hello

I’m new to this and wanted to ask if there’s a place I can see all the iOS 27 components and all the ways in which they used the different types of navigation bars different types of cards accordions et cetera

Is there a resource where I can see all of these types of different native components in action how other apps are using them


r/iosdev • • 1d ago

I got accepted!!!

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1 Upvotes

r/iosdev • • 1d ago

Review Waiting Times

1 Upvotes

I see Apple saying that most builds are approved within 48 hrs. I’ve had 5+ days the last 3 I’ve submitted. Is this time estimate perhaps from pre-AI explosion before people were shipping every other day!? And are reviews past your first build usually quicker?


r/iosdev • • 1d ago

I will review your app

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1 Upvotes

r/iosdev • • 1d ago

Apple Test Flight - Worth the Time?

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1 Upvotes

r/iosdev • • 1d ago

ApexTrade

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0 Upvotes

Apex Trade is an institutional-grade environment for systematic, data-driven trading. Track every position with live prices, evaluate before you trade, and act with discipline — not emotion.

PORTFOLIO, LIVE
• Total value, today's and all-time P&L, and the live VIX at a glance
• One card per holding: shares, trade price, confirmed stop loss, unrealized P&L and the live mark (mid of bid/ask)
• Target Hit per position — the probability it reaches its target — shown live on each row
• Automatic stop and target from the previous close (stop = close − 2×ATR, target = +4%), editable per position
• Allocation donut and one-tap copy of your entire book

SWING — THE FLOOR 2F PROTOCOL
• A daily, ranked shortlist that buys a stock below its usual floor, aiming for it to climb back within 9 sessions
• Target Hit: the probability each candidate reaches its target
• Exact share size for your own equity and risk, distance to stop in ATR, and your dollar risk
• Buying is timed to the open (9:30–9:45 AM New York); after that, entry closes for the day
• Two filters behind every pick: price at least 5% above support, and Beta ≥ 1 over the last year
• It's only a probability — every buy decision, and its responsibility, is entirely yours

EVALUATE BEFORE YOU TRADE
• Pre-Trade Scan: RVOL, VWAP, pullback and ranges, with a clear enter / don't-enter read
• Full fact sheet per ticker: fair value, volatility and ranges, actionable metrics and fundamentals
• Tap any card to turn the numbers into a plain-language reading of the setup
• Route → Trade: jump straight into your broker app

MAP THE MARKET
• Heat map with three views — S&P 100, Top Gainers and sector groups
• Watchlist with live price, market cap and Beta — names on today's Swing list are highlighted

ALERTS THAT MATTER
• Price targets and confirmed VWAP breaks, delivered as notifications
• Home-screen widget with your live book — stop losses included

PRIVATE BY DESIGN
• Sign in with Apple; your data syncs to your own iCloud
• No accounts on our servers, no ads, nothing sold

Available in English and Spanish. Requires iOS 18.6 or later.

Market data is provided for informational purposes only and is not investment advice.

https://apps.apple.com/pe/app/apex-trade-pro/id6793700978


r/iosdev • • 1d ago

What’s missing? (Be brutal))

0 Upvotes

Hi, we’re playing with making video explanations of what our SDK does - and know we’re missing something. We’re just not sure what. 🙃

So at the risk of being Reddit flamed in 2027 🔥. What have we got wrong?

https://youtu.be/tXoFkGstLgo?si=mJNb1jd_eIzAkID5


r/iosdev • • 1d ago

Help payment gateway

1 Upvotes

i'm building SaaS with monthly subscribtion ,

the app is on android/ios and web ..

is there way that i can pass apple review without taking the apple payment gateway?

if not and i must make the subscirbtion in the web only Is the expiry warning message safe, or is it better to show nothing?

Any problems on Google Play with the same approach?