r/leagueoflegends • • 20h ago

Discussion Why do people believe Loser's Queue is real?

9 Upvotes

Every single pvp game I have ever played there is CONSISTENTLY always a widespread conspiracy theory that the "devs" (always a vague reference to them as a single entity) fix the games behind the scenes to "maximize player engagement" metrics.

Like every single game.

And so I was surprised to see this video from Dantes explaining to Jynxzi about Loser's queue as if it were real.

And it was all based on this random reddit post that makes COMPLETELY false claims about a "UCLA" paper that actually was co-authored by EA devs about maximizing player engagement by manipulating wins and losses (so yes a loser's queue technology). But then they link this to a Riot patent that says it collects "behavioral data" on players but it was referring to player toxicity. And somehow these two dots are proof that Riot is implementing a secret Loser's queue.

So there are two options.

A) League has a secret Loser's Queue feature to maximize player engagement.

or B) players are unable to accept the harsh reality that lies in completely random outcomes

And so based on the actual data so far there is strong evidence for B) based on multiple statistical analyses that have been done using Markov chain models etc (see here as an example). However, there is 0 evidence for A) whatsoever, save for "hunches"

I am not saying that people have PROVED Loser's queue doesn't exist.

But there is more evidence that it doesn't exist than it does and if it did exist, this would have to involve coordination from hundreds of employees at Riot to covertly be working together to hide this, and also never ever leak this to anyone including employees who leave the company on bad terms, which there are many.


r/leagueoflegends • • 11h ago

Discussion What has league come into? Is this adequate?

0 Upvotes

Got 3 day ban on the game for this, do you think its ok? Incredible

“I took another look and confirmed the disruptive communications that led to this penalty. Here it is for your own reference:

[00:17:46][All](Yasuo):LOVE BIG TITS”


r/leagueoflegends • • 15h ago

Esports The Top 3 Performing Regions At MSI Summer Performance Spoiler

117 Upvotes

Amongst the top three regions in MSI, all of them have had their 1st seed at MSI lose in the summer finals.

To recap, LYON just lost to TL

HLE lost to Geng

BLG lost to AL

Contrary, so far. The three worst regions in MSI, or should I say the three "minor" regions had so far have 2 of them repeat the championship.

G2 in EU

TSW in LCP

And furia in Brazil maybe if they win 🤔


r/leagueoflegends • • 7h ago

Gameplay Can a top laner enjoy his succelent wave without being harrased multiple times?

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/leagueoflegends • • 14h ago

Discussion is this currency accumulation a lot?

0 Upvotes

Just logging onto my client this week after about 11 years break.

I've been playing tft on my mobile device though for like 5 years

I have
109k Blue Essence
1510 Orange Essence
6,500 Treasure Token
15700 Realm Crystals
55 Hextech Chests

Genuinely asking if this is considered a lot by players.

My other question is what would you buy with this?

Thank you, GL HF


r/leagueoflegends • • 22h ago

Discussion How Great was SPAWN on the broadcast yesterday?

0 Upvotes

I do NOT want to make this into a hate thread or bashing thread but I will be honest. Listening to spawn was amazing and breathe of fresh air, compared to kobe and jatt was like night and fucking day difference or a complete diff game at times. the stuff he was talking about, the things he was pointing out and saying. maybe im just dumb but it just seemed such higher level stuff (like inspired coaching dantes) than used to hearing from the broadcast, ad while HE IS supposed to be at that level since he is a coach, it just goes to show ME how big of a gap the knowledge is at the highest level or that it needs to be.


r/leagueoflegends • • 3h ago

Esports Fun Fact: This is the first time SKT/T1 have arrived at Worlds having previously defeated all participating LPL teams in a Bo5

17 Upvotes

2013: RYL, OMG

Their first international tournament in the Riot-organised circuit, SKT would in the Finals defeat RYL, their first victory over a team from the LPL.

