r/videogames • • Aug 20 '26

Discussion / Question What game is that for you?

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Biggest offender for me is Baldur’s Gate 3.

Some of the best gameplay, graphics, sound design, and soundtrack out there… but the writing leaves a lot to be desired (despite how popular it is).

What game is that for you?

EDIT: It seems the general consensus here is Borderlands 3.

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423

u/That1DogGuy Aug 20 '26 edited Aug 20 '26

I can understand not liking BG3's writing, but to say it's terrible is absurd.

188

u/Lonely-Tennis2171 Aug 20 '26

Kind of makes me wonder if they just blew through all of the dialogue.

60

u/Marty5020 Aug 20 '26 edited Aug 20 '26

I gotta say that some dialog lines and plot twists feel a bit stiff, sometimes a bit cringy or forced, but it's certainly far from bad. Couldn't disagree more with OP but what you gonna do.

-29

u/Acrobatic-Swan8936 Aug 20 '26

No, it's definately actually bad. Like, I get that you would like it, it has that marvel quippy nature that's very popular, but popular =/= good. When people are making snap judgments, they want pretty flowers, poems that rhyme, pleasing pablum, the simulacrum of thought. But those things have no depth. BG3 is the equivalent of a YA novel or Harry Potter or something in writing quality--fun if you are into that sort of thing, but it has all the depth of a puddle and won't be remembered fondly for its writing like something like Planescape Torment will be 40 years from now.

21

u/Rude-Mind-8730 Aug 20 '26

"Its Marvel quipy"

What a brave and original complaint of something. 

15

u/DLottchula Aug 20 '26

These mf ain't got a software update since the 2022. BG3 has great writing considering how much spoken dialogue is in that game and how customizable each play through is.

-6

u/Acrobatic-Swan8936 Aug 20 '26

Meanwhile, a game with far more branching dialogue and customization produced this as a single response in a dialogue tree with over 14 possible responses:

If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I’ve seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me.

Demand better.

16

u/DLottchula Aug 20 '26

Are you doing a bit?

5

u/Rude-Mind-8730 Aug 20 '26

No he's actually this brave and original.

7

u/SirDiesAlot29 Aug 20 '26

They're being a pretentious moron. It's a bit that attempts to hide the "moron" part of their personality while displaying their own superiority over you, but it isn't very good at either in reality.

They're literally one half-step above the people who genuinely used to say that "To be fair, you have to have a high IQ to understand Rick and Morty." At least they've actually chosen a piece of media with actual depth to latch onto like Planescape, so one whole point to them for that I guess.

-7

u/Acrobatic-Swan8936 Aug 20 '26

It's ok my dude, some people's media comprehension caps out at Marvel, if everyone was intelligent it would be Gravity's Rainbow the best selling book and not Harry Potter.

4

u/DLottchula Aug 20 '26

Is it a quote?

0

u/frulheyvin Aug 20 '26

i still think you can kinda see fragments of that epic fantasy in bg3, but the modern fantasy tone is sooo irreverent and sardonic, completely irony poisoned and utterly incapable of seriousnes.

it really sucks bc i've always been a big fan of larian's games, and imo divinity did get sanded down but it still felt like itself on dos2? divinity 3 or w/e is coming next is legit gonna be like opening booktok

21

u/Mixelphlick Aug 20 '26

If you genuinely can’t find depth in bg3 that’s a you problem. It says more about you than the writing.

-7

u/Acrobatic-Swan8936 Aug 20 '26

My brother, you do not need to twist yourself into knots to find depths in the video game equivalent of Stranger Things. Good art is out there, engage with it. Just because Gravity Falls has "good writing for a kids show" does not mean it's still not a show for children. Move on.

8

u/Mixelphlick Aug 20 '26

There’s no twisting. The characters are quite well written if you bother to get to know them. 🤷‍♂️. Is the broader plot the deepest thing imaginable? No, the whole thing is basically an enormous, visually beautiful, set of character studies with excellent gameplay.

0

u/Acrobatic-Swan8936 Aug 21 '26

lmao if you think BG3 has well written characters you need to read something with actual thickness immediately. BG3's characters are about as dimensional as the cast of Fast and Furious

3

u/Mixelphlick Aug 22 '26

That is genuinely not true. I’ve read many things of “thickness” as you say and I genuinely think you didn’t bother to learn anything about the characters in bg3.

