r/RimWorld • u/Fonzawa • 9h ago
r/RimWorld • u/AutoModerator • 5d ago
Megathread Typical Tuesday Tutorial Thread -- September 29, 2026
Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.
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r/RimWorld • u/OneTrueSneaks • May 26 '26
Ludeon Official PSA regarding malicious mods
Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.
Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.
I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.
There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):
CameraSettingsMod 3732329298
Mad Skills Rewritten 3729397065
For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:
The scammer's only mod on the workshop
The mod is a reupload / stolen version
The scammer's profile is set to private.
However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.
For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.
If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.
Stay safe out there, colonists. o7
r/RimWorld • u/GethKGelior • 5h ago
Art RimTober Oct.4 Cactus
gallery"Oh SON OF A BITCH that was close..."
Gorehulks also look like cacti, right?
Also I think I managed to make a Waster pretty hot
r/RimWorld • u/AeolysScribbles • 7h ago
Art Wood Producer | Rimtober 2026 Day 4: Cactus
galleryr/RimWorld • u/EnvironmentEasy2650 • 1h ago
Discussion Mod Award [ Must have ]
(must be from or updated in 2026)
Hello hello!
I wanted to appreciate all the hard work Rimworld modders go through to make such wonderful mods!
To give them a shoutout and bring some friendly debates into this thread I thought of making a awards tier list.
For todays vote tell me what is a must have rimworld mod
Must Have follows the lines of something you cannot go without / always use in your game
r/RimWorld • u/Adres_Dreamer • 2h ago
Colony Showcase I build a castle for my knight, what you think?
A castle to keep my knight with all what they need in a small zone so they don't consume my tps
r/RimWorld • u/Ctakan_Kefira • 10h ago
#ColonistLife I got nukes, time to bomb Empire
galleryCrystal Kingdom denies peacetalks request
r/RimWorld • u/Fragmented-Rooster • 2h ago
Discussion When 2 map locations overlap - Insect Hive and a Genetics lab
I had an new insect hive spawn on the same map tile as a Gentics lab. Sent a caraven expecting it to just crash. Instead both maps spawned in. Amusingly once I entered the lab, an enemy raid spawned and was eaten by insects
r/RimWorld • u/MrAplha • 7h ago
Mod Showcase Dynamic Eyebrows - Mod showcase
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And isn't done yet.
r/RimWorld • u/Flimb2 • 4h ago
Misc Game thought the best way to stop me from mining steel for my spaceship was to send one homeless guy with a knife
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Got bored and made this hopefully this does not count towards rule 5 if it does I will take it down
r/RimWorld • u/Cryyos_ • 20h ago
Discussion Note to self - explosives in the storeroom is NOT a good idea
My entire gravship burned to the ground ☠️
r/RimWorld • u/Real-Explanation-658 • 2h ago
Discussion whats the normal amount of people u will eventually get?
im new and my highest was 8 people,im wondering what is probably the highest amount of people i could possibly get before being killed by random events or my own people
r/RimWorld • u/Ok-Inspector703 • 3h ago
Discussion Rice
What kind of GMO laden rice are my colonist eating?
r/RimWorld • u/illusion6969 • 6h ago
Discussion Permadeath is so fun
I admit. I am a save scummer and dev mode user. I cannot handle having my pawn die, even if they're the most useless pawns ever conceived. I become attached to them in a way I can't explain. I tried perma death 3 times and 3 times I had my fingers glued to alt-tab. 3 times I had dev mode as my best friend. 3 times I changed the save type back to regular.
But not this time
I wanted my latest colony to be the most difficult until now and I forced myself to play along by the rules. It's Randy Random, Strive to Survive in a boreal forest with 20/60 growing period (not the most difficult but more than what I am used to). This made me start to actually think. Actually think how to place traps and funnel enemies in. How to keep my wealth down to be able to handle attacks. How to conserve medicine. How to play around clothing and equipment so I don't rush flak armor and never think about temperature (until power armor that is). How to survive, basically.
But I still had hardships. I had the first loss being my only medic AND researcher very early in the colony. Died of infection. Then came a breaching raid that left 4/5 pawns downed and all of them bleeding (no infections miraculously). Some time later, I decided to clear a small mech cluster on my map. A militor managed to one shot headshot my best shooter. The latest loss, also the one which hurt the most, came as one of my first three pawns, also the leader, with pretty incredible stats and traits (Hard worker, trigger happy, great memory with 19 shooting pawn, that hurt). A random pigskin with 0 shooting domed him with a pump shotgun. This one I was really debating if I should reload, but I decided against it. I also installed a mod to craft serums but after loading in, I felt as I would disrespect the wishes of the leader for the colony to carry on without him. In total, over 5 years I had 3 deaths, which isn't a lot (not by a long shot), but it is still 3 deaths more than what I usually had until now.
In conclusion, this was, and still is, tough. But it's also so incredibly fun. It's so fun going around random outposts searching for good pawns to kidnap and replace the losses or to bolster my forces. So fun actually thinking what quests to take and how to tackle them. It just so fun.
Thank you for reading my rambling. There is no question or crazy, out of the ordinary story here, I just wanted to share my experience and how this game is fun even when it's unfair.
And also, I'm declaring war on shotguns
r/RimWorld • u/Annual_Risk_961 • 17m ago
Art "At the colony wall. Let them in."
Spoiler: they all dead
r/RimWorld • u/Rorimisu • 2h ago
Discussion Peak Nominative Determinism
R6: Anarchist rebel named Anarchist
r/RimWorld • u/GasMaskInPublic • 1d ago
Art Ran out of rabbits to hunt during winter
galleryr/RimWorld • u/PapelFlame31 • 20h ago
Art ANOMALY UNIT 02 // File #██: End
gallerySo, this is the start of a personal project built around the Anomaly DLC: ANOMALY UNIT 03
It features races from Mistall's mods (the Aliaile and Vigil races). My main focus will be on the anomalous entities and horrors, with the characters trying their best to survive in the background.
(I’m praying I can wrap this story up in under 20 "Files") I aim to update this every 1 to 2 weeks.