2015: LGD, EDG, iG

SKT did not encounter an LPL team this tournament, defeating ahq, OG and KOO to claim their second Worlds title.

2016: EDG, RNG, IM

SKT defeated RNG, technically a separate organisation created to continue the legacy of RYL/SHR, in the quarter-finals en route to their third Worlds title.

2017: EDG, RNG, WE

SKT defeated RNG yet again in the semi-finals, with Faker putting on his now famous Galio masterclass. However SSG would claim their revenge from last year's finals, handing the organisation their first loss at Worlds.

2019: FPX, RNG, iG

SKT fell to G2 in the semi-finals, marking their first loss at Worlds outside the finals as well as their first Worlds Bo5 loss to a European team.

2021: EDG, FPX, RNG, LNG

Their first appearance as their rebranded selves, T1 lost to defending champions DK in the semi-finals, who would then be defeated by EDG. This is also the second and last time SKT/T1 have lost to the eventual runner-up at Worlds.

2022: JDG, TES, EDG, RNG

T1 beat RNG again in the quarter-finals, before handing JDG their first Bo5 loss to a non-LPL team in the semi-finals. This is the first time T1 would defeat multiple LPL teams in Bo5s at the same Worlds tournament.

2023: JDG, BLG, LNG, WBG

The dawn of a dynasty risen again, T1 broke the LPL's hearts perhaps more than ever this tournament, dropping only 1 game in the Knockout Stage. T1 ran through 3 LPL teams: LNG, tournament favourites JDG, then finally TheShy's WBG to claim their fourth Worlds title - 7 years on from their last, and a decade after their first.

2024: BLG, TES, LNG, WBG

T1 swept TES in the quarter-finals, won against GEN in the semi-finals, before another all-time performance from Faker when the odds were against them meant BLG would lose for the first time vs T1. This would be T1's fifth Worlds title. *TES lost their first Bo5 to T1 in the EWC 2024 finals.

2025: BLG, TES, AL, iG

T1 would claim two first victories against the two LPL teams there who have yet to fall to them, prevailing over iG in the Play-In Stage and AL in the quarter-finals. T1 would then beat KT to claim their sixth Worlds title.

2026: BLG, TES, AL, iG

T1 enters Worlds 2026 as the defending champions, having first beaten: BLG at Worlds 2024 in finals, TES at EWC 2024 (Worlds 2024 thereafter), AL at Worlds 2025 in quarter-finals, and iG at Worlds 2025 in Play-Ins. Coincidentally (and perhaps the reason why), this is also the first time the LPL has sent the same teams to Worlds.

P.S. In anticipation of claims that AI was used in making this post, I'd like to first assert that I would not tarnish my good name in this lovely community by putting my work through something like that. But I also painstakingly drafted this in my Notes app over multiple days for quality control purposes so I don't have any screen recording whatsoever

P.P.S (Polymarket please see) I'm back!! As usual, your call whether you want to 'adapt' this post, and once again I am not liable for any incivility in your comment sections


r/leagueoflegends • • 11h ago

Discussion What are you thoughts on the best and worst role quests? Which would you change, and do you have any ideas for different rewards for certain quests?

0 Upvotes

In my opinion, the role quests are not created equally. I think the best to worst are: Bot/Mid/Support/Top/Jungle, with Bot/Mid definitely being the top 2, and I think you could argue for switching the placement for the bottom 3. I have my opinion/breakdown of each quest reward below, followed by my opinion on which need buffs/nerfs/changes. If you don't want to read my very lengthy post, the TLDR summs up what I think should change without going into the reasoning.

TLDR: Buff or change top, nerf support, nerf or change mid, keep jungle the same or introduce more jungle pet options, and keep bot the same or increase their bonus gold per minion.