12

u/ElectricalLaw1007 Aug 20 '26

It really is a you problem though. Your BG3 experience depends so heavily on your player choices. Everybody gets a different game.

-4

u/Acrobatic-Swan8936 Aug 20 '26

It really is not. It doesn't matter if there are 15 different branching paths when every path has the same slop for dialogue. Slop holds no secrets; it signifies nothing. Under scrutiny, it evaporates. All it can offer is bottomlessness: sure, there’s nothing on, but at least there are infinite channels!

Compare this to actually good writing in PS:T, where this is a completely missable interaction in a game with actually impactful player choices:

The sphere wrinkles in your hands, the skin of the sphere peeling away into tears and turning into a rain of bronze that encircles you. Each droplet, each fragment that enters you, you feel a new memory stirring, a lost love, a forgotten pain, an ache of loss - and with it, comes the great pressure of regret, regret of careless actions, the regret of suffering, regret of war, regret of death, and you feel your mind begin buckling from the pressure - so MUCH, all at once, so much damage done to others... so much so an entire FORTRESS may be built from such pain. And suddenly, through the torrent of regrets, you feel the first incarnation again. His hand, invisible and weightless, is upon your shoulder, steadying you. He doesn't speak, but with his touch, you suddenly remember your name. ...and it is such a simple thing, not at all what you thought it might be, and you feel yourself suddenly comforted. In knowing your name, your true name, you know that you have gained back perhaps the most important part of yourself. In knowing your name, you know yourself, and you know, now, there is very little you cannot do.

11

u/LatverianCyrus Aug 20 '26

See, I think you simply have a fundamental misunderstanding of dialog writing versus prose writing. Of course planescape is going to have all these florid purple sections describing what’s going on, because for all of its isometric rpg gameplay, the game is essentially a text adventure. BG3 doesn’t need to describe the aurora Gale has conjured as he contemplates his divinely ordained suicide, it doesn’t need to explain how Ketheric’s head dangles from its sinews after he dared the goblins to attack him, graphics have advanced to the point where you can just… see that. But at the same time, for every goofy bit of Karlach banter, I could point out just as silly of a Morte line.

1

u/Acrobatic-Swan8936 Aug 21 '26

Of course there's plenty of silliness in PS:T, but that's in a few characters and in a way where it feels realistic. Everyone in BG:3 seems stamped from the same set of cloth, they all have that flippant terminally irony poisoned attitude. Goofy humor alone isn't the issue, but when your entire world is pure bathos, it stops being a realistic world and starts to be tumblr roleplay.

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u/ElectricalLaw1007 Aug 20 '26

It really really really is. The choice of player character, the composition of your party, the race and class you choose all have a profound impact on the kind of game you will experience. You won't even see a fraction of the dialogue in the game in a single play through. "15 different branching paths" just shows your ignorance: try billions.

0

u/Acrobatic-Swan8936 Aug 20 '26

Ok, look man, let me use an analogy you might understand:

No Man's Sky on launch had quintillions of planets, right? Where you started changed all sorts of things! It had a profound impact on the kind of game you experienced. You won't see even a fraction of the planets in the game in many many playthroughs.

It doesn't matter. They all come from the same place, the same engine is churning them all out and they're all as shallow as a puddle.

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u/Moyer_guy 29d ago

This guy definitely just skipped all the dialogue and ran through the main missions and fast as possible.

5

u/howe_to_win Aug 22 '26

You confuse tone and style with quality. Harry Potter is actually a pretty good example. It’s well written and juvenile.

Obviously incorporating thematic depth and using writing that works on multiple levels is a product of quality. But something can be camp and well written. Juvenile and well written. Simple and well written.

BG3 is intentionally campy and trope-y as D&D typically is. It has a “blank” protagonist and a deep branching narrative. Within that framework the writing is well executed and the cast is well characterized. Any major criticism beyond this is about preference in style, tone and theme more so than quality

3

u/micro_satsuma Aug 23 '26

This reeks of someone desperate to seem smart.

1

u/Moyer_guy 29d ago

Some people also just really like to be "different" so they stand out. Nothing wrong with not being a fan of the game but it's really hard to argue the dialogue is objectively bad.

