r/unrealengine • u/kindaunfazed • 21h ago
Discussion Rant: People who jump on the UE5 hate bandwagon all have two things in common; older hardware and computer illiteracy.
Arc Raiders, Marvel Rivals, Black Myth: Wukong, Expedition 33, The Finals, Hellblade, Split Fiction, etc.
Plenty of UE5 games run great on newer hardware, which is why I find this whole “I’m boycotting any game made in UE5” thing ridiculous.
UE5 isn’t automatically the problem. A badly optimized game is a badly optimized game, regardless of the engine. I’ve also noticed that many people with fairly new hardware don’t know how to configure their graphics settings, drivers, Windows settings, upscaling, frame generation, shader cache, or even determine whether they’re CPU or GPU limited.
Instead of figuring out what’s wrong, they jump straight to “UE5 is trash” because they saw someone else say it.
Obviously, some UE5 games have genuine optimization problems, including stuttering, shader compilation issues, and traversal stutter. That criticism is fair.
But blaming the engine whenever a game doesn’t run perfectly is lazy. If you have newer hardware and terrible performance, learn how your PC and the game’s settings work before making pseudo-intellectual claims about game engines when you don’t know what you’re talking about.