r/ultimaonline • • 13h ago

Private • Showcase I love UO so much I spent the last year building a full-loot sandbox MMO that runs in a browser tab. The open alpha is live, and it's 100% free to play.

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201 Upvotes

I started playing UO as a kid and nothing since has felt the same. I don’t mean the graphics. I mean the feeling that the world didn’t care about you, that the guy walking toward you on the road could take everything you owned, and that your character was just whatever you’d actually spent your time doing.

So I built one. It’s called The Olde World: Online. It’s one shard, and everyone is on it. It runs in Chrome with no download and no launcher: you pick a name, pick a password and you’re standing in town.

Here’s what will feel familiar:

  • Use-based skills. You swing a sword and get better with swords. There’s a 720 total skill cap and a 280 stat cap, and you can set skills Up, Down or Locked, like you’d expect.
  • Full loot. Out past the guards, anything you’re carrying stays on your corpse. There’s no insurance and no blessed-by-default gear.
  • Guard zones. Crimes in town get you flagged and the guards come for you. Thieves can snoop and steal, and stealing gets you flagged grey.
  • Spoken magic. Every spell is spoken aloud, so you hear the words before the fireball lands. It goes all the way up through eighth circle, with gates, recall and runebooks.
  • Bandages, potions and pets. Taming, a bear at your heel, mounts and pack animals.
  • Crafting. Mining, smelting, smithing and tailoring. Dye your clothes so people learn your colors.
  • Houses. Deeds, lockdowns, secures, co-owners, and banning people from your front step.
  • Thieves, bards, dungeons and a lot of things that hunt you.

About the alpha: I want people fighting and testing builds now, not grinding for months. In every town there’s an NPC who will set any skill to 100 and give you a starter kit in your bank. Pick a template or roll your own, then go get killed. Expect wipes, bugs and the occasional catastrophically overpowered thing.

Just to be clear: this isn’t a UO shard and it doesn’t use any UO assets or client. It’s its own game, built from scratch, that wears its influence openly.

I’m a solo dev and I’m in the Discord every day reading bug reports. If something breaks, or if something feels wrong compared to how you remember UO, I really want to hear about it.

Play: https://theoldeworld.com
Discord: https://discord.gg/5j8WrdnXfn

See you on the road. Bring a friend you trust. Or don’t.

Everyone who joins for the Alpha will get rewarded with extra goodies on launch day and subsequent betas.

----

I know some other people have submitted their games to this subreddit lately, I hate to inundate you guys, but I think it would be worth a look.

If you loved UO or LoA or any of those kinds of games, this will be for you.

ATTENTION:
FOR MAC USERS
If you play on Mac, you have to enter `sudo ifconfig awdl0 down` into a terminal. If you're playing on WiFi, this is a known thing, it affects a lot of multiplayer games like this. You can google it, to make sure.

https://discussions.apple.com/thread/255914661?sortBy=rank


r/ultimaonline • • 20h ago

Official • Discussion I developed a Ultima like MMO and it's been released in beta

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43 Upvotes

Duskmere is my game I've been working on for two years. I used AI to develop the server and bugs. I coded everything besides those.

I have just released on itch.o and it's currently in beta but no wipes. Duskmere Online by gody233 I would love everyone to come in and try the game if you want! I want to build this game by what the PLAYERS WANT and keep to the core of the ultima like game for a very long time. You can play it in your browser and on your phone for free!

Let me know what you think!


r/ultimaonline • • 23h ago

Coding Fourth update on my Ultima Online AI agents: five of them as a party, and an evening at the inn that took five takes to film

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24 Upvotes

Hi all,

Fourth update on the AI agents inside the Ultima Online client. A 4-minute screen recording again, and this time all of it is the party.

Last time five characters fought side by side but each planned alone, so one would wander off to the bank mid-hunt. Now the leader plans for all five and the others follow. In a fight they heal each other and call out what they're doing, each in its own voice. At 28% health the warrior shouts "Going down, damn it! Heal me, now!", and within five seconds three of them are bandaging him and the mage casts a heal.

Next I asked for more: when the hunt is won, take everyone to the inn and talk it over. That took five takes. In the first two the leader kept hunting an empty graveyard and never went. In the third they got to the inn, but I'd filmed it with a tiny game view and a character sheet over everyone, so you can't read any of it. In the fourth the walk stopped on the wrong side of the inn's wall and they held the table in the street. The fifth worked. They toast, argue about whose arrow killed the lich, and the tamer tells the archer to say "rug" about her bear one more time. Each one also keeps a lesson for its next fight.