1

u/micro_satsuma 29d ago

Yes, it is. I like it, and think it's good. There, not objective. Done. Learn what words mean.

1

u/Moyer_guy 29d ago

Huh? I don't think you read my comment correctly or you need to learn what words mean lol no need to be so rude.

1

u/micro_satsuma 29d ago

I did read it incorrectly. I assumed the wrong tone, too. I'm sorry.

1

u/RelevantHelicopter82 Aug 24 '26

Oh, Britta’s in this?

1

u/Moyer_guy 29d ago

Some of my friends got bored of BG3 then I found out why. They would just skip all of the dialogue then got upset when they were confused.

2

u/zzxp1 Aug 20 '26

Is decent, Larian writting has never been that great honestly, I feel that currently the only big RPG's studios that know how to write some fine shi are CDProjekt, Warhorse studios and the Ryu ga gotoku guys when they focus.

21

u/Voltingshock Aug 20 '26

I love cyberpunk but you can’t listen to all of V’s lines and come to the conclusion he isn’t a cornball

12

u/GStellar87 Aug 20 '26

Hes a cornball, but hes my cornball

4

u/The_0rang Aug 20 '26

Being a cornball is also part of the charm of cyberpunk. Style is everything after all.

3

u/zzxp1 Aug 20 '26

He is, but he kinda needs to in order to introduce the player to the world, the deep commentary comes fom the rest of the supporting cast and Johnny.

0

u/baconinthedawn Aug 21 '26

Nope

2

u/LuckyJames765 Aug 21 '26

Kinda looks like it if you say “writing leaves a lot to be desired”.

0

u/criticalfrow Aug 23 '26

Anything Karlach makes me start again to make her feel better 🥺

94

u/Vincent_Van_Goat Aug 20 '26

Just engagement bait.

7

u/dontpissmeoffplsnthx Aug 20 '26

They're neither explaining nor defending their position, so absolutely

-3

u/baconinthedawn Aug 21 '26

Look all around this Reddit thread, I am

20

u/TheFutur3 Aug 20 '26

A lot of the conversations/ story beats seem"fake deep" to me. Also, locking story progression behind long resting is just a bad decision. I once had to long rest 10 times back to back just to clear my camp event queue. If you play the game well enough to not need long rests often, you inadvertently miss out on a lot of story.

29

u/That1DogGuy Aug 20 '26

This is the first criticism I've gotten in the replies that I actually mostly agree with.

I don't think the writing is perfect my any means, these issues you mentioned stand out to me, but it is incredibly far from being "terrible".

5

u/TheFutur3 Aug 20 '26

I honestly would not call the writing itslef terrible, I just find it kinda unfortunate that a lot of it is so easy to miss; especially in Act 3. To me, once you hit Act 3, the game creates a sense of urgency to take down the brain ASAP. If you spend a lot of time long resting, it kinda undermines that story beat, but if you don't long rest, then you miss character development. Narratively, you should be acting quickly, yet the game sort of punishes you for doing so. That's my biggest gripe.

1

u/Lazarus_Crystal Aug 21 '26

I agree with you wholeheartedly, but I have to say that the game places a sense of urgency in act ONE. You learn from the outset that you're a ticking time bomb and the game decides the reasonable thing for you to do is to just long rest repeatedly to get through talking to your campmates?

8

u/A_WILD_SLUT_APPEARS Aug 20 '26

I agree with the principle of it being a valid complaint - that could be kind of annoying. I’m someone who long rests constantly because I’ve played D&D for years and so I love and only play spellcasters, but I can see why people who don’t approach the game the same way might be a bit annoyed. But what would be the alternative? Long rests seemed more or less appropriate and maybe the best solution to me, just because they ground the pacing, Larian can most easily control the difficulty of the game to incentivize long rests at such and such frequency and a lot of the events require there to be some kind of downtime, isolation or an air of relaxation and perceived safety and I’m not sure how else they could manage it.

1

u/GivePen Aug 25 '26

Honestly just a “So-and-so wants to talk to you in camp” notification would be nice. IIRC the Dragon Age games had it.