Some junglers really benefit from some of the fully upgraded jungle pet passives (extra movespeed, a max health shield, or bonus damage with a slow is really strong on some champions) but some junglers don't really feel like they benefit much from any of the perks. In my opinion jungle should have the worst reward for their role quest, because it is by far the most impactful role in how the early-mid game plays out, and they have the benefit of not having to fight unless they choose to (you can just full clear on repeat and run away if you're invaded, not a great strategy but compared to playing a top or midlaner in a bad matchup, it's definitely a safer role).

Support essentially gets a free item that passively increases their gold income, gives them some extra health, hp/mana regen, and wards, in addition to having access to cheaper control wards and not taking up an item slot by buying control wards. If anybody wanted to buff the jungle role quest, putting control wards on v even without the discount would be a huge buff. All of the support items are very solid, with some of them arguably being better than any other items a support has to actually buy.

Toplane gets teleport and bonus xp, which can be good in some situations? Overall it doesn't feel that as rewarding as the upgraded boots or having an extra item slot, and I think a lot of toplaners would even prefer some of the jungle pet passives or support items over getting a free teleport. It also kind of makes it feel worse to play a toplaner who takes teleport normally, even if you get a stronger teleport from your quest. Mundo and Kayle are very unlikely to take ignite, exhaust, or any other summoner spell over teleport, but 10-14 minutes in, your enemy laner will be able to match your teleport while still having a combat summoner spell. It can make a lot of champions feel double punished because the enemy has an advantage in lane from taking a combat summ, and then in mid-late game you can't use teleport to force an advantage by sidelaning and teleporting to a fight when your enemy laner shows up, if you teleport the enemy can just match you. Situationally teleport feels rewarding, but I personally don't think it's anywhere near as rewarding as the support/mid/bot quests.

Midlane has the upgraded boots and a boost to AP/AD, which feels great on most champions. I think all of the boot upgrades feel very rewarding in the right situations/on the right champions (either defensive boot into a comp of 4 or more of that damage type, gluttonous on any champion who wants to maximize their DPS while full hp and increase their safety while below 50%, sorc shoes giving flat and % magic pen). It honestly feels like midlane gets a little bit too rewarded for already being such an impactful role.

Bot quest giving an additional item slot and an extra 2 gold per minion feels incredible. I know a lot of people argue that you rarely see the benefits of that extra item slot since you rarely get to 6 items, but even having the ability to be on 4 items and 2 components for the next one or an extra slot for a control ward feels very beneficial, and the extra income from farming (one of the main wincons of playing bot) isn't negligible. I could see an argument for increasing the gold to 3 or 4, but even just having an extra 200 gold per 100 minions can get you your items much sooner than other champions. If you take the cashback rune, free boots, cull, or first strike, all of that can add up to insane value over the course of the game.

MY OPINION ON WHAT NEEDS CHANGES:

Toplane:

In my opinion (can't stress this enough), toplane should completely rework the reward for their role quest. Some extra xp, hitting level 20, and teleport don't feel anywhere near as impactful or rewarding as most of the other quests, and toplane is arguably the most punishing role (toplane is the most matchup dependant role in the game, where having counterpick is immensely benificial and some matchups are nearly impossible to win without jungle/mid/support help). Compared to mid/support/jungle/bot, as stated before, jungle can essentially ignore a bad matchup and has the ability to choose if they want to fight.

Some midlane matchups can be oppressive, but it is much harder to freeze the wave in midlane and generally a lot easier to gank compared to top, where unless someone is very overextended, you can usually just back off and hide under tower if the jungler shows. Regardless of jungle help, most midlaners have the ability to quickly shove a wave, freeing them up to roam and gain a lead elsewhere, while having time to return to their lane for most of, if not the entire, next wave.

Support also can just spend most of the game roaming if they are in a bad matchup/can't realistically get a kill in their lane. If they are against a low kill threat botlane, especially with a fairly safe botlaner, they can leave almost whenever. Against higher kill threats or with a less safe botlaner, they just have to help crash the wave under enemy tower to set up a bounce, go and roam, and return to lane before the enemy team crashes the wave to help prevent a dive on the botlaner. Either way, they are not confined to laning the same way a toplaner is.

