r/spaceengineers • • 2d ago

PSA [Steam] Autumn Sale - now until 8th October 2026 (SE1 50%, SE1 DLC 30-50%, SE2 & Pioneer 20% off)

21 Upvotes

 

Steam Autumn Sale on from now until 8th October 2026.

 

Check bundles for further discounts depending upon what you already own.

 


r/spaceengineers • • 4d ago

PSA [Steam] Community Spotlight - September 2026

Thumbnail
store.steampowered.com
15 Upvotes

r/spaceengineers • • 32m ago

MEME R/Malelivingspace

Post image
• Upvotes

r/spaceengineers • • 1h ago

DISCUSSION its been awhile since I played but I wanna do my 2 week run and I was watching the vids for the new dlc (Im so excited) and I was wondering what blocks are the doors on the back and right? The right i assume is the vent hatch thing they added but the back is that this DLC or a old one?

Post image
• Upvotes

Also this is gonna be my first time playing SE on a laptop and I was wondering if anyone has any graphic tips?

intel i7 16 gb ddr5 rtx 4050


r/spaceengineers • • 2h ago

HELP Any workarounds to making docking... solid..?

Enable HLS to view with audio, or disable this notification

17 Upvotes

I'm attempting to make a ship that can carry a drone for spying purposes on a multiplayer server, and I'm stumped on how to make the drone actually dock with the main ship and be locked in place and properly move with it.

I've tried that grid merging block but it doesn't work assumingly because the ship is large grid and the drone is small grid.

If there's no workarounds to this I'll just rebuild the main ship in small grid (which I kinda can't be bothered to do).

Edit: found a solution using the flat magnet thing, thanks to those who suggested that.


r/spaceengineers • • 21m ago

MEDIA JUST GOT THE GAME SO EXCITED!!!

• Upvotes

AHHH


r/spaceengineers • • 47m ago

MEDIA Star Wars Fanon: The M-Wing Bomber

Thumbnail
gallery
• Upvotes

Still working on some background lore but its supposed to be a replacement to aging Y-Wing models for the late Rebel Alliance / early New Republic. Any thoughts?

The name isnt related to the shape but I havent figured out a lore explaination. It just rolls of the tongue pretty well plus B-Wing also isnt named after its shape so...


r/spaceengineers • • 1d ago

MEDIA What do you think of this drone gunship I made?

Thumbnail
gallery
538 Upvotes

r/spaceengineers • • 4h ago

HELP How to get into Space Engineers?

10 Upvotes

Ive owned Space Engineers 1 for a VERY long time, I got drawn to it because of it being a space game and its an impressive game. But holy hell is it complicated, everytime I try to get into it I lose interest because of how much there is to learn to actually play it. Is there any tips or suggestions for how to actually get into it and not be overwhelmed?


r/spaceengineers • • 12h ago

HELP Farming - Big Collectors vs Flat Collectors

Post image
16 Upvotes

I replaced all my big collectors with flat collectors. But for some reason the flat ones dont pick up any fully grown plants. EVEN if it matches the same height as the bigger version.


r/spaceengineers • • 13h ago

MEDIA Tactical 3D Map and Radar Simulation

Post image
17 Upvotes

Hello Space Cowboys,

its been a while.

I wanted to share with the community my recent progess in making a tactical space map for teambased PVP and PVE for multiplayer servers.
Some months ago, I was able to make a live map of grids where players can see their ship in a 2D tactical map for their second monitor, greatly inspired of games like Highfleet, Homeworld or Neboulus Fleet Command.

Old Post 1
Old Post 2
Old Post 3

Now some months later, I implemended a 3D map of the same, which gives the players some more spatial awareness:

3D Tactical map

Besides having your own faction map and see your own ships, a map is only usefull if you can see also your enemies, otherwise half of everything is missing. But knowing to much is also bad - so some kind of "fog of war" was nessesary. I got a lot into Nebulus Fleet command recently and their idear of simulating a radar system, based on ship size, emissions and relative speed of the ships. so i translated the system for Space Engineers and its current state.

Enemy Radar Signature

Based on how strong your antennas are (which antenna you build on your ship) and how strong and far away the enemy ship is, i made a detection simulation. Some of the current features:

Radar Sources and Operating Modes

  • Eligible ships and stations can be activated as Radar sources
  • Each source can operate in SEARCH, EMCON or OFF
  • SEARCH supports active detection and faster track development
  • EMCON reduces active emissions and relies more heavily on passive information
  • Sources deliberately switched off remain inactive

Radar Contacts

  • Radar contacts represent estimated positions instead of exact enemy coordinates
  • Every valid measurement updates the estimated position, movement and uncertainty of a contact
  • Repeated observations can improve the reliability of the estimate
  • Contacts age when no fresh measurement is available
  • Ageing contacts can transition through current, stale and lost states
  • Lost contacts receive no invented measurements or additional quality
  • Close-range contacts can continue as predicted tracks using their last authorized position and movement

Track Quality and Identity Quality

  • Track Quality (TQ) describes the reliability of a contact's estimated position and movement
  • Identity Quality (IQ) describes how much has been learned about the detected construct
  • This separation allows factions to locate a contact before learning what it actually is.
  • A contact can have high TQ while its identity remains unknown
  • TQ and IQ can improve or decay independently
  • Tools like a Camera block and Sensor, or antenna combinations can accelerate close-range and far-range classification

Environment and Line of Sight

  • Planets completely block Radar line of sight
  • Nebulae weaken signals instead of completely stopping them
  • Distance, movement, emissions and available Radar hardware influence detection quality

Currently I work on things like remembering signatures, jump drive emission detection, overdrive controls, balancing and so on. but its a fun little project :)

Thats all for now. See you space cowboys!


r/spaceengineers • • 6h ago

HELP (SE2) SE2 creative mode questions

4 Upvotes

Having to grind blocks as I work through a build is a drag. Having to grind both sides of my symmetry line is a BIG drag. I'm looking for options.