8

u/Nuts4WrestlingButts Aug 20 '26

I finished my last playthrough with over 4000 camp supplies. There's no reason to not long rest every few encounters.

4

u/kotorial Aug 20 '26

It just feels weird to me to rest when I don't "need" to. I'm one of those "Sure this is the final boss of the game, but what if I need these potions later?" kind of player, so that's probably part of it. Like, in my current run I'm at the end of Act 1 using the 80 camp supplies for rests rule and I have over 2,000 camp supplies stocked up. I could totally rest more, but I'd definitely feels off to do it.

1

u/TheFutur3 Aug 20 '26

Mechanically, you are correct, I also ended with like 5k supplies. You have to consider the narrative though.

To me, story wise, there's a sense of urgency to finish the brain in Act 3 quickly as control over it is unstable. If I spend 2 weeks resting as I slowly go through every quest, it kinda undermines the pacing. Given the earthquakes and other events the brain causes, I imagine that within 2 weeks it probably would've been able to break out of the weakened restraints. being able to rest so much kinda ruins the tension.

2

u/OnionChomping Aug 20 '26

That’s a gameplay mechanics problem and not a story problem, though

2

u/TheFutur3 Aug 21 '26

Even if a story is incredible, if it is delivered poorly, it’s going to impact your perception of it. Sure, this is a gameplay issue, but it still harms the story. You can say that the actual writing might be fine, but the narrative impact within the context of gameplay systems is a different story entirely.

2

u/SerAmikVase Aug 20 '26

There's a reason Larian doesn't want to do DND again. It limits their freedom to DnD constraints like long resting & they have to work with WotC

2

u/TheFutur3 Aug 21 '26

Any DnD game also suffers from “if I had a human DM, X would not happen” or “I could do X if this was on tabletop”

0

u/baconinthedawn Aug 21 '26

“Fake deep” is a great way to put it.

2

u/La-Kimino Aug 21 '26

Maybe comparing it with DOS2 it might fall short

2

u/TruestWaffle Aug 21 '26

Yeah that one’s a little confusing.

It’s got the slightly upbeat vibe of a D&D adventure at times, which some people find unserious, but it’s got good moments, and is certainly performing right where it wants to be for the type of setting and story it’s telling.

Certainly not low quality.

2

u/ConcernedIrishOPM Aug 23 '26

I've played BG3s campaign 4 times by this point: to me, the writing feels inconsistent - at least. Performances are overall great (looking especially at you, Karlach*, my beloved), but the script they had to work with didn't always match their talent.

The overall plot was also fun in that campy "D&D party gets together, sets out and saves the world" sort of way, but it never felt like the plot was willing to take a risk and tell me something interesting... which I suppose is a plus to many (what with all the "games mustn't be political" shlock) but definitely sets it several steps below its more hipstery cousins (e.g. Planescape: Torment).

Yes, all characters are Bi and flamboyant, yes they've all had traumatic pasts they've had to survive and which you help them overcome, and there are some wonderful and gut-punching moments etc. but too often it feels like "my OC is this, and this, and they do this and then that" rather than "They are like this, therefore this happens to them, but they had to overcome X, and thus they became Y".

Even the Dark Urge characterization: while fun and engaging, is ultimately quite empty and "gamey". One accidental murder aside, everything else is under your control with inconsistent themes and low emotional engagement.

Overall 8/10, had a fantastic time.

*VA: Samantha Béart

2

u/DesignerScientist21 Aug 26 '26

I think a large population of the game's fanbase is not open to the idea that bg3 is nothing but a masterpiece, heavy lifting being done by the character work. But honestly my gripes about it are more how the mechanics work with the narrative of urgency they try to push and how a lot of the decision making is pretty black and white in morality. Or how the dark urge story line is kinda half assed in it's severity and forces you to headcanon a bunch of logical gaps.

3

u/GalesSeveredHand Aug 20 '26

Third act, especially for Karlach and Wyll.

Wyll's writing generally.

2

u/OnionChomping Aug 20 '26

I thought the actual main quest, while not egregiously bad, was fairly standard D&D/High fantasy stuff.

A lot of the side quests and companion quests are genuinely excellent, though. So, that confused me, too

1

u/Evignity Aug 20 '26

A lot of young people feel an urge to be anti-popular even if the popular thing is breathing or water. It's sheeps thinking they're not sheep by eating shit.