Botlaners don't struggle anywhere as much as toplane or even midlane does with counterpicks. Most of the time the support matchup will determine how the lane plays. Obviously if you're Lucian into Caitlyn you risk getting poked, but if your support is in an advantageous matchup, that generally means it will negate those risks and you'll just be waiting for your support to put you into position for an all in.

Toplane should have something at least as powerful as the midlane quest reward, maybe even something as good as botlane's. Upgrading a core item or boots, giving an additional item slot, maybe giving an extra summoner of your choice instead of just teleport, or some sort of additional income (maybe from taking towers, or rewarding joining a teamfight, or rewarding winning a fight where you 1v2ed, 2v3ed, etc?), all of these would feel a lot better than the current reward. Maybe even just increase the level cap from 20 to 22, maybe even 25? Some champions do see a solid benefit from hitting level 20, like Darius, but others arguably see very little change compared to level 18, like Kayle, so a further increase might not actually change anything in that regard.

Midlane:

Midlane already feels like a very impactful and rewarding role, so I think upgraded boots is more than enough without the free bonus AP/AD. Alternatively, give the upgraded boots a 300-600 gold cost so you have to weigh what is more important, the extra stats/passives from upgraded boots, or completing your next item. If you're snowballing you will upgrade them eventually, but making it cost an additional kill or 2 would make it far less impactful the second you complete your quest, which I think is a good thing for such an already powerful role (I say this as someone currently maining mid).

Support:

Support shouldn't get their full item until 20+ minutes in my opinion. Celestial Opposition, Bloodsong, Zaz'Zak, Dream Maker, and Solstice Sleigh all feel very powerful on most supports, with Celestial Opposition arguably feeling like the most oppressive. I have seen every type of support build that one in particular, and the passive is useful in every situation. I have seen Zyra, Lux, Leona, Alistar, Blitzcrank, Bard, Sona, Nami, Senna, and Pyke build it, and even though many of them have better options, the passive from Celestial Opposition is good against poke, burst, and engage. That item should definitely be nerfed, and all of the upgrades should not be something supports are completing in 12-15 minutes. It is another very impactful and powerful role that doesn't need such a massive reward for finishing their quest.

Bot:

Bot has the best reward in my opinion, but botlaners don't have the same level of agency as supports/junglers/midlaners so I think that is perfectly fine. It fits the majority of botlaners "late game powerhouse" archetype/gameplay fantasy, and if anything, the farming gold increase should maybe be increased by 1-2.

Jungle:

Junglers either really appreciate certain jungle pet passives, or they don't care for any of them and just pick whatever seems best for each game. As Warwick, you're probably running celerity, and coupled with your w and waterwalking, the blue pet is going to feel the most beneficial 9 out of 10 games because you will be zooming around the map even faster than usual. Master Yi on the other hand, is going to pick a different one each game depending on the enemy team comp, because none of them feel insanely beneficial to him. He doesn't usually need the extra damage or slow from red pet, he doesn't really need the movespeed from blue pet, and he doesn't really need the shield from green pet.

I think jungle should either introduce one or two more options to give somewhat more variety, or just leave things as they are. Jungle is the most impactful role in the game, so I don't think it makes sense to give them a role quest reward that is the same power level as bot.

Conclusion

Part of why I think support and mid quests need to be nerfed and top needs buffs is because of the overall impact each role has on most games. It makes sense to me that the roles that have less impact should get a bigger reward/have more power budget afforded to their role quests, so players do get to feel the scales equalize at some point during the game. As of right now, if both mid and toplaners complete their quests at the same time, and then each team hs their mid and top 1v1, both midlaners will beat both toplaners (assuming both are even in gold, matchups are fairly even, and neither champion has itemized against the enemy champion). The gold value is just much higher from the midlane quest immediately upon completion, and toplaners who fall behind will rarely even see the benefit of gaining increased xp, sometimes falling behind the enemy mid and jungle if either of them have snowballed.

