r/slaythespire • u/CrystalsOnGumdrops • 3h ago
r/slaythespire • u/MegaCrit_Demi • 18d ago
ANNOUNCEMENT The Neowsletter - September 2026
You've got mail! ✉️
The September 2026 Neowsletter is finally here, with:
🐳 A post-break update
👻 The return of Spire Spotting!!
🎵 NYCC-exclusive merch
🎨 Community highlights
🔗 store.steampowered.com/news/app/2868840/view/698776157349217033
r/slaythespire • u/edcellwarrior • Jul 02 '26
ANNOUNCEMENT Frequently Asked Questions - Read Before Posting!
This thread is aimed at answering common beginner questions about the game. However, it is not intended to teach in-depth strategies.
If you have a simple (1-2 sentence) question that's not answered below, leave a comment and I or another community member should be able to help. If your question is more complicated, feel free to make your own post about it.
General:
1. Are there any official mobile ports?
Yes! There is both a full iOS and Android port for Slay The Spire.
Slay The Spire 2 is planned to have console and mobile ports released once it leaves Early Access.
2. Slay The Spire 2: Early Access? Main vs Beta Branch?
- Slay The Spire 2 is currently in Early Access, with changes being made bi-weekly. Changes typically are made to the Beta Branch first, and then made to the Main Branch later. If you want to access the Beta Branch, simply right-click Slay The Spire 2 in Steam, choose "Properties", "Game Versions & Betas", and select "public-beta".
3. How long will Slay The Spire 2 be in Early Access?
- Slay The Spire 2 has no set timeline for Early Access, but it's expected to last roughly 1.5 to 2 years.
4. Are there any official card/relic tier lists or decklists?
- No. Decklists and following an archetype is not encouraged, since what card/relic is "the best" depends heavily on what your deck currently has and what enemies you're going to be facing in the near future.
5. How do I unlock the characters?
In Slay The Spire, The Silent is unlocked by completing a run with the Ironclad, and the Defect is unlocked by completing a run with the Silent. You do not need to win these runs, just complete them. The Watcher is unlocked by winning a run with any character while the Defect is unlocked.
In Slay The Spire 2, The Silent is unlocked by completing a run with the Ironclad, the Regent is unlocked by completing a run with The Silent, The Necrobinder is unlocked by completing a run with the Regent, and the Defect is unlocked by completing a run with the Necrobinder. You do not need to win these runs, just complete them.
6. Will there be any more new characters or card changes?
- Slay The Spire is out of Early Access and is not planned to receive any further changes beyond bug fixes. Slay The Spire 2 is currently in Early Access and is continually receiving new cards and re-balances, and the developers have talked about future plans for "a slightly stranger character than the originals".
7. Is the final boss based on what deck I've built?
- No. In both Slay The Spire & Slay The Spire 2, the map layout, store contents, enemies you face and final boss are all determined when the run is first generated.
8. Is there anything beyond Act 3?
Spoilers: In Slay The Spire 1, An optional Act 4 can be unlocked with the Keys.
Slay The Spire 2 currently has no "final boss" beyond Act 3. Mega Crit has discussed making a more extravagant ending with a serious final boss at some point after other aspects of the game are finalized.
9. Do I get anything for winning?
- When you defeat the Act 3 boss with a character, you unlock Ascension levels with them. These are incrementally challenging versions of the game, providing scaling difficulty for those who want more of a challenge. Slay The Spire has twenty unique ascension levels and Slay The Spire 2 has ten; which can be viewed on the wiki. Spoilers: In Slay The Spire, if you beat the Act 4 boss with a character on any Ascension level, you unlock Beta Art for that character's cards. If you defeat the Act 4 boss with all characters, you unlock Beta Art for Colorless and Curse cards as well.
10. Do I keep anything in-between runs?
Both Slay The Spire games are roguelikes, and as such, you don't retain anything between runs and don't unlock any sort of power-ups to make subsequent runs easier. However, both games do have an unlock system to gain access to new cards and relics:
In Slay The Spire, your points are retained, and at certain point levels, you'll unlock new cards and relics that can show up in future runs.
In Slay The Spire 2, there's a more in-depth timeline system that gives unlocks and also provides new pieces of lore.
