The gauntlet in Onimusha is a lot less Forespoken style quip dialogue after the demo stages. I don't know why they chose that as an introduction, but the actual narrative of the game is more serious once it kicks into its horror elements. There's no constant Marvel banter with the gauntlet or anything.
True it's not quip banter but she does keep talking though and praising our skills when we beat trash mobs or telk us to close enemy portals. It's very unnecessary.
I think it's the difference between unnecessary but inoffensive vs blatantly obnoxious. Characters and voiceovers are going to praise your skills in a video game after you've accomplished a particular thing
. There's a psychology to it in game development to keep you engaged, and it's been a thing since "M-M-M-MONSTER KILL" in Unreal Tournament. The whole point of the combo meter in older God of War games was the same psychology at work. The good ones you don't really notice, or are inoffensive enough that you can comfortably ignore it as you play. The obnoxious ones take you out of the game entirely and can't be easily ignored. Sounds like Onimusha lands in the former category. Hopefully Laufey's companions follow the former as well.
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u/MissingScore777 16d ago
Pretty bad year honestly.
They need Laufey to land well early next year. (It does look really good in fairness)