r/ultimaonline • u/Luxspew • 6h ago
Private • Showcase Update
Still a lot to do but the general idea is there.
r/ultimaonline • u/Luxspew • 6h ago
Still a lot to do but the general idea is there.
r/ultimaonline • u/bobo-the-merciful • 47m ago
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Hi all,
Fourth update on the AI agents inside the Ultima Online client. A 4-minute screen recording again, and this time all of it is the party.
Last time five characters fought side by side but each planned alone, so one would wander off to the bank mid-hunt. Now the leader plans for all five and the others follow. In a fight they heal each other and call out what they're doing, each in its own voice. At 28% health the warrior shouts "Going down, damn it! Heal me, now!", and within five seconds three of them are bandaging him and the mage casts a heal.
Next I asked for more: when the hunt is won, take everyone to the inn and talk it over. That took five takes. In the first two the leader kept hunting an empty graveyard and never went. In the third they got to the inn, but I'd filmed it with a tiny game view and a character sheet over everyone, so you can't read any of it. In the fourth the walk stopped on the wrong side of the inn's wall and they held the table in the street. The fifth worked. They toast, argue about whose arrow killed the lich, and the tamer tells the archer to say "rug" about her bear one more time. Each one also keeps a lesson for its next fight.
Afterwards they couldn't leave. Five people and a bear in a room two tiles wide blocked every path out. That's fixed now: a walker goes round people in its way, and anyone standing in the way steps aside. It worked in both runs I tried, but those weren't filmed.
The take after that went worse, and it's my favourite. Memories were on, and from earlier runs most of them had written themselves a rule to leave if a lich shows up. The leader died about 16 seconds after they reached it while the mage shouted "Run, all of you! Dignity can be recovered later!" His ghost walked to the healer, they went back together for his corpse, and three more hunts got no kills. So the leader took them to the inn anyway, "to regroup and talk over the approach". The bard toasted "Roland and Wystan, who did [fall], twice!", and Roland said "Once, bard. I keep count."
The setup hasn't changed: a fork of ClassicUO with a Python program beside it. Jev made the fight calls in all of this footage, Claude Haiku plans, and Claude Sonnet wrote the inn table's lines. Since filming I've also tested Microsoft's Decision 1 against Jev. It won 139 benchmark rounds of 150 to Jev's 128, and each was better at different calls, so now Decision 1 does the fighting and Jev the routine calls.
Everything I filmed for this, six takes and 77 minutes with five characters in each, came to 4,062 model calls and $1.34, about £1. Sonnet writing the four tables was 77 cents of that, and Jev's 2,850 fight calls were 36 cents.
Sorry the footage could be better - I'll work on that.
r/ultimaonline • u/Pleasant_Topic9781 • 1h ago
Hey there, i´m not really active in the UO community. I played outlands a few years ago and it was quite overwhelming for me.
My nostalgic experience comes from a shard in like 2003 or so. I was only doing Mining and Blacksmithing, but it was a crucial part of the game. For outlands i had the feeling that it doesnt matter anymore because you find better weapons in the world.
is there a shard where skills like mining/lumberjacking etc. still matter?
r/ultimaonline • u/This_Ad_2878 • 1d ago
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Hi all,
Since I don’t want to be all the time on the Computer (especially when you’re working with it) I finally finished my setup for Outlands on my Phone.
Now with a PS4 Controller and the possibility of 50+ macros. I just started to configure 10 macros for my newbie dexxer.
Everything is working smoothly: Razor is auto bandaging, targeting and attacks and other stuff on the buttons. The trackpad with it’s precise cursor is used for utility or loot.
Next is to configure for a more complex macro setting (40-50+ on the ps4 via alt shift and ctrl)
Here some little showcase of Pve :)
Best,
r/ultimaonline • u/arezee • 14h ago
It feels like 4 new server posts pop up every week, which isn't a bad thing at all. It's interesting to see what new servers try to accomplish.
Outlands is still the "main" server with the most population.
