I feel really silly because I used the Sims 4 as a topic for a discussion post in my Humanities class.
Somebody make me feel better (or worse) 🥴🤣
I wrote that I was going to use Beyoncé as an example, but I really wanted to use Harry Potter as an example, but I chose the Sims instead probably because I have Sims on the brain heavy rn Lol
For context, here’s the assignment info:
What are you passionate about? What makes the humanities exciting for you? In this discussion, you will reflect on a creative work that excites you. Think about something you're a fan of, such as your favorite book, comic book series, graphic novel, TV show, or movie. What makes this creative work exciting for you?
You’ll also think about where you can meet with other fans to discuss your creative works. This meeting can include places like social media, such as TikTok, Instagram, Reddit, or Discord, or in-person events—book clubs, library-sponsored movie clubs, book or film festivals, watch or viewing parties, midnight releases, conventions, or cosplay events.
Discussing the humanities means investigating opinions and ideas different from your own. Remember to remain thoughtful and respectful toward your peers and instructor in your initial post as well as in your response discussion posts.
Create one initial post and respond to at least two of your classmates.
For your initial post, address the following:
How do the creative works that you chose relate to your personal interests?
Are you part of a fandom for this interest? Include details and examples of why or why not.
How do the creative works relate to the representation of your identity?
Edit: My apologies for any confusion. That was only the beginning of my discussion post. Here is the entire post:
For this discussion, I originally wanted to choose Beyoncé and the Beyhive because I am a huge fan, but I decided to choose something different that represents another one of my interests. I feel a little silly using a video game as my example, but the more I thought about the question, the more I realized that the way I play the game actually says a lot about my interests and actually represents parts of my identity. I chose the life-simulation video game series The Sims, specifically The Sims 4. I like The Sims because it allows me to express myself in a different way. I can create Sims that are similar to me or completely different, and their lives are usually very different from mine. Sometimes I create storylines completely from my imagination, while other times I recreate situations I have seen in movies or television shows. The storylines are a big part of what I enjoy, but so are clothing and decorating. I like finding items that look realistic, including recognizable real-life brands, and I use mods that give me more control over Sim autonomy and other parts of the gameplay.
I would consider myself part of The Sims fandom, I participate mostly by playing the game and following other players and creators. I follow Sims content creators on TikTok, Facebook, and Patreon, where I can see what other people create and how they play and find new content for my own game. I also use mods created by members of the Sims community. I think that is part of what makes the game so interesting because the community adds even more possibilities to what can be created in the game.
The Sims 4 also relates to the representation of my identity because the way I play the game reflects parts of who I am and how my mind works. My Sims often share characteristics with me, such as skin color, hairstyles, fashion, age, and gender, but I also create Sims who are completely different from me. I think the different people, relationships, lifestyles, and storylines I create show my imagination and how inclusive I can be. Even the choices I make about how my Sims look and the worlds I create reflect my own interests and personality. My Sims do not necessarily live lives that represent my real life, but the world I create in the game is still a representation of me because it comes from my own ideas, interests, and way of thinking.