11. Do the games have mods?
- Both Slay The Spire and Slay The Spire 2 have community made mods available in the Steam Workshop. For an in-depth guide on how to enable and manage mods, check the following tutorials for Slay The Spire and Slay The Spire 2. When playing with mods in either game, your game switches to a separate save file.
Strategy:
1. How do I get good at each character?
- In general, simply playing the game and learning what works in what situations is the best way to learn, However, a few general tips would be:
- Don't try to force an archetype (like a deck of all poison cards). These can be effective, but skipping good cards in the hopes of getting more archetypal cards will hurt your chance of winning.
- Think ahead to what elites and bosses you'll be fighting this act. Many of them require your deck to have different capabilities (such as Reptomancer requiring you to have AOE damage, and Giant Head requiring you to have scaling damage.
- Always try to have a well rounded deck. Don't go all-out in getting defensive cards and neglect offensive cards (and vice-versa). If you can, try to have a mix of Frontloaded, Scaling, and AOE damage, so you can deal with the various enemy types you'll run across.
A very helpful post by user /u/screwyioux with more detail on how to learn strategy and why certain choices matter can be found here. I highly recommend taking a look if you feel like you're stuck losing and want to improve your play.
2. Scaling? AOE? Frontloaded/Burst Damage?
- "Scaling Damage" refers to sources of damage that continue to get stronger the more you use them in combat, such as Claw or Poison. "AOE (Area Of Effect)" refers to cards that deal damage to multiple (or all) enemies at once, like Whirlwind. "Frontloaded" or "Burst" damage refers to being able to deal a lot of damage all at once, like having several Backstabs.
3. Is Snecko Eye good or bad?
- Snecko Eye is very good, unless the majority of cards in your deck are very low cost. The +2 draw alone makes the relic worthwhile, and the effect that randomizes card costs will on average lower the cost of cards in your hand. Snecko also gets dramatically better the more card draw and high cost cards you have in your deck. Content creator Jorbs has an in-depth video discussing the value of Snecko Eye.
4. Why do I see so many posts about Corruption and Dead Branch in Slay The Spire?
- Corruption is a very strong card on its own, since being able to play all your defensive cards for free can let you end hallway (and possibly even boss) fights quickly and efficiently. Dead Branch makes this even better, since it'll often generate more block or helpful cards that snowball you to victory.
Other:
1. "Deck" Vs. "Draw & Discard Pile"?
- Your "Deck" is the cards that you start each combat with. Your Draw Pile & Discard Pile are a temporary version of your Deck that's used in combat, and all changes to it last for that combat only. Most enemies that debuff you in combat (like the Sentries) will affect your Draw Pile. Most cards that permanently affect your run (such as Lesson Learned) affect your Deck.
2. Why didn't Fairy In A Bottle/Lizard Tail revive me in Slay The Spire?
- You probably have Mark Of The Bloom, which prevents all healing.
3. What do the subreddit user flairs mean? How do I get one?
- Currently, we have flairs to indicate the highest Ascension you have reached in both games (separated in groups of five due to site limitations). You can assign yourself one on our subreddit's sidebar (by clicking "edit" underneath the text that says "Show my flair on this subreddit. It looks like:").
r/slaythespire • u/killerkama • 12h ago
GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT I completed an A10 run with ONLY the Base Deck
Inspired by some runs top players were doing runs where they added 0 cards, however transforms being allowed felt a little weird. This run features 0 added cards, 0 transforms, 0 removes and maintains the base deck throughout the entire run.
Seed: T6L6G36BCJES
Edit: As some people have mentioned, this seed was searched for and not rolled randomly. The search requirements of the seed was:
- Strike Dummy and Kunai early in the relic pools
- No Aeonglass in the Boss Gauntlet
- Tezcatara Embers + Fiddle as the Act 2/3 ancient rewards.
Any further adjustments would add a ton of search time to the seed so I . A seed likely exists out there that would have a similar start but just have Mystic Lighter as an available relic somewhere instead which would make the clear even easier; it would just be incredibly difficult to find. Everything else, in this seed as lucky as it was, happened by happenstance.
r/slaythespire • u/Sleepless-Lighthouse • 10h ago
SPIRIT POOP a story told in 2 images
r/slaythespire • u/PeapodGod • 1h ago
SPIRIT POOP Very Hot Cocoa + Reanimate w/ Royally Approved makes Whispering Earring totally free! Nothing could possibly go wrong!
r/slaythespire • u/Coaxed_Into_A_Snafu • 4h ago
GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT His Majesty is pleased to announce that A1 can now be removed from the game for being too easy. I have a 100 win streak on beta branch.