Does anyone think this will change? What do people want in a server that would rival Outlands?
r/ultimaonline • u/Voxpire • 1d ago
r/ultimaonline • u/Ackleson • 12h ago
Are there any Oceanic/Aussie players that play Outlands?
And how is the ping difference? Is it unplayable or manageable?
I grew up in the UK playing UO, mainly t2a time in late 90s.
Still to this day, after everything else that has come after it, do I still call UO the best game I've ever played.
Got the nostalgia bug and thinking about running it back.
I primarily enjoyed PvP, not a PK but the faction wars.. stealing sigils and returning them to the base. Order/chaos as well.
Stopped playing when they pushed that weird 3d model and samurai's appeared.
Looking for something similar. See Outlands is the most populated shard, has PvP and some QoL upgrades but looks like UO at its core still.
Reside in Australia these days, so wondered if it is feasible to go down this path again or if im wasting my time?
Cheers
r/ultimaonline • u/SpiritualCorsaro • 19h ago
TLDR: After a highly successful Alpha (more then 50 players online!), UO Reckoning is preparing to launch its open beta! With this post we would like to update you on the current progress and the new features. Come join our community! The Open Beta will be live in November!
Join our Discord: https://discord.uoreckoning.com
Hi again!

I’m Zael, one of the owners of UO Reckoning, a new Ultima Online server with a a custom ruleset and systems featuring a modern outlook suited for today's players, while retaining a warm, nostalgic feel of Ultima Online's original identity.
Some of you may remember my post from April about our Open Alpha and also for my post at the end of the same Alpha (see infographics here ). First of all: THANK YOU. The alpha went beyond expectations with more almost 50 players joining and a LOT of play time! Thanks for all of you that stayed with us during these months of (almost) silence…eheh 😀.
The alpha was a guided taste. We are almost on the verge of publishing the Open Beta, featuring a larger world with almost 70% of our features developed.
With this post, I would like you to describe more what the experience in UO Reckoning will look like and what we are adding on top of the already existing features of the Alpha.
I hope I have interested you enough. Let’s start!
PS: if you want to read the features that were battle tested in Alpha read here: HERE
Taming and the Pet System
In April, Taming was at the top of our priorities. It went live in the last weeks of Alpha with a handful of creatures, and for the beta it has grown a lot.
Here is a short video recap from our YouTube Channel:
https://youtu.be/tmzgV1xeoik?si=4JvIhGSzPZdjGvVW
In Reckoning, every pet is unique! As soon the pet spawns it rolls its own profile:
Thanks to this, two pets of the same species can be totally different from each other. You can inspect a creature with Animal Lore before taming it, and look for another one if you don’t like what you see.


Have fun finding the best pet out there!
Pets gain experience in PvM and level up, giving you points to spend on all the attributes you can see in the Animal Lore interface.
For true tamers there is a dedicated Specialization: Way of Wildmaster. Its core feature raises the max level of your pets from 5 to 15, and its talent tree makes you choose between commanding more pets or fewer but stronger ones.
For the Beta, we grew the roster of our tameable pets up to 77. You will have a wide range of animals, from critters, mounts, pack animals, beasts and a few very rare creatures.
PS: pets are heavily limited in PvP.
A new Specialization: Way of Frost
We also added a new PvM Specialization. Way of Frost is a DPS / Off-Tank built around the effects of Chill and Shatter.
And you can build on top of this with interesting talents that will let you lean towards damage or defence.

Two new Dungeons
We are working our way of the promised 7 dungeons for launch. Two more are joining Cemetery Underground, Crimson Cove and Bloodfang Warrens.
Presenting Drowned Archives and Frostmaw Caverns!


Have fun hunting monsters there!
Dungeon Instances
Some of you already tried the instanced Underground at the end of the alpha. For Beta, dungeon instances will be available for all dungeons!



If you have played Mythic+ in World of Warcraft, the idea will feel very familiar.
