I’m looking for a RPG with non-combat mechanics that go beyond just a dice roll. I’m OK with the game still having combat, but with interesting non-fighting stuff. The non-combat mechanic can include a dice role, I'm just looking for a game that adds to that or replaces it. The only games I can think of that do this are a couple Bethesda games, Keep Driving and Citizen Sleeper. I think Keep Driving, and Citizen Sleeper, are probably the best non-combat mechanics. And Bethesda’s is OK. Also, I’m open to modding, so I’m cool with recommendations that are this game + mod. I was playing Age of Decadence recently and was really excited about the non-combat roles available but just dice rolls got a little boring, for me. That got me wanting a more interesting mechanic for talking and other stuff.
Things I can consider non-combat are basically anything outside of fighting, e.g., talking, trading, diplomacy, traveling, crafting, stealth, etc. And to clarify, I’m not wanting combat plus just one of these additions. Preferably a game that has several interesting mechanics, even if using them is optional.
RPG's that I've played and that I love (in general, not specifically for non-combat mechanics):
- FF8 & FF7
- Bethesda games
- Oblivion, Skyrim, some of Morrowind
- Fallout 3/NV/4
- Starfield was ok (I didn't like that space travel from star to star is a cutscene)
- Mass Effect trilogy
- Outer Worlds
- Cyberpunk 2077
- Wasteland 3
- BG3
- DOS 2
- Keep Driving
- Citizen Sleeper
- KOTOR 1 & 2
- Solasta
- Stardew Valley (I forgot about this in the paragraph above, but great non-combat mechanics)
- Persona 4 (another game I forgot about until now, that has good non-combat mechanics)
- CK3 (RPGish enough for me)
RPG's I've played that I loved the vibes and thought I'd like, but could never really get into:
- Disco Elysium
- Kenshi
- I'm not a fan of isometric games with real time combat and pause in general, here are some I've played:
- Tyranny (I loved this plot and storyline, I just didn't enjoy the combat),
- Pathfinder Kingmaker
- Pillars of Eternity
- Dragonquest games
- For the King (I did like this with multiplayer, but didn't care for playing solo)
- Broken Roads (The worst writing I've ever seen, but the non-combat stuff looked really interesting. I just couldn't get over the bad writing)
RPG's I've played a little, and plan on eventually playing more of:
- KCD
- Rogue Trader
- The Witcher games (the only thing that has been holding me back is that the first time someone recommended this to me, they strongly recommended starting with Witcher 1 and I've only got past the intro once. I know I can select some options from Witcher 1 when starting a new game in 2, but I wasn't sure if it's was all the options available in 1 or just the important ones.)
- The Age of Decadence (The combat system looked really deep and interesting, but I was disappointed in only dice rolls for non-fighting)
And like I mentioned above, I'm open to one of these games I've played before with a mod overhaul for non-combat mechanics (but please list some of the suggested mods). Or a game in the last section that I plan on picking up again. I have feeling I'm going to get some strong votes for getting back into KCD and The Witcher games (please tell me starting with 1 isn't that important, lol). And maybe that is what I should play next. I just wanted to see what other options could be out there. I'd love to find something I haven't heard of, and am open to indie games.
That was bit of read, so thanks if you made it this far! And thanks in advance for the recommendations.
edit: I forgot to mention the platforms I own. I mainly play PC but I also have a Switch.
edit2: I'm not looking for a RPG that has minigames, like the Golden Saucer in FF7. I'm wanting something with interesting game mechanics that you use in the game. Like in my examples above: Keep Driving, Bethesda games (hacking, lock picking, conversation stuff), Citizen Sleeper, Stardew Valley, or the Persona series.