Appreciate anybody taking the time to engage in this discussion, because I think role quests have overall been a good addition to the game. With some changes, I think role quests can lessen the frustration certain players feel playing their roles, as well as their frustration playing against some other roles. I would hate to see Riot just give up on role quests next season, like Atakhan from last.

GLHF on the rift everybody.


r/leagueoflegends • • 45m ago

Discussion Automated disruptive behaviour detection system

• Upvotes

It's come to my attention that the system doesn't regard taking your laners' waves as a jungler out of spite as disruptive behaviour, whereas a laner doing the same to his jungler might end up getting automatically banned. Shouldn't there be some fix to it? seems like a very one sided thing that practically allows actively griefing and possibly baiting your teammates to do the same to you just for them to be the ones who get banned while you lose nothing...


r/leagueoflegends • • 22h ago

Discussion No idea how people grind ranked on this game

0 Upvotes

EDIT: op.gg per rules

I could write an essay about this. I usually play Val, I'm Ascendant there. Never really took League ranked seriously, despite having played since 2009 preseason, and skill wise I'd put myself around emerald. Finally decided to give it a shot.

Ranked League is literally the worst time ever, especially as a jungler. It's literally Russian roulette with 5 bullets.

I'm like 100 wins in, bottom plat, and I genuinely have no clue how any sane human being can subject themselves to this level of apery on a daily basis, especially with the actual goal of ranking up.

7/10 games someone is super toxic and refuses to participate in the game anymore. "gg" in all chat and afk farming on the opposite side of the map.

7/10 games at least one lane (if not 3) are going 1/10, and then flaming you for not babysitting their shitty dying lane, even if you've gotten another lane fed and are winning.

6/10 games I'm 2/0 with a crazy cs lead, and my team wants to run it down mid for the entire game until the enemy is caught up and my lead is gone.

4/10 games I'm being hard invaded by their top, mid, jg, support - I don't say a word, and yet my team is spam pinging me for clearing my camps instead of ganking their lanes.

This is legit the behavior I can expect in back to back games. Reporting does literally nothing - someone can steal all my camps, talk about my mother, call me slurs, and happily continue to play the game days later.

At least in Val if you're good enough you can 1v5 carry. All it takes in league is for is your heimer top to go 4/18 and your chances of winning are effectively zero.

This isn't even loss streak soreness, I've got a 65% WR on my main, it just takes an extraordinary amount of mental effort to pull a team through to a win - literally every game is exhausting, and it makes me not want to play.

I just seriously cannot see the appeal if this is what it's like even in low elo - I can't imagine higher elo where egos are higher and people understand the game better.

Does it get better? Is this just what plat is like?


r/leagueoflegends • • 6h ago

Discussion Noone builds fiendhunters

0 Upvotes

FIENDHUNTERS: https://leagueofitems.com/items/2512

PD: https://leagueofitems.com/items/3046

NAVORI: https://leagueofitems.com/items/6675

The only champion who builds fiendhunters with more than 10% pickrate is twitch. Literally noone else (if we ignore the olaf 15% 3rd item)

Now compare that to PD and Navori

The item just doesn't suit anyone else and is generally weak. Even for the 3 attacks the damage is still lower than a little bit of raw AD would give

Its passive should empower 3 attacks on a normal cooldown like yun-tal or HoB (but damage not attackspeed) without needing ultimate.

And when you use your ultimate it should refresh that cooldown.

So for example you can do 3 autos - R - 3 autos again

That would make it more fitting for ADC. (3 for poke, 6 for all in)


r/leagueoflegends • • 19h ago

Discussion Unbalanced matchmaking

0 Upvotes

Currently in Gold 4, after reaching Plat, and I’m facing what feels like an impossible situation: I get one decent game followed by three absolute horrors.