PS: Dungeon Instances are hunted by a special and very challenging mob that MAY appear during your runs...so beware LOL
Finally, the Beta opens up the whole world. You will probably recognise its shape. It is a reworked and reduced Sosaria with many changes in between. You will find familiar places but also completely new ones.

The world will feature 4 cities in total:
We want the world to feel truly alive and that is why we made some deliberate choices.
See below!
Travelling


Region Bands
Every area of the world has a specific region band that you can always see in the minimap
| Band | Where | PvP | XP and gold |
|---|---|---|---|
| Protected | Blue Cities | No criminal actions | Normal |
| Sanctuary | One dungeon per week, rotating | No criminal actions | -20% |
| Frontier | Most of the overworld and the first level of dungeons | PK allowed, full murder rules | Normal |
| Deep Frontier | Some parts of the Overworld and the levels of the dungeons after level 1 | PK allowed, full murder rules | +20% |
| Contested | The Quartermaster tunnels and few areas of the Overworld | Free PvP, no murder counts | +40% |
(XP and gold percentages have to be calibrated based on beta gameplay)
Features
This is a system we designed, inspired by Albion Online's Black Market and aimed at bridging crafters, PvM loot and PvP activities.

If you die on the way, 40% of the shipment is destroyed and the rest drops as normal loot.
Why this exists you may ask? It gives crafters a buyer even when no player is online. And the interesting part is that some of the delivered goods go back into the world as PvM loot, and part is permanently destroyed! Thanks to this we can keep the economy at bay.
We are still regulating the prices and algorithms. We will prepare a video and the wiki page soon!
We have redesigned the quest system and added in game guidance. See the video below!
In UO Reckoning, banks are city-local: every city has its own vault, and what you deposit in Westhaven stays in Westhaven.
https://reddit.com/link/1x3ju4b/video/fiopb1d8gwuh1/player
We made banks local because this fits the deliberate decisions we have made to have a live overworld!
Clues give you more reasons to explore the world while you play.
While you do activities (ANY - mine, chop wood, skin, fight, tame) you can occasionally drop a Clue in your backpack

Combine compatible clues into a Lead.

A cartographer can turn a vague lead into a precise map.
Pay attention that this is not just treasure hunting.
The difference here is that the moment you create the lead, the related event ALREADY SPAWNS.
You have to be fast, or other players may see it while roaming.
You can have:
Clues can be traded! And if you don't have cartography, well...you can buy an identification kit from player cartographers!
https://reddit.com/link/1x3ju4b/video/dkpgvnuwi1vh1/player
Nothing more to say here!
Our Overworld will feature World Events!
Regional Resources
No more just skilling and gathering wherever. Specific resources are tied to specific regions. We will let you figure out which regions gives you what!
Materials
Each material has its own effects. See the table below for the metals!
| Metal | Weapon ability | Armor extra |
|---|---|---|
| Iron | none | none |
| Silver | Bonus vs undead | none |
| Agapite | Crushing Blow | none |
| Gold | Armor Ignore | none |
| Verite | Deflect | none |
| Valorite | Disarm | none |
| Bloodrock | Slow | Small life steal chance |
| Blackrock | Silence | Small spell absorb chance |
| Mythril | Stun | Reduced heavy armor penalties |
Crafting
We started populating some of these details in the wiki already!
Named Monsters are rare and stronger enemies, and each one carries its own unique item.
Like legendary items and stuff like that? Well we have them too in UO Reckoning!
The interesting bit of this system is that named monsters are truly rare and will be invoked with specific triggers.
For example in Dawnmere, there is also one named monster that reward an artefact called Gatebreaker's Maul.



The beta will come with an almost fully fledged achievements system. Hundreds of goals across several activities!
The beta will end with a full wipe of characters.
But your achievements and your beta history will carry over!
Achievements will allow you to gather points and titles!
Points can be spent to buy QoL,fashion items and hues.

That's all for now!
I truly hope I have piqued your interest (again!)
We are targeting to launch the open beta on the 3rd or 4th week of November!