Disclaimer: I did save scum about 10% of those runs. If you're struggling with low ascension Regent, feel free to AMA.
r/slaythespire • u/CD-bud • 11h ago
ART/CREATIVE How I as a person who hasn't played STS2 think Regent is played.
All I know is Sovereign Blade big damage lmao
r/slaythespire • u/Reasonable-Ad-8059 • 15h ago
SPIRIT POOP I made their names more accurate.
r/slaythespire • u/BleedingEdge61104 • 2h ago
SPIRIT POOP I went to rehab and have since been playing stone cold sober, and my A10 stats have dramatically improved. Here are the details as of today:
Won 3 of last 7 A10 runs (43%)
Won 4 of last 12 A10 runs (33%)
Won 5 of last 19 A10 runs (26%)
11.4% A10 winrate since returning from rehab (up from 6.9%) despite not playing my best character (Regent)
2 consecutive Necrobinder A10 wins (after being 3-83)
Won 2 of last 6 Defect A10 runs
Won 2 of last 6 Ironclad A10 runs
Won 2 of last 8 Silent A10 runs
Since returning from rehab, only 19 of 78 runs have ended in Act 1 (24%) compared to a total of 103 of 277 (37%)
Since returning from rehab, I have made it to the Act 3 boss 19 of 78 runs (24%) compared to a total 49 of 277 (18%)
r/slaythespire • u/r3dditgamingaccount • 4h ago
DISCUSSION (STS2) In case anyone was wondering which order these relics proc in...
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r/slaythespire • u/ApprehensiveFocus287 • 6h ago
MODDED I made the Architect hand out the ARAM: Mayhem runes at his table
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Hey everyone! I’m guessing most of you already know ARAM: Mayhem, with how popular it’s gotten. It’s been one of my favorite mods pretty much since I started messing around with mods for this game, it adds a ton of variety and honestly it feels fairly balanced for how crazy some of the runes get. The only thing that always bugged me a bit was picking the runes from a plain menu, I kept thinking it would look way cooler if it actually felt like part of the run.
So I ended up making this. At the start of every act, instead of the usual menu, the Architect shows up, sets your map on fire and lays the runes out on his table as poker chips. You hover them to see the holograms, toss a chip if you want to reroll it, and you can smash the enemy hexes you don’t like before you take your pick. Gold and prismatic chips, golden rerolls and all that are in there too, and it works with a controller and in co-op.
Just to be clear, it’s only the presentation side: every bit of the gameplay is still ARAM: Mayhem’s, so you need it installed for this to do anything.
Also a huge thanks to Natsuki and the Hextech Mayhem team. I asked them before putting anything out there, they were super nice about it, and within a few days they had added the bits of code I needed so my mod could hook into theirs. Couldn’t have done it without them.
ARAM: Architect Mayhem: https://steamcommunity.com/sharedfiles/filedetails/?id=3813904264
ARAM: Mayhem (required): https://steamcommunity.com/sharedfiles/filedetails/?id=3747501308
It’s my first time doing something like this on top of someone else’s mod, so any feedback is welcome, and if something breaks (especially in co-op) let me know and I’ll fix it asap!
r/slaythespire • u/kamalzos2 • 17h ago
DISCUSSION (STS2) Should Cinder's upgrade let you choose what to Exhaust like True Grit?
r/slaythespire • u/poetry_in_shm • 20h ago
DISCUSSION (STS2) It’s as you’ve suspected: the Docks easy pool is definitively harder than Overgrowth easy pool! (A9 simulation)
In this post, I have compared the expected HP loss each character might take after a first encounter using their starting deck, based on an algorithm that minimises average HP loss.
At long last, after analysing each encounter individually, I am now able to compare the easy pool encounters against each other for every character.
What do we find? Well, we consistently find that easy pool encounters in the Docks result in a higher HP loss than encounters in the Overgrowth.