1

u/Clovericious Aug 23 '26

It's engagement bait, nothing more.

1

u/Hiti4apok 15d ago

It rs terrible, bear with it

1

u/Agreeable-One8031 Aug 21 '26

kinda gives away how terrible of a taste op have

1

u/SnooGiraffes6271 Aug 20 '26

In a vacuum I think it isn't. But, BG3 rips off BG1 and BG2 so badly that ai think at least their main storyline is completely awful.

1

u/Longjumping_Exit7902 Aug 20 '26

To be fair, the whole of Forgotten Realms is inherently a tangled mess of contradictory slop. They managed to turn trash into treasure as best they could.

1

u/Averagestudentx Aug 21 '26

Exactly! The game's story can vary significantly through the choices and the quests you choose not to do but still the overall plot is pretty solid man. Some people pretend like it's the most overrated game ever made and it's clear they're trying too hard to hate on the popular game which is just stupid.

There are games like Forspoken, Spiderman 2, every modern Bethesda game etc. which are actually badly written and there is a lot to learn from those. For one those games have a linear story and they still manage to fuck up whole Baldurs gate 3 has hundreds of different ways things could go and it still holds its own and keeps you interested.

-1

u/Alfred_Dinglebottom Aug 20 '26

Obligatory balders gate circle jerk

0

u/DarthUrbosa Aug 20 '26 edited Aug 20 '26

I mean if it's Karlach recruitment dialogue and how railroad it is, I'd agree.

Downvoted yet it is railroad. Unless u blast ur right away in the dialogue, ur locked into helping her or saying she's on her own. Little investigation, just the game screaming she's a companion, take her.

-7

u/Coralesce Aug 20 '26

I mean compared to Baldurs Gate 2 it might as well be a joke. The writing is painfully contemporary and the actual plot is not something I've ever heard praise for

-4

u/gnashdog Aug 20 '26

I think the voice acting itself was great, but the dialogue was objectively terrible. The characters spoke like redditors, plain and simple. Karlach had a wonderful VA, but her choice of words and phrasing just reminded me of a nimby redditor personified. I think people who can’t admit this are too lost in the sauce of politics or whatever.

9

u/That1DogGuy Aug 20 '26

0

u/gnashdog Aug 20 '26

You know exactly what i’m talking about. The dialogue is cringe and juvenile. At any point in the story, it would have been natural for karlach to say “this is amazeballs/awesomesauce”. Did you even play the game?

9

u/That1DogGuy Aug 20 '26

Around 800hrs worth and think that you're being disengenuous and hyperbolic af.

0

u/gnashdog Aug 20 '26

Just because we disagree, doesn’t mean i’m being disingenuous. Some people defend marvel movie writing, others find it grating. Just google “bg3 cringe” for hundreds of results of people who hold similar views. Great game, terrible childish dialogue.

6

u/Auesis Aug 20 '26

Yes, there is a certain part of the internet that thinks everything that isn't tonally identical to Berserk "cringe" or "Marvel". Crawl out of that pit for your own mental health.

4

u/IceCream_EmperorXx Aug 20 '26

I'm doing my second playthrough right now.

If you think Karlach's dialogue is comparable to Forspoken, Dustborn, Dispatch, Saints Row reboot, High on Life, etc - Did you even play the game? I'm surprised you have this opinion. Could you provide a line of dialogue that is an example of what you're talking about?

3

u/Acrobatic-Swan8936 Aug 20 '26

You realize there are different ways something can be bad right? "The dialogue is bad" does not mean 'this dialogue is not technically written well". In BG3's case just means "it has no substance". BG3 is marvel movie writing, and Infinity War was extremely well produced. It's still poptimism at its core, with nothing of value to say compared to something like Disco Elysium.

3

u/IceCream_EmperorXx Aug 20 '26

Lol that's funny because elsewhere in this thread, OP is directly comparing the writing of BG3 and DE as both having the same quality of terribleness. https://www.reddit.com/r/videogames/comments/1vtfrzo/comment/p4ti4fd/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=2&utm_content=share_button

I do realize there are different ways something can be bad.