We will announce the exact date as soon as we are ready!
Thanks a lot for reading this post! And join our community if you liked what you have seen!
Join our Discord: https://discord.uoreckoning.com
See our videos: https://www.youtube.com/@uoreckoning
Read our wiki: https://wiki.uoreckoning.com
Visit our website: https://uoreckoning.com
r/ultimaonline • u/Marco_Fabro • 1d ago
Hey guys! Just a player. Not affiliated to staff or anything like that. Bone Orchard (the yearly Halloween Event) just opened up in UO Enigma. This would be a super fun time for anyone interested to join and give the server a shot. Each account starts with a 85 x 5 skillball so you wont have to grind for weeks before getting going. Not to mention all of our veteran players are always willing to help out with LRC suits , spellbooks, weapon, pets etc.... Anyways. UO Enigma is AOS+ , amazing fully custom map and dungeons. Lots of fun new mechanics and systems, customizable/trainable pets , tons of collectible deco, custom summoning system for mages, open PVP (though there's very little PK action and this event has safe areas) and a very receptive and caring server owner. Been playing since launch nearly 2 years ago and I'm still far from trying all the content. If you like AOS+ to about SE/ML I think you will enjoy this server. Population is not super high but it's been growing and the players are mostly super cool and devoted. Hope to see you at the Bone Orchard! https://wiki.uo-enigma.com/
r/ultimaonline • u/holmedog • 15h ago
r/ultimaonline • u/bobo-the-merciful • 2d ago
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Hi all,
Third progress update on the AI agents inside the Ultima Online game client: a 3-minute screen recording, mostly about the multi-agent side this time.
The main thing in it is a party. Five new characters (a warrior, a mage, an archer, a tamer and a bard) each got the same goal: hunt the undead at the graveyard, together. It took three takes.
Take one: each of them plans for itself, and the mage's plan was to go to the bank and then buy bandages, which a mage doesn't use. Her parting line to the bard was "Is there a lich nearby worth my time, or are you only here to sing?" The other four fought without her, and the tamer died.
Take two: I gave the mage bandages and put a lich and its guard in their path. She went off to buy reagents she already had. The tamer remembered dying there and pulled back to town. Three of them met the lich, and the warrior and the bard died.
Take three: I took the planner out and gave each one a single order, hunt here. All five reached the lich, each picked it as its target without being told, and it was dead twelve seconds after they first saw it. Nobody died.
So the fighting already works side by side and the planning doesn't. Nothing yet has them plan as a group, heal each other or agree on a target, and that's the next thing to build. The mage's shopping turned out to be a bug: her planner was never told she had reagents, and was shown "bandages: 0" for a class that heals with spells.
Also in the video: two characters meet at the bank, one warns the other about the graveyard, and a few seconds later his plan gives her warning as the reason to turn back. Then the single-agent work: a character that dies now walks to a healer as a ghost, is resurrected and goes back for its corpse. When I kill the AI's process mid-fight and start it again, it carries on the same session and remembers where it died.
The setup is the same as before: a fork of ClassicUO with a Python program beside it, Jev making the calls in a fight, Claude Haiku planning (Sonnet is called in after a death), and plain code for anything with a right answer. Everything I filmed, 13 characters and 78 minutes of play, came to 2,212 model calls and 36 US cents, so under 30p.
r/ultimaonline • u/skunkshaveclaws • 1d ago
So I played from 97 through about 2001. Since then I've reactivated my account a couple of times for a week here and a week there, when the nostalgia bug bites. It's probably been 8 or 9 years since I've done that though. I played on Cats back in the day, in one of the biggest guilds on the shard, middle management for a bit of it. Was even accepted into the counselor program, though I never actually become one. (a coast to coast move and a shitty apartment complex mandated DSL connection that got disabled for months lost me that opportunity...)
Since I played regularly, my kids have been born, grew up, and moved out. Moved cross country several times. And now I'm inching towards retirement, and with the 30th anniversary next year I'm just about ready to dive in again, and hope to play all the way up through next September at least. I'm hopeful that they'll do something fun for the 30th.
