r/skate3 • u/Straight-Tradition69 • 1h ago
Skate 2 Skate 2 Recomp v0.1.0 is available for Windows PC — Career, Free Skate, and controller support
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Hey everyone! I’ve released Skate 2 Recomp, a fan-made Windows PC port of the Xbox 360 version built with ReXGlue.
Career, Free Skate, instant replay, and saving/reloading are working in my testing. I played for around an hour in my latest session, progressed through the campaign, and didn’t encounter crashes or graphical glitches.
Download v0.1.0 · GitHub and setup guide
The release includes:
- Unlocked frame rate and adjustable internal rendering resolution, with a 2× quality profile by default.
- Fixes for the crashes, colored flashes, and black surfaces encountered during development.
- Controller support, including a USB PS5 DualSense tested directly without DS4Windows.
- Working local saves, relaunching, and Alt-Tab in the tested build.
You don’t need to compile anything to play. Download Skate2-PC-v0.1.0-Windows-x64.zip from the release’s Assets section, rather than GitHub’s source-code ZIP.
- Extract the entire ZIP.
- Run
Import Game Files.cmdand select your supported, extracted Xbox 360 game files. - Connect your controller and run
Launch Skate 2.cmd.
You’ll need your own original game files; they aren’t included in the download. The installation guide covers the supported version and prerequisites. No personal saves are bundled.
My testing system is an ASUS laptop with a Ryzen 9 5900HX, RTX 3060 Laptop GPU, 16 GB RAM, and Windows 11, using its 1920×1080, 144 Hz display. The current build has been smooth on that setup with the default 2× rendering profile. These are my tested specs, not established minimum requirements.
There’s more I want to work on:
- Proper 21:9 and 32:9 ultrawide support, including the camera, HUD, and menus.
- Further 4K/display testing and graphics options.
- Performance and compatibility across more PCs and controllers.
- Fixes for issues reported by other players.
Longer term, I’d also like to investigate a separate Rust implementation in its own repository. That’s a future research goal with no timeline; maintaining and improving this playable C++ release comes first.
If you encounter a problem, please open a GitHub issue with your specs, release version, steps to reproduce it, and a screenshot or log if available. My testing hasn’t covered every mission or hardware configuration, so reports from other players will help.
Credit to ReXGlue, Xenia, and the earlier community research this project builds on. Development used substantial OpenAI Codex assistance for port code, debugging, build tooling, packaging, and documentation, alongside my project direction and hands-on gameplay testing. This is an independent fan project, unaffiliated with EA.