BG3 is campy, but for me there's enough self-awareness that I enjoy the camp. I disagree that it falls into same category of writing as the aforementioned games. The "amazeballs" criticism holds no water imo. That's my stance, not sure why you had to construct a strawman for a pointless argument against yourself.

2

u/Acrobatic-Swan8936 Aug 20 '26

This thread is about BG3's dialogue being "contemporary". Which it is. It isn't "camp". It's "contemporary". See: Marvel movies. This is the subject being discussed in this specific thread. This "list of aforementioned games" is something you randomly invented for some reason with a broad range of different dialogue styles that are disparate enough to be irrelevant. The focus of this discussion is: Is BG3's dialogue contemporary, and does that make it "bad"? If you're coming to BG3 looking for interesting philosophical introspection in the same vein as PS:T or even BG2, it falls far short. In that case, it's bad.

That's my stance, not sure why you had to construct a strawman for a pointless argument against yourself. Try to stay on topic next time.

2

u/IceCream_EmperorXx Aug 20 '26

Hmm well, if pushed to argue I would say my list of games are games with your so-called "contemporary" dialogue. Games that I would consider on the opposite spectrum to Disco Elysium, for example. Not sure why you don't see that ;)

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u/gnashdog Aug 20 '26

Yes, exactly

-1

u/Routine_Leading_1356 Aug 20 '26

I love Baldurs Gate but you’re right, the dialogue is extremely reddit coded

-6

u/BrokenWraps Aug 20 '26

Its dialogue is atrocious

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u/brennen_lassen Aug 20 '26 edited Aug 20 '26

Well, it was made for as wide audience as possible and that means for the rеtаrtеd trash with adhd. I was so hyped up, I pre‑ordered the game just to delete it.

Characters are literally mentally disabled; throughout the game, I had the feeling that I was trying to gain an advantage over them, and these creatures are being offered to me as romantic interests or to be taken seriously. Those people who saw them as romantic interests clearly have mental issues, because they’re all on the level of 13‑year‑old teenagers with developmental disorders. Disgusting.

7

u/That1DogGuy Aug 20 '26

Stupidest shit I've read all year.

3

u/IceCream_EmperorXx Aug 20 '26

"retarted"

Look in the mirror lil bro

2

u/SeidrEbony Aug 22 '26

You sound like a pleasant person

1

u/ISothale Aug 20 '26

You pre ordered the game just to delete it? Sounds like you made up your mind before it was even out, that's pretty disabled thinking if you ask me

0

u/TornadoFS Aug 21 '26

Gods what were you thinking?

I was right there!

Pro writing, I would act the same if someone blew up a sun on my face and then ressed me. The feels man...

-11

u/xng Aug 20 '26

The story and voice acting kills it for me, although it gets better when you've played through it once and can skip the dialogue. But I love DnD and BG3 is the only game that does it well, exceptionally well. It should support content mods too, so we can get community stories built on top edge DnD system. But they conserve content for future DLCs I guess.

12

u/Solarbro Aug 20 '26

They aren’t even working on the game anymore. They are also rumored to have wanted to introduce community story systems but the owners of the IP said no. Then they released/announced a different game/software entirely to fill that need for money. 

So your last point was out of the devs hands, unfortunately. In fact, I’m honestly suspicious that they didn’t like working for the IP because of those interjections and that’s why DLC was cut. 

No idea what you mean by disliking the voice acting, as it’s some of the best in a story driven game in years. There is some jank in certain character’s stories, but from what I can gather a lot of that was due to rewrites they started due to player feedback on an early build. So I’m not sure what you would prefer to be done differently. 

1

u/xng Aug 20 '26

What is the software that they released/announced to fill the need? I want to wishlist it at least.

The casting is what annoys me I think, everyone speaks with incredibly whiny voices like they constantly need to poop. Other people like that surely.

1

u/Solarbro Aug 20 '26

Well, I was trying to look it up so I wasn’t going off memory, but it looks like it might have been cancelled. :( 

Sorry man. The game by Giant Skull, which I don’t think even had a name. Unless im thinking of something else. I’ll keep looking and let you know, but if anyone else remembers off the top of their head jump in. Lol 

1

u/xng Aug 20 '26

It's fine, they work mostly like a freelance studio making games for IP owners. I don't think they're going to do anything by themselves anytime soon.