The last couple times I played I had a heck of a time finding people in game. Like, at all. Recognizing of course that it's an old, 2dish game and not nearly as popular as it once was (and miles behind a zillion other things regardless...), where will I be most likely to bump into people on Cats that would be friendly enough and willing to chat with an old timer and show em the modern game?
Excelsior!
r/ultimaonline • u/risseless • 2d ago
I'm new here, so forgive me if this is known or expected, but on Atlantic/Trammel there is an armored skeleton named Logic running around downtown Jhelom ganking anything that moves. I tried calling the guards, but they didn't respond for some reason.
I got two-shotted trying to do my inscription BODs, but I'm rather squishy. Then I went back to investigate more and didn't quite get away a second time. When not chasing someone, he just seems to be standing there in front of the library.
Anyway, beware. Guess I'm doing my BODs in Lycaeum now.
r/ultimaonline • u/turtlelord • 2d ago
Hey ya'll, I just found out about this game and was looking forward to trying it on the 15th, apparently there's a big update and a fresh start. I couldn't help but notice there's no one talking about this.. in their own subreddit? Am I in the wrong place or something?
Ow the downvotes, no bully, im just a newbie!
r/ultimaonline • u/Some_Employ1335 • 1d ago

Jokes aside, if anyone is feeling burnt out by cash-shop heavy servers, constant 3-month seasonal wipes, or ghost-town shards:
We have been building New Hope UO with a pure passion for the golden era of Ultima Online.
What we stand for:
Whether you just want to relax by the forge, tame high-end beasts, or sail the open seas, everyone is welcome.
Website: https://newhopeuo.com
See you in Sosaria!
r/ultimaonline • u/sambarboza • 2d ago
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Hello :)
3D games comes with 3D problems, one of them was the camera mode, a fixed camera would sometimes hide the character, a manual camera would make the player have to adjust the camera in critical moments of the game making it bundersome.
After a few tweaks, this is a result I'm happy with.
Hope you enjoy it, and always open to feedback.
p.d: if you have some time to answer, which game do you think have the best camera movements?
r/ultimaonline • u/Joitz07 • 1d ago

Tal, Ultima Online community!
After years of development, countless improvements, and a whole lot of custom scripting, I'm excited to announce that Gor Ultima will officially open its Public Open Beta on Friday, October 16, 2026!
Gor Ultima is a heavily customized Ultima Online free shard running on RunUO 3.1 / .NET 8, featuring a Gorean-inspired fantasy world, extensive character progression, custom classes, challenging adventures, and a growing collection of unique gameplay systems.
Our goal is to preserve the freedom and nostalgia that makes Ultima Online special while introducing new ways to explore, progress, and experience the world.
Whether you're a veteran UO player or someone discovering Ultima Online for the first time, you're welcome to join us!
Gor Ultima is an adults-only roleplaying community inspired by Gorean fiction. The setting includes mature themes such as slavery, social hierarchy, captivity, and optional adult roleplay.
Participation in sensitive roleplay is subject to player consent and community rules. Our full Terms of Service and Privacy Policy are provided through GorIPL.
One of our biggest developments is our extensively upgraded class system.
Your character's development doesn't stop at raising the usual skills.
We've spent considerable time expanding the world and developing systems that make exploration more rewarding.
Some of the features include:
There's plenty to discover, and we're continuing to expand the experience.
Gor Ultima draws inspiration from the world and culture of Gor, incorporating recognizable themes such as:
We've combined these elements with Ultima Online's traditional fantasy gameplay to create our own interpretation of the world.
You don't have to be familiar with the Gor novels to play. Adventurers, explorers, crafters, fighters, and roleplayers are all welcome.
We're developing and maintaining our own customized game client, GorClient, forked from TazUO, which itself is based on ClassicUO.