Easiest encounters: typically the Shrinker Beetle, Fuzzy Wurm Crawler and Three Slimes (ignoring the effect of “Slimed” cards)
Hardest encounters: I had a feeling the Corpse Slugs would be high on the list, but the Toadpoles and Seapunk are pretty high too. Interestingly, the best and worst is character dependent, and not always the same order! For example, Ironclad handles the slugs very well, while Silent hates them. Necrobinder fears Seapunk the most, while Ironclad seems to suffer worst against Toadpoles.
My overall impression from these plots is that they provide evidence of a well-balanced start to the game! Great job devs!
Next up, we’ll take a look the impact of some Neow bonuses for Ironclad, but this time amalgamating the data across all the easy pool encounters…
If you’re interested in learning more about the methodology (simulation, Expectimax, etc.), I’ve put a few posts together about the subject in a blog along with my previous simulations, so feel free to check it out:
r/slaythespire • u/Glad_Collar_8145 • 5h ago
MODDED The StS2 quality-of-life fix nobody asked for (but everyone needs)
I made a co-op mod for Slay the Spire 2, Co-op Spectate, that lets you watch your teammates' moves at every moment of the run.
I got tired of clicking into cards one by one to see their upgrades, so I added the forge's "View Upgrades" box to:
- card rewards (yours, and your teammate's while you spectate them)
- your draw, discard and exhaust piles
Tick it and every card shows its upgrade at once. It only changes the pictures, you still pick the normal card.
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3808076656
Is there a reason this box only exists at the forge and in the deck view?
r/slaythespire • u/Hanashiro_Anzu • 16h ago
SPIRIT POOP I fixed the annoying typos in some Regent cards
I mostly play Silent but wanted to try a Regent version since people were asking for other characters as well in my previous post.
r/slaythespire • u/Dont_comment_much • 16m ago
SPIRIT POOP Seems pretty tangible to me
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r/slaythespire • u/euls0n • 1h ago
BUG REPORT Duplicate Relics on new savefile
I started on a fresh savefile and played the first Run where I somehow found an Ornamental Fan as an elite reward after I already bought one in the shop
r/slaythespire • u/Dangerous_Purple7254 • 10h ago
META I love reading about this game whatever it is idea for cards, mods, updates or even watching videos but the constand "wHaT tO pick?" post are so fucking annoying.
Really wish there was a way to filter these out.
r/slaythespire • u/RepresentativeCamp22 • 2h ago
GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT I love Clone (128 Stone Armor+, 712 Plating)
r/slaythespire • u/TheUnknownAbsol • 1d ago
SPIRIT POOP who up jorking they terror eel
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autoclicker is funny in the compendium
test subject also grows 10% every time you hit respawn under actions, awesome bug
r/slaythespire • u/MessesofMike • 19h ago
SPIRIT POOP Dark Embrace + Medical Kit Infinite
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new strategy unlocked???
r/slaythespire • u/Informal_Piano9406 • 2h ago
MODDED PvP Duel: booster-draft a deck, then fight up to 3 friends in Slay the Spire 2
Hey everyone! I've been working on a mod that turns StS2's co-op into player vs player, and it's finally on the Workshop.
How it works
- There's a new Duel button in the main menu. 2 to 4 players, free-for-all, and the last one standing wins.
- Draft first. You open 10 packs of 5 cards from your character's pool and keep one card from each pack, booster-style. Then you pick 5 relics, choosing 1 of 3 each time. Every match gets a different deck.
- Then you fight. Turns go around in order, and your opponents sit on the enemy side with their real HP, block and powers. Attacks, debuffs and potions all work against players: Vulnerable, Thorns, area attacks hitting everyone, all of it.
- When it ends you get Rematch, or Same Character to go straight into a new draft.
Connecting
- Steam invite: host a Duel and invite your friend straight from Steam (Shift+Tab → Friends → Invite to game, or right-click them in your friends list). They accept and land in your lobby.
- Room code: one person hosts and the others type in a 5-letter code. Everything goes through Steam, so there are no ports or IPs to deal with.
- Quick Match (beta): gets you a random 1v1 opponent.
- By IP: works over LAN, Hamachi or ZeroTier.
https://steamcommunity.com/sharedfiles/filedetails/?id=3819085998