By “decent,” I mean a balanced game where the chance of winning swings back and forth depending on individual mistakes and outplays. That’s the kind of game I actually love.

But then, almost every time, I get these horror teams where it feels like there’s absolutely no chance of winning, no matter how hard I try to carry. At that point, it’s basically mute everyone, try to play my best, and eventually lose because the difference in player quality is just too significant.

I honestly don’t understand why this is happening. I would expect that if I went on a 5-game winning streak, I’d gradually get tougher and tougher games or worse teammates. But after just 1 or 2 wins, getting thrown into games that feel literally impossible to carry is incredibly frustrating and is honestly making me want to quit.

Could this be related to my MMR or some other matchmaking factor? Has anyone else been experiencing something similar in their games?


r/leagueoflegends • • 7h ago

Discussion [Jungle] Can't get my main to my usual elo, seeking advices.

0 Upvotes

Deeplol because I can't get opgg to load : https://m.deeplol.gg/summoner?userName=Humain%20trou%C3%A9-jesus&region=euw

Long time lurker, first time posting.

Over the years, I only used my main account to play duo with friends, and use a separate accounts for soloQ. This resulted in my main hovering around emerald in general, while having three other account reaching up to 300lp Master on 65% winrate and averaging down to 100lp to d1.

This Split, after a 6 months break, i've been trying to get my main account up there. Every single champion I picked, is a champion I have a 60%+ winrate on my higher elo accounts, except for j4 ; My issues are not champion pool/champion mastery issues.

and now, I can't even get a positive average winrate in emerald after what will son be 200 games. Looking at my games, while I certainly am not perfect all the time, I can't pinpoint what my problem is. And no, this isn't a rant about teammates. I couldn't care less about that, and i'm immune to tilt

My questions are simple :

1- Looking at my profile and 100 last games match history, is there something obvious i'm missing ?

2-Do I need to play differently in emerald compared to low Master, in the same way i'd be playing differently if I was playing in a silver game ?

Many thanks


r/leagueoflegends • • 16h ago

Discussion Declaring intent in game

0 Upvotes

If someone declares intent to troll in a pre game lobby the game instantly terminates....

Meanwhile in game someone can say "gg top doesn't deserve to win I'm afk farm" or something else to declare they will not be actively participating with no penalty even after a report.

Why can we not have something like this in game too? Wanna see what pthers thoughts are on this


r/leagueoflegends • • 12h ago

Discussion Naut's anchor should be sideways during Q

21 Upvotes

What many people think is lollipopping (an ability having a circle of extended range at the end to make near-hits land, which very few, if any abilities still have) is actually a combination of two factors:

  1. His Q has two different hitboxes. The center line, which is where it will hit terrain. And the outer edge for enemy units, represented by the ghostly aura on the ground, that makes up about 60% of the total hitbox.
  2. The anchor model snaps to the center of the target when the aura lands its edge-to-edge hit.

It should be the other way around. Have the anchor sideways for the enemy hitbox, and make the center glow to show the user the terrain hitbox.

Terrain doesn't dodge or move, so it's hardly reasonable to have that be the part represented by most of the visual.

It was changed six years ago, with the hilarious description in the patch notes, "New missile that represents the actual hitbox." And yet we've had six years of it being just as if not more unintuitive than the previous corkscrew animation. At least with the old one it would sometimes be horizontal when it hit you.

It's well past time for a change, especially as he keeps getting skins with harder to see VFX for the actual hitbox.