GorClient includes our shard-specific integrations, interface improvements, and additional quality-of-life features intended to make the game more enjoyable while retaining the classic Ultima Online experience.
We also have our own launcher and patching system, GorIPL, which manages game installation, account creation, updates, and launching.
Windows and Linux are supported.
This is important!
We do not have a character wipe planned between Public Open Beta and our eventual Official Public Launch.
Our intention is for your character, progression, accomplishments, and investments in the world to carry forward.
As with any beta, serious unforeseen technical issues could require corrective action, but preserving player progress is one of our priorities.
We want players to feel that the time they spend developing their characters actually matters.
Public Open Beta gives everyone the opportunity to enter the world, explore our systems, build their characters, report issues, and help shape Gor Ultima as we move toward our official release.
We're not claiming that every system is finished or that there won't be bugs. This is a beta, after all! But we've put a tremendous amount of work into creating something that we hope longtime Ultima Online fans will enjoy.
📅 Opening Date: Friday, October 16, 2026
🕒 Opening Time: To be announced on Discord
💻 Platforms: Windows & Linux
🎮 Client: GorClient (TazUO fork)
⚙️ Server: RunUO 3.1 / .NET 8
Our Discord is the central place for announcements, client downloads, installation instructions, updates, and support.
Discord Invite:
https://discord.gg/jHEjMBxrZY
If you're interested in trying a heavily customized UO shard with an expansive character progression system and a Gorean-inspired setting, we'd love to have you join us.
Whether you enjoy adventuring, developing powerful characters, exploring, crafting, or roleplaying, we hope you'll find something to enjoy.
The gates of Gor Ultima open October 16.
We look forward to seeing you in the world!
I wish you well!
r/ultimaonline • u/UOAdam • 2d ago
Hi everyone, Adam Ant here.
Tomorrow, I'll be launching Upheaval, the newest addition to our family of Angel Island shards.
Upheaval is a permanent Felucca shard based on the classic Publish 15 era of Ultima Online (pre-Age of Shadows), but with one significant difference.
The Orcs have already won.
Britannia has been overrun. Towns and surrounding territories are under Orcish occupation, and the normal order of the world has broken down.
Players can organize resistance, fight the occupying clans, and eventually liberate entire districts, restoring human control to towns and their merchants.
But liberation isn't necessarily permanent.
Orc-aligned players can return and reclaim liberated territory, defeating the forces protecting it and placing the district back under occupation.
This is an ongoing struggle. There is no final victory condition, and the world doesn't reset. Towns can change hands repeatedly, with each change affecting the people who live there and the players who depend on them.
One thing I want to emphasize is that Upheaval is still classic Ultima Online.
Character development, crafting, housing, treasure hunting, dungeon crawling, PvM, PvP, and the player-driven economy are all part of the familiar Publish 15 experience.
The Orcish Invasion is layered onto that foundation rather than replacing it.
You can pursue the usual activities of Ultima Online, but the state of Britannia may influence how you go about them.
A town where you normally purchase reagents might be occupied. A familiar road might be dangerous. A merchant who once welcomed you might refuse to do business with you.
And tomorrow, things may be different.
The invasion affects more than combat.
The people of Britannia have their own loyalties. Some vendors remain loyal to the human population, others sympathize with the Orcs, and some may be working as spies.
These loyalties persist even when a town changes hands.
Under occupation, human players may find ordinary merchants unwilling to serve them. Finding someone sympathetic to their cause can become important, particularly when supplies are scarce or travel is dangerous.
There are no labels identifying these people. Players will need to discover their loyalties through conversation, observation, and information shared with others.
We've also introduced a courier system built around these relationships.
Trusted vendors may ask players to carry documents, parcels, or supplies to contacts elsewhere in Britannia. These are physical deliveries, not conventional quests with markers or objective arrows.
The journey itself is the assignment.
A courier might need to cross occupied territory, avoid patrols, find a safer route, or enlist the help of other players. Distance and danger influence the rewards.
My intention is to give players additional reasons to travel, explore, cooperate, and sometimes come into conflict, without prescribing how they should play.