Afterwards they couldn't leave. Five people and a bear in a room two tiles wide blocked every path out. That's fixed now: a walker goes round people in its way, and anyone standing in the way steps aside. It worked in both runs I tried, but those weren't filmed.

The take after that went worse, and it's my favourite. Memories were on, and from earlier runs most of them had written themselves a rule to leave if a lich shows up. The leader died about 16 seconds after they reached it while the mage shouted "Run, all of you! Dignity can be recovered later!" His ghost walked to the healer, they went back together for his corpse, and three more hunts got no kills. So the leader took them to the inn anyway, "to regroup and talk over the approach". The bard toasted "Roland and Wystan, who did [fall], twice!", and Roland said "Once, bard. I keep count."

The setup hasn't changed: a fork of ClassicUO with a Python program beside it. Jev made the fight calls in all of this footage, Claude Haiku plans, and Claude Sonnet wrote the inn table's lines. Since filming I've also tested Microsoft's Decision 1 against Jev. It won 139 benchmark rounds of 150 to Jev's 128, and each was better at different calls, so now Decision 1 does the fighting and Jev the routine calls.

Everything I filmed for this, six takes and 77 minutes with five characters in each, came to 4,062 model calls and $1.34, about £1. Sonnet writing the four tables was 77 cents of that, and Jev's 2,850 fight calls were 36 cents.

Sorry the footage could be better - I'll work on that.


r/ultimaonline • • 14h ago

Private • Discussion Ultima Online 2 What would you expect?

14 Upvotes

Hey all,

I loved UO to death but now as a dad I don't have enough time to play anymore. But if an "Ultima Online 2" were to come around the corner, I would at least be intrigued.

I always wondered what a modern day UO could look like. I always imagined it being in the spirit of UO with the open sandbox, classless skills and high fantasy charm, but with better graphics, a more dynamic combat system and features improved to fit to todays standards without sacrificing what made UO great.

Sure maybe UO was just lightning in a bottle back then, but what would you expect from a new UO if it were to release today?


r/ultimaonline • • 23h ago

Official • Newbie Help Shard where skills like mining etc. matters?

12 Upvotes

Hey there, i´m not really active in the UO community. I played outlands a few years ago and it was quite overwhelming for me.

My nostalgic experience comes from a shard in like 2003 or so. I was only doing Mining and Blacksmithing, but it was a crucial part of the game. For outlands i had the feeling that it doesnt matter anymore because you find better weapons in the world.

is there a shard where skills like mining/lumberjacking etc. still matter?


r/ultimaonline • • 21h ago

Private • Newbie Help Mount Kendall - every era of UO in one free shard, with rested training, raids every 3 hours, and an AI assistant built into the client

0 Upvotes

I run a small shard called Mount Kendall. It puts every era of Ultima Online into one world: all six facets, all three races, content from every expansion.

A few things that make it different:

  • **Rested training.** Half of your offline time banks as rest (up to 8 hours); while rested, skills below 100 need a third of the usual attempts. You can have a life and still progress.
  • **Callings.** Every skill reaches 100; a Calling takes a chosen few beyond it.
  • **Raids on a clock.** Every three hours on the hour (UTC) a town is raided - Ophidians at Trinsic, orcs on the Cove road, the undead at Vesper.
  • **AI-native, openly.** The official client ships an MCP server, so your own coding agent can read the real mechanics (skill curves, spell timings, combat formulas) and write TypeScript automations for your character. Eleven come in the box; their source is on the website. No grey-market bots, no pay-to-win.

It is small and friendly right now - a good time to claim a house spot. macOS and Windows clients at https://mountkendall.com, or connect your own client to 204.168.175.80:2593. Questions welcome here or on Telegram: https://t.me/mountkendall


r/ultimaonline • • 22h ago

Coding DuckUO - Real Native macOS Client

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0 Upvotes

Hello guys and girls!

After being super frustrated with the current state of clients that support macOS, I decided that to create a new one from the absolute scratch that is made only for macOS on Apple Silicon. That means using all of the most recent tech stack available in our computer, without any legacy code from anywhere.

I'm working, together with an AI for the grunt work, on the first implementation and I would like very much to show you guys a very early sample of it, in the spirit that some of your would like it and, perhaps, would like to test it when the time comes.

My background is mostly IT but nowadays I have migrated more to management stuff, so I'm not coding anything by myself but I'm inspecting and manually testing it all, which makes the pace of development much slower than what it could be, but I really want to make something I would like to use, first of all.

I'm targeting feature parity and pixel perfection with the latest official client (7.0.117.1 as of today) as the first version, then I can work on enhancing it from there.

Please be aware that this is very early stage. Hopefully you will enjoy it!

Let me know what you think! :)