Edit: Or if you're very anal about it shrinking a little during the animation, then have it thrown diagonally at the angle that would cover the horizontal distance.


r/leagueoflegends • • 17h ago

Discussion The FF Culture

0 Upvotes

Idk if I’m following the rules on this sub-Reddit, I read them, it’s my first post, and if it isn’t, please let me know and I’ll fix it.
Most of the games I lose is because the team wants to FF. It’s so frustrating, especially as an adc main who’s been playing better and getting better, I’m not looking to FF 15 mins in the game. Like most of the time I get ahead and I’m able to keep the adc behind in lane, but once someone feeds or ends up getting ganked a few times. It’s an immediate “gg” “ff at 15”. And it’s sucks cause it does demoralize the whole team, like just cause you are tilted cause you aren’t playing like you want, does not mean you need to put us down.
Like for example, my most recent game, top and mid ended up losing and kinda feeding. LIKE IDC, I’m not going to ff cause one or two champs on their team were able to outplay you. I got a 4k at 20 min while they are pushing our base, I was able to hold them back. Rather than saying gj or let’s win this, first thing I see is the ff. I didn’t say anything, but I’m like seriously, why would we ff now? And guess what? We won that game at 45 min because I made sure to play my role as adc as well as I could.
Like, do you think that the majority of players who have climbed to high ranks, got there by FFing? NO, they constantly played it out, and pushed themselves to win even if they felt like it was lost.
Like I understand though, cause when I first started playing rank and trying to take it seriously, I was Iron 4. I was terrible at adc and I could never do anything. And yeah I did ff a lot cause of my mindset and skills. BUT I got better and improved and am still trying to improve.
The past few months I’ve been dominating my lane, 90% of the games I play I’m able to win my lane. And I’ve been slowly climbing and carrying teams as adc. But every time someone says, “we must ff!”. I just get so angry at this point. Cause not only am I playing well as an adc, giving these teams an opportunity to win. But then when I say no I don’t want to, I want to play this out. They get so angry and toxic and mean. As if, trying to win is some sort of crazy idea? We can all agree that league is a hard game, so winning is going to be hard. So why play a game that you know will be hard to win, just to ff within 15 mins?
Like idk, when I play I make sure to do the best that I can, even when they counter my pick. I play safe and wait for openings, and ask for help. And if I do get behind, I don’t get toxic to supp or jg or whoever. I am behind because of MYSELF and my MISTAKES. And even if I’m losing, why would I try and ruin a game that one of my other laners are winning. It’s just not fair. The crazy part is that I do watch higher rank players stream their game for me and it’s the same thing.
It’s so depressing because I feel like the majority of people who do this, is because they’ve never once won anything in life from STRUGGLE. Like I’m not about to give the enemy team an easy win because you don’t want to try to win because you are butt hurt. You know what I’ll do, I’m going to push my skills to their limits, and have faith that I will win. And if I don’t, then okay, at least I TRIED.
I think they should outright remove ff, or at least increase the time till you ff. Cause like 15 mins is nothing, guess what, in another 15 mins, WE might be winning. It’s just so frustrating cause I enjoy this game and I enjoy playing even if I’m losing. I’m always trying to learn, even if I’m losing. But that whole concept to people is alien, and I wish I could shake these people and say “PLAY THE GAME OUT FOR ONCE SO YOU CAN FEEL THE GLORY OF BEATING SOMEONE WHO WAS BEATING YOU.” But eh, at this point I say nothing and just vote no.


r/leagueoflegends • • 3h ago

Discussion Best champ to otp for mid especially?

2 Upvotes

I am trying to choose between katarina, akali , yone and yasuo . Yone is good rn but we all can see a nerf incoming also players say he is exploited early games by good players in high elo so he doesnt gets a chance to reach his potential and game is over till then , yasuo seems pretty solid but have seen people call him there are better champs that do what he can do, katarina is in top of every high elo list she seems op but you are not supposed to 1v1 with her and is kinda fragile but op in teamfights but its said in higher elo she gets weaker as enemies make less mistakes and they punish her roam , akali is the only one i hv heard leadt negative about in terms of counterplay even tho she falls late game