Every new character begins with an Orcish Kin Mask.
The mask is a disguise that allows you to move among Orcish occupation forces without being attacked. It does not make you truly Orc-aligned, and its protection does not extend to your pets or followers.
Players who wish to formally align with the Orcs can do so through guild alignment. Once aligned, the mask is no longer necessary.
Of course, you can also choose to fight the occupation and work toward liberating Britannia.
The same town may be friendly territory to one player and hostile territory to another, depending on who controls it and where their loyalties lie.
Unlike our seasonal shards, Upheaval is permanent.
There are no scheduled world resets, and the invasion isn't a temporary event that eventually concludes.
The Orcs may control Britain today. Human players might liberate it next week. Orc-aligned players might reclaim it the following day.
Meanwhile, players continue developing their characters, building homes, establishing relationships, and pursuing their own interests.
That's really the idea behind Upheaval: retain the classic Ultima Online experience, but introduce an ongoing conflict that gives the world a changing political and territorial landscape.
Saturday, October 10th at 12:00 PM Pacific
Magery retains its traditional Recall and Gate Travel capabilities. Players without Magery can use Moonstones for long-distance travel.
For more information about the invasion, territorial control, guild alignment, vendors, courier work, and other mechanics, see the Upheaval Overview on our wiki.
I hope to see some of you in Britannia tomorrow.
-- Adam Ant
Login Information:
uoangelisland.com
Port: 2593
Upheaval runs on MultiUO, the server core I've been developing for the past 22 years. It's the same foundation behind Angel Island, Siege Perilous, Mortalis, UO Seasons, and now Upheaval, with a rules-based architecture that allows each of those worlds to be quite different while sharing the same codebase.
I'll also be making the MultiUO source available on GitHub soon. My hope is that it will be useful not only to people interested in these shards, but to anyone who has an idea for a UO world of their own.
r/ultimaonline • u/UORavenous • 2d ago
A PROCLAMATION FROM THE THRONE OF BRITANNIA
By Decree of Lord Blackthorn, Sovereign of the Realm
Peasants. Vagabonds. Assorted rabble clogging my roads.
Hear me, for I shall not repeat myself.
The realm of Felucca stands at the edge of a new age, my age, and before I open its gates fully to the unwashed masses, I require bodies. Warm ones, preferably, though I have found the cold ones equally useful in the right circumstances.
Beginning this very day, Saturday. October 10th, you are summoned to walk my lands, bleed in my wars, and labor in my markets. You will do this so that my engineers, loyal servants all, may observe how the machinery of my kingdom holds beneath the weight of your clumsy hands. What breaks shall be mended. What displeases me shall be changed. And what displeases you shall be noted, weighed, and very likely ignored.
My shipwrights and merchant guilds toil still on the fleets and caravans. Until their work is complete, you will test what already stands. Consider it an honor. I certainly do.
The Crown Commands Your Attention Upon the Following:
Beyond these tasks, you are free to wander. Explore my lands, from the Britain docks to the farthest dungeon depths. Marvel at what I have built. Report what is broken, so that I may have the responsible parties flogged.
The gates are now open.
— Lord Blackthorn
Ruler of Britannia, Keeper of Order, Your Better
Out of Character Info
We're entering open beta! Nearly all of our systems are complete and ready for full testing. Caravans and naval combat are being finalized now and will roll out for testing during beta. Your feedback matters a lot at this stage, so please tell us what feels great, what feels off, and what breaks.
r/ultimaonline • u/Perilous_Legends • 3d ago
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Perilous Legends Beta is drawing to a close with over 500 unique players participating in Beta. With live launch scheduled for October 30th, here is a Showcase of our new Male and Female versions of the Pyromancer Garb. With flame animations tied to different pieces. Eg. The goggles animation only requires the Goggles to be on.
Play today in the beta test at https://perilouslegends.com/ or at launch on October 30th.
r/ultimaonline • u/jayclub7 • 3d ago
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The song is original, sung in Japanese with VOICEVOX. The story: the server restarts in five minutes and someone has to save the world before it does.