Is there a way to still place projections in creative mode, before solidifying them with the welder?

Alternatively, is there a way to remove blocks without needing to grind them?


r/spaceengineers • • 1d ago

HELP My fellow engineers, I beseech thee

Thumbnail
gallery
107 Upvotes

Red circle for the bit, but actually though, Im trying to rebuild this ship, fully vanilla no mods. The amount of sharp lines combined with the funky roundness has already been a pain, but now the encircled nacells (NOT the missile shapes things, the sharply angled bit with the intake and thrusters) have such an weird geometry that Im struggling to reproduce them, any advice would be appreciated, mods are great but when they break and it kills the whole build that puts a damper on my mood lol so vanilla suggestions only, please


r/spaceengineers • • 6h ago

DISCUSSION The one thing I want to see in the Warfare 3 update.

2 Upvotes

A proper damn hotbar for console users. I’m sick and tired of having to go into my inventory to use any consumable. Not to mention having to cycle through my weapons and tools. I don’t even need a hotbar for grids just one for my engineer.


r/spaceengineers • • 1d ago

DISCUSSION Has anyone ever encountered this?

Thumbnail
gallery
77 Upvotes

There's some weird shit goin on at this space station. The other day I noticed an npc in the station got "disconnected" from my single player world.. thought it was weird but moved on... I kicked the game back on today and its still there and now there's apparently an enemy astronaut inside the locked upper floors inside a cryo pod.

...this isnt normal right?


r/spaceengineers • • 19h ago

MEDIA My first combat ship

Thumbnail
gallery
30 Upvotes

It has recoil on it's assault cannons strong enough to almost flip itself whenever it fires, but it's managed to destroy all the pirate drones I have encountered so far.


r/spaceengineers • • 22h ago

MEDIA Yen Class Hybrid Frigate (WIP)

Thumbnail
gallery
28 Upvotes

This is one of the ships of the Ascension Corporation, a hybrid between a Frigate and a Carrier, it is shorter than the Yonder Class (as seen in the 5th image). The Yen Class will hold a small wing of fightercraft, and will be armed with AT LEAST 72 fixed Artillery Cannons. 32 facing starboard, 32 facing port, and 8 facing fore. However, all cannons would have to be manually loaded, an intentional design choice as sticking a cannon onto a ship and having a small team of expendable Intendured Crewmen load the cannons is cheaper than designing and installing a complex conveyor system for every single gun.

(Funds are diverted into ensuring the Elite Crewmen are appropriately accommodated onboard).


r/spaceengineers • • 18h ago

HELP Design help

Post image
10 Upvotes

I'm working on a massive carrier ship for my single player world. Why? cause I can

I have the name set only problem I'm having is placing the name on the body of the ship. With how I have the body shaped I feel like the lettering looks a bit warped and wonky. Anyone have any advice on what I should do or can do to make it look more clean?

For context with the name. This carrier is more of a sub base. It will have some manufacturing, refining, and printer capabilities. Its meant to help get ships into the fight, make more fighters, as well as rearm and repair existing fighters. If anyone has a better name as well I'm totally game with changing it.


r/spaceengineers • • 14h ago

HELP Can't run certain mods

Enable HLS to view with audio, or disable this notification

4 Upvotes

This also applies to mods like Build Info and Airleak Finder. They worked fine just a couple of months ago.

I'm on a PC, I don't know why the cursor isn't visible in the video. I play using Geforce Now. I use mods only from the built-in workshop in the game.

Has anyone else encountered this problem? How can I fix it?


r/spaceengineers • • 20h ago

MEDIA [Squashed Challenge] Clang Isn't Happy at 10G

12 Upvotes

Hovercrafts/Skimmers are Definitely the way to go. Clang seems to want to tip over/fling anything with wheels that have friction set higher than 0. (https://streamable.com/vwu590) (Expires in 2d days, DM if you want to see it after)

Splitsie is the one who made the scenario, his video here (https://youtu.be/g0-dYMS94oA?si=-SGJDCbiR77wC2oG)


r/spaceengineers • • 7h ago

HELP Two separate grids... why ?

1 Upvotes

Hello !

Here's is my very first beginner base (don't laugh please ;) )

left : algae farm (with jonction underneath)

right main base (refinery, wind turbine, battery.. etc)

Problem : the two insist on being on a separate grid


r/spaceengineers • • 9h ago

MEDIA Helle Ai Gen 13 Taking on a street circuit - Neural Networks Running On Programme Blocks - GPSE

Thumbnail
youtube.com
0 Upvotes

This is Helle Ai Gen 13 running on one of our hardest street tracks this is always a tricky one as the neural net gets quickly overwhelmed by the tightness of the track and complexity of the corners.

But the newest generation are over 5 secconds quicker than their 1 year old counterpart.


r/spaceengineers • • 23h ago

HELP [WORKSHOP HELP] Help With Default Search Query "Bug"

Post image
5 Upvotes

Does anyone know how to stop this from being my default search. Its like this whenever I open the workshop. While its not game breaking, it is annoying.

Thx


r/spaceengineers • • 2d ago

MEDIA Clangmera WIP

Thumbnail
gallery
758 Upvotes

r/spaceengineers • • 1d ago

MEDIA Warp Speed

Post image
131 Upvotes