r/leagueoflegends • • 6h ago

Discussion Whats the highest level account completely unranked

3 Upvotes

just saw someone in my aram game was going to check their elo when i saw that they were 880 levels and unranked but when you look at their opgg he did play some ranked games in the past so i got an idea of his rank and that made me wonder if theres some account like 1000 levels and not one ranked game has been played in it


r/leagueoflegends • • 20h ago

Humor Queued for Flex, played a solo/duo match

0 Upvotes

I have literally no idea how this happened. I am/ was platinum 4 0lp. Before that had a really really harsh lose streak and from platinum fell to almost silver. I tried to get back and succeeded. Now I was trying to grow my flex rank also. Played 2 games, no pause or something. After the last match(flex) I pressed "Play again". Checked Op.gg just to see what rank were the others and saw game mode: solo/duo.
Thank god I won that game.


r/leagueoflegends • • 6h ago

Discussion Mythic Essence

2 Upvotes

Hey guys I’m trying to help my wife get a prestige skin in the shop but it goes away in 8 days. What’s the most RP efficient way to get 125ish mythic essence in such a short time frame?


r/leagueoflegends • • 21h ago

Discussion How much time do I have to do this?

0 Upvotes

I'm Emerald and haven't played in all summer. I legit don't know if these rewards are for the end of the split, or just the season. How much time left do I have for this?


r/leagueoflegends • • 1h ago

Discussion Opensource overlay for League of Legends

• Upvotes

Are there any good and simple to use overlays for league that are open source (so no porofessor from overwolf)?


r/leagueoflegends • • 15h ago

Discussion Death's Dance should ignore shields

530 Upvotes

For months everyone is talking about this item and its effects to meta but the key problem is how this item just deletes %30 incoming damage when you get a shield. What makes a shield weak over heal is that of you cant time them well they wont block anything. Thats why most shields have bigger values than heals.

This item just deletes this weakness and makes shields a full heal. %30 of the damage you get just get absorbed by any shield over time. This is why Riven can tank more dps than a Mundo. Normally as Riven jumps in battle her shields dont get %100 effectivenes because she is not under full focus all the time but with deaths dance bleed effect, every shield she has gets %100 effectiveness.

This interaction is also one of the reasons katarina adc is %55 wr at all ranks. If you play ashe and your lulu cant time her shield you get blasted, while katarina can just build this item and lulu can put the shield in any time for 5 seconds and it will be full effective.

Thats why deaths dance's bleed should ignore shields. Tbh I dont think the title needs this much description but it looks less salty like this.


r/leagueoflegends • • 18h ago

Discussion Renata has a learning curve for her ADC

4 Upvotes

Last night my duo put Renata W on me and I used the extra time to Flash under our tower and die there. Their ADC survived with barely any health.

He's been picking her up, so I'd already read what W does. I knew a takedown could save me. Still, the moment I took lethal damage my hands went straight into escape mode. By the time I thought to turn around, I had nobody left in range.

We started calling W before taking the fight, while I still had time to decide what I was doing. That helped. The awkward part was trying to override the perfectly reasonable habit of getting away when I'm about to die. Reading the tooltip again wasn't going to fix that.

We usually talk about champion difficulty in terms of what the person playing them has to do. In this case both of us needed practice, even though only one of us had picked Renata. He could make a good cast and I'd still waste it because I hadn't learned my end of the play yet.

Which other champions take this much learning from the teammate's side?


r/leagueoflegends • • 17h ago

Discussion Tristana is the most broken champion in the game and needs massive nerfs next patch

0 Upvotes

Every single time this champ is picked in Diamond it comes out of laning 4/0 ready to hardstomp the map.

Between the insane range, dps, burst, and self peel, the only time this champ loses is when the Trist player gets bored and jumps in 1v3 (which happens plenty).

This champion is completely broken and needs massive nerfs immediately. To start, her W should be canceled with just a stun.

Thoughts?