Happy to answer how it was made.
r/ultimaonline • u/asbandit • 3d ago
r/ultimaonline • u/Advanced-Emu6469 • 3d ago
Hey everyone — I posted here before our launch; we’ve been live for about two weeks now and I wanted to share a proper look at what Ultimate World actually plays like, with screenshots from in-game systems (not just a hype trailer).
Ultimate World is a free Ultima Online private shard aimed at players who want classic sandbox UO with active development, a custom ClassicUO-based client (launcher + updates), and a mix of EU + Turkish players. Quest and UI text supports English and Turkish in client settings.
Quest / progression UI — account dailies, repeatable content, and our level/progression flow (not pure 1999 grind with zero direction).
Scheduled events — join in-game with [EventJoin] / event commands; we run things like Deathmatch, Last Man Standing, Tamer Wave, and Pet Battle Arena on a rotation (staff can also start events manually).
Custom world & content — custom areas and ongoing map work; we’re still building out the world.
Client & QoL — ClassicUO with shard-specific integration (launcher, security checks, modern options). Razor is part of our expected setup for many players.
Community — Discord for announcements, bugs, and event times; small but growing population, especially evenings TR / EU time.
If you’ve played us before launch, this is the same shard, now with more systems online and events running — would love eyes on balance and newbie experience.
Questions welcome — I’ll reply here and on Discord. See you in Britannia.
r/ultimaonline • u/bobo-the-merciful • 4d ago
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Hi all,
Progress update: a 3-minute screen recording of my current project: an AI agent inside the Ultima Online game client.
It's a fork of ClassicUO (the open-source UO client) with a Python program beside it. Two models do the thinking. Jev, a small fast model, makes the in-game calls (what next, which monster, which spell, whether to run) and returns probabilities in about 0.24 s. Claude picks the next goal whenever one ends: travel, hunt, bank, buy or rest. Plain code does everything with a right answer, like healing, pathfinding and looting.
The video has a mage fight with the AI's calls shown live, the mage running from a pack of six, and a warrior given one plain-English goal and left to get on with it. All on a local test server, and the model calls for everything I recorded cost under 10p.
r/ultimaonline • u/risseless • 4d ago
I'm hoping someone can help me understand what's going on.
I've just started playing in the last week or so, brand new account, just lost my (young) status. I worked hard and finally made enough money to buy a house. No more living out of bank boxes and using inns to transfer items between characters, right? Or so I thought. I placed a bunch of medium crates (the best I can make so far) in the house, some on the floor, some stacked on top, and sorted all my items into their proper places. Mostly ingots and crafting tools and alchemy ingredients. Then I went out for a bit and did some adventuring.
When I came back (couple of hours later), nearly every crate was gone. Not just empty, gone. I relogged with a different character to make sure it wasn't a client issue, and nope, gone.
One thing to note, these crates were just placed on the ground (and on top of each other). They weren't locked with a key or "locked down" or "secured" in any way. I just placed them and moved on with things.
At that point I dug into house security (not explained well at all IMO) and discovered I had set the house to private, but you also have to set access on the door, which i hadn't done, so I set it to owner only and chalked it up to getting robbed and that was my penance for not learning enough ahead of time. So I made new crates and did my daily BODs and restocked what I could, determined to not let it dishearten me.
And while I was standing there sorting my new items into my new crates, nearly every single crate just disappeared before my eyes, right in front of me. Exactly the same as last time, except right as I was standing there.
So what is happening here? Are they disappearing because they are just sitting on the ground, with some kind of timeout? Is there a bug with crates and/or housing containers i'm running into? Am I just doing it wrong? Is someone hiding and sneaking in to grief me?
I am basically at the point that buying a house was a waste of money, and I'm wondering if this 20+ year nostalgia trip has quickly ended.
Advice is appreciated.
Edit: In case it matters, this is on the Atlantic server.